The Return of the King/Thumbs
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Siege of Gondor ![]() |
Standard Cards[edit]
Portrait | Card Name | Culture | Card Type | Game Text |
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The One Ring, The Ruling Ring (7C1)
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The One Ring | Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase.
While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead. | ||
The One Ring, Such a Weight to Carry (7R2)
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The One Ring | Maneuver: Add a burden to wear The One Ring until the regroup phase.
While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead. | ||
Battle Tested (7U3)
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Event • Skirmish | Make a Dwarf strength +2 (+4 if you spot a card stacked on a | ||
Calculated Risk (7C4)
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Event • Fellowship | Spot a Dwarf and add a threat to draw 3 cards. | ||
Dark Ways (7R5)
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Condition • Support Area | To play, spot a Dwarf.
Each time the fellowship moves, add a threat or discard this condition. Regroup: Discard this condition to heal a Dwarf twice and take a | ||
Gimli, Faithful Companion (7C6)
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Companion • Dwarf | Damage +1.
While you have initiative, Gimli is strength +2. | ||
Gimli, Feared Axeman (7R7)
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Companion • Dwarf | Damage +1.
Response: If a | ||
Gimli's Armor (7U8)
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Possession • Armor | Bearer must be Gimli.
Response: If you have initiative and Gimli is about to take a wound, discard 2 cards from hand to prevent that wound. | ||
Gimli's Battle Axe, Trusted Weapon (7R9)
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Possession • Hand Weapon | Bearer must be a Dwarf.
While you can spot a threat, bearer is damage +1. While you can spot 2 threats, bearer is strength +1. While you can spot 3 threats, the fellowship archery total is +1. | ||
Loyalty Unshaken (7R10)
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Condition • Support Area | When you play this condition, you may stack 2 cards from hand here. Draw a card for each Skirmish: Make a Dwarf strength +2. Also, make that Dwarf damage +2 for each | ||
Out of Darkness (7C11)
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Event • Skirmish | Make a Dwarf strength +2. You may also exert that Dwarf to draw 2 cards. | ||
Preparations (7R12)
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Condition • Support Area | Regroup: Exert a Dwarf companion to stack a card from your discard pile here.
Skirmish: Wound a minion skirmishing a Dwarf once for each | ||
Reckless Pride (7U13)
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Condition | Bearer must be a Each minion gains this ability: “Assignment: Assign this minion to bearer of Reckless Pride.” Regroup: Discard this condition to draw 4 cards. | ||
Slaked Thirsts (7U14)
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Event • Maneuver | Spot a Dwarf to draw a card, or if this card is stacked on a | ||
Ancient Blade (7U15)
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Condition | Bearer must be an Each minion gains this ability: “Assignment: Assign this minion to bearer of Ancient Blade.” Regroup: Discard this condition to discard a minion and reconcile your hand. | ||
Arwen, Fair Elf Maiden (7R16)
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Companion • Elf | While skirmishing a fierce minion, Arwen is strength +3. | ||
Asfaloth, Elven Steed (7R17)
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Possession • Mount | Bearer must be an Elf.
Skirmish: If bearer is Arwen, exert her to make each minion skirmishing her strength –2. | ||
Bow of the Galadhrim, Gift of Galadriel (7R18)
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Possession • Ranged Weapon | Bearer must be Legolas.
Each time you play an | ||
Careful Study (7U19)
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Event • Regroup | Spot an Elf and discard 3 cards from hand to reconcile your hand. | ||
Defiance (7C20)
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Event • Skirmish | Make an Elf strength +2 (or +4 if skirmishing a Nazgûl). | ||
Elrond, Elven Lord (7R21)
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Companion • Elf | To play, spot Aragorn or an Elf.
At the start of each turn, you may exert Elrond to heal a character bearing an artifact. | ||
Hope Comes (7R22)
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Condition • Support Area | To play, spot 2 Elves.
Response: If an | ||
Into the West (7C23)
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Condition • Support Area | Regroup: Exert an Elf to reveal the top card of your draw deck. If it is an | ||
Leaving Forever (7R24)
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Condition • Support Area | To play, spot 3 Elves.
Each time the fellowship moves, add a threat or discard this condition. Regroup: Discard this condition to discard a condition or draw 2 cards. | ||
Legolas, Fearless Marksman (7R25)
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Companion • Elf | Archer.
Archery: If you have initiative, discard 4 cards from hand to wound a minion. | ||
Legolas, Nimble Warrior (7C26)
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Companion • Elf | Archer.
Archery: If you cannot spot a threat, add a threat to make the fellowship archery total +1. | ||
Mirkwood Bowman (7R27)
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Event • Archery | Exert 2 | ||
Shadow Between (7R28)
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Condition • Support Area | To play, spot an Elf.
At the start of your regroup phase, you may discard this condition or a card from hand to heal an Elf. | ||
Still Needed (7C29)
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Event • Skirmish | Make an Elf strength +2. You may place this event on top of your draw deck. | ||
Uncertain Paths (7C30)
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Event • Skirmish | Make an Elf strength +2 and you may shuffle your draw deck. | ||
All Save One (7C31)
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Event • Skirmish | Make Gandalf strength +2 (or +4 and damage +1 if you have initiative). | ||
The Board Is Set (7R32)
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Event • Response | Spell.
If an event is played, exert Gandalf to make that opponent remove | ||
Citadel to Gate (7R33)
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Event • Fellowship | Exert Gandalf twice to remove all threats and to heal all companions of one culture (except | ||
Echoes of Valinor (7C34)
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Condition • Support Area | Each time Gandalf wins a skirmish, you may exert him to draw 2 cards. | ||
Fool's Hope (7U35)
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Event • Fellowship | Spot Gandalf and discard 2 cards from hand to make an opponent discard all but 2 Shadow conditions. | ||
Gandalf, Defender of the West (7C36)
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Companion • Wizard | While you cannot spot 3 companions of the same culture, Gandalf is strength –2. | ||
Gandalf, Manager of Wizards (7R37)
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Companion • Wizard | Skirmish: Place 3 cards from hand on top of your draw deck to make a minion skirmishing an unbound companion strength –3. Any Shadow player may place 3 cards from his or her hand on top of his or her draw deck to prevent this. | ||
Gandalf's Staff, Focus of Power (7R38)
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Artifact • Staff | Bearer must be Gandalf.
While you can spot 4 twilight tokens, Gandalf is strength +1. | ||
Glamdring, Elven Blade (7R39)
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Possession • Hand Weapon | Bearer must be Gandalf.
He is Damage +1. Skirmish: If you have more cards in hand than each opponent, discard 2 cards from hand to make an opponent exert a minion. | ||
Have Patience (7C40)
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Event • Fellowship | Spot Gandalf to heal an unbound companion twice. | ||
Intimidate (7C41)
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Event • Response | Spell.
If a companion is about to take a wound, spot Gandalf to prevent that wound. | ||
King's Advisor (7U42)
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Event • Maneuver | Exert Gandalf twice to make an opponent exert a minion for each | ||
Light the Beacons (7R43)
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Event • Maneuver | Exert Gandalf three times (or twice if you have initiative) to make all unbound companions of one culture (except | ||
Moment of Respite (7R44)
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Condition • Support Area | At the start of your regroup phase, you may discard 2 cards from hand to heal Gandalf. | ||
Númenor's Pride (7U45)
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Condition • Support Area | To play, spot Gandalf and add 3 threats.
Gandalf is defender +1 and cannot take wounds. Discard this condition at the start of the regroup phase. | ||
Peace of Mind (7C46)
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Event • Regroup | Spot Gandalf to heal an unbound Hobbit 3 times. | ||
Sharpen Your Swords (7U47)
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Event • Skirmish | Spot Gandalf to make a | ||
Stay This Madness (7R48)
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Condition • Support Area | To play, spot Gandalf.
Each time the fellowship moves, add a threat or discard this condition. Regroup: Discard this condition to wound 2 minions. | ||
Steadfast Champion (7U49)
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Condition | Bearer must be Gandalf.
Each minion gains this ability: “Assignment: Assign this minion to Gandalf.” Regroup: Discard this condition to discard a minion and heal a companion 3 times. | ||
Terrible and Evil (7R50)
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Event • Maneuver | Spell.
Exert Gandalf X times to wound a minion X times. If that minion is a Nazgûl, wound it again. | ||
Undaunted (7C51)
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Event • Skirmish | Exert Gandalf to make him strength +1 for each twilight token you spot (limit +8). | ||
Wizard Staff (7C52)
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Possession • Staff | Bearer must be a Wizard.
Skirmish: Exert bearer twice to make a minion strength –3. | ||
Captured by the Ring (7C53)
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Event • Shadow | Play Gollum from your draw deck or discard pile to add a threat. | ||
Clever Hobbits (7U54)
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Event • Skirmish | Discard any number of | ||
Days Growing Dark (7U55)
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Condition • Support Area | Fellowship: Discard 3 cards from hand to play Sméagol from your discard pile. | ||
The Dead City (7R56)
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Condition | Stealth.
Bearer must be Sméagol. If Sméagol is about to be killed in a skirmish, he is discarded instead. | ||
Fat One Wants It (7R57)
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Condition • Support Area | Each time Gollum or Sméagol is played, add a threat.
Regroup: Discard this condition to return Gollum to his owner’s hand. | ||
Gollum, Plotting Deceiver (7R58)
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Minion | If you have initiative during the Shadow phase, you may play this minion from your discard pile. | ||
Gollum, Vile Creature (7C59)
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Minion | Skirmish: Exert Gollum twice or remove a threat to make him strength +2. | ||
Heavy Burden (7U60)
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Condition • Support Area | Regroup: Discard Gollum and remove a threat to add a burden. | ||
Hobbitses Are Dead (7R61)
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Event • Skirmish | Spot Gollum or Sméagol to make a Nazgûl, | ||
It's Mine (7C62)
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Condition • Support Area | Shadow: Remove | ||
Let Her Deal With Them (7R63)
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Condition | To play, spot Gollum or Sméagol. Bearer must be a minion. Limit 1 per bearer.
Bearer is Damage +1. If you have initiative during the Shadow phase, you may play this condition from your discard pile. | ||
Nasty (7U64)
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Event • Skirmish | Make Sméagol strength +1 for each | ||
Never (7C65)
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Condition • Support Area | To play, spot Sméagol.
Regroup: Discard Sméagol to remove 2 threats. | ||
No Safe Places (7R66)
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Event • Regroup | Exert Sméagol to reveal an opponent’s hand. That opponent must discard a card for each culture revealed. | ||
Plotting (7R67)
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Condition • Support Area | To play, spot Gollum and add up to 9 threats.
Gollum is strength +2. Discard this condition and remove 9 threats at the start of the regroup phase. | ||
Scouting (7R68)
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Condition • Support Area | To play, spot Sméagol.
Each time the fellowship moves, add a threat or discard this condition. Maneuver: Discard Sméagol to discard a minion. An opponent may exert a minion twice to prevent this. | ||
Secret Paths (7R69)
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Condition • Support Area | To play, spot Sméagol and add 2 threats.
The move limit for this turn is +1. Discard this condition at the end of the turn. | ||
Serving the Precious (7R70)
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Event • Fellowship | Discard Sméagol to play a companion from your discard pile. | ||
Sméagol, Always Helps (7R71)
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Companion | Ring-bound. To play, add a burden.
Assignment: Assign a minion to Sméagol and add 2 threats to exhaust that minion. | ||
Sméagol, Hurried Guide (7C72)
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Companion | Ring-bound. To play, add a burden.
Skirmish: If you have initiative, discard 2 cards from your hand. Sméagol cannot be overwhelmed unless his strength is tripled. | ||
Sneaking! (7R73)
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Event • Skirmish | Stealth.
Heal Sméagol (or cancel Sméagol’s skirmish if he has more vitality than the minion or minions he is skirmishing). | ||
So Polite (7R74)
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Event • Shadow | Play Gollum from your discard pile to add | ||
Sweeter Meats (7C75)
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Event • Response | If a minion is about to take a wound, spot Gollum to prevent that wound. | ||
Very Nice Friends (7C76)
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Event • Regroup | Play Sméagol from your discard pile to play the fellowship’s next site (replacing an opponent’s site if necessary). If you do not move again this turn, discard your hand. | ||
We Hates Them (7U77)
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Condition | Bearer must be Sméagol.
Each minion gains this ability: “Assignment: Assign this minion to Sméagol.” Regroup: Discard this condition to discard a minion and play a companion from your discard pile. | ||
Where Shall We Go (7U78)
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Event • Skirmish | If you have initiative, discard 2 cards from hand to wound a minion Sméagol is skirmishing twice. | ||
Andúril, Flame of the West (7R79)
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Artifact • Hand Weapon | Bearer must be Aragorn. Discard other weapons he bears. He is damage +1 and cannot bear other weapons.
Fellowship or Regroup: If the fellowship is at any site 2 or any site 5, play the fellowship’s next site (replacing opponent’s site if necessary). | ||
Andúril, King's Blade (7R80)
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Artifact • Hand Weapon | Bearer must be Aragorn.
If you cannot spot a threat, Aragorn is defender +1. | ||
Aragorn, Captain of Gondor (7C81)
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Companion • Man | Knight.
At the start of each fellowship phase, you may add | ||
Cirion (7C82)
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Companion • Man | While you have only 4 or 5 cards in hand, Cirion is strength +2. | ||
City of Men (7C83)
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Event • Skirmish | Make a | ||
Dagger Strike (7C84)
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Event • Skirmish | Skirmish: Make a | ||
Denethor, Steward of the City (7R85)
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Companion • Man | Fellowship: Play a Each time a Shadow card adds a threat, add a burden. Each time a Shadow card adds a burden, add a threat. | ||
Denethor, Wizened Steward (7C86)
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Companion • Man | Denethor is strength +1 for each other | ||
Derufin (7R87)
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Companion • Man | Regroup: While you have exactly 5 cards in hand, you may exert Derufin to discard an engine, machine, or possession. | ||
Dervorin (7U88)
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Companion • Man | At the start of the regroup phase, if you have only 4 cards in hand, you may spot another | ||
Duty of Two (7C89)
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Event • Fellowship | Add 3 threats to heal all | ||
Faramir, Stout Captain (7C90)
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Companion • Man | Ranger. To play, spot a Each time Faramir wins a skirmish involving a fierce minion, you may exert Faramir to discard that minion. | ||
Faramir, Wizard's Pupil (7R91)
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Companion • Man | Ranger.
Fellowship: Play a Skirmish: Exert Faramir to make an unbound Hobbit strength +2. Skirmish: Exert Gandalf to prevent all wounds to Faramir. | ||
First Level (7C92)
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Condition • Support Area | Fortification.
Maneuver: Exert a | ||
Footman's Armor (7U93)
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Possession • Armor | Bearer must be a Response: If bearer is about to be overwhelmed, discard a | ||
Gondor Bow (7U94)
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Possession • Ranged Weapon | Bearer must be a If bearer is a knight, he or she is strength +1. Skirmish: Exert bearer to wound a minion he or she is skirmishing if that minion bears a Fortification. | ||
Gondor Still Stands (7R95)
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Condition • Support Area | To play, spot 3 While no opponent controls a site, wound a minion at the start of each regroup phase. Regroup: Discard this condition to place a | ||
Gondorian Captain (7C96)
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Companion • Man | Knight.
Fellowship: Discard a fortification to remove a threat. | ||
Gondorian Merchant (7R97)
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Ally • Home 3 • Man | Maneuver: If you have initiative, discard 2 cards from hand to make the site number of a minion +2 until the regroup phase. | ||
Gondorian Sword (7U98)
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Possession • Hand Weapon | Bearer must be a Skirmish: Discard 3 cards from hand to make bearer damage +1. | ||
Great Gate (7C99)
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Event • Skirmish | Make a | ||
Greatest Stronghold (7R100)
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Event • Archery | Exert a | ||
Guarded (7R101)
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Condition • Support Area | To play, spot 3 Each time the fellowship moves, add a threat or discard this condition. Regroup: Discard this condition to discard a minion (or all roaming minions). | ||
Hasty Repairs (7U102)
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Condition • Support Area | To play, spot 3 Regroup: While you have only 4 cards in hand, you may discard 2 cards from hand to play a | ||
Hearts Raised (7R103)
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Condition • Support Area | At the start of your regroup phase, you may spot a | ||
Hidden Knowledge (7R104)
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Event • Fellowship | Spot a | ||
I Will Go (7C105)
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Condition | Bearer must be a If you have initiative, bearer is defender +1. | ||
Ingold (7C106)
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Companion • Man | Knight.
Fellowship: Discard a fortification to heal Ingold twice. | ||
Iorlas (7U107)
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Companion • Man | Response: If a possession or engine is played by your opponent, remove a | ||
Knight's Spear (7C108)
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Possession • Hand Weapon | Bearer must be a Skirmish: If you cannot spot 2 threats, add a threat to make bearer strength +1. | ||
Long Prepared (7U109)
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Condition • Support Area | To play, add 2 threats.
Skirmish: Exert a Discard this condition at the start of the regroup phase. | ||
Madril, Faramir's Aide (7U110)
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Companion • Man | Ranger.
Skirmish: If you have initiative, discard 2 cards from hand to wound a roaming minion Madril is skirmishing. | ||
Man the Walls (7C111)
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Condition • Support Area | The site number of each minion skirmishing a | ||
Noble Leaders (7R112)
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Condition • Support Area | When you play this condition, place a Skirmish: Remove a token from here or discard this condition to make a | ||
Pippin's Armor (7R113)
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Possession • Armor | Bearer must be Pippin.
While you can spot 3 | ||
Pippin's Sword (7R114)
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Possession • Hand Weapon | Bearer must be Pippin.
Skirmish: Exert Pippin twice make him strength +1 for each | ||
Ranger of Minas Tirith (7C115)
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Companion • Man | Ranger.
While skirmishing a roaming minion, this companion is strength +2 and damage +1. | ||
Ranger of Osgiliath (7C116)
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Companion • Man | Ranger.
Regroup: Discard 2 cards from hand to exhaust a minion. | ||
Reckless Counter (7C117)
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Event • Regroup | Spot 2 knights or exert 2 | ||
Second Level (7C118)
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Condition • Support Area | Fortification.
Maneuver: Exert a | ||
Seventh Level (7R119)
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Condition • Support Area | Fortification.
Skirmish: Exert 3 | ||
Stand to Arms (7U120)
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Event • Skirmish | If you have initiative, discard 2 cards from hand to wound a roaming minion skirmishing a | ||
Stout Resistance (7C121)
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Event • Skirmish | Add a threat to make a | ||
Strong and Old (7R122)
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Condition • Support Area | To play, spot 2 The twilight cost of each of your Response: If an opponent is about to control a site, discard 2 | ||
Support of the City (7U123)
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Condition • Support Area | Fellowship: Play a Fellowship: Play a | ||
Targon (7C124)
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Companion • Man | Ranger.
Skirmish: If you have initiative, discard 2 cards from hand to wound a Man Targon is skirmishing. | ||
Third Level (7U125)
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Condition • Support Area | Fortification.
Skirmish: Exert a | ||
Unexpected Visitor (7U126)
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Condition | Bearer must be a Each minion gains this ability: “Assignment: Assign this minion to bearer of Unexpected Visitor.” Regroup: Discard this condition to discard a minion and remove | ||
Vorondil (7R127)
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Companion • Man | While no opponent controls a site, Vorondil is strength +2. | ||
While We Yet Live (7U128)
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Event • Skirmish | Make a roaming minion skirmishing a | ||
Bold Men and Grim (7R129)
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Condition • Support Area | To play, spot 2 Discard this condition at the start of the regroup phase. | ||
Dark Tidings (7C130)
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Condition • Support Area | Regroup: Spot 2 | ||
Desert Fighter (7C131)
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Minion • Man | Southron.
At the start of each skirmish involving this minion, you may remove | ||
Desert Nomad (7C132)
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Minion • Man | Southron.
While you can spot 2 threats, this minion is damage +1. | ||
Desert Runner (7C133)
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Minion • Man | Southron. Ambush When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. | ||
Desert Scout (7U134)
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Minion • Man | Southron. Ambush When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. | ||
Desert Sneak (7C135)
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Minion • Man | Southron. Ambush When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. | ||
Desert Soldier (7U136)
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Minion • Man | Southron.
At the start of each skirmish involving this minion, you may remove | ||
Desert Spearman (7C137)
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Minion • Man | Southron.
At the start of each skirmish involving this minion, you may remove | ||
Desert Villain (7U138)
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Minion • Man | Southron.
At the start of each skirmish involving this minion, you may remove | ||
Easterling Aggressor (7C139)
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Minion • Man | Easterling.
Skirmish: If you have initiative or you spot 3 Easterlings, discard 2 cards from hand to heal another Easterling. | ||
Easterling Assailant (7C140)
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Minion • Man | Easterling.
Skirmish: Remove a burden and exert this minion to heal another Easterling (or 2 Easterlings if you have initiative). | ||
Easterling Attacker (7C141)
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Minion • Man | Easterling.
Skirmish: Exert this minion to make him damage +1. | ||
Easterling Blademaster (7C142)
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Minion • Man | Easterling.
Skirmish: Exert this minion to make him damage +1. | ||
Easterling Footman (7R143)
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Minion • Man | Easterling.
Maneuver: If you cannot spot 2 burdens, spot another Easterling and discard a card from hand to add a burden. | ||
Easterling Ransacker (7C144)
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Minion • Man | Easterling.
Skirmish: Exert this minion to make him damage +1. | ||
Easterling Regiment (7R145)
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Minion • Man | Easterling. Fierce.
Each time Easterling Regiment wins a skirmish, you may add | ||
Easterling Sergeant (7U146)
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Minion • Man | Easterling.
Maneuver: If you cannot spot a burden, spot another Easterling and exert this minion to add a burden. | ||
Easterling Veteran (7U147)
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Minion • Man | Easterling.
Skirmish: Remove 2 burdens to heal another Easterling. | ||
Fierce in Despair (7R148)
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Event • Regroup | Spot 2 | ||
Great Beasts (7C149)
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Condition • Support Area | To play, spot a | ||
Harsh Tongues (7C150)
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Condition • Support Area | To play, spot a Regroup: Remove While there are 3 | ||
Hosts Still Unfought (7U151)
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Event • Maneuver | To play, spot 2 Discard any number of cards from hand. The Free Peoples player then discards any number of cards from hand. For each card you discarded more than the Free Peoples player, add | ||
Mûmak Commander (7R152)
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Minion • Man | Southron.
While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed. | ||
Mûmakil of the Harad (7C153)
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Event • Maneuver | Spot a | ||
New Strength Came Now (7C154)
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Event • Skirmish | Make a | ||
Raider Bow (7C155)
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Possession • Ranged Weapon | Bearer must be a | ||
Raider Halberd (7C156)
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Possession • Hand Weapon | Bearer must be a | ||
Red Wrath (7U157)
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Event • Skirmish | Exert a | ||
Rout (7R158)
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Condition • Support Area | To play, spot a Each time the fellowship moves, the Free Peoples player must exert 2 companions if you have initiative. | ||
Small Hope (7R159)
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Condition • Support Area | Maneuver: If you cannot spot 2 burdens, exert an Easterling to add a burden.
Skirmish: Discard this condition to make an Easterling strength +2. | ||
Southron Bandit (7U160)
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Minion • Man | Southron.
Maneuver: Exert this minion to add | ||
Southron Brigand (7C161)
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Minion • Man | Southron.
Shadow: Remove | ||
Southron Captain (7U162)
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Minion • Man | Southron.
While you can spot 4 threats, this minion is damage +2. | ||
Southron Chieftain (7R163)
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Minion • Man | Southron. To play, spot a Each time the Free Peoples player assigns this minion to a character, the Shadow has initiative until the end of the turn. | ||
Southron Conquerer (7R164)
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Minion • Man | Southron. Archer.
While you can spot 6 twilight tokens, other While you can spot 9 twilight tokens, other | ||
Southron Intruder (7R165)
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Minion • Man | Southron. Archer.
While you can spot 3 twilight tokens, all While you can spot 6 twilight tokens, all While you can spot 9 twilight tokens, all | ||
Southron Leader (7R166)
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Minion • Man | Southron.
Archery: Spot 4 Free Peoples cultures and either exert this minion or remove a threat to wound a companion (except the Ring-bearer). | ||
Southron Marksmen (7R167)
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Minion • Man | Southron. Archer. Fierce. To play, spot a Archery: Exert this minion and remove a threat to make the minion archery total +1. | ||
Southron Thief (7U168)
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Minion • Man | Southron.
Archery: Spot another | ||
Surging Up (7R169)
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Condition • Support Area | Regroup: Exert an Easterling and discard this condition to make the move limit -1 for this turn. The Free Peoples player may add 2 burdens to prevent this.
Skirmish: Discard this condition to heal an Easterling. | ||
Suzerain of Harad (7R170)
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Minion • Man | Southron. Archer.
While you have initiative, the Ring-bearer may not take wounds during the archery phase and this minion is ambush | ||
Thrice Outnumbered (7U171)
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Event • Regroup | Spot a threat and X | ||
Troop of Haradrim (7C172)
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Minion • Man | Southron.
While you can spot 2 threats, this minion is an archer. While you can spot 3 threats, this minion is fierce. While you can spot 4 threats, this minion is damage +1. | ||
War Towers (7C173)
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Event • Maneuver | Spot a | ||
Called (7U174)
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Condition • Support Area | Assignment: Remove 5 threats to assign a Nazgûl to a companion (except the Ring-bearer). The Free Peoples player may discard that companion. | ||
Corrupt (7U175)
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Event • Skirmish | Make a Nazgûl strength +1 for each Free Peoples culture you spot. | ||
Disposable Servants (7U176)
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Event • Regroup | Spot a Nazgûl to discard any number of cards from your hand. The Free Peoples player then discards any number of cards from his or her hand. For each card you discarded more than the Free Peoples player, add a threat. | ||
Feel His Blade (7R177)
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Condition • Support Area | Skirmish: Transfer this condition from your support area to a character skirmishing a Nazgûl.
During the turn this card is transferred, the Shadow has initiative, regardless of the Free Peoples player’s hand. | ||
Foul Clutches (7U178)
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Event • Skirmish | Discard 3 cards from hand to make a Nazgûl strength +3. | ||
Ghastly Host (7R179)
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Condition • Support Area | Shadow: Spot a Nazgûl and remove a threat to play a Nazgûl. Its twilight cost is –2. | ||
Gorbag, Lieutenant of Cirith Ungol (7R180)
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Minion • Orc | While you can spot a Nazgûl, Gorbag is strength +2 and damage +1. | ||
Held Ground (7R181)
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Condition • Support Area | To play, spot 2 Nazgûl and add up to 3 threats.
Each time a companion is about to be killed, you may remove a threat to discard up to 2 possessions. Discard this condition and remove 3 threats during the regroup phase. | ||
Loathsome (7R182)
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Event • Response | If a skirmish involving a Nazgûl is about to end, discard a possession borne by a companion in that skirmish. | ||
Mind and Body (7R183)
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Event • Response | If a Nazgûl kills a character, wound each character bearing a | ||
More Unbearable (7C184)
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Condition • Support Area | To play, spot a Nazgûl.
Regroup: Discard a Nazgûl to place a | ||
Morgul Answers (7U185)
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Condition • Support Area | To play, spot a Nazgûl.
Skirmish: Remove | ||
Morgul Axe (7C186)
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Possession • Hand Weapon | Bearer must be a While you can spot 2 wounds on the Ring-bearer, bearer is damage +1. | ||
Morgul Brawler (7U187)
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Minion • Orc | While the Ring-bearer is exhausted, this minion is strength +3, fierce and damage +1. | ||
Morgul Brute (7R188)
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Minion • Orc | When you play this minion, you may spot a Nazgûl to add a burden. The Free Peoples player may wound the Ring–bearer to prevent this.
Skirmish: Remove a burden to make this minion strength +3. | ||
Morgul Cur (7C189)
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Minion • Orc | While you can spot a Nazgûl, this minion is strength +2. | ||
Morgul Destroyer (7U190)
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Minion • Orc | When you play this minion, you may spot a Nazgûl to add 2 threats. The Free Peoples player may wound the Ring–bearer to prevent this.
Skirmish: Remove a threat to make this minion strength +3. | ||
Morgul Detachment (7R191)
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Minion • Orc | While you can spot a Nazgûl, this minion is fierce and damage +1. | ||
Morgul Hound (7C192)
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Minion • Orc | While you can spot 2 wounds on the Ring–bearer, this minion is strength +4 and fierce. | ||
Morgul Lackey (7C193)
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Minion • Orc | Skirmish: Exert this minion to make a Nazgûl or | ||
Morgul Mongrel (7C194)
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Minion • Orc | While you can spot 3 wounds on the Ring–bearer, this minion is fierce and damage +1. | ||
Morgul on the March (7U195)
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Condition • Support Area | To play, spot a Nazgûl.
Each time the Free Peoples player draws a card (except during the regroup phase), add a threat. Regroup: Discard a Nazgûl and this condition to add a threat. | ||
Morgul Predator (7C196)
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Minion • Orc | Skirmish: Exert this minion to make a Nazgûl or | ||
Morgul Regiment (7R197)
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Minion • Orc | For each Nazgûl you can spot, the Free Peoples player must exert a companion to assign this minion to a skirmish.
Skirmish: Exert this minion to make a Nazgûl or | ||
Morgul Ruffian (7C198)
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Minion • Orc | While you can spot a Nazgûl, this minion may only take wounds during skirmish phases. | ||
Morgul Soldier (7C199)
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Minion • Orc | Nazgûl are strength +1. | ||
Morgul Spawn (7C200)
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Minion • Orc | While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish. | ||
Morgul Spearman (7C201)
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Minion • Orc | While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish. | ||
Morgul Whelp (7U202)
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Minion • Orc | While you can spot a wound on the Ring–bearer, this minion is strength +6. | ||
Nazgûl Scimitar (7U203)
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Possession • Hand Weapon | Bearer must be a While you can spot 5 threats, bearer is damage +1. | ||
Out of Sight and Shot (7R204)
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Condition • Support Area | To play, spot a Nazgûl.
Each time a companion is played, the Free Peoples player must exert a companion. Shadow: Spot a Nazgûl and discard this condition to play a Nazgûl from your discard pile. | ||
Put Forth His Strength (7R205)
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Condition • Support Area | To play spot a Nazgûl.
Shadow: If you have initiative and there are 3 characters in the dead pile, spot 3 burdens, 3 threats and a Nazgûl to corrupt the Ring–bearer. | ||
Stronghold of Minas Morgul (7R206)
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Condition • Support Area | Response: If your Regroup: Spot 3 | ||
Their Power Is in Terror (7U207)
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Event • Maneuver | Exert a Nazgûl to wound every ally. | ||
There Came a Cry (7C208)
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Event • Shadow | Spot a Nazgûl to add a threat (or 3 threats if you have initiative). | ||
Too Late (7C209)
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Condition • Support Area | Skirmish: Transfer this condition from your support area to a character skirmishing a Nazgûl. Each time bearer exerts, add | ||
Úlairë Attëa, Wraith on Wings (7R210)
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Minion • Nazgul | Fierce.
Shadow: If you have initiative, exert Úlairë Attëa and spot another | ||
Úlairë Cantëa, Faster Than Winds (7R211)
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Minion • Nazgul | Fierce.
When you play Úlairë Cantëa, add a threat for each companion over 4. Maneuver: Remove 2 threats and spot another | ||
Úlairë Enquëa, Faster Than Winds (7U212)
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Minion • Nazgul | Fierce.
While you can spot 6 companions, Úlairë Enquëa is Damage +1. Each time a companion is killed, you may exert Úlairë Enquëa to exert the Ring–bearer. | ||
Úlairë Lemenya, Assailing Minion (7R213)
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Minion • Nazgul | Úlairë Lemenya is strength +1 for each other | ||
Úlairë Lemenya, Wraith on Wings (7U214)
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Minion • Nazgul | Regroup: If you have initiative, discard Úlairë Lemenya to discard a possession. | ||
Úlairë Nelya, Assailing Minion (7R215)
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Minion • Nazgul | Fierce.
Skirmish: Discard a | ||
Úlairë Nelya, Black-Mantled Wraith (7U216)
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Minion • Nazgul | Fierce.
Regroup: If you have initiative, discard Úlairë Nelya to exert each Ring-bound companion. | ||
Úlairë Nertëa, Black-Mantled Wraith (7U217)
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Minion • Nazgul | Regroup: If you have initiative, discard Úlairë Nertëa to add a burden. | ||
Úlairë Otsëa, Black-Mantled Wraith (7U218)
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Minion • Nazgul | Regroup: If you have initiative, discard Úlairë Otsëa to make the Free Peoples player exert a Ring–bound companion twice or return an unbound companion to his or her hand. | ||
Úlairë Toldëa, Wraith on Wings (7R219)
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Minion • Nazgul | Fierce.
While you have initiative and can spot a Nazgûl, Úlairë Toldëa’s twilight cost is –6. | ||
War Long Planned (7C220)
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Event • Skirmish | Make a | ||
The Witch-king, Morgul King (7R221)
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Minion • Nazgul | Fierce.
When you play The Witch-king, you may remove a threat to take a The Ring-bearer cannot take threat wounds. | ||
Déor (7C222)
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Ally • Home 3 • Man | Villager.
Skirmish: If you have initiative, discard a card from hand to make a | ||
Death They Cried (7R223)
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Event • Maneuver | Spot a mounted | ||
Elfhelm, Marshal of Rohan (7U224)
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Companion • Man | Valiant.
Skirmish: Exert Elfhelm to make him strength +1 for each uncontrolled plains site you can spot. | ||
Elite Rider (7C225)
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Companion • Man | When this companion is in your starting fellowship, his twilight cost is -1.
While skirmishing a wounded minion, this companion is strength +2. | ||
Enraged Horseman (7C226)
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Companion • Man | While you can spot another | ||
Éomer, Skilled Tactician (7R227)
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Companion • Man | Valiant. While you can spot a Fellowship: Play a | ||
Éowyn, Dernhelm (7R228)
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Companion • Man | Valiant.
While skirmishing a mounted minion, Éowyn is strength +2. While skirmishing a fierce minion, Éowyn is strength +2. | ||
Éowyn, Restless Maiden (7C229)
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Companion • Man | Skirmish: Discard a possession borne by Éowyn to make her strength +2. | ||
Éowyn's Sword, Dernhelm's Blade (7R230)
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Possession • Hand Weapon | Bearer must be Éowyn.
You may play this possession anytime you could play a skirmish event. When you play this possession, you may wound a minion Éowyn is skirmishing. | ||
Fey He Seemed (7U231)
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Event • Skirmish | Make a | ||
Firefoot, Eomer's Steed (7R232)
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Possession • Mount | Bearer must be a At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. Regroup: If bearer is Éomer, exert him to discard a condition. Any Shadow player may remove | ||
Grimbold, Marshal of Rohan (7R233)
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Companion • Man | Valiant.
Skirmish: Replace the fellowship’s site with your plains site of the same number to discard a card from hand. | ||
Guarded Fastness (7U234)
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Event • Maneuver | If you have initiative, discard 2 cards from hand to heal all | ||
Guthláf, Herald (7C235)
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Companion • Man | Skirmish: Discard a | ||
Herugrim, Sword of the Mark (7R236)
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Possession • Hand Weapon | Bearer must be Théoden.
He is Damage +1. Response: If Théoden is about to take a wound and you cannot spot 3 threats, add 2 threats to prevent that wound. | ||
His Golden Shield (7C237)
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Event • Regroup | Spot 3 | ||
Knights of His House (7U238)
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Event • Maneuver | Choose an opponent. For each mounted companion you spot, that opponent must remove | ||
Léowyn (7R239)
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Ally • Home 3 • Man | Villager.
Fellowship: If you have initiative, discard 2 cards from hand to heal a | ||
Long Spear (7C240)
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Possession • Hand Weapon | Bearer must be a You may add a threat to play this possession anytime you could play a skirmish event. | ||
Merry's Armor (7R241)
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Possession • Armor | Bearer must be Merry.
While you can spot 3 | ||
Merry's Sword (7R242)
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Possession • Hand Weapon | Bearer must be Merry.
Maneuver: Exert Merry twice to exert a minion once for each | ||
Morning Came (7C243)
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Event • Skirmish | Make a | ||
Mustering for Battle (7U244)
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Condition • Support Area | To play, spot 3 Maneuver: Exert a | ||
Riding Armor (7U245)
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Possession • Armor | Bearer must be a Response: If you have initiative and bearer is about to take a wound in a skirmish, discard 3 cards from hand to prevent that wound. | ||
Rohirrim Guard (7C246)
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Companion • Man | Skirmish: Discard a card from hand to exert a minion skirmishing this companion. | ||
Rohirrim Herdsman (7C247)
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Ally • Home 3 • Man | Villager. To play, spot 2 Regroup: Discard 3 cards from hand to remove a threat. | ||
Rohirrim Javelin (7C248)
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Possession • Ranged Weapon | Bearer must be a Archery: Discard this possession to make the fellowship archery total +1. | ||
Seeking New Foes (7R249)
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Condition • Support Area | Skirmishes are resolved in an order decided by the first Shadow player.
Each time a Discard this condition during the regroup phase. | ||
Snowmane (7R250)
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Possession • Mount | Bearer must be a At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. Regroup: If bearer is Théoden, exert him to liberate a site. Any Shadow player may remove | ||
Stern People (7R251)
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Condition • Support Area | To play, spot 2 | ||
Strong Arms (7U252)
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Condition | To play, spot a This site is a Plains. | ||
Swift Steed (7C253)
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Possession • Mount | Bearer must be a While at a plains site, bearer takes no more than 1 wound during each skirmish. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. | ||
Théoden, Leader of Spears (7U254)
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Companion • Man | Valiant. While you can spot a Each time the fellowship moves, you may exert a | ||
Théoden, Rekindled King (7R255)
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Companion • Man | While you can spot a Fellowship: If the twilight pool has fewer than 2 twilight tokens, play a | ||
They Sang as They Slew (7C256)
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Event • Regroup | Exert X mounted companions to wound X minions. | ||
Veteran Horseman (7C257)
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Companion • Man | Skirmish: Exert this companion to make him strength +1 for each mounted companion you spot. | ||
White Hot Fury (7U258)
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Event • Skirmish | Make a mounted | ||
Wind in His Face (7C259)
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Event • Skirmish | Make a | ||
Windfola (7R260)
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Possession • Mount | Bearer must be a At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. Skirmish: If bearer is Éowyn, exert her twice to wound a fierce minion she is skirmishing. | ||
With Strength to Fight (7R261)
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Condition • Support Area | To play, spot a Each time the fellowship moves, add a threat or discard this condition. | ||
Above the Battlement (7C262)
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Event • Shadow | Play a besieger stacked on a site you control or remove a burden to play a | ||
Anguish (7C263)
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Event • Skirmish | Remove 3 threats to make a character skirmishing a | ||
Army of Udûn (7U264)
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Minion • Orc | Shadow: Discard a Skirmish: Remove a threat to make Army of Udûn strength +1. Regroup: Discard Army of Udûn and X other | ||
Besieging Pike (7C265)
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Possession • Hand Weapon | Bearer must be a If you have initiative, bearer is strength +3. | ||
Breached (7R266)
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Event • Regroup | Remove 4 threats and spot 2 | ||
Din of Arms (7R267)
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Event • Maneuver | Choose an opponent to discard the top card of his or her draw deck. If the twilight cost of that card is less than the number of besiegers you spot, take control of a site and all besiegers are strength +3 until the regroup phase. | ||
Encirclement (7R268)
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Condition • Support Area | For each 2 sites you control, the twilight cost of each of your Regroup: Spot a | ||
Fires Raged Unchecked (7R269)
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Condition • Support Area | The site number of each While you can spot 3 threats, each | ||
Gorgoroth Attacker (7U270)
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Minion • Orc | Besieger.
When you play this minion from a site you control, add a burden for each site you control. | ||
Gorgoroth Axeman (7U271)
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Minion • Orc | Besieger.
Skirmish: Discard this minion to make a | ||
Gorgoroth Engineer (7U272)
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Minion • Orc | Besieger.
When you play this minion from a site you control, add 2 threats. | ||
Gorgoroth Garrison (7C273)
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Minion • Orc | Besieger.
Regroup: Discard 2 cards from hand to stack a | ||
Gorgoroth Officer (7R274)
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Minion • Orc | Besieger.
Skirmish: Discard 2 cards from hand to play a | ||
Gorgoroth Pillager (7C275)
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Minion • Orc | Besieger.
While this minion is stacked on a site you control, besiegers are fierce. | ||
Gorgoroth Ransacker (7C276)
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Minion • Orc | Besieger.
Skirmish: If this minion is stacked on a site you control, discard him to make a | ||
Gorgoroth Sapper (7C277)
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Minion • Orc | Besieger.
Shadow: Discard 2 cards from hand to play a | ||
Gorgoroth Soldier (7U278)
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Minion • Orc | Besieger.
Response: If a besieger is about to take a wound, discard 2 cards from hand to prevent it. | ||
Gorgoroth Troop (7R279)
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Minion • Orc | Besieger.
Skirmish: Stack a besieger on a site you control to make Gorgoroth Troop strength +2. | ||
Great Peril of Fire (7U280)
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Condition • Support Area | To play, spot a besieger or a site you control.
Maneuver: Discard an engine to discard a condition from the Free Peoples support area. | ||
Great Siege-towers (7U281)
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Condition • Support Area | Engine.
Shadow: Play a besieger to place a Skirmish: Remove a | ||
Host of Udûn (7U282)
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Minion • Orc | When you play Host of Udûn, you may remove X threats to make its twilight cost –X. | ||
Legions of Morgul (7R283)
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Condition • Support Area | To play, spot 2 Discard this condition and remove 3 threats at the start of the regroup phase. | ||
Mordor Assassin (7R284)
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Minion • Orc | Response: If a companion is overwhelmed during a skirmish involving a | ||
Mordor Defender (7C285)
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Minion • Orc | Skirmish: Exert this minion and spot another | ||
Mordor Fighter (7R286)
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Minion • Orc | While you can spot a threat and another | ||
Mordor Guard (7C287)
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Minion • Orc | Skirmish: Exert 3 When this minion is discarded, remove 3 threats. | ||
Mordor Regular (7C288)
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Minion • Orc | Skirmish: Exert this minion and spot another | ||
Mordor Savage (7U289)
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Minion • Orc | Skirmish: Exert this minion and spot another | ||
Mordor Soldier (7C290)
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Minion • Orc | Skirmish: Remove a threat to make this minion strength +4. | ||
Mordor Trooper (7C291)
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Minion • Orc | Skirmish: Remove 2 threats to make a | ||
Mordor Veteran (7U292)
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Minion • Orc | Skirmish: Remove 3 threats to make a | ||
Mordor Warrior (7U293)
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Minion • Orc | Skirmish: Discard a card from your hand to make a companion skirmishing this minion strength –1 for each other | ||
Orc Archer Troop (7U294)
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Minion • Orc | Archer.
If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. | ||
Orc Assault Band (7U295)
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Minion • Orc | Skirmish: Spot 6 companions and exert this minion to make another | ||
Orc Brood (7C296)
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Minion • Orc | Skirmish: Discard 3 cards from hand to make this minion strength +3. | ||
Orc Butcher (7C297)
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Minion • Orc | For each | ||
Orc Chaser (7C298)
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Minion • Orc | Tracker.
The site number of each While you have initiative, this minion is strength +6. | ||
Orc Destroyer (7C299)
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Minion • Orc | Shadow: Remove | ||
Orc Fanatic (7C300)
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Minion • Orc | Skirmish: Discard this minion to make another | ||
Orc Marauder (7U301)
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Minion • Orc | While you can spot 3 other | ||
Orc Officer (7U302)
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Minion • Orc | Each time a | ||
Orc Pursuer (7C303)
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Minion • Orc | Tracker.
The site number of each While you have initiative, this minion is strength +5. | ||
Orc Rager (7C304)
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Minion • Orc | Skirmish: Discard this minion to make another | ||
Orc Savage (7U305)
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Minion • Orc | While you can spot 6 companions and another | ||
Orc Seeker (7R306)
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Minion • Orc | Tracker.
The site number of each If you have initiative when you play this minion, you may spot another | ||
Orc Stalker (7U307)
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Minion • Orc | Tracker.
The site number of each While you have initiative, this minion is strength +8. | ||
Rally the Host (7R308)
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Condition • Support Area | To play, spot 2 Regroup: Exert a | ||
Rope and Winch (7U309)
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Event • Skirmish | To play, spot 2 Discard any number of cards from hand. The Free Peoples player then discards any number of cards from hand. For each card you discarded more than the Free Peoples player, make a | ||
Sauron's Hatred (7U310)
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Condition • Support Area | To play, spot a Shadow: Remove a threat to play a | ||
Siege Commander (7R311)
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Minion • Orc | Besieger.
Skirmish: Discard 2 cards from hand to make a besieger fierce until the regroup phase. | ||
Siegecraft (7C312)
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Event • Response | If your | ||
Some Secret Art of Flame (7C313)
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Condition • Support Area | To play, spot a Regroup: Play a While there are 3 tokens on this card, the Shadow has initiative, regardless of the Free Peoples player’s hand. | ||
Stronghold of Cirith Ungol (7R314)
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Condition • Support Area | Response: If your | ||
Tower Walkway (7C315)
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Condition • Support Area | Engine. To play, spot a Each besieger is strength +1 for each site you control. Regroup: Discard 3 Discard this condition. | ||
Troop Tower (7R316)
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Condition • Support Area | Engine. To play, spot a All Regroup: Discard a besieger to take control of a site. Discard this condition. | ||
Frodo, Hope of Free Peoples (7C317)
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Companion • Hobbit | Ring-bearer (resistance 10).
Ring-bound. Each time the fellowship moves, you may add | ||
Frodo, Wicked Masster! (7R318)
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Companion • Hobbit | Ring-bearer (resistance 10).
Ring-bound. Skirmish: At sites 6 | ||
Hobbit Sword (7C319)
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Possession • Hand Weapon | Bearer must be a Hobbit. | ||
Merry, Rohirrim Squire (7C320)
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Companion • Hobbit | Skirmish: If you cannot spot 3 threats, add a threat to make Merry strength +2. | ||
Merry, Swordthain (7R321)
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Companion • Hobbit | Skirmish: If Merry is not assigned to a skirmish, return him to your hand to play up to 2 | ||
Noble Intentions (7C322)
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Event • Skirmish | Skirmish: Exert a companion (except a Hobbit) to make a Hobbit strength +3. | ||
Pippin, Sworn to Service (7C323)
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Companion • Hobbit | While you cannot spot 4 threats, Pippin is strength +1 for each threat you can spot. | ||
Pippin, Wearer of Black and Silver (7R324)
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Companion • Hobbit | Skirmish: If Pippin is not assigned to a skirmish, return him to your hand to wound a roaming minion twice. | ||
Pressing On (7R325)
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Condition • Support Area | To play, spot 2 Hobbits.
Each time the fellowship moves, add a threat or discard this condition. Regroup: Discard this condition and exert a Hobbit companion to play the fellowship’s next site (replacing opponent’s site if necessary). | ||
Sam, Needer of Vittles (7C326)
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Companion • Hobbit | Ring-bound.
Fellowship: Play a Hobbit companion to remove a burden. Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5). | ||
Sam, Resolute Halfling (7R327)
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Companion • Hobbit | Ring-bound.
Fellowship: If you have initiative, discard a card from hand to heal Sam. Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5). | ||
Slow-kindled Courage (7U328)
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Condition | Bearer must be Merry or Pippin.
Each minion gains this ability: "Assignment: Assign this minion to bearer of Slow-kindled Courage.” Regroup: Discard this condition to discard a minion and remove 2 burdens. | ||
Dunharrow Plateau (7U329)
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Site | Fellowship: Spot a Dwarf to play a | ||
Edoras Hall (7U330)
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Site | The twilight cost of each | ||
Isengard Ruined (7U331)
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Site | Fellowship: Spot Gandalf and add | ||
Rohirrim Road (7U332)
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Site | Fellowship: Exert an Elf to make the twilight cost of each condition and possession +2 until the end of the turn. | ||
Sleeping Quarters (7U333)
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Site | When the fellowship moves from this site, the Free Peoples player may spot 3 Hobbits to remove | ||
Steps of Edoras (7U334)
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Site | Each | ||
King's Tent (7U335)
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Site | Shadow: If the Shadow has initiative, spot your minion to make the move limit for this turn –1. | ||
Rohirrim Camp (7U336)
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Site | Plains. If the Shadow has initiative, minions are not roaming. | ||
West Road (7U337)
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Site | Plains. If the Shadow has initiative, the Shadow number of this site is +3. | ||
Beacon of Minas Tirith (7U338)
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Site | Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to heal a companion. | ||
Hall of the Kings (7U339)
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Site | Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to draw a card. | ||
Tower of Ecthelion (7U340)
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Site | Sanctuary. Fellowship: If you cannot spot 3 threats, add 3 threats to make the move limit for this turn +1. | ||
Anduin Banks (7U341)
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Site | River. Skirmish: Spot your minion and remove a burden to make that minion strength +2. | ||
Osgiliath Fallen (7U342)
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Site | Skirmish: Spot your minion and remove 2 burdens to make that minion damage +1. | ||
Pelennor Plain (7U343)
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Site | Plains. Archery: Spot your minion and remove 3 burdens to make the minion archery total +3. | ||
City Gates (7U344)
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Site | When the fellowship moves to this site, add 3 threats. When the fellowship moves from this site, remove 3 threats. | ||
Pelennor Flat (7U345)
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Site | Plains. At the start of the maneuver phase, the Free Peoples player must discard his or her hand or add 2 burdens. | ||
Minas Tirith Fifth Circle (7U346)
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Site | Sanctuary. If the fellowship moves from this site during the regroup phase, heal Gandalf three times. | ||
Minas Tirith First Circle (7U347)
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Site | Sanctuary. If the fellowship moves from this site during the regroup phase, wound each companion. | ||
Minas Tirith Fourth Circle (7U348)
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Site | Sanctuary. If the fellowship moves from this site during the regroup phase, heal each | ||
Minas Tirith Second Circle (7U349)
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Site | Sanctuary. If the fellowship moves from this site during the regroup phase, heal each | ||
Minas Tirith Seventh Circle (7U350)
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Site | Sanctuary. If the fellowship moves from this site during the regroup phase, heal each | ||
Minas Tirith Sixth Circle (7U351)
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Site | Sanctuary. If the fellowship moves from this site during the regroup phase, heal each | ||
Minas Tirith Third Circle (7U352)
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Site | Sanctuary. If the fellowship moves from this site during the regroup phase, heal each Hobbit companion. | ||
Osgiliath Crossing (7U353)
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Site | River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. | ||
Pelennor Grassland (7U354)
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Site | Plains. Shadow: Exert a minion and spot 6 companions to add | ||
Ruined Capitol (7U355)
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Site | River. Shadow: Spot your minion and 6 companions to make the move limit for this turn –1. | ||
Cross Roads (7U356)
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Site | Shadow: Spot 2 | ||
Morgul Vale (7U357)
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Site | Skirmish: Remove 2 threats to make your | ||
Morgulduin (7U358)
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Site | Shadow: Remove 2 threats to play a Nazgûl from your discard pile. His twilight cost is -2. | ||
Northern Ithilien (7U359)
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Site | Shadow: Remove 2 threats and play Gollum from your discard pile to add 2 burdens. | ||
Dagorlad (7U360)
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Site | Plains. When the fellowship moves to this site, add 3 threats. | ||
Haunted Pass (7U361)
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Site | Shadow: Remove a threat and spot your minion to draw a card. | ||
Narchost (7U362)
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Site | Shadow: Spot 8 burdens to make the Ring-bearer wear The One Ring until the regroup phase. | ||
Slag Mounds (7U363)
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Site | Each time a companion is killed, add a burden. | ||
Aragorn, Driven by Need (7P364)
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Companion • Man | While you cannot spot 4 threats, Aragorn is strength +1 for each threat.
Regroup: Exert Aragorn twice to remove 3 threats. | ||
Éomer, Valiant Warchief (7P365)
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Companion • Man | Valiant. While you can spot a Skirmish: If you have initiative, discard 3 cards from hand to make Éomer strength +1 for each valiant companion you spot. |
Tengwar Anthology[edit]
Portrait | Card Name | Culture | Card Type | Game Text |
---|---|---|---|---|
The One Ring, Such a Weight to Carry (7R2T)
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The One Ring | Maneuver: Add a burden to wear The One Ring until the regroup phase.
While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead. | ||
Andúril, Flame of the West (7R79T)
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Artifact | Bearer must be Aragorn. Discard other weapons he bears. He is damage +1 and cannot bear other weapons.
Fellowship or Regroup: If the fellowship is at any site 2 or any site 5, play the fellowship’s next site (replacing opponent’s site if necessary). | ||
Úlairë Cantëa, Faster Than Winds (7R211T)
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Minion | Fierce.
When you play Úlairë Cantëa, add a threat for each companion over 4. Maneuver: Remove 2 threats and spot another | ||
The Witch-king, Morgul King (7R221T)
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Minion | Fierce.
When you play The Witch-king, you may remove a threat to take a The Ring-bearer cannot take threat wounds. | ||
Éomer, Skilled Tactician (7R227T)
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Companion | Valiant. While you can spot a Fellowship: Play a | ||
Merry, Swordthain (7R321T)
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Companion | Skirmish: If Merry is not assigned to a skirmish, return him to your hand to play up to 2 | ||
Pippin, Wearer of Black and Silver (7R324T)
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Companion | Skirmish: If Pippin is not assigned to a skirmish, return him to your hand to wound a roaming minion twice. |