Black Steed (1R208)

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Black Steed (1R208) is a Ringwraith Possession from the Fellowship of the Ring set.

Collection Info
Title Black Steed
Unique No
Collectible Yes
Set 1 - The Fellowship of the Ring
Rarity R - Rare
Card Number 208
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Ringwraith
Side Shadow
Card Type Possession
Item Class Mount
Twilight Cost 1
Strength +2
Game Text Bearer must be a Nazgûl.

While at a plains site, bearer is strength +2. Discard this possession when at an underground site.

Lore “‘...these horses are born and bred to the service of the Dark Lord in Mordor.'”
Translations
DE - German
Card Name Schwarzes Ross
Game Text Muss auf einen Nazgûl gespielt werden. Auf einer Ebene erhöht sich die Stärke des Reiters um 2. Lege das schwarze Ross an einem unterirdischen Ort ab.
Lore "Weil diese Pferde für den Dienst des Dunklen Herrschers in Mordor geboren und gezüchtet werden.“
ES - Spanish
Card Name Corcel Negro
Game Text El portador debe ser Nazgûl. Mientras este en un sitio de llanura, el portador es fuerza +2. Descarta esta posesión cuando este en un sitio Subterráneo.
Lore “Porque esos caballos nacieron y fueron criados al servicio del Señor Oscuro.”
FR - French
Card Name Destrier Noir
Game Text Le détenteur doit être un Nazgûl. Quand il est à un site de plaines, le détenteur a +2 en force. Défaussez cette possession à un site Souterrain.
Lore “‘...ces chevaux sont nés et élevés pour servir le Seigneur Ténébreux en Mordor.'”
IT - Italian
Card Name Cavallo Nero
Game Text Il possessore deve essere un Nazgûl. Finché è in un sito pianura, il possessore aggiunge +2 alla forza. Scarta questo bene quando è in un sito Sotterraneo.
Lore “‘...questi cavalli sono cavalli nati e cresciuti al servizio dell'Oscuro Signore di Mordor.'”
PL - Polish
PT - Portuguese
ZH - Chinese


Technical Info
Wiki Base Card ID LOTR-EN01S208.0
TLHH ID LOTR01208
GEMP ID 1_208
LOTRO Hex ID 40 31 F4
LOTRO Image ID 01_208


Strategy[edit]

The Black Riders are back for more!

The Two Towers set brought more horses to the Fellowship, giving the Free Peoples player more minion wounding power. But what about having mounted minions? Prior to The Battle of Helm's Deep expansion, the only culture that uses mounts is the Ringwraith.

We all remember these black riders galloping out of the Morgul Gates, racing Arwen on Asfaloth and being swept away in the Ford of Bruinen in the Fellowship of the Ring. Clearly, the stallions weren't meant for water - their strength is on flat, solid land. Therein lies the key to the newfound popularity of the Black Steed - while the Ringwraiths have not seen fresh cards since the Realms of the Elf-lords expansion, many new plains sites give them even more killing power early in the game.

As it's text makes clear, the Black Steed gets its maximum power from plains sites and in the Fellowship block, only two site 2's and one site 4 had the plains keyword. Eleven new plains sites, mostly in the first half of the adventure path, make the Ringwraiths harder to stop than ever before.

Starting of with the first minion site, Uruk Camp is a plain that also benefit's your fellowship against Uruk-Hai; Wold of Rohan offers a built-in ambush capability for every minion; Plains of Rohan Camp will allow your fellowship to heal if needed, and encourage your opponent to stop to heal if you can damage them enough. Then comes site 3 with Westemnet Plains, site 4 with Westemnet Hills and site 5 Deep of Helm. Finally, in the Battle of Helm's Deep expansion a new site 8, Nan Curunir, will give your mounted minions wound prevention.

We all know how hard it can be to deal with a fierce Nazgûal is strength 12 and vitality 3. Now, for one extra twilight, your black rider is a fierce strength 16 - almost unstoppable! With no more rivers in sight, the steeds are safe, dry and will help you make short work of your opponent's companions. >by Pascal Lajoie

Strengths and Weaknesses[edit]

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Rulings[edit]

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See Also[edit]

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