Pippin, Mr. Took (2C110)

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Practically Everyone Was Invited (2U111)

Pippin, Mr. Took (2C110) is a Shire Companion from the Mines of Moria set.

Collection Info
Title Pippin
Subtitle Mr. Took
Unique Yes
Collectible Yes
Set 2 - Mines of Moria
Rarity C - Common
Card Number 110
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Shire
Side Free Peoples
Card Type Companion
Race Hobbit
Twilight Cost 1
Strength 3
Vitality 4
Signet Aragorn
Game Text Fellowship: Play Gandalf or Aragorn; his twilight cost is -2.
Lore “Pippin was evidently much enjoying the attention he was getting, and had become quite forgetful of their danger.”
Translations
DE - German


Game Text Gemeinschaft. Spiele Gandalf oder Aragorn; die Zwielichtkosten werden um 2 reduziert.
Lore Augenscheinlich genoss es Pippin so sehr, im Mittelpunkt zu stehen, dass er darüber die Gefahr, in der sie schwebten, vollkommen vergaß.
ES - Spanish


Game Text Comunidad: Juega a Gandalf o a Aragorn; su coste de penumbra es -2.
Lore “Pippin estaba evidentemente disfrutando de la atención que estaba recibiendo, y se volvió bastante olvidadizo de su peligro.”
FR - French


Game Text Compagnie : Jouez Gandalf ou Aragorn; son coût crépusculaire est de -2.
Lore « Pippin appréciait de toute évidence l'attention qu'on lui portait, et en était venu à ignorer le danger dans lequel ils se trouvaient. »
IT - Italian
Card Name Pipino, Signor Tuc
Game Text Compagnia: Gioca Gandalf o Aragorn; sottrai -2 al suo costo Crepuscolo.
Lore “Pipino era evidentemente molto lusingato dall'attenzione che riusciva a concentrare e pareva del tutto dimentico del pericolo che li minacciava.”
PL - Polish


Technical Info
Wiki Base Card ID LOTR-EN02S110.0
TLHH ID LOTR02110
GEMP ID 2_110
LOTRO Hex ID 6E 4E E8 01
LOTRO Image ID 02_110


Strategy[edit]

The ability of this version of Pippin is fairly weak, at most it removes 4 twilight in a given game of Fellowship Block, which is something that Aragorn, HttWC or Sting could do in a couple of sites. Note that this ability cannot be used in conjunction with The Prancing Pony or A Wizard is Never Late, as it is an action in its own right, which makes it even less useful. Can help out choke decks, but overall this version of Pippin is not very useful, and is not seen often.

Strengths and Weaknesses[edit]

Strong Versus...[edit]

  • Expensive Shadow sides

Weak Versus...[edit]

  • Medium to High strength minions
  • Cheap minions

Rulings[edit]

  • As Pippin's ability is a phase action, it cannot be used in conjunction with The Prancing Pony or similar cards which also have a phase action, because phase actions cannot be combined. This means you can only play Aragorn or Gandalf at twilight cost -2 if they are in your hand and you play them naturally. It also cannot be used when playing starting fellowship members.

Alternate Personas[edit]

Portrait Name Game Text
Pippin, Friend to Frodo (1C306) Your opponent may not discard your tales from play.
Pippin, Hobbit of Some Intelligence (1R307) When you play Pippin, remove a burden or wound from a companion.
Pippin, Just a Nuisance (4R313) Skirmish: If Pippin is not assigned to a skirmish, discard him to remove an Uruk-hai from a skirmish involving an unbound companion.
Pippin, Woolly-footed Rascal (4C314) Skirmish: Add a burden to discard Pippin. Any Shadow player may remove to prevent this.
Pippin, Hastiest of All (6R114) Regroup: Discard Pippin to choose a Shadow player who must wound one of his or her minions.
Pippin, Sworn to Service (7C323) While you cannot spot 4 threats, Pippin is strength +1 for each threat you can spot.
Pippin, Wearer of Black and Silver (7R324) Skirmish: If Pippin is not assigned to a skirmish, return him to your hand to wound a roaming minion twice.
Pippin, Guard of Minas Tirith (8P122) To play, spot a Man.

Skirmish: Discard 4 cards from hand to wound a minion Pippin is skirmishing twice if that minion bears a fortification.

Pippin, Brave Decoy (11R170) Skirmish: If Pippin is not assigned to a skirmish, spot an unbound companion who has less resistance than Pippin to have Pippin replace him or her in a skirmish.
Pippin, Hobbit of Some Intelligence (12R127) When you play Pippin, remove a burden or heal a companion.
Pippin, The Short One (15C151) Each follower is twilight cost –1.

Skirmish: If Pippin is skirmishing a hunter minion, exert the Ring-bearer to make Pippin strength +2.

Pippin, In the Bloom of Health (17U109) Add 1 to the number of Ents you can spot.

Maneuver: Discard 2 pipeweed cards from play to remove a burden.

Pippin, Steadfast Friend (19P30) Fellowship.

Pippin is strength +1 for each tale you can spot.

Pippin, Of Tuckborough (V1_53) Skirmish: Exert Pippin to prevent a skirmishing companion from being overwhelmed unless their strength is tripled (and make them strength +1 if you can spot 3 companions with the Frodo signet).