The Fellowship of the Ring/Thumbs

From LOTR-TCG Wiki
previous.gif Promotional home.gif
Back to Main Page
Mines of Moria next.gif


Standard Cards[edit]

Portrait Card Name Culture Card Type Game Text
The One Ring, Isildur's Bane (1R1) Culture The One Ring.svg The One Ring The One Ring Response: If bearer is about to take a wound, he wears The One Ring until the regroup phase.

While wearing The One Ring, each time the Ring-bearer is about to take a wound, add two burdens instead.

The One Ring, The Ruling Ring (1C2) Culture The One Ring.svg The One Ring The One Ring Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase.

While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead.

Axe Strike (1C3) Culture Dwarven.svg Dwarven Event Skirmish: Make a Dwarf strength +2 (or +3 if bearing an axe).
Battle Fury (1C4) Culture Dwarven.svg Dwarven Event Skirmish: Exert a Dwarf to make that Dwarf strength +3 and damage +1.
Cleaving Blow (1C5) Culture Dwarven.svg Dwarven Event Skirmish: Make a Dwarf strength +2 and damage +1.
Delving (1C6) Culture Dwarven.svg Dwarven Event Fellowship: Exert a Dwarf companion to draw 3 cards.
Dwarf Guard (1C7) Culture Dwarven.svg Dwarven Companion • Dwarf To play, spot a Dwarf.
Dwarven Armor (1C8) Culture Dwarven.svg Dwarven Possession • Armor Bearer must be a Dwarf.

Bearer may not be overwhelmed unless his or her strength is tripled.

Dwarven Axe (1C9) Culture Dwarven.svg Dwarven Possession • Hand Weapon Bearer must be a Dwarf.

Each time a player’s minion loses a skirmish to bearer, that player discards the top card from his or her draw deck.

Dwarven Heart (1C10) Culture Dwarven.svg Dwarven Condition Bearer must be a Dwarf.

When you play this condition, heal bearer up to two times. At the start of each of your turns, exert bearer.

Farin, Dwarven Emissary (1C11) Culture Dwarven.svg Dwarven Companion • Dwarf To play, spot a Dwarf.

While skirmishing an Orc, Farin is strength +2.

Gimli, Dwarf of Erebor (1U12) Culture Dwarven.svg Dwarven Companion • Dwarf Damage +1.

Fellowship: Add Twilight 2.svg to place a card from hand beneath your draw deck.

Gimli, Son of Gloin (1R13) Culture Dwarven.svg Dwarven Companion • Dwarf Damage +1.

Skirmish: Exert Gimli to make him strength +2.

Gimli's Battle Axe (1R14) Culture Dwarven.svg Dwarven Possession • Hand Weapon Bearer must be Gimli.

He is damage +1.

Each time Gimli wins a skirmish, you may wound an Orc.

Gimli's Helm (1R15) Culture Dwarven.svg Dwarven Possession • Helm Bearer must be Gimli. He takes no more than 1 wound during each skirmish phase.

Skirmish: Discard Gimli’s Helm to prevent all wounds to him.

Greatest Kingdom of My People (1R16) Culture Dwarven.svg Dwarven Condition Tale. Exert a Dwarf to play this condition.

Each time your opponent plays an Orc, that player discards the top card of his or her draw deck.

Grimir, Dwarven Elder (1U17) Culture Dwarven.svg Dwarven Ally • Home 3 • Dwarf Fellowship: Exert Grimir to shuffle a Culture Dwarven.svg event from your discard pile into your draw deck.
Halls of My Home (1C18) Culture Dwarven.svg Dwarven Event Fellowship: Exert a Dwarf to reveal the top 3 cards of any draw deck. You may discard 1 Shadow card revealed.

Return the rest in any order.

Here Lies Balin, Son of Fundin (1C19) Culture Dwarven.svg Dwarven Event Maneuver: Exert a Dwarf to wound 2 Orcs or to wound 1 Orc twice.
Let Them Come! (1C20) Culture Dwarven.svg Dwarven Condition Each time a Dwarf wins a skirmish against an Orc, discard that Orc. Discard this condition if a Dwarf loses a skirmish.
Lord of Moria (1C21) Culture Dwarven.svg Dwarven Condition Each Dwarf is damage +1.
Mithril Shaft (1R22) Culture Dwarven.svg Dwarven Event Maneuver: Exert a Dwarf to discard cards from the top of your draw deck until you choose to stop (limit 5). Add Twilight 1.svg for each card discarded in this way. Take the last card discarded into hand.
Nobody Tosses a Dwarf (1R23) Culture Dwarven.svg Dwarven Event Response: If a Dwarf wins a skirmish, make an opponent discard 3 cards from the top of his or her draw deck.
Stairs of Khazad-dûm (1C24) Culture Dwarven.svg Dwarven Condition Tale.

While a Dwarf skirmishes a Culture Moria.svg minion, that Dwarf is strength +1.

Still Draws Breath (1C25) Culture Dwarven.svg Dwarven Event Response: If a Dwarf wins a skirmish, heal that Dwarf.
Their Halls of Stone (1C26) Culture Dwarven.svg Dwarven Event Skirmish: Make a Dwarf strength +2 (or +4 if at an underground site).
Thrarin, Dwarven Smith (1U27) Culture Dwarven.svg Dwarven Ally • Home 3 • Dwarf Maneuver: Exert Thrarin to allow him to participate in archery fire and skirmishes until the regroup phase.
Wealth of Moria (1R28) Culture Dwarven.svg Dwarven Event Fellowship: Spot a Dwarf to reveal the top 3 cards of your draw deck. Take all Free Peoples cards revealed into hand and discard the rest.
Ancient Enmity (1U29) Culture Elven.svg Elven Event Skirmish: Make an Elf strength +1. If a minion loses this skirmish to that Elf, that minion’s owner discards 2 cards at random from hand.
Arwen, Daughter of Elrond (1R30) Culture Elven.svg Elven Companion • Elf Ranger.

While skirmishing a Nazgûl, Arwen is strength +3.

Asfaloth (1U31) Culture Elven.svg Elven Possession • Mount Bearer must be an Elf. When played on Arwen, Asfaloth’s twilight cost is -2. While at a plains site, bearer is strength +2. Discard Asfaloth when at an underground site.
Border Defenses (1C32) Culture Elven.svg Elven Event Skirmish: Make an Elf strength +2 (or +4 if skirmishing an archer).
Bow of the Galadhrim (1R33) Culture Elven.svg Elven Possession • Ranged Weapon Bearer must be Legolas.

Each time Legolas wins a skirmish, you may wound a minion.

Celeborn, Lord of Lorien (1R34) Culture Elven.svg Elven Ally • Home 6 • Elf Fellowship: Exert Celeborn to heal an Culture Elven.svg ally.
The Council of Elrond (1R35) Culture Elven.svg Elven Event Fellowship: Spot an Elf to play a tale from your draw deck.
Curse Their Foul Feet! (1R36) Culture Elven.svg Elven Event Fellowship: Exert an Elf to reveal an opponent’s hand. That player discards a card from hand for each Orc revealed.
Defiance (1C37) Culture Elven.svg Elven Event Skirmish: Make an Elf strength +2 (or +4 if skirmishing a Nazgûl).
Double Shot (1R38) Culture Elven.svg Elven Event Archery: Spot an Elf archer companion to make the fellowship archery total +1.
Elf-song (1C39) Culture Elven.svg Elven Event Fellowship: Spot an Elf to remove a burden.
Elrond, Lord of Rivendell (1R40) Culture Elven.svg Elven Ally • Home 3 • Elf To play, spot Gandalf or an Elf.

At the start of each of your turns, heal every ally whose home is site 3.

Fellowship: Exert Elrond to draw a card.

Elven Bow (1C41) Culture Elven.svg Elven Possession • Ranged Weapon Bearer must be an Elf.

Bearer is an archer.

Elven Cloak (1C42) Culture Elven.svg Elven Possession • Cloak To play, spot an Elf. Bearer must be a companion.

The minion archery total is -1.

Far-seeing Eyes (1C43) Culture Elven.svg Elven Condition Each time you play an Elf, choose an opponent to discard a card from hand.
Foul Creation (1U44) Culture Elven.svg Elven Event Fellowship: Exert an Elf to reveal an opponent’s hand. You may discard a Culture Isengard.svg minion revealed to draw 2 cards.
Galadriel, Lady of Light (1R45) Culture Elven.svg Elven Ally • Home 6 • Elf At the start of each of your turns, heal every ally whose home is site 6.

Fellowship: Exert Galadriel to play an Elf for free.

Gift of Boats (1U46) Culture Elven.svg Elven Condition To play, exert an Elf ally.

When the fellowship is at a river during the fellowship phase, the move limit for this turn is +1.

Gwemegil (1R47) Culture Elven.svg Elven Possession • Hand Weapon Bearer must be Arwen.

She is damage +1.

Skirmish: Exert Arwen or discard 2 cards from hand to make her strength +1.

Haldir, Elf of the Golden Wood (1U48) Culture Elven.svg Elven Companion • Elf To play, spot an Elf.

While Haldir is at site 6, 7, or 8, he is strength +2.

The Last Alliance of Elves and Men (1R49) Culture Elven.svg Elven Condition Tale. Bearer must be a Culture Gondor.svg Man. Limit 1 per bearer.

Bearer is strength +1 for each Elf you can spot (limit +3).

Legolas, Greenleaf (1R50) Culture Elven.svg Elven Companion • Elf Archer.

Archery: Exert Legolas to wound a minion; Legolas does not add to the fellowship archery total.

Legolas, Prince of Mirkwood (1U51) Culture Elven.svg Elven Companion • Elf Archer.

While skirmishing a Nazgûl, Legolas is strength +3.

Lightfootedness (1C52) Culture Elven.svg Elven Event Archery: Spot an Elf companion to make the minion archery total -1.
Lórien Elf (1C53) Culture Elven.svg Elven Companion • Elf To play, spot an Elf.
Mallorn-trees (1U54) Culture Elven.svg Elven Condition Fellowship: Reveal an Culture Elven.svg card from hand and place it beneath your draw deck.
The Mirror of Galadriel (1R55) Culture Elven.svg Elven Possession Plays to your support area.

Each Elf ally whose home is site 6 is strength +1.

Fellowship: Exert Galadriel to look at 2 of cards at random from an opponent's hand. Discard one and replace the other.

Orophin, Lorien Bowman (1U56) Culture Elven.svg Elven Ally • Home 6 • Elf Archer.

Archery: Exert Orophin to wound an Uruk-hai.

Rúmil, Elven Protector (1U57) Culture Elven.svg Elven Ally • Home 6 • Elf Archer.

Archery: Exert Rúmil to wound an Orc.

The Seen and the Unseen (1C58) Culture Elven.svg Elven Event Fellowship: Exert 2 Elves to discard a condition.
Shoulder to Shoulder (1C59) Culture Elven.svg Elven Condition Maneuver: Add Twilight 1.svg and exert a Dwarf to heal an Elf, or add Twilight 1.svg and exert an Elf to heal a Dwarf.
Silinde, Elf of Mirkwood (1U60) Culture Elven.svg Elven Ally • Home 3 • Elf While you can spot your site 3, Silinde has the game text of that site.
Songs of the Blessed Realm (1C61) Culture Elven.svg Elven Condition Plays to your support area.

Each time you play an Culture Elven.svg tale, you may remove a burden.

The Splendor of Their Banners (1R62) Culture Elven.svg Elven Condition Tale. Bearer must be an Elf companion.

Archery: If bearer is an archer, exert bearer to make the fellowship archery total +1.

Stand Against Darkness (1U63) Culture Elven.svg Elven Event Maneuver: Exert an Elf to discard a Culture Sauron.svg minion, a Culture Sauron.svg condition, or a Culture Sauron.svg possession.
Support of the Last Homely House (1U64) Culture Elven.svg Elven Event Maneuver: Exert an Elf ally whose home is site 3. Until the regroup phase, that ally is strength +3 and participates in archery fire and skirmishes.
Swan-ship of the Galadhrim (1U65) Culture Elven.svg Elven Event Maneuver: Exert an Elf ally whose home is site 6. Until the regroup phase, that ally is strength +3 and participates in archery fire and skirmishes.
The Tale of Gil-galad (1R66) Culture Elven.svg Elven Condition Tale. Bearer must be an Elf.

Skirmish: Discard this condition to make bearer strength +2.

Uruviel, Maid of Lorien (1C67) Culture Elven.svg Elven Ally • Home 6 • Elf While you can spot your site 6, Uruviel has the game text of that site.
The White Arrows of Lórien (1C68) Culture Elven.svg Elven Condition Tale. Bearer must be an Elf companion.

Archery: If bearer is an archer, exert bearer to make an opponent discard 2 cards at random from hand.

Albert Dreary, Entertainer From Bree (1R69) Culture Gandalf.svg Gandalf Ally • Home 1 • Man To play, spot Gandalf.

Maneuver: Exert Albert Dreary to discard a Culture Isengard.svg or Culture Moria.svg condition.

Barliman Butterbur, Prancing Pony Proprietor (1U70) Culture Gandalf.svg Gandalf Ally • Home 1 • Man Fellowship: Exert Barliman Butterbur to take a Culture Gandalf.svg event into hand from your discard pile.
Durin’s Secret (1R71) Culture Gandalf.svg Gandalf Event Fellowship: Spot Gandalf, a Dwarf, and an Elf to make the move limit for this turn +1.
Gandalf, Friend of the Shirefolk (1R72) Culture Gandalf.svg Gandalf Companion • Wizard Gandalf is strength +1 for each of these races you can spot in the fellowship: Hobbit, Dwarf, Elf, and Man.
Gandalf's Cart (1U73) Culture Gandalf.svg Gandalf Possession Fellowship: Stack a Free Peoples artifact (or possession) from hand on this card, or play a card stacked here as if played from hand.
Gandalf’s Pipe (1U74) Culture Gandalf.svg Gandalf Possession • Pipe Bearer must be Gandalf.

Fellowship: Discard a pipeweed possession and spot X pipes to remove X burdens.

Glamdring (1R75) Culture Gandalf.svg Gandalf Possession • Hand Weapon Bearer must be Gandalf.

He is damage +1.

Fellowship: or Regroup: Exert Gandalf to reveal an opponent’s hand. Remove Twilight 1.svg for each Orc revealed.

Intimidate (1C76) Culture Gandalf.svg Gandalf Event Spell.

Response: If a companion is about to take a wound, spot Gandalf to prevent that wound.

Let Folly Be Our Cloak (1U77) Culture Gandalf.svg Gandalf Event Fellowship: Exert X companions to remove Twilight x.svg.
Mysterious Wizard (1C78) Culture Gandalf.svg Gandalf Event Spell.

Skirmish: Make Gandalf strength +2 (or +4 if there are 4 or fewer burdens on the Ring-bearer).

The Nine Walkers (1R79) Culture Gandalf.svg Gandalf Condition To play, spot Gandalf.

Each time you play a companion whose race you cannot spot, that companion’s twilight cost is -2.

Ottar, Man of Laketown (1R80) Culture Gandalf.svg Gandalf Ally • Home 3 • Man To play, spot Gandalf.

Fellowship: Exert Ottar to discard up to 3 cards from hand and draw an equal number of cards.

Questions That Need Answering (1R81) Culture Gandalf.svg Gandalf Event Spell.

Fellowship: If the twilight pool has fewer than 3 twilight tokens, spot Gandalf to look at the top 4 cards of your draw deck. Take 2 of those cards into hand and discard the rest.

Risk a Little Light (1C82) Culture Gandalf.svg Gandalf Event Spell.

Fellowship: If the twilight pool has fewer than 2 twilight tokens, spot Gandalf to look at the top 2 cards of your draw deck. Take one into hand and discard the other.

Servant of the Secret Fire (1R83) Culture Gandalf.svg Gandalf Event Spell.

Skirmish: Spot Gandalf to make a minion strength -3.

Sleep, Caradhras (1C84) Culture Gandalf.svg Gandalf Event Spell.

Fellowship: Exert Gandalf to discard every condition.

Strength of Spirit (1C85) Culture Gandalf.svg Gandalf Event Spell.

Response: If a companion is about to exert, spot Gandalf to place no token for that exertion.

Treachery Deeper Than You Know (1C86) Culture Gandalf.svg Gandalf Event Spell.

Fellowship: Spot Gandalf to reveal an opponent’s hand.

A Wizard Is Never Late (1R87) Culture Gandalf.svg Gandalf Event Fellowship: Play a Culture Gandalf.svg character from your draw deck.
An Able Guide (1R88) Culture Gondor.svg Gondor Event Regroup: Spot a ranger to remove Twilight 4.svg.
Aragorn, Ranger of the North (1R89) Culture Gondor.svg Gondor Companion • Man Ranger.

Maneuver: Exert Aragorn to make him defender +1 until the regroup phase.

Aragorn’s Bow (1R90) Culture Gondor.svg Gondor Possession • Ranged Weapon Bearer must be Aragorn.

He is an archer.

Archery: Exert Aragorn to wound a minion; Aragorn does not add to the fellowship archery total.

Aragorn’s Pipe (1U91) Culture Gondor.svg Gondor Possession • Pipe Bearer must be a Culture Gondor.svg companion.

Fellowship: Discard a pipeweed possession and spot X pipes to heal X companions.

Armor (1C92) Culture Gondor.svg Gondor Possession • Armor Bearer must be a Man.

Bearer takes no more than 1 wound during each skirmish phase.

Arwen's Fate (1R93) Culture Gondor.svg Gondor Event Skirmish: Exert Aragorn to make Arwen strength +3, or exert Arwen to make Aragorn strength +3.
Athelas (1U94) Culture Gondor.svg Gondor Possession Bearer must be a Culture Gondor.svg Man.

Fellowship: Discard this possession to heal a companion or to remove a Shadow condition from a companion.

Blade of Gondor (1R95) Culture Gondor.svg Gondor Possession • Hand Weapon Bearer must be Boromir.

He is damage +1.

Skirmish: Exert Boromir to wound an Orc or Uruk-hai he is skirmishing.

Boromir, Lord of Gondor (1R96) Culture Gondor.svg Gondor Companion • Man Ranger.

Boromir is not overwhelmed unless his strength is tripled.

Boromir, Son of Denethor (1U97) Culture Gondor.svg Gondor Companion • Man Skirmish: Exert Boromir to make a Hobbit strength +3.
Boromir's Cloak (1U98) Culture Gondor.svg Gondor Possession • Cloak Bearer must be Boromir.

Maneuver: Exert Boromir to discard a weather condition.

Change of Plans (1R99) Culture Gondor.svg Gondor Event Regroup: Exert a ranger to make an opponent shuffle his or her hand into his or her draw deck and draw 8 cards.
The Choice of Lúthien (1R100) Culture Gondor.svg Gondor Condition Tale.

Maneuver: Exert Aragorn to heal Arwen, or exert Arwen to heal Aragorn.

Coat of Mail (1C101) Culture Gondor.svg Gondor Possession • Armor Bearer must be a Man.

Bearer may not be overwhelmed unless his or her strength is tripled.

Dagger Strike (1C102) Culture Gondor.svg Gondor Event Skirmish: Make a Culture Gondor.svg or Culture Shire.svg companion bearing a hand weapon strength +2 and damage +1.
Elendil's Valor (1C103) Culture Gondor.svg Gondor Event Maneuver: Make a Culture Gondor.svg companion defender +1 until the regroup phase.
Eregion's Trails (1C104) Culture Gondor.svg Gondor Event Maneuver: Exert a ranger to make each roaming minion strength -3 until the regroup phase.
Foes of Mordor (1U105) Culture Gondor.svg Gondor Condition Maneuver: Exert a Culture Gondor.svg character to wound a Culture Sauron.svg minion.
Gondor's Vengeance (1C106) Culture Gondor.svg Gondor Event Regroup: Exert a ranger companion to discard a minion.
Great Shield (1C107) Culture Gondor.svg Gondor Possession • Shield Bearer must be a Man.

The minion archery total is -1.

No Stranger to the Shadows (1U108) Culture Gondor.svg Gondor Condition Bearer must be a ranger. Limit 1 per ranger.

Each site's Shadow number is -1.

One Whom Men Would Follow (1U109) Culture Gondor.svg Gondor Event Maneuver: Exert Aragorn and spot an ally. Until the regroup phase, that ally is strength +2 and participates in archery fire and skirmishes.
Pathfinder (1C110) Culture Gondor.svg Gondor Event Fellowship:or Regroup: Spot a ranger to play the fellowship’s next site (replacing opponent’s site if necessary).
Pursuit Just Behind (1R111) Culture Gondor.svg Gondor Event Regroup: Exert a ranger companion to wound every minion.
Ranger’s Sword (1U112) Culture Gondor.svg Gondor Possession • Hand Weapon Bearer must be Aragorn.

He is damage +1.

A Ranger's Versatility (1U113) Culture Gondor.svg Gondor Event Maneuver: Spot a ranger at a river or forest to exhaust up to 2 minions.
The Saga of Elendil (1R114) Culture Gondor.svg Gondor Condition Tale. Bearer must be a Culture Gondor.svg companion.

Skirmish: Discard this condition to make bearer strength +2.

Strength of Kings (1R115) Culture Gondor.svg Gondor Event Response: If a Skirmish: event is played during a skirmish involving a Culture Gondor.svg Man, cancel that event.
Swordarm of the White Tower (1C116) Culture Gondor.svg Gondor Event Skirmish: Make a Culture Gondor.svg companion strength +2 (or +4 if he is defender +1).
Swordsman of the Northern Kingdom (1C117) Culture Gondor.svg Gondor Event Skirmish: Make a ranger strength +2 (or +4 when skirmishing a roaming minion).
Valiant Man of the West (1R118) Culture Gondor.svg Gondor Event Maneuver: Make Aragorn defender +1 and he takes no more than 1 wound during each skirmish phase until the regroup phase.
What Are They? (1C119) Culture Gondor.svg Gondor Event Maneuver: Spot a ranger to discard a roaming minion.
Alive and Unspoiled (1R120) Culture Isengard.svg Isengard Condition To play, exert an Uruk-hai.

Shadow: Remove Twilight 3.svg and spot X burdens to make the Free Peoples player reveal X cards at random from hand. You may discard 1 revealed card.

Bred for Battle (1C121) Culture Isengard.svg Isengard Event Skirmish: Exert an Uruk-hai to make it strength +3.
Breeding Pit (1C122) Culture Isengard.svg Isengard Event Response: If you play an Uruk-hai, take all copies of that card in your discard pile and place them beneath your draw deck.
Caradhras Has Not Forgiven Us (1R123) Culture Isengard.svg Isengard Event Spell. Weather.

Maneuver: Exert a Culture Isengard.svg minion and spot 5 companions to discard an exhausted companion (except the Ring-bearer).

Cruel Caradhras (1R124) Culture Isengard.svg Isengard Event Spell. Weather.

Maneuver: Exert a Culture Isengard.svg minion to make the opponent choose to either exert the Ring-bearer or add a burden.

Greed (1R125) Culture Isengard.svg Isengard Condition To play, spot an Uruk-hai.

Maneuver: Spot 6 companions and remove Twilight 2.svg to wound a companion (except the Ring-bearer).

Hunt Them Down! (1U126) Culture Isengard.svg Isengard Event Maneuver: Make an Uruk-hai fierce until the regroup phase.
Lurtz, Servant of Isengard (1R127) Culture Isengard.svg Isengard Minion • Uruk-hai Archer. Damage +1.

Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase.

Lurtz's Battle Cry (1R128) Culture Isengard.svg Isengard Event Skirmish: Make an Uruk-hai strength -1 and damage +1.
The Misadventure of Mr. Underhill (1R129) Culture Isengard.svg Isengard Condition To play, exert an Uruk-hai.

The twilight cost of each companion played to a site which is not a sanctuary is +2.

No Ordinary Storm (1U130) Culture Isengard.svg Isengard Condition Each time you play a weather condition, exert a Culture Gandalf.svg companion or Culture Gandalf.svg ally.
Orthanc Assassin (1R131) Culture Isengard.svg Isengard Minion • Uruk-hai Archer. Damage +1.
Parry (1R132) Culture Isengard.svg Isengard Event Maneuver: Spot an Uruk-hai to cancel the strength bonus from a possession until the regroup phase.
Saruman's Ambition (1C133) Culture Isengard.svg Isengard Condition The twilight cost of your Culture Isengard.svg events is -1.

Skirmish: Discard this condition to make an Uruk-hai strength +2.

Saruman's Chill (1C134) Culture Isengard.svg Isengard Condition Spell. Weather. To play, exert a Culture Isengard.svg minion. Plays on a site. Limit 1 per site.

Each Hobbit who moves from this site must exert. Discard this condition at the end of the turn.

Saruman's Frost (1U135) Culture Isengard.svg Isengard Condition Spell. Weather. To play, exert a Culture Isengard.svg minion. Plays on a site. Limit 1 per site.

Each Hobbit at this site is strength -2. Discard this condition at the end of the turn.

Saruman's Power (1U136) Culture Isengard.svg Isengard Event Spell.

Shadow: Exert a Culture Isengard.svg minion to discard all conditions.

Saruman's Reach (1R137) Culture Isengard.svg Isengard Event Search.

Maneuver: Exert an Uruk-hai to make the opponent choose to either exert 2 companions or make the Ring-bearer put on The One Ring until the regroup phase.

Saruman's Snows (1C138) Culture Isengard.svg Isengard Condition Spell. Weather. To play, exert a Culture Isengard.svg minion. Plays on a site.

No player may play skirmish events or use skirmish special abilities at this site. Discard this condition at the end of the turn.

Savagery to Match Their Numbers (1R139) Culture Isengard.svg Isengard Event Skirmish: Make an Uruk-hai strength +2, or spot 5 companions to make an Uruk-hai strength +4 and fierce until the regroup phase.
Spies of Saruman (1R140) Culture Isengard.svg Isengard Condition To play, exert a Culture Isengard.svg minion. Plays on a site.

While the fellowship is at this site, skip the archery phase. Discard this condition at the end of the turn.

Their Arrows Enrage (1C141) Culture Isengard.svg Isengard Condition To play, spot Saruman or an Uruk-hai. Plays to your support area.

Each archer companion and archer ally is strength -1.

Traitor's Voice (1U142) Culture Isengard.svg Isengard Condition Search. To play, spot an Uruk-hai.

While the Ring-bearer is exhausted or you can spot 5 burdens, the move limit for this turn is -1 (to a minimum of 1).

Troop of Uruk-hai (1R143) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

A character skirmishing this minion does not gain strength bonuses from weapons.

Uruk Bloodlust (1C144) Culture Isengard.svg Isengard Condition Response: If your Uruk-hai wins a skirmish, remove Twilight 1.svg to heal him.
Uruk Brood (1C145) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

Skirmish: Remove Twilight 2.svg to make this minion strength +1 for each other Uruk-hai you spot.

Uruk Fighter (1C146) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

Maneuver: Spot 5 companions to make this minion fierce until the regroup phase.

Uruk Guard (1R147) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

Assignment: Exert this minion and spot a companion to prevent the opponent from assigning that companion to this minion.

Uruk Lieutenant (1R148) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

This minion is strength +1 for each other Uruk-hai you can spot.

Uruk Messenger (1C149) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

While you can spot a weather condition, this minion is strength +3.

Uruk Rager (1C150) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

Each time this minion wins a skirmish, the Free Peoples player must discard the top 2 cards of his or her draw deck.

Uruk Savage (1C151) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1. (When this minion wins a skirmish, add 1 extra wound to the defender.)
Uruk Shaman (1C152) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

Maneuver: Remove Twilight 2.svg to heal an Uruk-hai.

Uruk Slayer (1U153) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

Skirmish: Remove Twilight 1.svg to make this minion strength +1 (limit +3).

Uruk Soldier (1C154) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck.

Uruk Spy (1R155) Culture Isengard.svg Isengard Minion • Uruk-hai Response: If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each Culture Isengard.svg minion you spot. Add a burden for each Shadow card discarded in this way.
Uruk Warrior (1C156) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

Maneuver: Spot 6 companions to make this minion fierce until the regroup phase.

Uruk-hai Armory (1C157) Culture Isengard.svg Isengard Condition While you can spot an Uruk-hai, the fellowship archery total is -1.
Uruk-hai Raiding Party (1C158) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

(When this minion wins a skirmish, add 1 extra wound to the defender.)

Uruk-hai Rampage (1U159) Culture Isengard.svg Isengard Condition To play, spot an Uruk-hai.

Response: If your Uruk-hai wins a skirmish, remove Twilight 3.svg to make him fierce until the regroup phase.

Uruk-hai Sword (1C160) Culture Isengard.svg Isengard Possession • Hand Weapon Bearer must be an Uruk-hai.

Each time bearer wins a skirmish, the Free Peoples player must discard the top card of his or her draw deck.

Wariness (1U161) Culture Isengard.svg Isengard Event Search.

Response: If a stealth event is played, exert or discard your Uruk-hai to cancel that event.

Worry (1U162) Culture Isengard.svg Isengard Condition To play, exert an Uruk-hai.

Each time an Uruk-hai wins a skirmish, the opponent must choose to either exert the Ring-bearer or add a burden.

Ancient Chieftain (1R163) Culture Moria.svg Moria Minion • Orc For each other Culture Moria.svg Orc you can spot, Ancient Chieftain is strength +1.
Bitter Hatred (1U164) Culture Moria.svg Moria Event Archery: Spot a Culture Moria.svg archer to wound an Elf.
Cave Troll of Moria, Scourge of the Black Pit (1R165) Culture Moria.svg Moria Minion • Troll Damage +1. Fierce. To play, spot a Culture Moria.svg Orc.

At an underground site, Cave Troll of Moria’s twilight cost is -3.

Cave Troll's Hammer (1R166) Culture Moria.svg Moria Possession • Hand Weapon Bearer must be Cave Troll of Moria.

Cave Troll of Moria is damage +1.

Denizens Enraged (1R167) Culture Moria.svg Moria Event Skirmish: Make a Culture Moria.svg Orc strength +1 for each other Culture Moria.svg Orc you spot (limit +4).
Drums in the Deep (1C168) Culture Moria.svg Moria Event Skirmish: Make a Culture Moria.svg Orc strength +2 (or +4 if skirmishing a Dwarf).
The End Comes (1R169) Culture Moria.svg Moria Event Assignment: Spot 5 Culture Moria.svg minions to make the Free Peoples player assign the Ring-bearer to a skirmish.
Fool of a Took! (1R170) Culture Moria.svg Moria Event Shadow: Spot a Hobbit (except the Ring-bearer) to reveal cards from the top of your draw deck until you reveal one that is not a Culture Moria.svg minion. Take the revealed cards into hand.
Frenzy (1C171) Culture Moria.svg Moria Event Assignment: Assign an exhausted companion (except the Ring-bearer) to skirmish a Culture Moria.svg Orc.
Goblin Archer (1R172) Culture Moria.svg Moria Minion • Orc Archer. While you can spot another Culture Moria.svg Orc, the fellowship archery total is -6.
Goblin Armory (1R173) Culture Moria.svg Moria Condition Each time you play a Culture Moria.svg weapon, add Twilight 1.svg.

Response: If a Culture Moria.svg Orc is about to take a wound, discard this condition to prevent that wound.

Goblin Backstabber (1C174) Culture Moria.svg Moria Minion • Orc This minion is damage +2 while in the same skirmish as another Culture Moria.svg Orc.
Goblin Domain (1R175) Culture Moria.svg Moria Condition Search. To play, spot a Culture Moria.svg minion.

Each time a companion is played to site 4 or higher, that companion comes into play exhausted.

Goblin Marksman (1C176) Culture Moria.svg Moria Minion • Orc Archer. (Add 1 to the minion archery total.)
Goblin Patrol Troop (1C177) Culture Moria.svg Moria Minion • Orc
Goblin Runner (1U178) Culture Moria.svg Moria Minion • Orc When you play this minion, you may add Twilight 2.svg.
Goblin Scavengers (1C179) Culture Moria.svg Moria Minion • Orc When you play this minion, you may play a weapon from your discard pile on your Culture Moria.svg Orc.
Goblin Scimitar (1C180) Culture Moria.svg Moria Possession • Hand Weapon Bearer must be a Culture Moria.svg Orc.

When you play this possession, you may draw a card.

Goblin Sneak (1U181) Culture Moria.svg Moria Minion • Orc When you play this minion, you may place a Culture Moria.svg Orc from your discard pile beneath your draw deck.
Goblin Spear (1C182) Culture Moria.svg Moria Possession • Hand Weapon Bearer must be a Culture Moria.svg minion.

If bearer kills a companion in a skirmish, add 1 burden (or 2 burdens if that companion was a Hobbit).

Goblin Swarms (1R183) Culture Moria.svg Moria Condition Plays to your support area.

Response: If your Culture Moria.svg Orc wins a skirmish, discard cards and wounds on that Orc and stack that Orc on this condition.

Shadow: Play an Orc stacked here as if played from hand.

Goblin Wallcrawler (1C184) Culture Moria.svg Moria Minion • Orc While at an underground site, this minion is strength +2.

While you can spot another Culture Moria.svg Orc, the fellowship archery total is -1.

Goblin Warrior (1C185) Culture Moria.svg Moria Minion • Orc When you play this minion, you may discard a Culture Dwarven.svg ally or Culture Dwarven.svg condition.
Guard Commander (1R186) Culture Moria.svg Moria Minion • Orc Skirmish: Remove Twilight 3.svg to make a Culture Moria.svg Orc strength +2.
Host of Thousands (1C187) Culture Moria.svg Moria Event Shadow: Play a Culture Moria.svg Orc from your discard pile.
The Long Dark (1U188) Culture Moria.svg Moria Condition When the fellowship moves to site 4 or 5, add Twilight 2.svg for each Dwarf companion.

Skirmish: Discard this condition to make your Culture Moria.svg Orc strength +2.

Lost to the Goblins (1R189) Culture Moria.svg Moria Event Response: If the Ring-bearer exerts or takes a wound, discard a card from the top of your draw deck for each Culture Moria.svg minion you spot. For each Shadow card discarded in this way, add a burden (limit 3 burdens).
Moria Axe (1R190) Culture Moria.svg Moria Possession • Hand Weapon Bearer must be a Culture Moria.svg Orc.

Bearer is damage +1.

Skirmish: Exert bearer to make him strength +2.

Moria Scout (1C191) Culture Moria.svg Moria Minion • Orc When you play this minion, spot an Elf to add Twilight 2.svg.
Pinned Down (1C192) Culture Moria.svg Moria Condition While you can spot a Culture Moria.svg archer, the fellowship archery total is -1.
Plundered Armories (1C193) Culture Moria.svg Moria Condition Response: If your Culture Moria.svg weapon is discarded, play it from your discard pile (that weapon’s twilight cost is -1).
Relentless (1U194) Culture Moria.svg Moria Event Search.

Response: If a stealth event is played, spot 3 Culture Moria.svg minions to cancel that event.

Relics of Moria (1R195) Culture Moria.svg Moria Condition Shadow: Remove Twilight 2.svg to play a Culture Moria.svg possession from your discard pile.
They Are Coming (1C196) Culture Moria.svg Moria Condition Shadow: Discard 3 cards from hand to play a Culture Moria.svg Orc from your discard pile.
Threat of the Unknown (1C197) Culture Moria.svg Moria Event Shadow: Exert your Culture Moria.svg Orc to draw 2 cards.
Through the Misty Mountains (1U198) Culture Moria.svg Moria Condition Search. To play, exert a Culture Moria.svg minion.

Each time the fellowship moves to site 4, 5, or 6 and contains a Dwarf or Elf, the Free Peoples player discards 2 cards at random from hand.

Troll’s Keyward (1R199) Culture Moria.svg Moria Minion • Orc Cave Troll of Moria’s twilight cost is -2.
The Underdeeps of Moria (1R200) Culture Moria.svg Moria Condition Shadow: Remove Twilight 3.svg to reveal the bottom card of your draw deck. If it is a Culture Moria.svg Orc, take it into hand. Otherwise, discard it.
Unfamiliar Territory (1C201) Culture Moria.svg Moria Event Skirmish: Make a Culture Moria.svg Orc strength +2 (or +4 if skirmishing an archer).
What Is This New Devilry? (1U202) Culture Moria.svg Moria Condition Search. To play, exert a Culture Moria.svg Orc.

While the fellowship is at site 5 or higher, each companion’s twilight cost is +2.

All Blades Perish (1U203) Culture Ringwraith.svg Ringwraith Event Response: If a Nazgûl is about to take a wound, prevent that wound.
All Veils Removed (1R204) Culture Ringwraith.svg Ringwraith Event Skirmish: Make a Nazgûl strength +2 (or +5 if the Ring-bearer wears The One Ring).
Beauty Is Fading (1R205) Culture Ringwraith.svg Ringwraith Event Maneuver: Exert a Nazgûl to discard a Free Peoples possession or Free Peoples condition. If you can spot no such card, discard an ally or companion (except the Ring-bearer) instead.
Bent on Discovery (1R206) Culture Ringwraith.svg Ringwraith Condition Search.

At the beginning of each of your Shadow phases, draw 1 card.

At the end of each of your Shadow phases, exert a Nazgûl or discard this condition.

Black Breath (1U207) Culture Ringwraith.svg Ringwraith Condition Skirmish: Transfer this condition from your support area to a character skirmishing a Nazgûl. Burdens and wounds may not be removed from bearer.
Black Steed (1R208) Culture Ringwraith.svg Ringwraith Possession • Mount Bearer must be a Nazgûl.

While at a plains site, bearer is strength +2. Discard this possession when at an underground site.

Blade Tip (1U209) Culture Ringwraith.svg Ringwraith Condition Response: If your Nazgûl wins a skirmish, transfer this condition from your support area to the losing character. Limit 1 per character. Wound bearer at the start of each fellowship phase. (If bearer is the Ring-bearer, add a burden instead.)
Dark Whispers (1R210) Culture Ringwraith.svg Ringwraith Event Skirmish: Spot 3 burdens to make a Nazgûl strength +1 and damage +1, or spot 6 burdens to make a Nazgûl strength +3 and damage +2.
Drawn to Its Power (1U211) Culture Ringwraith.svg Ringwraith Condition Each time a Nazgûl wins a skirmish, add a burden.
Fear (1R212) Culture Ringwraith.svg Ringwraith Event Search.

Maneuver: Exert your Nazgûl to discard an ally.

Frozen by Fear (1U213) Culture Ringwraith.svg Ringwraith Event Skirmish: Make a Nazgûl strength +2 (or +3 if the Ring-bearer is assigned to a skirmish that has not resolved).
In the Ringwraith's Wake (1R214) Culture Ringwraith.svg Ringwraith Event Response: If a Nazgûl wins a skirmish, the Free Peoples player chooses to either exert the Ring-bearer or add a burden.
The Master's Will (1U215) Culture Ringwraith.svg Ringwraith Event Search.

Shadow: Spot X Nazgûl to reveal the top X cards of your draw deck. Take into your hand all Culture Ringwraith.svg cards revealed and discard the rest.

Morgul Blade (1R216) Culture Ringwraith.svg Ringwraith Possession • Hand Weapon Bearer must be a Nazgûl.

This weapon may be borne in addition to 1 other hand weapon.

Skirmish: Discard this possession to transfer Blade Tip from your support area or discard pile to a companion bearer is skirmishing.

Morgul Gates (1R217) Culture Ringwraith.svg Ringwraith Event Shadow: Play a Nazgûl. His twilight cost is -2.
Nazgûl Sword (1U218) Culture Ringwraith.svg Ringwraith Possession • Hand Weapon Bearer must be a Nazgûl.

While you can spot 3 burdens, bearer is damage +1.

The Nine Servants of Sauron (1U219) Culture Ringwraith.svg Ringwraith Condition Search.

Each time you play a Nazgûl, you may exert a Hobbit (except the Ring-bearer).

Not Easily Destroyed (1U220) Culture Ringwraith.svg Ringwraith Condition Maneuver or Skirmish: Remove Twilight 3.svg to heal a Nazgûl.
The Pale Blade (1R221) Culture Ringwraith.svg Ringwraith Possession • Hand Weapon Bearer must be The Witch-king.

He is damage +1. Response: If The Witch-king wins a skirmish, exert him to discard a Free Peoples condition.

Paths Seldom Trodden (1U222) Culture Ringwraith.svg Ringwraith Condition Search. To play, spot a Nazgûl.

Shadow: Remove Twilight 3.svg to replace the fellowship’s site with your version of the same site.

Relentless Charge (1U223) Culture Ringwraith.svg Ringwraith Event Maneuver: Exert a Nazgûl to wound every archer companion.
Return to Its Master (1R224) Culture Ringwraith.svg Ringwraith Event Response: If the Ring-bearer wears The One Ring at the end of a skirmish phase, cancel all remaining assignments and assign a Nazgûl to skirmish the Ring-bearer; The One Ring’s game text does not apply during this skirmish.
Sword of Minas Morgul (1U225) Culture Ringwraith.svg Ringwraith Possession • Hand Weapon Bearer must be Úlairë Lemenya.

He is damage +1.

Skirmish: Exert Úlairë Lemenya to discard a possession borne by a character he is skirmishing.

Their Power Is in Terror (1U226) Culture Ringwraith.svg Ringwraith Event Maneuver: Exert a Nazgûl to wound every ally.
Threshold of Shadow (1U227) Culture Ringwraith.svg Ringwraith Event Skirmish: Make a Nazgûl strength +2 (or +4 if you spot 5 burdens).
The Twilight World (1R228) Culture Ringwraith.svg Ringwraith Event Response: If Ring-bearer puts on The One Ring, exert a Nazgûl to add 2 burdens.
Úlairë Attëa, Keeper of Dol Guldur (1R229) Culture Ringwraith.svg Ringwraith Minion • Nazgul Fierce.

Skirmish: Remove Twilight 1.svg to make Úlairë Attëa strength +1 (limit +5).

Úlairë Cantëa, Lieutenant of Dol Guldur (1R230) Culture Ringwraith.svg Ringwraith Minion • Nazgul Fierce.

Skirmish: Exert Úlairë Cantëa to discard a weapon borne by a character he is skirmishing.

Úlairë Enquëa, Lieutenant of Morgul (1U231) Culture Ringwraith.svg Ringwraith Minion • Nazgul Fierce.

Maneuver: Spot 6 companions (or 5 burdens) and exert Úlairë Enquëa to wound a companion (except the Ring-bearer).

Úlairë Lemenya, Lieutenant of Morgul (1U232) Culture Ringwraith.svg Ringwraith Minion • Nazgul Each companion or ally who bears a Culture Ringwraith.svg condition is strength -2.
Úlairë Nelya, Lieutenant of Morgul (1U233) Culture Ringwraith.svg Ringwraith Minion • Nazgul Fierce.

Shadow: Exert Úlairë Nelya and spot an opponent’s site to replace it with your site of the same number.

Úlairë Nertëa, Messenger of Dol Guldur (1U234) Culture Ringwraith.svg Ringwraith Minion • Nazgul When you play Úlairë Nertëa, for each companion over 4, you may play 1 minion from your discard pile.
Úlairë Otsëa, Lieutenant of Morgul (1U235) Culture Ringwraith.svg Ringwraith Minion • Nazgul Shadow: Exert Úlairë Otsëa to make a Culture Ringwraith.svg minion fierce until the regroup phase.
Úlairë Toldëa, Messenger of Morgul (1R236) Culture Ringwraith.svg Ringwraith Minion • Nazgul Fierce.

Assignment: Spot 4 burdens to assign a companion (except the Ring-bearer) to skirmish Úlairë Toldëa.

The Witch-king, Lord of Angmar (1R237) Culture Ringwraith.svg Ringwraith Minion • Nazgul Fierce.

For each other Nazgûl you can spot, The Witch-king is strength +2.

Wreathed in Shadow (1U238) Culture Ringwraith.svg Ringwraith Condition To play, spot a Nazgûl. Plays to your support area.

Archery: Remove Twilight 1.svg to make the fellowship archery total -1.

All Thought Bent on It (1U239) Culture Sauron.svg Sauron Event Search.

Maneuver:

Spot a Culture Sauron.svg Orc and 5 companions to make the Free Peoples player exert a companion for each companion over 4.

Band of the Eye (1R240) Culture Sauron.svg Sauron Minion • Orc Response: If this minion wins a skirmish, remove Twilight 2.svg to make the Free Peoples player discard a card at random from hand.
Curse From Mordor (1U241) Culture Sauron.svg Sauron Event Shadow: Spot a Culture Sauron.svg Orc to discard an Culture Elven.svg condition.
The Dark Lord's Summons (1U242) Culture Sauron.svg Sauron Condition Search. To play, spot a Culture Sauron.svg Orc.

Shadow: Remove Twilight 3.svg to reveal the top card of your draw deck. If it is a Culture Sauron.svg card, take it into hand. Otherwise, discard it and one other card from hand.

Despair (1R243) Culture Sauron.svg Sauron Event Maneuver: If the total number of burdens and companions in the dead pile is at least 12, spot a Culture Sauron.svg Orc to corrupt the Ring-bearer.
Desperate Defense of the Ring (1R244) Culture Sauron.svg Sauron Condition To play, exert a Culture Sauron.svg Orc. Plays on a companion.

Each time bearer is assigned to a skirmish, the Free Peoples player chooses to either discard 3 cards from hand or add a burden.

Desperate Measures (1R245) Culture Sauron.svg Sauron Event Maneuver: Spot a Culture Sauron.svg Orc and remove a burden to make the Free Peoples player discard top 5 cards from his or her draw deck.
Enduring Evil (1R246) Culture Sauron.svg Sauron Event Skirmish: Spot X burdens to make a character skirmishing a Culture Sauron.svg Orc strength -X.
Enheartened Foe (1R247) Culture Sauron.svg Sauron Event Response: If a Culture Sauron.svg Orc wins a skirmish, make that Orc fierce until the regroup phase.
Forces of Mordor (1C248) Culture Sauron.svg Sauron Event Shadow: Spot X Culture Sauron.svg minions to add Twilight x.svg.
Gleaming Spires Will Crumble (1U249) Culture Sauron.svg Sauron Condition Plays to your support area.

Each Culture Sauron.svg Orc skirmishing a Culture Gondor.svg character is strength +2.

Discard this condition if your Culture Sauron.svg Orc loses a skirmish.

Hate (1R250) Culture Sauron.svg Sauron Event Maneuver: Exert a Culture Sauron.svg Orc to wound a companion (except the Ring-bearer).
A Host Avails Little (1U251) Culture Sauron.svg Sauron Event Search.

Maneuver: Spot a Culture Sauron.svg Orc and 6 companions to wound a companion (except the Ring-bearer). Do this once for each companion over 5.

The Irresistible Shadow (1R252) Culture Sauron.svg Sauron Condition To play, exert a Culture Sauron.svg Orc. Plays to your support area.

If you can spot 5 burdens and the Free Peoples player has no cards in his or her draw deck, the Ring-bearer is corrupted.

Journey Into Danger (1R253) Culture Sauron.svg Sauron Condition Search. To play, exert a Culture Sauron.svg Orc. Plays to your support area.

While you can spot 5 companions, each companion’s twilight cost is +2.

Mordor Enraged (1R254) Culture Sauron.svg Sauron Condition Plays on a Culture Sauron.svg minion.

Shadow: Exert bearer to add Twilight 1.svg for each archer companion.

Mordor's Strength (1C255) Culture Sauron.svg Sauron Event Skirmish: Exert a Culture Sauron.svg Orc to wound a character he is skirmishing.
Morgul Hunter (1R256) Culture Sauron.svg Sauron Minion • Orc For each companion you can spot, this minion is strength +1.
Morgul Skirmisher (1U257) Culture Sauron.svg Sauron Minion • Orc Maneuver: Remove Twilight 3.svg to exert a Hobbit (except the Ring-bearer).
Morgul Skulker (1U258) Culture Sauron.svg Sauron Minion • Orc When you play this minion, you may shuffle up to 2 Culture Ringwraith.svg cards from your discard pile into your draw deck.
Morgul Warden (1R259) Culture Sauron.svg Sauron Minion • Orc For each other Culture Sauron.svg Orc you can spot, Morgul Warden is strength +1.
The Number Must Be Few (1U260) Culture Sauron.svg Sauron Condition Search. Plays to your support area. While you can spot 7 companions, the move limit for this turn is -1 (to a minimum of 1).
Orc Ambusher (1C261) Culture Sauron.svg Sauron Minion • Orc Tracker.

The roaming penalty for each Culture Sauron.svg minion you play is -1.

Response: If a Free Peoples regroup event is played, exert this minion to cancel that event.

Orc Assassin (1U262) Culture Sauron.svg Sauron Minion • Orc Tracker.

The roaming penalty for each Culture Sauron.svg minion you play is -1.

Assignment: Spot two Hobbit companions to make the Free Peoples player assign a Hobbit to skirmish this minion.

Orc Banner (1R263) Culture Sauron.svg Sauron Condition Plays to your support area.

Each time a Culture Sauron.svg Orc wins a skirmish, each Culture Sauron.svg Orc is strength +1 until the regroup phase.

Orc Bowmen (1R264) Culture Sauron.svg Sauron Condition Plays to your support area.

While you can spot a Culture Sauron.svg Orc, add 1 to the minion archery total.

Orc Butchery (1R265) Culture Sauron.svg Sauron Event Response: If a companion is killed by a Culture Sauron.svg Orc, the Free Peoples player must discard 3 cards from the top of his or her draw deck for each card in the dead pile.
Orc Chieftain (1C266) Culture Sauron.svg Sauron Minion • Orc When you play a weapon on this minion, add Twilight 2.svg (limit once per turn).
Orc Hunters (1U267) Culture Sauron.svg Sauron Minion • Orc Skirmish: Exert this minion to wound a character he is skirmishing.
Orc Inquisitor (1C268) Culture Sauron.svg Sauron Minion • Orc When you play this minion, you may make the Free Peoples player discard a card at random from hand.
Orc Scimitar (1C269) Culture Sauron.svg Sauron Possession • Hand Weapon Bearer must be a Culture Sauron.svg Orc.

Skirmish: Remove Twilight 1.svg to make bearer strength +1 (limit +3).

Orc Scouting Band (1U270) Culture Sauron.svg Sauron Minion • Orc Tracker.

The roaming penalty for each Culture Sauron.svg minion you play is -1.

Skirmish: Exert this minion to wound a character it is skirmishing.

Orc Soldier (1C271) Culture Sauron.svg Sauron Minion • Orc Skirmish: Exert this minion to wound a character he is skirmishing.
Orc War Band (1R272) Culture Sauron.svg Sauron Minion • Orc Skirmish: Exert this minion to wound a character it is skirmishing.
The Ring's Oppression (1C273) Culture Sauron.svg Sauron Event Response: If a Culture Sauron.svg Orc kills a companion, add 1 burden (or 3 if the Ring-bearer wears The One Ring).
Sauron's Defenses (1U274) Culture Sauron.svg Sauron Condition To play, exert a Culture Sauron.svg Orc. Plays to your support area.

While there are 3 or more companions in the dead pile, the move limit for this turn is -1 (to a minimum of 1).

Seeking It Always (1U275) Culture Sauron.svg Sauron Condition Search. Plays to your support area.

Response: If a stealth event is played, exert a Culture Sauron.svg tracker to cancel that event.

Seeking Its Master (1R276) Culture Sauron.svg Sauron Condition Plays to your support area.

Shadow: Exert a Culture Sauron.svg Orc and remove Twilight 2.svg to draw a card.

Shadow's Reach (1C277) Culture Sauron.svg Sauron Event Shadow: Exert a Culture Sauron.svg Orc to discard a Free Peoples condition.
Strength Born of Fear (1C278) Culture Sauron.svg Sauron Condition Plays to your support area.

Skirmish: Remove Twilight 3.svg to make a Culture Sauron.svg Orc strength +1.

Thin and Stretched (1R279) Culture Sauron.svg Sauron Condition To play, exert a Culture Sauron.svg Orc. Plays on the Ring-bearer.

Add a burden at the end of each turn during which bearer was not assigned to a skirmish (and another companion was).

Tower Lieutenant (1U280) Culture Sauron.svg Sauron Minion • Orc Each time this minion wins a skirmish, the Free Peoples player discards 2 cards at random from hand.
Under the Watching Eye (1C281) Culture Sauron.svg Sauron Condition Search. To play, exert a Culture Sauron.svg tracker. Plays to your support area.

Each time the fellowship moves, the Free Peoples player must exert a companion.

The Weight of a Legacy (1R282) Culture Sauron.svg Sauron Condition To play, exert a Culture Sauron.svg Orc. Plays on Aragorn.
You Bring Great Evil (1C283) Culture Sauron.svg Sauron Condition To play, spot a Culture Sauron.svg Orc. Plays on a companion (except an Elf).

While at a sanctuary, bearer cannot heal.

Bilbo, Retired Adventurer (1R284) Culture Shire.svg Shire Ally • Home 3 • Hobbit Fellowship: Exert Bilbo to shuffle a Culture Shire.svg card from your discard pile into your draw deck.
Bilbo's Pipe (1U285) Culture Shire.svg Shire Possession • Pipe Bearer must be a Hobbit.

Fellowship: Discard a pipeweed possession and spot X pipes to shuffle X tales from your discard pile into your draw deck.

Bounder (1C286) Culture Shire.svg Shire Ally • Home 2 • Hobbit Skirmish: Exert this ally to prevent a Hobbit from being overwhelmed unless that Hobbit’s strength is tripled.
Extraordinary Resilience (1C287) Culture Shire.svg Shire Event Response: If the Ring-bearer is about to heal, remove a burden instead.
Farmer Maggot, Chaser of Rascals (1R288) Culture Shire.svg Shire Ally • Home 1 • Hobbit Fellowship: Exert Farmer Maggot to heal Merry or Pippin.
Frodo, Old Bilbo's Heir (1R289) Culture Shire.svg Shire Companion • Hobbit Ring-bearer (resistance 10).

At the start of each of your turns, you may heal a Hobbit ally.

Frodo, Son of Drogo (1C290) Culture Shire.svg Shire Companion • Hobbit Ring-bearer (resistance 10).

Fellowship: Exert another companion who has the Frodo signet to heal Frodo.

The Gaffer, Sam's Father (1R291) Culture Shire.svg Shire Ally • Home 1 • Hobbit Fellowship: Exert The Gaffer to heal Frodo or Sam.
The Gaffer's Pipe (1U292) Culture Shire.svg Shire Possession • Pipe Bearer must be a Hobbit.

Fellowship: Discard a pipeweed possession and spot X pipes to remove Twilight x.svg.

Halfling Deftness (1U293) Culture Shire.svg Shire Event Skirmish: Exert a Hobbit to make him strength +3.
Hobbit Appetite (1C294) Culture Shire.svg Shire Event Fellowship: Add Twilight x.svg to heal a Hobbit companion X times.
Hobbit Farmer (1C295) Culture Shire.svg Shire Ally • Home 1 • Hobbit While you can spot your site 1, this ally has the game text of that site.

Fellowship: Exert this ally and spot opponent’s site 1 to replace it with your site 1.

Hobbit Intuition (1C296) Culture Shire.svg Shire Event Stealth.

Skirmish: At sites 1 to 4, cancel a skirmish involving a Hobbit. At any other site, make a Hobbit strength +3.

Hobbit Party Guest (1C297) Culture Shire.svg Shire Ally • Home 1 • Hobbit At the start of each of your turns, heal this ally.

Fellowship:Exert this ally to heal another Hobbit ally whose home is site 1.

Hobbit Stealth (1C298) Culture Shire.svg Shire Event Stealth.

Skirmish: At sites 1 to 5, cancel a skirmish involving a Hobbit. At any other site, make a Hobbit strength +2.

Hobbit Sword (1C299) Culture Shire.svg Shire Possession • Hand Weapon Bearer must be a Hobbit.
Longbottom Leaf (1C300) Culture Shire.svg Shire Possession Pipeweed. Plays to your support area.

When you play this possession, you may discard up to 2 cards from hand.

Master Proudfoot, Distant Relative of Bilbo (1U301) Culture Shire.svg Shire Ally • Home 1 • Hobbit Fellowship: If the twilight pool has fewer than 3 twilight tokens, add Twilight 2.svg to reveal the top 3 cards of your draw deck. Take all Culture Shire.svg cards revealed into hand and discard the rest.
Merry, Friend to Sam (1R302) Culture Shire.svg Shire Companion • Hobbit Skirmish: If Merry is not assigned to a skirmish, exert him twice to add his strength to another companion.
Merry, From O'er the Brandywine (1C303) Culture Shire.svg Shire Companion • Hobbit While Merry bears a weapon, he is strength +2.
Noble Intentions (1C304) Culture Shire.svg Shire Event Skirmish: Exert a companion (except a Hobbit) to make a Hobbit strength +3.
Old Toby (1C305) Culture Shire.svg Shire Possession Pipeweed.

Plays to your support area. When you play this possession, you may draw a card.

Pippin, Friend to Frodo (1C306) Culture Shire.svg Shire Companion • Hobbit Your opponent may not discard your Culture Shire.svg tales from play.
Pippin, Hobbit of Some Intelligence (1R307) Culture Shire.svg Shire Companion • Hobbit When you play Pippin, remove a burden or wound from a companion.
Power According to His Stature (1R308) Culture Shire.svg Shire Event Skirmish: Add 1 burden to wound each minion skirmishing the Ring-bearer.
Rosie Cotton, Hobbiton Lass (1U309) Culture Shire.svg Shire Ally • Home 1 • Hobbit Sam is strength +1.

Fellowship: Exert Rosie to heal Sam.

Sam, Faithful Companion (1R310) Culture Shire.svg Shire Companion • Hobbit Fellowship: Play Bill the Pony from your draw deck.

Response: If Frodo dies, make Sam the Ring-bearer (resistance 5).

Sam, Son of Hamfast (1C311) Culture Shire.svg Shire Companion • Hobbit Fellowship: Exert Sam to remove a burden.

Response: If Frodo dies, make Sam the Ring-bearer (resistance 5).

Sorry About Everything (1C312) Culture Shire.svg Shire Event Fellowship: Exert a Hobbit companion to remove a burden.
Sting (1R313) Culture Shire.svg Shire Possession • Hand Weapon Bearer must be Frodo.

Fellowship: or Regroup: Exert Frodo to reveal an opponent's hand. Remove Twilight 1.svg for each Orc revealed (limit Twilight 4.svg).

Stone Trolls (1R314) Culture Shire.svg Shire Condition Tale. To play, spot Bilbo. Plays on any character. Limit 1 per character.

Each time bearer skirmishes a Troll or Uruk-hai, bearer is strength +3.

Stout and Sturdy (1C315) Culture Shire.svg Shire Event Maneuver or Skirmish: Heal a Hobbit.
A Talent for Not Being Seen (1U316) Culture Shire.svg Shire Condition Stealth. To play, exert a Hobbit. Plays to your support area.

Each time the fellowship moves, spot 2 Hobbit companions to make the Shadow number -1 (or spot 4 to make it -2).

There and Back Again (1C317) Culture Shire.svg Shire Condition Tale. Bearer must be a Hobbit companion.

Maneuver: Discard this condition to make each Hobbit companion strength +2 until the regroup phase.

Thrór's Map (1R318) Culture Shire.svg Shire Possession Plays to your support area.

Fellowship: or Regroup: Exert a Hobbit to play the fellowship’s next site (replacing opponent’s site if necessary).

Bag End (1U319) Culture Site.svg Site Site Fellowship: Exert a Hobbit to play The Gaffer from your draw deck.
East Road (1U320) Culture Site.svg Site Site Each companion’s twilight cost is +2.
Farmer Maggot’s Fields (1U321) Culture Site.svg Site Site Fellowship: Exert a Hobbit to play Merry or Pippin from your draw deck.
Green Dragon Inn (1U322) Culture Site.svg Site Site Fellowship: Exert a Hobbit to play Sam from your draw deck.
Green Hill Country (1U323) Culture Site.svg Site Site The twilight cost of each Hobbit is -1.
The Prancing Pony (1U324) Culture Site.svg Site Site Fellowship: Add a burden to play Aragorn from your draw deck.
Shire Lookout Point (1U325) Culture Site.svg Site Site Fellowship: Spot Gandalf to play Gandalf’s Cart from your draw deck.
Westfarthing (1C326) Culture Site.svg Site Site Fellowship: Exert a Hobbit to play a companion or ally; that character’s twilight cost is -1.
Bree Gate (1U327) Culture Site.svg Site Site While you can spot a ranger, the move limit is +1 for this turn.
Bree Streets (1U328) Culture Site.svg Site Site The roaming penalty for each Nazgûl you play to Bree Streets is -2.
Breeland Forest (1U329) Culture Site.svg Site Site Forest. Stealth events may not be played.
Bucklebury Ferry (1U330) Culture Site.svg Site Site River. While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Bucklebury Ferry.
Ettenmoors (1C331) Culture Site.svg Site Site Plains. Skirmish: Exert a companion or minion to make that character strength +2.
Midgewater Marshes (1U332) Culture Site.svg Site Site Marsh. Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert.
Midgewater Moors (1U333) Culture Site.svg Site Site Plains. Each time a minion is played, the Free Peoples player discards a card from hand.
Trollshaw Forest (1U334) Culture Site.svg Site Site Forest. Each time you play a possession or artifact on your companion, draw a card.
Weatherhills (1U335) Culture Site.svg Site Site Each Nazgûl’s twilight cost is -1.
Weathertop (1U336) Culture Site.svg Site Site Each Nazgûl at Weathertop is fierce.
Council Courtyard (1C337) Culture Site.svg Site Site Sanctuary. When the fellowship moves from Council Courtyard, remove Twilight 2.svg.
Ford of Bruinen (1U338) Culture Site.svg Site Site River. Sanctuary. The twilight cost of the first Nazgûl played at Ford of Bruinen each turn is -5.
Frodo's Bedroom (1U339) Culture Site.svg Site Site Sanctuary. Fellowship: Play a Hobbit to draw a card.
Rivendell Terrace (1U340) Culture Site.svg Site Site Sanctuary. Fellowship: Play a Man to draw a card.
Rivendell Valley (1U341) Culture Site.svg Site Site Sanctuary. Fellowship: Play an Elf to draw a card.
Rivendell Waterfall (1U342) Culture Site.svg Site Site Forest. Sanctuary. While you can spot a ranger at Rivendell Waterfall, the move limit is +1 for this turn.
Balin's Tomb (1U343) Culture Site.svg Site Site Underground. Maneuver: Discard a tale from play or from hand to heal your companion.
Dwarrowdelf Chamber (1U344) Culture Site.svg Site Site Underground. When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert.
Mithril Mine (1U345) Culture Site.svg Site Site Underground. Shadow: Remove Twilight 1.svg to play a Shadow weapon from your discard pile.
Moria Lake (1C346) Culture Site.svg Site Site Marsh. When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert.
Moria Stairway (1U347) Culture Site.svg Site Site Underground. Each companion and minion bearing a hand weapon is damage +1.
Pass of Caradhras (1U348) Culture Site.svg Site Site Mountain. Shadow: Spot a Culture Isengard.svg minion to play a weather card from your draw deck (limit 1 per turn).
The Bridge of Khazad-dûm (1C349) Culture Site.svg Site Site Underground. Shadow: Play The Balrog from your draw deck or hand; The Balrog’s twilight cost is -6.
Dimrill Dale (1U350) Culture Site.svg Site Site Sanctuary. The twilight cost of the first Culture Moria.svg Orc played each Shadow phase is -2.
Galadriel's Glade (1C351) Culture Site.svg Site Site Sanctuary. Fellowship: Exert an Elf to look at an opponent’s hand.
Lothlórien Woods (1U352) Culture Site.svg Site Site Forest. Sanctuary. Each ally whose home is site 6 is strength +3.
Anduin Confluence (1U353) Culture Site.svg Site Site River. When the fellowship moves to Anduin Confluence, discard every ally.
Anduin Wilderland (1C354) Culture Site.svg Site Site Forest. River. While the fellowship is at Anduin Wilderland, skip the archery phase.
Silverlode Banks (1U355) Culture Site.svg Site Site River. When the fellowship moves to Silverlode Banks without a ranger, every companion must exert.
Anduin Banks (1C356) Culture Site.svg Site Site River. For each companion in the fellowship over 4, add 2 to the minion archery total.
Brown Lands (1U357) Culture Site.svg Site Site River. For each minion archer at Brown Lands, the minion archery total is +1 (limit +4).
Pillars of the Kings (1U358) Culture Site.svg Site Site River. Fellowship: Discard a Culture Gondor.svg card from hand to heal a Culture Gondor.svg companion.
Shores of Nen Hithoel (1U359) Culture Site.svg Site Site River. Shadow: Spot 5 Orc minions to prevent the fellowship from moving again this turn.
Emyn Muil (1U360) Culture Site.svg Site Site Maneuver: Exert a minion to make that minion fierce until the regroup phase.
Slopes of Amon Hen (1U361) Culture Site.svg Site Site The twilight cost of each Culture Isengard.svg minion is -1.
Summit of Amon Hen (1C362) Culture Site.svg Site Site When the fellowship moves to Summit of Amon Hen, each Shadow player may draw a card for each burden.
Tol Brandir (1U363) Culture Site.svg Site Site River. Shadow: Play up to 3 trackers from your discard pile; end your Shadow phase.
Gandalf, The Grey Wizard (1P364) Culture Gandalf.svg Gandalf Companion • Wizard Fellowship: Exert Gandalf to play a companion who has the Gandalf signet. The twilight cost of that companion is -2.
Aragorn, King in Exile (1P365) Culture Gondor.svg Gondor Companion • Man Ranger. At the start of each of your turns, you may heal another companion who has the Aragorn signet.​


Oversized Cards[edit]

Portrait Card Name Culture Card Type Game Text
The Lord of the Rings, Trading Card Game (1M1) Culture Gandalf.svg Gandalf Companion
The Lord of the Rings, Trading Card Game (1M2) Culture Moria.svg Moria Minion
Lurtz, Servant of Isengard (1M3) Culture Isengard.svg Isengard Minion • Uruk-hai Archer. Damage +1.

Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase.​


Tengwar Anthology[edit]

Portrait Card Name Culture Card Type Game Text
The One Ring, Isildur's Bane (1R1T) Culture The One Ring.svg The One Ring The One Ring Response: If bearer is about to take a wound, he wears The One Ring until the regroup phase.

While wearing The One Ring, each time the Ring-bearer is about to take a wound, add two burdens instead.

Gimli, Son of Gloin (1R13T) Culture Dwarven.svg Dwarven Companion Damage +1.

Skirmish: Exert Gimli to make him strength +2.

Gimli's Battle Axe (1R14T) Culture Dwarven.svg Dwarven Possession Bearer must be Gimli.

He is damage +1.

Each time Gimli wins a skirmish, you may wound an Orc.

Arwen, Daughter of Elrond (1R30T) Culture Elven.svg Elven Companion Ranger.

While skirmishing a Nazgûl, Arwen is strength +3.

Legolas, Greenleaf (1R50T) Culture Elven.svg Elven Companion Archer.

Archery: Exert Legolas to wound a minion; Legolas does not add to the fellowship archery total.

Gandalf, Friend of the Shirefolk (1R72T) Culture Gandalf.svg Gandalf Companion Gandalf is strength +1 for each of these races you can spot in the fellowship: Hobbit, Dwarf, Elf, and Man.
Servant of the Secret Fire (1R83T) Culture Gandalf.svg Gandalf Event Spell.

Skirmish: Spot Gandalf to make a minion strength -3.

Aragorn, Ranger of the North (1R89T) Culture Gondor.svg Gondor Companion Ranger.

Maneuver: Exert Aragorn to make him defender +1 until the regroup phase.

Boromir, Lord of Gondor (1R96T) Culture Gondor.svg Gondor Companion Ranger.

Boromir is not overwhelmed unless his strength is tripled.

The Saga of Elendil (1R114T) Culture Gondor.svg Gondor Condition Tale. Bearer must be a Culture Gondor.svg companion.

Skirmish: Discard this condition to make bearer strength +2.

Lurtz, Servant of Isengard (1R127T) Culture Isengard.svg Isengard Minion Archer. Damage +1.

Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase.

Cave Troll of Moria, Scourge of the Black Pit (1R165T) Culture Moria.svg Moria Minion Damage +1. Fierce. To play, spot a Culture Moria.svg Orc.

At an underground site, Cave Troll of Moria’s twilight cost is -3.

Úlairë Enquëa, Lieutenant of Morgul (1U231T) Culture Ringwraith.svg Ringwraith Minion Fierce.

Maneuver: Spot 6 companions (or 5 burdens) and exert Úlairë Enquëa to wound a companion (except the Ring-bearer).

The Witch-king, Lord of Angmar (1R237T) Culture Ringwraith.svg Ringwraith Minion Fierce.

For each other Nazgûl you can spot, The Witch-king is strength +2.

Morgul Hunter (1R256T) Culture Sauron.svg Sauron Minion For each companion you can spot, this minion is strength +1.​