The Witch-king, Lord of the Nazgul (2R85)

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The Witch-king, Lord of the Nazgul (2R85) is a Ringwraith Minion from the Mines of Moria set.

Collection Info
Title The Witch-king
Subtitle Lord of the Nazgul
Unique Yes
Collectible Yes
Set 2 - Mines of Moria
Rarity R - Rare
Card Number 85
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Ringwraith
Side Shadow
Card Type Minion
Race Nazgul
Twilight Cost 8
Strength 14
Vitality 4
Site Number 3
Game Text Twilight.

Return to Its Master may not be played.

Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice.

Lore “‘A great king and sorcerer he was of old, and now he wields a deadly fear.'”
Translations
DE - German
Card Name Der Hexenkönig, Erster der Nazgûl
Game Text Zwielicht.

Zurück zu seinem Herrn darf nicht gespielt werden. Jedesmal, wenn der Hexenkönig einen Kampf gewinnt, darfst du ihn anstrengen, um den Ringträger zweimal zu verwunden.

Lore "Ein großer König und Hexenmeister war er einstmals, und jetzt verbreitet er eine tödliche Furcht.“
ES - Spanish
Card Name El Rey Brujo, Señor de los Nazgûl
Game Text Penumbra. No se puede jugar Retorno a su Amo. Cada vez que El Rey Brujo gana una escaramuza, puedes esforzarlo para herir dos veces al Portador del Anillo.
Lore “Un gran rey y hechicero fue de tiempos antiguos, y ahora ejerce un miedo mortal.”
FR - French
Card Name Le Roi-Sorcier, Seigneur des Nazgûl
Game Text Crépusculaire.

Retourner à Son Maître ne peut pas être joué. Chaque fois que le Roi-Sorcier gagne un combat, vous pouvez l’affaiblir pour blesser le Porteur de l’Anneau deux fois.

Lore « “Ce fut jadis un grand roi et un grand sorcier, et maintenant il entretient une peur mortelle.” »
IT - Italian
Card Name Il Re Stregone, Signore dei Nazgûl
Game Text Crepuscolo.

Ritorno al Suo Padrone non può essere giocato. Ogni volta che Il Re Stregone vince una schermaglia, puoi sforzarlo per ferire due volte il Portatore dell’Anello.

Lore “‘Grande re e grande mago era stato in passato, e ora la sua arma è la paura mortale.'”
PL - Polish


Technical Info
Wiki Base Card ID LOTR-EN02S085.0
TLHH ID LOTR02085
GEMP ID 2_85
LOTRO Hex ID 65 4D E8 01
LOTRO Image ID 02_085


Strategy[edit]

Gameplay Strategy[edit]

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Deckbuilding Strategy[edit]

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Rulings[edit]

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Alternate Personas[edit]

Portrait Name Game Text
The Witch-king, Lord of Angmar (1R237) Fierce.

For each other Nazgûl you can spot, The Witch-king is strength +2.

The Witch-king, Deathless Lord (6P122) Fierce. Each time a companion is killed in a skirmish involving a Nazgûl, wound an ally twice or exert a companion.
The Witch-king, Morgul King (7R221) Fierce.

When you play The Witch-king, you may remove a threat to take a card into hand from your discard pile.

The Ring-bearer cannot take threat wounds.

The Witch-king, Black Captain (8R84) Enduring.

Each Man skirmishing The Witch-king loses all strength bonuses from weapons.

The Witch-king, Captain of the Nine Riders (11R226) Fierce. Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
The Witch-king, Black Lord (12R183) Fierce.

The Witch-king is twilight cost –1 for each wound on the Ring-bearer.

Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer.

The Witch-king, Conqueror of Arthedain (17R144) Fierce.

Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4.

The Witch-king, Dark Lord (19P40) Fierce.

Skirmish: Discard a Nazgûl from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgûl).

The Witch-king, Conqueror of Arthedain (0W37) Fierce.

When you play the Witch-king, you may spot an exhausted companion to add 2 threats.

Each time the Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4. ​


See Also[edit]

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