Wreathed in Shadow (1U238)

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Wreathed in Shadow (1U238) is a Ringwraith Condition from the Fellowship of the Ring set.

Collection Info
Title Wreathed in Shadow
Unique No
Collectible Yes
Set 1 - The Fellowship of the Ring
Rarity U - Uncommon
Card Number 238
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Ringwraith
Side Shadow
Card Type Condition
Twilight Cost 0
Game Text To play, spot a Nazgûl. Plays to your support area.

Archery: Remove to make the fellowship archery total -1.

Lore They are beings in twilight, without form to catch the points of weapons.
Translations
DE - German
Card Name In Schatten gehüllt
Game Text Entdecke einen Nazgûl, um diese Karte in deinen Unterstützungsbereich zu spielen. FernKampf Verringere den Einfluss um , um den Fernkampfwert der Gemeinschaft um 1 zu reduzieren.
Lore Sie sind Wesen einer Schattenwelt, ohne Form, die von unseren Waffen durchbohrt werden könnte.
ES - Spanish
Card Name Envuelto En Sombras
Game Text Para jugarlo, avista un Nazgûl. Arquería: Quita para que el total de arquería de la comunidad sea -1.
Lore Son seres de penumbra, sin forma para recibir las punzadas de nuestras armas.
FR - French
Card Name Entouré par l'Ombre
Game Text Pour jouer, désignez un Nazgûl. Archerie : Retirez pour diminuer le total d’archerie de la compagnie de -1.
Lore Ce sont des êtres du crépuscule, informes et donc capables de saisir les extrêmités des armes.
IT - Italian
Card Name Avvolti nell'Ombra
Game Text Per giocarla, avvista un Nazgûl.

Arcieri: Rimuovi per sottrarre -1 al totale degli arcieri della Compagnia.

Lore Sono esseri che vivono nel crepuscolo, senza forma che la punta di un'arma possa incontrare.
PL - Polish
PT - Portuguese
ZH - Chinese


Technical Info
Wiki Base Card ID LOTR-EN01S238.0
TLHH ID LOTR01238
GEMP ID 1_238
LOTRO Hex ID 4E 32 F4
LOTRO Image ID 01_238


Strategy[edit]

The arrows flew from everywhere. Then they stopped!

For the Ringwraiths, the archery has always been a problem. Gondor Bowmen and Faramir's bow didn't help. Ther twilight cost is so high that playing more then 2 or 3 minions on each site is hard and you only have 4-6 vitality to soak up 6-8 archery. To the archery problem add the new Gandalf, The White Wizard, the left over twilight you couldn't use for your big minions becomes strength to an already powerful companion.

This is where Wreathed in Shadow comes to play. This card allows you to clean up the twilight pool in the archery phase, just before the skirmishing begins. Even if you are not taking 8 archery, you can empty the pool or leave just enough to play your own events. Remember that if you bring something to -1, or even -8, it is brought back to 0 when the final calculations are done.

Once again, you should consider many factors in using Wreathed in Shadow, such as you local metagame or your own shadow cycle. If you are in an archery or Gandalf, The White Wizard, environment, this card is a must in your deck. If you play skirmish events that require twilight, you might want to replace this condition for an event that simply prevents 1 wound like All Blades Perish.

The Ringwraith have the best ways of dealing with many different Free People strategies. Many cards like Wreathed in Shadow have multiple purposes and their strength and vitality will often force your opponent to stop at every site.

Until the Ring returns to its master, the Nine Riders will be hunting! >by Pascal Lajoie

Strengths and Weaknesses[edit]

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Weak Versus...[edit]

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Rulings[edit]

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See Also[edit]

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