The Witch-king, Lord of Angmar (1R237)
Ulaire Toldea, Messenger of Morgul (1R236) | Back to Fellowship of the Ring Index |
Wreathed in Shadow (1U238) |
The Witch-king, Lord of Angmar (1R237) is a Ringwraith Minion from the Fellowship of the Ring set.
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Strategy[edit]
Useful for Nazgul beatdown in Fellowship block. Lord of Angmar's Fierce keyword and strength related ability make him much more suited to this role than Lord of the Nazgul. Lord of Angmar is rarely seen beyond Fellowship block however, as his game text is limited by the high cost of Nazgul and the strength bonus is often superfluous.
In the later sets, it is sometimes possible to produce "Nazgul Swarms" using cards such as Morgul Gates, Black Marshal, Dark Approach and Later than You Think. Captain of the Nine Riders is generally preferred for this purpose, but Lord of Angmar can be used with intent to likely overwhelm 2 characters, as his strength will probably be in the twenties.
Alternate Personas[edit]
Portrait | Name | Game Text |
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The Witch-king, Lord of the Nazgul (2R85) | Twilight.
Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. | |
The Witch-king, Deathless Lord (6P122) | Fierce. Each time a companion is killed in a skirmish involving a Nazgûl, wound an ally twice or exert a companion. | |
The Witch-king, Morgul King (7R221) | Fierce.
When you play The Witch-king, you may remove a threat to take a card into hand from your discard pile. The Ring-bearer cannot take threat wounds. | |
The Witch-king, Black Captain (8R84) | Enduring.
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. | |
The Witch-king, Captain of the Nine Riders (11R226) | Fierce. Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) | |
The Witch-king, Black Lord (12R183) | Fierce.
The Witch-king is twilight cost –1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. | |
The Witch-king, Conqueror of Arthedain (17R144) | Fierce.
Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. | |
The Witch-king, Dark Lord (19P40) | Fierce.
Skirmish: Discard a Nazgûl from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgûl). |