Mines of Moria/Thumbs

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Realms of the Elf-lords


Standard Cards[edit]

Portrait Card Name Culture Card Type Game Text
Beneath the Mountains (2R1) Dwarven Condition Tale. Plays to your support area.

Fellowship: Discard the top 3 cards from your draw deck to play a weapon from your discard pile.

Disquiet of Our People (2C2) Dwarven Event Maneuver: Exert a Dwarf to make that Dwarf defender +1 (or defender +2 if you spot an Orc) until the regroup phase.
Dwarven Bracers (2U3) Dwarven Possession • Bracers Bearer must be a Dwarf.

Response: If bearer is about to take a wound, discard this possession to prevent that wound.

Endurance of Dwarves (2U4) Dwarven Condition Bearer must be a Dwarf.

Skirmish: Discard this condition to make bearer strength +1.

Flurry of Blows (2C5) Dwarven Event Skirmish: Make a Dwarf strength +2 (or +4 and damage +1 if bearing 2 hand weapons).
Frór, Gimli's Kinsman (2C6) Dwarven Companion • Dwarf To play, spot a Dwarf.

While skirmishing an Uruk-hai, Frór is strength +3.

Glóin, Friend to Thorin (2R7) Dwarven Companion • Dwarf For each tale you can spot, Glóin is strength +1 (limit +4).
Golden Light on the Land (2U8) Dwarven Condition To play, spot a Dwarf. Plays to your support area.

At a site which is not underground, each Orc’s twilight cost is +2.

Discard this condition during the regroup phase.

Great Works Begun There (2C9) Dwarven Condition Tale. Plays to your support area.

Each time you play a Dwarf, you may discard the top 2 cards from your draw deck to take a event into hand from your discard pile.

Hand Axe (2C10) Dwarven Possession • Hand Weapon Bearer must be a Dwarf.

This weapon may be borne in addition to 1 other hand weapon.

Archery: Discard this weapon to make the fellowship archery total +1.

Make Light of Burdens (2R11) Dwarven Condition Plays to your support area.

Maneuver: Exert a Dwarf companion and discard the top 3 cards from your draw deck to discard either a Shadow condition from a Dwarf or a weather condition.

Realm of Dwarrowdelf (2R12) Dwarven Condition Plays to your support area.

Skirmish: Discard the top 3 cards from your draw deck to make a Dwarf strength +1 (limit +3) and, if underground, damage +1 (limit +3).

Tidings of Erebor (2U13) Dwarven Event Regroup: Spot a Dwarf to draw 3 cards.

Any Shadow player may remove to prevent this.

Till Durin Wakes Again (2C14) Dwarven Condition Tale. Plays to your support area.

Each time a Dwarf companion moves from an underground site, you may heal that Dwarf.

What Are We Waiting For? (2R15) Dwarven Event Fellowship: Exert a Dwarf to make an opponent draw 2 cards. That player then chooses to either discard 2 Shadow cards from hand or skip his or her next Shadow phase.
A Blended Race (2U16) Elven Condition To play, spot an Elf. Plays to your support area.

Each Uruk-hai is strength -2 and loses all damage bonuses.

Discard this condition during the regroup phase.

Dismay Our Enemies (2U17) Elven Event Response: If an Elf archer wins a skirmish, make an opponent choose a minion to discard. That opponent may remove to prevent this.
Hosts of the Last Alliance (2U18) Elven Condition Tale. Plays to your support area.

While you can spot an Elf companion, the minion archery total is -1.

Response: If an Elf is about to take a wound, discard this condition to prevent that wound.

Release the Angry Flood (2R19) Elven Event Maneuver: Exert an Elf to wound each Nazgûl once (or twice if at a river).
Secret Sentinels (2R20) Elven Event Maneuver: Exert an Elf ally to discard a condition (or 2 conditions if you spot an Orc).
Erland, Advisor to Brand (2C21) Gandalf Ally • Home 3 • Man To play, spot Gandalf.

Shadow players may not look at or reveal cards in your hand.

Gandalf's Staff (2R22) Gandalf Artifact • Staff Bearer must be Gandalf.

The twilight cost of each spell is -1.

Skirmish: Exert Gandalf twice to cancel a skirmish involving him.

Gandalf's Wisdom (2C23) Gandalf Condition Plays to your support area.

The twilight cost of each possession or artifact played on Gandalf or a character who has the Gandalf signet is -1.

Hugin, Emissary from Laketown (2C24) Gandalf Ally • Home 3 • Man To play, spot Gandalf.

Fellowship: Exert Hugin to reveal a Free Peoples card from your discard pile and place it beneath your draw deck.

Járnsmid, Merchant from Dale (2R25) Gandalf Ally • Home 3 • Man To play, spot Gandalf.

Each time you play a shield, armor, helm, or hand weapon, its twilight cost is -1.

Speak “Friend” and Enter (2C26) Gandalf Event Fellowship or Regroup: Spot Gandalf to play the fellowship's next site (replacing opponent’s site if necessary).

Draw a card if you play an underground site.

Staff Asunder (2R27) Gandalf Event Spell.

Skirmish: Discard a staff Gandalf is bearing and then exert him twice to discard a minion he is skirmishing.

Wielder of the Flame (2U28) Gandalf Event Spell.

Maneuver: Spot Gandalf to make a companion defender +1 until the regroup phase.

Any Shadow player may remove to prevent this.

Wizard Staff (2C29) Gandalf Possession • Staff Bearer must be a Wizard.

Skirmish: Exert bearer twice to make a minion strength -3.

You Cannot Pass! (2U30) Gandalf Event Spell.

Maneuver: Spot Gandalf bearing a staff to prevent a minion from being fierce until the regroup phase.

Blood of Númenor (2U31) Gondor Condition To play, exert a companion. Plays to your support area.

Each Orc comes into play exhausted.

Skip the archery phase.

Discard this condition during the regroup phase.

Flaming Brand (2R32) Gondor Possession • Hand Weapon Bearer must be a Man.

This weapon may be borne in addition to 1 other hand weapon.

Bearer is strength +2 and damage +1 while skirmishing a Nazgûl.

Flee in Terror (2U33) Gondor Event Response: If a companion wins a skirmish, discard an exhausted Orc.

That minion’s owner may remove to prevent this.

Gondor Will See It Done (2U34) Gondor Event Response: If a companion is about to take a wound, exert a companion to prevent that wound.
Natural Cover (2C35) Gondor Condition To play, spot a ranger. Plays to your support area.

While the fellowship is at a forest, the minion archery total is -2.

No Mere Ranger (2R36) Gondor Event Skirmish: Exert Aragorn to make another companion strength +2 (or +3 if that companion has the Aragorn signet).
Sentinels of Númenor (2C37) Gondor Event Skirmish: Make a companion strength +2 (or +4 if in a fierce skirmish).
Shield of Boromir (2R38) Gondor Possession • Shield Bearer must be a companion.

The minion archery total is -1.

If bearer is Boromir, each minion skirmishing him does not gain strength bonuses from weapons.

Beyond the Height of Men (2R39) Isengard Event Maneuver: Exert an Uruk-hai to discard an armor possession, helm possession, or shield possession (or all such Free Peoples possessions if you can spot 6 companions).
Demands of the Sackville-Bagginses (2C40) Isengard Condition To play, spot an minion. Plays to your support area.

Each time a ally exerts, add .

Evil Afoot (2U41) Isengard Event Shadow: Exert an Uruk-hai and spot X burdens to shuffle X minions from your discard pile into your draw deck.
Goblin Man (2C42) Isengard Minion • Orc Discard this minion if underground.

Shadow: Exert this minion to look at the Free Peoples player’s hand.

Lurtz's Sword (2R43) Isengard Possession • Hand Weapon Bearer must be Lurtz.

He is damage +1 Each time Lurtz wins a skirmish, the Free Peoples player must discard the top 2 cards of his or her draw deck.

No Business of Ours (2C44) Isengard Condition To play, spot an minion. Plays to your support area.

The Free Peoples player may not look at or reveal cards in any Shadow player’s hand.

Too Much Attention (2R45) Isengard Event Response: If the Ring-bearer puts on The One Ring, spot an minion to make the Free Peoples player discard the top 5 cards of his or her draw deck.
Uruk Captain (2R46) Isengard Minion • Uruk-hai Damage +1.

Shadow: Remove and exert Uruk Captain to play an Uruk-hai from your discard pile.

Uruk Scout (2C47) Isengard Minion • Uruk-hai Tracker. Damage +1.

The roaming penalty for each minion you play is -1.

Response: If an event is played that spots or exerts a ranger, exert this minion to cancel that event.

Wizard Storm (2U48) Isengard Condition Spell. Weather. To play, exert an minion. Plays on a site. Limit 1 per site.

When the fellowship moves from this site, every companion must exert. Discard this condition at the end of the turn.

Archer Commander (2R49) Moria Minion • Orc Archer.

Each other archer is strength +2.

The Balrog's Sword (2R50) Moria Artifact • Hand Weapon Bearer must be The Balrog.

It is damage +1

This weapon may be borne in addition to 1 other hand weapon.

The Balrog, Durin's Bane (2C51) Moria Minion • Balrog Damage +1. Fierce.

While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground.

The Balrog, Flame of Udun (2R52) Moria Minion • Balrog Damage +1. Fierce. To play, spot a Orc.

Discard The Balrog if not underground.

Shadow: Exert The Balrog and remove to play a Orc from your discard pile.

Cave Troll's Chain (2R53) Moria Possession Bearer must be Cave Troll of Moria.

The Free Peoples player may choose for the archery phase to be skipped.

Each time Cave Troll of Moria takes a wound during the archery phase, you may wound an archer companion.

Dark Fire (2U54) Moria Condition To play, spot The Balrog.

Plays on Gandalf.

Each time the fellowship moves, Gandalf must exert.

Dark Places (2C55) Moria Condition Plays to your support area.

Each unique minion is strength +1.

Shadow: Spot an opponent’s site to replace it with your marsh or underground site of the same number.

Fill With Fear (2U56) Moria Condition Plays to your support area.

While you can spot The Balrog, skip the archery phase.

Maneuver: Exert The Balrog to discard a ranged weapon.

Final Cry (2R57) Moria Event Response: If a skirmish that involved The Balrog bearing Whip of Many Thongs is about to end, wound a companion in that skirmish twice.
Foul Tentacle (2C58) Moria Minion • Creature Tentacle.

When you play this minion, you may play a tentacle from your draw deck.

This minion may not bear possessions and is discarded if not at a marsh.

Foul Things (2U59) Moria Event Shadow: Play a minion from your discard pile.
Goblin Bowman (2C60) Moria Minion • Orc Archer.
Goblin Flankers (2C61) Moria Minion • Orc When you play this minion, you may add if the fellowship has moved more than once this turn.
Goblin Pursuer (2C62) Moria Minion • Orc If the fellowship has moved more than once this turn, this minion is strength +3.
Goblin Reinforcements (2C63) Moria Minion • Orc When you play this minion, you may heal a minion.
Goblin Scrabbler (2C64) Moria Minion • Orc When you play this minion, you may discard an condition.

The roaming penalty for each Orc you play is -1.

Goblin Spearman (2C65) Moria Minion • Orc While bearing a Goblin Spear, this minion is damage +2.
Huge Tentacle (2R66) Moria Minion • Creature Tentacle. Damage +1.

When you play this minion, you may play Watcher in the Water from your draw deck.

This minion may not bear possessions and is discarded if not at a marsh.

Moria Archer Troop (2U67) Moria Minion • Orc Archer.

While you can spot another archer, add 1 to the minion archery total.

Must Do Without Hope (2U68) Moria Event Maneuver: Exert The Balrog to add a burden.
Old Differences (2C69) Moria Event Skirmish: Make an Elf or Dwarf skirmishing a Orc strength -1 (or -3 if you spot an Elf and a Dwarf).
Power and Terror (2U70) Moria Event Shadow: Reveal any number of Orcs from your hand to play The Balrog. Its twilight cost is -2 for each Orc revealed.
Throw Yourself in Next Time (2U71) Moria Condition To play, spot a Orc. Plays on a Hobbit companion.

Bearer may be exerted only by Shadow cards.

Troubled Mountains (2U72) Moria Event Shadow: Exert a minion and spot X burdens to add (limit ).
Watcher in the Water, Keeper of Westgate (2R73) Moria Minion • Creature Damage +1. While you can spot Watcher in the Water, discard all other minions (except tentacles). Each tentacle is strength +2 and damage +1. This minion may not bear possessions and is discarded if not at a marsh.
Whip of Many Thongs (2R74) Moria Artifact • Hand Weapon Bearer must be The Balrog.

Skirmish: Exert The Balrog to discard a helm, shield, or armor borne by a character The Balrog is skirmishing.

Bill Ferny, Swarthy Sneering Fellow (2R75) Ringwraith Minion • Man Nazgûl are not roaming.

The Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground.

Helpless (2U76) Ringwraith Condition To play, spot Frodo and a Nazgûl.

Plays on Sam.

Sam’s game text does not apply.

His Terrible Servants (2R77) Ringwraith Condition Response: If a twilight Nazgûl is about to take a wound, remove to prevent that wound.
It Wants to be Found (2U78) Ringwraith Event Maneuver: Spot a twilight Nazgûl to add a burden.
Resistance Becomes Unbearable (2U79) Ringwraith Event Maneuver: Exert a twilight Nazgûl to exert the Ring-bearer.

If the Ring-bearer is then exhausted, he puts on The One Ring until the regroup phase.

Stricken Dumb (2R80) Ringwraith Event Maneuver: Exert The Witch-king to discard a tale or weapon.
They Will Find the Ring (2U81) Ringwraith Event Maneuver: Exert 2 Nazgûl and spot X burdens to exert X companions.
Úlairë Attëa, The Easterling (2U82) Ringwraith Minion • Nazgul Twilight.

When you play Úlairë Attëa, you may wound an ally.

Úlairë Enquëa, Ringwraith in Twilight (2U83) Ringwraith Minion • Nazgul Twilight.

Each time Úlairë Enquëa wins a skirmish, you may exert him to wound the Ring-bearer once (or twice if you spot 5 burdens).

Úlairë Nelya, Ringwraith in Twilight (2R84) Ringwraith Minion • Nazgul Twilight.

While you can spot 2 burdens or 2 wounds on the Ring-bearer, Úlairë Nelya is fierce and damage +1

The Witch-king, Lord of the Nazgul (2R85) Ringwraith Minion • Nazgul Twilight.

Return to Its Master may not be played.

Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice.

Wraith-world (2R86) Ringwraith Event Skirmish: Spot a twilight Nazgûl and the Ring-bearer wearing The One Ring to add 3 burdens.
The Eye of Sauron (2U87) Sauron Event Shadow: Exert a Orc and spot X burdens to draw X cards (limit 5).
Memory of Many Things (2C88) Sauron Event Maneuver: Exert a Orc to discard an ally (or 2 allies).
Orc Scout (2C89) Sauron Minion • Orc Tracker. The roaming penalty for each minion you play is -1.

Response: If an event is played that spots or exerts a ranger, exert or discard this minion to cancel that event.

Orc Taskmaster (2C90) Sauron Minion • Orc Shadow: Exert this minion to add .
Southern Spies (2C91) Sauron Event Response: If the Ring-bearer puts on The One Ring, spot a minion to make the Free Peoples player discard his or her hand.
Spies of Mordor (2U92) Sauron Condition Search. To play, spot a Orc.

Each time the fellowship moves during the regroup phase, you may draw a card (or 2 cards if you spot a tracker).

Tower Assassin (2R93) Sauron Minion • Orc Maneuver: Exert Tower Assassin to wound an ally.
Verily I Come (2R94) Sauron Condition To play, exert a Orc. Plays on the Ring-bearer.

Each time the Free Peoples player draws a card (or takes a card into hand) during the fellowship phase, add a burden.

Vile Blade (2C95) Sauron Possession • Hand Weapon Bearer must be a Orc.

Bearer is strength +2 while skirmishing a Man or Elf.

Bilbo, Well-spoken Gentlehobbit (2U96) Shire Ally • Home 1 • Hobbit Fellowship: Exert Bilbo and discard a tale to discard a Shadow condition from an opponent’s support area.
Consorting With Wizards (2R97) Shire Condition Tale. Bearer must be Bilbo.

Bilbo may not take wounds (except during the archery phase).

Fellowship or Regroup: Exert Bilbo or discard this condition to remove .

Dear Friends (2U98) Shire Event Fellowship: Exert a companion to place a Free Peoples card from your discard pile beneath your draw deck (or 2 Free Peoples cards if that companion has the Frodo signet).
Deft in Their Movements (2C99) Shire Event Stealth.

Regroup: Spot 2 Hobbits to make each site’s Shadow number -2 until the end of the turn.

Fearing the Worst (2R100) Shire Condition Stealth. To play, exert 2 Hobbits.

The twilight cost of each search card and each tracker is +2.

Filibert Bolger, Wily Rascal (2C101) Shire Ally • Home 1 • Hobbit Skirmish: Exert a Hobbit companion twice to cancel a fierce skirmish involving that Hobbit.
Frodo, Reluctant Adventurer (2C102) Shire Companion • Hobbit Ring-bound. Ring-bearer (resistance 10).

The cost of each artifact, possession, and tale played on Frodo is -1.

Hobbit Sword-play (2U103) Shire Event Maneuver: Exert a Hobbit bearing a weapon to wound a minion. That minion’s owner may remove to prevent this.
Merry, Horticulturalist (2C104) Shire Companion • Hobbit Fellowship: Exert Merry to play Farmer Maggot from your draw deck.
Mithril-coat (2R105) Shire Artifact • Armor Bearer must be Frodo.

The minion archery total is -1.

Each minion skirmishing Frodo does not gain strength bonuses from weapons and loses all damage bonuses.

Nice Imitation (2U106) Shire Condition Stealth.

Response: If a Hobbit is about to take a wound, discard this condition to prevent that wound.

Not Feared in Sunlight (2U107) Shire Condition To play, spot 2 Hobbits.

Each Nazgûl is strength -4. Discard this condition during the regroup phase.

O Elbereth! Gilthoniel! (2R108) Shire Condition Tale. Bearer must be the Ring-bearer.

Skirmish: Discard this condition to take off The One Ring or to cancel a skirmish involving the Ring-bearer and a Nazgûl.

Orc-bane (2R109) Shire Event Maneuver: Spot Sting or Glamdring and exert its bearer X times to wound X Orcs or X Uruk-hai.
Pippin, Mr. Took (2C110) Shire Companion • Hobbit Fellowship: Play Gandalf or Aragorn; his twilight cost is -2.
Practically Everyone Was Invited (2U111) Shire Event Fellowship: Exert Bilbo to play a Hobbit from your draw deck.
A Promise (2R112) Shire Condition While you can spot Frodo and Sam and neither is exhausted, each is strength +1.
Red Book of Westmarch (2R113) Shire Possession Tale.

Each time you play a tale, you may spot Bilbo to draw a card.

Sam, Proper Poet (2C114) Shire Companion • Hobbit Maneuver: Exert Sam twice to make him defender +1 until the regroup phase.

Response: If Frodo dies, make Sam the Ring-bearer (resistance 5).

Hobbiton Party Field (2U115) Site Site Fellowship: Exert a Hobbit to play Bilbo from your draw deck.
Hobbiton Woods (2U116) Site Site Forest. Fellowship: Exert a Hobbit to play your site 2 (replacing opponent’s site if necessary).
Town Center (2C117) Site Site Fellowship: Play a ally to draw a card.
Great Chasm (2U118) Site Site Underground. The twilight cost of the first archer played each Shadow phase is -2.
Hollin (2C119) Site Site Plains. Uruk-hai are not roaming.
Valley of the Silverlode (2U120) Site Site River. Sanctuary. When the fellowship moves to Valley of the Silverlode, each Hobbit companion may heal.
Gimli, Dwarf of the Mountain-race (2P121) Dwarven Companion • Dwarf Damage +1.

Each underground site's Shadow number is -2.

Gandalf, The Grey Pilgrim (2P122) Gandalf Companion • Wizard At the start of each of your turns, you may draw a card.


Oversized Cards[edit]

Portrait Card Name Culture Card Type Game Text
The Witch-king, Lord of the Nazgul (2M1) Ringwraith Minion • Nazgul Twilight.

Return to Its Master may not be played.

Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice.

Frodo, Reluctant Adventurer (2M2) Shire Companion • Hobbit Ring-bound. Ring-bearer (resistance 10).

The cost of each artifact, possession, and tale played on Frodo is -1.

Sam, Proper Poet (2M3) Shire Companion • Hobbit Maneuver: Exert Sam twice to make him defender +1 until the regroup phase.

Response: If Frodo dies, make Sam the Ring-bearer (resistance 5).

Gimli, Dwarf of the Mountain-race (2M4) Dwarven Companion • Dwarf Damage +1.

Each underground site’s Shadow number is -2. ​


Tengwar Anthology[edit]

Portrait Card Name Culture Card Type Game Text
The Balrog, Flame of Udun (2R52T) Moria Minion Damage +1. Fierce. To play, spot a Orc.

Discard The Balrog if not underground.

Shadow: Exert The Balrog and remove to play a Orc from your discard pile.

Frodo, Reluctant Adventurer (2C102T) Shire Companion Ring-bound. Ring-bearer (resistance 10).

The cost of each artifact, possession, and tale played on Frodo is -1.

Mithril-coat (2R105T) Shire Artifact Bearer must be Frodo.

The minion archery total is -1.

Each minion skirmishing Frodo does not gain strength bonuses from weapons and loses all damage bonuses. ​