Moria Archer Troop (2U67)

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Moria Archer Troop (2U67) is a Moria Minion from the Mines of Moria set.

Collection Info
Title Moria Archer Troop
Unique No
Collectible Yes
Set 2 - Mines of Moria
Rarity U - Uncommon
Card Number 67
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Moria
Side Shadow
Card Type Minion
Race Orc
Twilight Cost 6
Strength 8
Vitality 3
Site Number 4
Game Text Archer.

While you can spot another archer, add 1 to the minion archery total.

Lore Most of the Goblin arrows flew harmlessly into the chasm, but there were so many!
Translations
DE - German
Card Name Bogenschützen aus Moria
Game Text Bogenschütze.

Solange du einen anderen Bogenschützen entdecken kannst, erhöht sich der Fernkampfwert der Diener um 1.

Lore Die meisten Pfeile der Goblins schwirrten harmlos in die Kluft, aber es waren so viele.
ES - Spanish
Card Name Tropa Arquera de moria
Game Text Arquero. Mientras puedas avistar otro arquero , añade 1 al total de arquería de los siervos.
Lore La mayoría de las flechas Goblin volaron sin causar daños hacia el abismo, ¡pero había tantas de ellas!
FR - French
Card Name Meutes d'Archers
Game Text Archer.

Lorsque vous pouvez désignez un autre archer , ajoutez 1 au total d’archerie des séides.

Lore La plupart des flèches lancées par les gobelins tombèrent sans heurt dans le gouffre, mais il y en avait tellement.
IT - Italian
Card Name Schiera di Arcieri di Moria
Game Text Arciere.

Mentre avvisti un altro arciere , aggiungi +1 al totale degli arcieri tra i servitori.

Lore La maggior parte delle frecce dei Goblin volarono innocue nel crepaccio, ma erano talmente tante!
PL - Polish


Technical Info
Wiki Base Card ID LOTR-EN02S067.0
TLHH ID LOTR02067
GEMP ID 2_67
LOTRO Hex ID 63 4C E8 01
LOTRO Image ID 02_067


Strategy[edit]

The centerpiece of the Moria archery sub-strategy, here we see a Minion weighing in at an unwieldy 6 twilight, and armed with a mere 8 strength for its trouble. So, this card is rubbish, yes?

Well. There's something interesting going on with this card's ability. By being an archer, and by having the capacity to add another notch to the archery total, the Moria Archer Troop can have the functional role of two minion archers rolled into one card. So although this minion lacks in twilight efficiency, it has a kind of card-slot efficiency. It takes up only one spot in your hand, and one spot in your deck, and yet performs the archery function of two cards. And if you include a full playset of Host of Thousands (1C187) , you can capitalize on that "card-slot efficiency" by increasing the frequency with which the Moria Archery Troop shows up, throwing out multiple archery wounds turn after turn.

And what this minion lacks in strength, it makes up for in vitality. Many of the more popular Moria orcs have a vitality of 1, making them susceptible to manuever and free peoples' archery wounding. The Moria Archer Troop can provide a shield for some of these minions, giving them a chance to survive to the skirmish phase. Another compelling use for this vitality is to arm the Moria Archer Troop with a Moria Axe (1R190) . This powerful weapon is enough to transform the Troop into a proper threat during the skirmish phase, capable of reaching a strength of 14.

It is still true that the twilight cost can be prohibitive for this character, especially at the earlier sites, and especially against choke strategies. Using sites such as the Great Chasm (2U118) and Dimrill Dale (1U350) can make a big difference, and the Moria culture has plenty of options to generate extra twilight. But then again, the Moria archers all have an uncharacteristically high twilight cost--Goblin Bowman (2C60) , Goblin Marksman (1C176) , Archer Commander (2R49) , and most egregiously of all, the Goblin Archer (1R172) (who probably isn't worth including in your deck). To help your hand run efficiently, consider using support cards which can fly out of your hand at no cost--Goblin Armory (1R173) and Goblin Scimitar (1C180) would be especially helpful in this kind of a deckbuild.

So, to our first question: is this card bad? No. Just, building a Shadow side around it is kinda complicated. But fun...

Weak Against[edit]

Deckbuilding Strategy[edit]

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Strengths and Weaknesses[edit]

Synergizes With...[edit]

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Rulings[edit]

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See Also[edit]

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