The Return of the King/Thumbs

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Standard Cards[edit]

Portrait Card Name Culture Card Type Game Text
The One Ring, The Ruling Ring (7C1) Culture The One Ring.svg The One Ring The One Ring Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase.

While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead.

The One Ring, Such a Weight to Carry (7R2) Culture The One Ring.svg The One Ring The One Ring Maneuver: Add a burden to wear The One Ring until the regroup phase.

While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.

Battle Tested (7U3) Culture Dwarven.svg Dwarven Event • Skirmish Make a Dwarf strength +2 (+4 if you spot a card stacked on a Culture Dwarven.svg condition).
Calculated Risk (7C4) Culture Dwarven.svg Dwarven Event • Fellowship Spot a Dwarf and add a threat to draw 3 cards.
Dark Ways (7R5) Culture Dwarven.svg Dwarven Condition • Support Area To play, spot a Dwarf.

Each time the fellowship moves, add a threat or discard this condition.

Regroup: Discard this condition to heal a Dwarf twice and take a Culture Dwarven.svg skirmish event into hand from your discard pile.

Gimli, Faithful Companion (7C6) Culture Dwarven.svg Dwarven Companion • Dwarf Damage +1.

While you have initiative, Gimli is strength +2.

Gimli, Feared Axeman (7R7) Culture Dwarven.svg Dwarven Companion • Dwarf Damage +1.

Response: If a Culture Dwarven.svg condition is about to be discarded by an opponent, exert a Dwarf or discard a Culture Dwarven.svg card from hand to prevent that.

Gimli's Armor (7U8) Culture Dwarven.svg Dwarven Possession • Armor Bearer must be Gimli.

Response: If you have initiative and Gimli is about to take a wound, discard 2 cards from hand to prevent that wound.

Gimli's Battle Axe, Trusted Weapon (7R9) Culture Dwarven.svg Dwarven Possession • Hand Weapon Bearer must be a Dwarf.

While you can spot a threat, bearer is damage +1.

While you can spot 2 threats, bearer is strength +1.

While you can spot 3 threats, the fellowship archery total is +1.

Loyalty Unshaken (7R10) Culture Dwarven.svg Dwarven Condition • Support Area When you play this condition, you may stack 2 cards from hand here. Draw a card for each Culture Dwarven.svg card you stack.

Skirmish: Make a Dwarf strength +2. Also, make that Dwarf damage +2 for each Culture Dwarven.svg card stacked on this condition. Discard this condition.

Out of Darkness (7C11) Culture Dwarven.svg Dwarven Event • Skirmish Make a Dwarf strength +2. You may also exert that Dwarf to draw 2 cards.
Preparations (7R12) Culture Dwarven.svg Dwarven Condition • Support Area Regroup: Exert a Dwarf companion to stack a card from your discard pile here.

Skirmish: Wound a minion skirmishing a Dwarf once for each Culture Dwarven.svg card stacked here. Discard this condition.

Reckless Pride (7U13) Culture Dwarven.svg Dwarven Condition Bearer must be a Culture Dwarven.svg companion.

Each minion gains this ability: “Assignment: Assign this minion to bearer of Reckless Pride.” Regroup: Discard this condition to draw 4 cards.

Slaked Thirsts (7U14) Culture Dwarven.svg Dwarven Event • Maneuver Spot a Dwarf to draw a card, or if this card is stacked on a Culture Dwarven.svg condition, spot a Dwarf companion and discard this event to exert a minion twice.
Ancient Blade (7U15) Culture Elven.svg Elven Condition Bearer must be an Culture Elven.svg companion.

Each minion gains this ability: “Assignment: Assign this minion to bearer of Ancient Blade.” Regroup: Discard this condition to discard a minion and reconcile your hand.

Arwen, Fair Elf Maiden (7R16) Culture Elven.svg Elven Companion • Elf While skirmishing a fierce minion, Arwen is strength +3.
Asfaloth, Elven Steed (7R17) Culture Elven.svg Elven Possession • Mount Bearer must be an Elf.

Skirmish: If bearer is Arwen, exert her to make each minion skirmishing her strength –2.

Bow of the Galadhrim, Gift of Galadriel (7R18) Culture Elven.svg Elven Possession • Ranged Weapon Bearer must be Legolas.

Each time you play an Culture Elven.svg skirmish event during a skirmish involving Legolas, you may heal him.

Careful Study (7U19) Culture Elven.svg Elven Event • Regroup Spot an Elf and discard 3 cards from hand to reconcile your hand.
Defiance (7C20) Culture Elven.svg Elven Event • Skirmish Make an Elf strength +2 (or +4 if skirmishing a Nazgûl).
Elrond, Elven Lord (7R21) Culture Elven.svg Elven Companion • Elf To play, spot Aragorn or an Elf.

At the start of each turn, you may exert Elrond to heal a character bearing an artifact.

Hope Comes (7R22) Culture Elven.svg Elven Condition • Support Area To play, spot 2 Elves.

Response: If an Culture Elven.svg skirmish event is played, discard this condition to draw 3 cards.

Into the West (7C23) Culture Elven.svg Elven Condition • Support Area Regroup: Exert an Elf to reveal the top card of your draw deck. If it is an Culture Elven.svg card, remove 3 threats. Place the revealed card beneath your draw deck.
Leaving Forever (7R24) Culture Elven.svg Elven Condition • Support Area To play, spot 3 Elves.

Each time the fellowship moves, add a threat or discard this condition.

Regroup: Discard this condition to discard a condition or draw 2 cards.

Legolas, Fearless Marksman (7R25) Culture Elven.svg Elven Companion • Elf Archer.

Archery: If you have initiative, discard 4 cards from hand to wound a minion.

Legolas, Nimble Warrior (7C26) Culture Elven.svg Elven Companion • Elf Archer.

Archery: If you cannot spot a threat, add a threat to make the fellowship archery total +1.

Mirkwood Bowman (7R27) Culture Elven.svg Elven Event • Archery Exert 2 Culture Elven.svg companions to discard the top 3 cards of your draw deck. Make the fellowship archery total +1 for each Culture Elven.svg card discarded.
Shadow Between (7R28) Culture Elven.svg Elven Condition • Support Area To play, spot an Elf.

At the start of your regroup phase, you may discard this condition or a card from hand to heal an Elf.

Still Needed (7C29) Culture Elven.svg Elven Event • Skirmish Make an Elf strength +2. You may place this event on top of your draw deck.
Uncertain Paths (7C30) Culture Elven.svg Elven Event • Skirmish Make an Elf strength +2 and you may shuffle your draw deck.
All Save One (7C31) Culture Gandalf.svg Gandalf Event • Skirmish Make Gandalf strength +2 (or +4 and damage +1 if you have initiative).
The Board Is Set (7R32) Culture Gandalf.svg Gandalf Event • Response Spell.

If an event is played, exert Gandalf to make that opponent remove Twilight 2.svg or cancel that event.

Citadel to Gate (7R33) Culture Gandalf.svg Gandalf Event • Fellowship Exert Gandalf twice to remove all threats and to heal all companions of one culture (except Culture Gandalf.svg).
Echoes of Valinor (7C34) Culture Gandalf.svg Gandalf Condition • Support Area Each time Gandalf wins a skirmish, you may exert him to draw 2 cards.
Fool's Hope (7U35) Culture Gandalf.svg Gandalf Event • Fellowship Spot Gandalf and discard 2 cards from hand to make an opponent discard all but 2 Shadow conditions.
Gandalf, Defender of the West (7C36) Culture Gandalf.svg Gandalf Companion • Wizard While you cannot spot 3 companions of the same culture, Gandalf is strength –2.
Gandalf, Manager of Wizards (7R37) Culture Gandalf.svg Gandalf Companion • Wizard Skirmish: Place 3 cards from hand on top of your draw deck to make a minion skirmishing an unbound companion strength –3. Any Shadow player may place 3 cards from his or her hand on top of his or her draw deck to prevent this.
Gandalf's Staff, Focus of Power (7R38) Culture Gandalf.svg Gandalf Artifact • Staff Bearer must be Gandalf.

While you can spot 4 twilight tokens, Gandalf is strength +1.

Glamdring, Elven Blade (7R39) Culture Gandalf.svg Gandalf Possession • Hand Weapon Bearer must be Gandalf.

He is Damage +1.

Skirmish: If you have more cards in hand than each opponent, discard 2 cards from hand to make an opponent exert a minion.

Have Patience (7C40) Culture Gandalf.svg Gandalf Event • Fellowship Spot Gandalf to heal an unbound companion twice.
Intimidate (7C41) Culture Gandalf.svg Gandalf Event • Response Spell.

If a companion is about to take a wound, spot Gandalf to prevent that wound.

King's Advisor (7U42) Culture Gandalf.svg Gandalf Event • Maneuver Exert Gandalf twice to make an opponent exert a minion for each Culture Rohan.svg companion you spot.
Light the Beacons (7R43) Culture Gandalf.svg Gandalf Event • Maneuver Exert Gandalf three times (or twice if you have initiative) to make all unbound companions of one culture (except Culture Gandalf.svg) strength +3 until the regroup phase.
Moment of Respite (7R44) Culture Gandalf.svg Gandalf Condition • Support Area At the start of your regroup phase, you may discard 2 cards from hand to heal Gandalf.
Númenor's Pride (7U45) Culture Gandalf.svg Gandalf Condition • Support Area To play, spot Gandalf and add 3 threats.

Gandalf is defender +1 and cannot take wounds.

Discard this condition at the start of the regroup phase.

Peace of Mind (7C46) Culture Gandalf.svg Gandalf Event • Regroup Spot Gandalf to heal an unbound Hobbit 3 times.
Sharpen Your Swords (7U47) Culture Gandalf.svg Gandalf Event • Skirmish Spot Gandalf to make a Culture Gondor.svg companion strength +1 for each Culture Gondor.svg companion you spot (limit +4).
Stay This Madness (7R48) Culture Gandalf.svg Gandalf Condition • Support Area To play, spot Gandalf.

Each time the fellowship moves, add a threat or discard this condition.

Regroup: Discard this condition to wound 2 minions.

Steadfast Champion (7U49) Culture Gandalf.svg Gandalf Condition Bearer must be Gandalf.

Each minion gains this ability: “Assignment: Assign this minion to Gandalf.” Regroup: Discard this condition to discard a minion and heal a companion 3 times.

Terrible and Evil (7R50) Culture Gandalf.svg Gandalf Event • Maneuver Spell.

Exert Gandalf X times to wound a minion X times. If that minion is a Nazgûl, wound it again.

Undaunted (7C51) Culture Gandalf.svg Gandalf Event • Skirmish Exert Gandalf to make him strength +1 for each twilight token you spot (limit +8).
Wizard Staff (7C52) Culture Gandalf.svg Gandalf Possession • Staff Bearer must be a Wizard.

Skirmish: Exert bearer twice to make a minion strength –3.

Captured by the Ring (7C53) Culture Gollum.svg Gollum Event • Shadow Play Gollum from your draw deck or discard pile to add a threat.
Clever Hobbits (7U54) Culture Gollum.svg Gollum Event • Skirmish Discard any number of Culture Gollum.svg conditions. For each condition discarded, make Sméagol strength +3 and damage +1.
Days Growing Dark (7U55) Culture Gollum.svg Gollum Condition • Support Area Fellowship: Discard 3 cards from hand to play Sméagol from your discard pile.
The Dead City (7R56) Culture Gollum.svg Gollum Condition Stealth.

Bearer must be Sméagol.

If Sméagol is about to be killed in a skirmish, he is discarded instead.

Fat One Wants It (7R57) Culture Gollum.svg Gollum Condition • Support Area Each time Gollum or Sméagol is played, add a threat.

Regroup: Discard this condition to return Gollum to his owner’s hand.

Gollum, Plotting Deceiver (7R58) Culture Gollum.svg Gollum Minion If you have initiative during the Shadow phase, you may play this minion from your discard pile.
Gollum, Vile Creature (7C59) Culture Gollum.svg Gollum Minion Skirmish: Exert Gollum twice or remove a threat to make him strength +2.
Heavy Burden (7U60) Culture Gollum.svg Gollum Condition • Support Area Regroup: Discard Gollum and remove a threat to add a burden.
Hobbitses Are Dead (7R61) Culture Gollum.svg Gollum Event • Skirmish Spot Gollum or Sméagol to make a Nazgûl, Culture Sauron.svg minion or Culture Gollum.svg minion strength +2. If you have initiative, you may play this event from your discard pile; place it under your draw deck instead of discarding it.
It's Mine (7C62) Culture Gollum.svg Gollum Condition • Support Area Shadow: Remove Twilight 1.svg and exert Gollum to discard the top card of your draw deck. If that card is a Culture Gollum.svg or Culture Ringwraith.svg card, take it into hand.
Let Her Deal With Them (7R63) Culture Gollum.svg Gollum Condition To play, spot Gollum or Sméagol. Bearer must be a minion. Limit 1 per bearer.

Bearer is Damage +1.

If you have initiative during the Shadow phase, you may play this condition from your discard pile.

Nasty (7U64) Culture Gollum.svg Gollum Event • Skirmish Make Sméagol strength +1 for each Culture Gollum.svg card you spot.
Never (7C65) Culture Gollum.svg Gollum Condition • Support Area To play, spot Sméagol.

Regroup: Discard Sméagol to remove 2 threats.

No Safe Places (7R66) Culture Gollum.svg Gollum Event • Regroup Exert Sméagol to reveal an opponent’s hand. That opponent must discard a card for each culture revealed.
Plotting (7R67) Culture Gollum.svg Gollum Condition • Support Area To play, spot Gollum and add up to 9 threats.

Gollum is strength +2.

Discard this condition and remove 9 threats at the start of the regroup phase.

Scouting (7R68) Culture Gollum.svg Gollum Condition • Support Area To play, spot Sméagol.

Each time the fellowship moves, add a threat or discard this condition.

Maneuver: Discard Sméagol to discard a minion. An opponent may exert a minion twice to prevent this.

Secret Paths (7R69) Culture Gollum.svg Gollum Condition • Support Area To play, spot Sméagol and add 2 threats.

The move limit for this turn is +1.

Discard this condition at the end of the turn.

Serving the Precious (7R70) Culture Gollum.svg Gollum Event • Fellowship Discard Sméagol to play a companion from your discard pile.
Sméagol, Always Helps (7R71) Culture Gollum.svg Gollum Companion Ring-bound. To play, add a burden.

Assignment: Assign a minion to Sméagol and add 2 threats to exhaust that minion.

Sméagol, Hurried Guide (7C72) Culture Gollum.svg Gollum Companion Ring-bound. To play, add a burden.

Skirmish: If you have initiative, discard 2 cards from your hand. Sméagol cannot be overwhelmed unless his strength is tripled.

Sneaking! (7R73) Culture Gollum.svg Gollum Event • Skirmish Stealth.

Heal Sméagol (or cancel Sméagol’s skirmish if he has more vitality than the minion or minions he is skirmishing).

So Polite (7R74) Culture Gollum.svg Gollum Event • Shadow Play Gollum from your discard pile to add Twilight 1.svg for each threat you spot.
Sweeter Meats (7C75) Culture Gollum.svg Gollum Event • Response If a minion is about to take a wound, spot Gollum to prevent that wound.
Very Nice Friends (7C76) Culture Gollum.svg Gollum Event • Regroup Play Sméagol from your discard pile to play the fellowship’s next site (replacing an opponent’s site if necessary). If you do not move again this turn, discard your hand.
We Hates Them (7U77) Culture Gollum.svg Gollum Condition Bearer must be Sméagol.

Each minion gains this ability: “Assignment: Assign this minion to Sméagol.” Regroup: Discard this condition to discard a minion and play a companion from your discard pile.

Where Shall We Go (7U78) Culture Gollum.svg Gollum Event • Skirmish If you have initiative, discard 2 cards from hand to wound a minion Sméagol is skirmishing twice.
Andúril, Flame of the West (7R79) Culture Gondor.svg Gondor Artifact • Hand Weapon Bearer must be Aragorn. Discard other weapons he bears. He is damage +1 and cannot bear other weapons.

Fellowship or Regroup: If the fellowship is at any site 2 or any site 5, play the fellowship’s next site (replacing opponent’s site if necessary).

Andúril, King's Blade (7R80) Culture Gondor.svg Gondor Artifact • Hand Weapon Bearer must be Aragorn.

If you cannot spot a threat, Aragorn is defender +1.

Aragorn, Captain of Gondor (7C81) Culture Gondor.svg Gondor Companion • Man Knight.

At the start of each fellowship phase, you may add Twilight 2.svg to heal another Culture Gondor.svg companion.

Cirion (7C82) Culture Gondor.svg Gondor Companion • Man While you have only 4 or 5 cards in hand, Cirion is strength +2.
City of Men (7C83) Culture Gondor.svg Gondor Event • Skirmish Make a Culture Gondor.svg Man strength +2. If that Man is skirmishing a Culture Sauron.svg minion, discard that minion at the end of the skirmish.
Dagger Strike (7C84) Culture Gondor.svg Gondor Event • Skirmish Skirmish: Make a Culture Gondor.svg or Culture Shire.svg companion bearing a hand weapon strength +2 and damage +1.
Denethor, Steward of the City (7R85) Culture Gondor.svg Gondor Companion • Man Fellowship: Play a Culture Gondor.svg knight. That knight’s twilight cost is –2.

Each time a Shadow card adds a threat, add a burden. Each time a Shadow card adds a burden, add a threat.

Denethor, Wizened Steward (7C86) Culture Gondor.svg Gondor Companion • Man Denethor is strength +1 for each other Culture Gondor.svg Man you can spot (limit +4).
Derufin (7R87) Culture Gondor.svg Gondor Companion • Man Regroup: While you have exactly 5 cards in hand, you may exert Derufin to discard an engine, machine, or possession.
Dervorin (7U88) Culture Gondor.svg Gondor Companion • Man At the start of the regroup phase, if you have only 4 cards in hand, you may spot another Culture Gondor.svg Man to discard a minion.
Duty of Two (7C89) Culture Gondor.svg Gondor Event • Fellowship Add 3 threats to heal all Culture Gondor.svg companions.
Faramir, Stout Captain (7C90) Culture Gondor.svg Gondor Companion • Man Ranger. To play, spot a Culture Gondor.svg Man.

Each time Faramir wins a skirmish involving a fierce minion, you may exert Faramir to discard that minion.

Faramir, Wizard's Pupil (7R91) Culture Gondor.svg Gondor Companion • Man Ranger.

Fellowship: Play a Culture Rohan.svg Man to heal Faramir.

Skirmish: Exert Faramir to make an unbound Hobbit strength +2.

Skirmish: Exert Gandalf to prevent all wounds to Faramir.

First Level (7C92) Culture Gondor.svg Gondor Condition • Support Area Fortification.

Maneuver: Exert a Culture Gondor.svg Man or spot a knight to transfer this condition from your support area to a minion.

Footman's Armor (7U93) Culture Gondor.svg Gondor Possession • Armor Bearer must be a Culture Gondor.svg Man.

Response: If bearer is about to be overwhelmed, discard a Culture Gondor.svg fortification or a card from hand to make bearer strength +2.

Gondor Bow (7U94) Culture Gondor.svg Gondor Possession • Ranged Weapon Bearer must be a Culture Gondor.svg Man.

If bearer is a knight, he or she is strength +1.

Skirmish: Exert bearer to wound a minion he or she is skirmishing if that minion bears a Fortification.

Gondor Still Stands (7R95) Culture Gondor.svg Gondor Condition • Support Area To play, spot 3 Culture Gondor.svg companions.

While no opponent controls a site, wound a minion at the start of each regroup phase.

Regroup: Discard this condition to place a Culture Gondor.svg fortification from your discard pile on top of your draw deck.

Gondorian Captain (7C96) Culture Gondor.svg Gondor Companion • Man Knight.

Fellowship: Discard a fortification to remove a threat.

Gondorian Merchant (7R97) Culture Gondor.svg Gondor Ally • Home 3 • Man Maneuver: If you have initiative, discard 2 cards from hand to make the site number of a minion +2 until the regroup phase.
Gondorian Sword (7U98) Culture Gondor.svg Gondor Possession • Hand Weapon Bearer must be a Culture Gondor.svg Man.

Skirmish: Discard 3 cards from hand to make bearer damage +1.

Great Gate (7C99) Culture Gondor.svg Gondor Event • Skirmish Make a Culture Gondor.svg companion strength +2 and, if you can spot 2 Culture Gondor.svg fortifications, exert a minion that companion is skirmishing.
Greatest Stronghold (7R100) Culture Gondor.svg Gondor Event • Archery Exert a Culture Gondor.svg Man and spot 3 fortifications to make the fellowship archery total +2.
Guarded (7R101) Culture Gondor.svg Gondor Condition • Support Area To play, spot 3 Culture Gondor.svg Men.

Each time the fellowship moves, add a threat or discard this condition.

Regroup: Discard this condition to discard a minion (or all roaming minions).

Hasty Repairs (7U102) Culture Gondor.svg Gondor Condition • Support Area To play, spot 3 Culture Gondor.svg Men.

Regroup: While you have only 4 cards in hand, you may discard 2 cards from hand to play a Culture Gondor.svg fortification from your discard pile.

Hearts Raised (7R103) Culture Gondor.svg Gondor Condition • Support Area At the start of your regroup phase, you may spot a Culture Gondor.svg Man and discard a card from hand to remove a threat.
Hidden Knowledge (7R104) Culture Gondor.svg Gondor Event • Fellowship Spot a Culture Gondor.svg companion to reveal the top 5 cards of an opponent’s draw deck. For each Shadow card revealed, add a threat. For each Free Peoples card revealed, place a Culture Gondor.svg token on one of your conditions with a Culture Gondor.svg token on it. Shuffle that draw deck.
I Will Go (7C105) Culture Gondor.svg Gondor Condition Bearer must be a Culture Gondor.svg Man.

If you have initiative, bearer is defender +1.

Ingold (7C106) Culture Gondor.svg Gondor Companion • Man Knight.

Fellowship: Discard a fortification to heal Ingold twice.

Iorlas (7U107) Culture Gondor.svg Gondor Companion • Man Response: If a possession or engine is played by your opponent, remove a Culture Gondor.svg token from your condition to make that opponent remove Twilight 1.svg. If he or she cannot, discard that possession or engine.
Knight's Spear (7C108) Culture Gondor.svg Gondor Possession • Hand Weapon Bearer must be a Culture Gondor.svg Man.

Skirmish: If you cannot spot 2 threats, add a threat to make bearer strength +1.

Long Prepared (7U109) Culture Gondor.svg Gondor Condition • Support Area To play, add 2 threats.

Skirmish: Exert a Culture Gondor.svg Man to wound a roaming minion that Man is skirmishing.

Discard this condition at the start of the regroup phase.

Madril, Faramir's Aide (7U110) Culture Gondor.svg Gondor Companion • Man Ranger.

Skirmish: If you have initiative, discard 2 cards from hand to wound a roaming minion Madril is skirmishing.

Man the Walls (7C111) Culture Gondor.svg Gondor Condition • Support Area The site number of each minion skirmishing a Culture Gondor.svg Man is +1.
Noble Leaders (7R112) Culture Gondor.svg Gondor Condition • Support Area When you play this condition, place a Culture Gondor.svg token here for each of the following characters you can spot: Aragorn, Boromir, Denethor or Faramir.

Skirmish: Remove a token from here or discard this condition to make a Culture Gondor.svg companion strength +1 and damage +1.

Pippin's Armor (7R113) Culture Gondor.svg Gondor Possession • Armor Bearer must be Pippin.

While you can spot 3 Culture Gondor.svg Men, Pippin may take no more than 1 wound in a skirmish.

Pippin's Sword (7R114) Culture Gondor.svg Gondor Possession • Hand Weapon Bearer must be Pippin.

Skirmish: Exert Pippin twice make him strength +1 for each Culture Gondor.svg companion you spot.

Ranger of Minas Tirith (7C115) Culture Gondor.svg Gondor Companion • Man Ranger.

While skirmishing a roaming minion, this companion is strength +2 and damage +1.

Ranger of Osgiliath (7C116) Culture Gondor.svg Gondor Companion • Man Ranger.

Regroup: Discard 2 cards from hand to exhaust a minion.

Reckless Counter (7C117) Culture Gondor.svg Gondor Event • Regroup Spot 2 knights or exert 2 Culture Gondor.svg Men to liberate a site or discard any number of cards from hand.
Second Level (7C118) Culture Gondor.svg Gondor Condition • Support Area Fortification.

Maneuver: Exert a Culture Gondor.svg Man or spot a ranger to transfer this condition from your support area to a minion.

Seventh Level (7R119) Culture Gondor.svg Gondor Condition • Support Area Fortification.

Skirmish: Exert 3 Culture Gondor.svg Men to transfer this condition from your support area to a minion skirmishing a Culture Gondor.svg Man.

Stand to Arms (7U120) Culture Gondor.svg Gondor Event • Skirmish If you have initiative, discard 2 cards from hand to wound a roaming minion skirmishing a Culture Gondor.svg Man twice.
Stout Resistance (7C121) Culture Gondor.svg Gondor Event • Skirmish Add a threat to make a Culture Gondor.svg Man strength +3.
Strong and Old (7R122) Culture Gondor.svg Gondor Condition • Support Area To play, spot 2 Culture Gondor.svg Men.

The twilight cost of each of your Culture Gondor.svg fortifications is –1.

Response: If an opponent is about to control a site, discard 2 Culture Gondor.svg fortifications to prevent this.

Support of the City (7U123) Culture Gondor.svg Gondor Condition • Support Area Fellowship: Play a Culture Gondor.svg Man to place a Culture Gondor.svg token here.

Fellowship: Play a Culture Gondor.svg companion. That companion’s twilight cost is –1 for each token here. Discard this condition.

Targon (7C124) Culture Gondor.svg Gondor Companion • Man Ranger.

Skirmish: If you have initiative, discard 2 cards from hand to wound a Man Targon is skirmishing.

Third Level (7U125) Culture Gondor.svg Gondor Condition • Support Area Fortification.

Skirmish: Exert a Culture Gondor.svg Man or spot 2 rangers to transfer this condition from your support area to a minion skirmishing a Culture Gondor.svg Man.

Unexpected Visitor (7U126) Culture Gondor.svg Gondor Condition Bearer must be a Culture Gondor.svg companion.

Each minion gains this ability: “Assignment: Assign this minion to bearer of Unexpected Visitor.” Regroup: Discard this condition to discard a minion and remove Twilight 4.svg.

Vorondil (7R127) Culture Gondor.svg Gondor Companion • Man While no opponent controls a site, Vorondil is strength +2.

Regroup: Exert 3 Culture Gondor.svg Men or 2 knights to liberate a site.

While We Yet Live (7U128) Culture Gondor.svg Gondor Event • Skirmish Make a roaming minion skirmishing a Culture Gondor.svg Man strength –3.
Bold Men and Grim (7R129) Culture Raider.svg Raider Condition • Support Area To play, spot 2 Culture Raider.svg Men and add a threat. Each time a companion is about to be killed, you may remove a threat to discard a companion (except the Ring-bearer).

Discard this condition at the start of the regroup phase.

Dark Tidings (7C130) Culture Raider.svg Raider Condition • Support Area Regroup: Spot 2 Culture Raider.svg Men and remove Twilight 3.svg to add a threat (limit 1).
Desert Fighter (7C131) Culture Raider.svg Raider Minion • Man Southron.

At the start of each skirmish involving this minion, you may remove Twilight 1.svg to add a threat.

Desert Nomad (7C132) Culture Raider.svg Raider Minion • Man Southron.

While you can spot 2 threats, this minion is damage +1.

Desert Runner (7C133) Culture Raider.svg Raider Minion • Man Southron. Ambush Twilight 1.svg.

When the Free Peoples player assigns this minion to a character and you have initiative, wound that character.

Desert Scout (7U134) Culture Raider.svg Raider Minion • Man Southron. Ambush Twilight 1.svg.

When the Free Peoples player assigns this minion to a character and you have initiative, wound that character.

Desert Sneak (7C135) Culture Raider.svg Raider Minion • Man Southron. Ambush Twilight 1.svg.

When the Free Peoples player assigns this minion to a character and you have initiative, wound that character.

Desert Soldier (7U136) Culture Raider.svg Raider Minion • Man Southron.

At the start of each skirmish involving this minion, you may remove Twilight 3.svg to wound a companion or ally he is skirmishing.

Desert Spearman (7C137) Culture Raider.svg Raider Minion • Man Southron.

At the start of each skirmish involving this minion, you may remove Twilight 3.svg to wound a companion or ally he is skirmishing.

Desert Villain (7U138) Culture Raider.svg Raider Minion • Man Southron.

At the start of each skirmish involving this minion, you may remove Twilight 1.svg to add a threat.

Easterling Aggressor (7C139) Culture Raider.svg Raider Minion • Man Easterling.

Skirmish: If you have initiative or you spot 3 Easterlings, discard 2 cards from hand to heal another Easterling.

Easterling Assailant (7C140) Culture Raider.svg Raider Minion • Man Easterling.

Skirmish: Remove a burden and exert this minion to heal another Easterling (or 2 Easterlings if you have initiative).

Easterling Attacker (7C141) Culture Raider.svg Raider Minion • Man Easterling.

Skirmish: Exert this minion to make him damage +1.

Easterling Blademaster (7C142) Culture Raider.svg Raider Minion • Man Easterling.

Skirmish: Exert this minion to make him damage +1.

Easterling Footman (7R143) Culture Raider.svg Raider Minion • Man Easterling.

Maneuver: If you cannot spot 2 burdens, spot another Easterling and discard a card from hand to add a burden.

Easterling Ransacker (7C144) Culture Raider.svg Raider Minion • Man Easterling.

Skirmish: Exert this minion to make him damage +1.

Easterling Regiment (7R145) Culture Raider.svg Raider Minion • Man Easterling. Fierce.

Each time Easterling Regiment wins a skirmish, you may add Twilight 1.svg for each burden.

Easterling Sergeant (7U146) Culture Raider.svg Raider Minion • Man Easterling.

Maneuver: If you cannot spot a burden, spot another Easterling and exert this minion to add a burden.

Easterling Veteran (7U147) Culture Raider.svg Raider Minion • Man Easterling.

Skirmish: Remove 2 burdens to heal another Easterling.

Fierce in Despair (7R148) Culture Raider.svg Raider Event • Regroup Spot 2 Culture Raider.svg Men to discard a companion (except the Ring-bearer).
Great Beasts (7C149) Culture Raider.svg Raider Condition • Support Area To play, spot a Culture Raider.svg Man.

Regroup: Remove Twilight 9.svg and spot 3 Culture Raider.svg Men to make the move limit –1.

Harsh Tongues (7C150) Culture Raider.svg Raider Condition • Support Area To play, spot a Culture Raider.svg Man.

Regroup: Remove Twilight 3.svg and spot a Culture Raider.svg Man to place a Culture Raider.svg token here.

While there are 3 Culture Raider.svg tokens here, the Shadow has initiative regardless of the Free Peoples player’s hand.

Hosts Still Unfought (7U151) Culture Raider.svg Raider Event • Maneuver To play, spot 2 Culture Raider.svg Men.

Discard any number of cards from hand. The Free Peoples player then discards any number of cards from hand. For each card you discarded more than the Free Peoples player, add Twilight 1.svg.

Mûmak Commander (7R152) Culture Raider.svg Raider Minion • Man Southron.

To play, spot a Culture Raider.svg Man.

While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed.

Mûmakil of the Harad (7C153) Culture Raider.svg Raider Event • Maneuver Spot a Culture Raider.svg minion to add Twilight 2.svg for each threat.
New Strength Came Now (7C154) Culture Raider.svg Raider Event • Skirmish Make a Culture Raider.svg Man strength +3 (or +6 if you have initiative).
Raider Bow (7C155) Culture Raider.svg Raider Possession • Ranged Weapon Bearer must be a Culture Raider.svg Man.

Bearer is an archer and Ambush Twilight 5.svg.

Raider Halberd (7C156) Culture Raider.svg Raider Possession • Hand Weapon Bearer must be a Culture Raider.svg Man.

Skirmish: Exert bearer to add Twilight 2.svg.

Red Wrath (7U157) Culture Raider.svg Raider Event • Skirmish Exert a Culture Raider.svg Man to wound a companion he is skirmishing twice.
Rout (7R158) Culture Raider.svg Raider Condition • Support Area To play, spot a Culture Raider.svg Man.

Each time the fellowship moves, the Free Peoples player must exert 2 companions if you have initiative.

Small Hope (7R159) Culture Raider.svg Raider Condition • Support Area Maneuver: If you cannot spot 2 burdens, exert an Easterling to add a burden.

Skirmish: Discard this condition to make an Easterling strength +2.

Southron Bandit (7U160) Culture Raider.svg Raider Minion • Man Southron.

Maneuver: Exert this minion to add Twilight 5.svg. The Free Peoples player may add a threat to prevent this.

Southron Brigand (7C161) Culture Raider.svg Raider Minion • Man Southron.

Shadow: Remove Twilight 3.svg and spot 3 Culture Raider.svg Men to make one of those Men damage +1 until the regroup phase.

Southron Captain (7U162) Culture Raider.svg Raider Minion • Man Southron.

While you can spot 4 threats, this minion is damage +2.

Southron Chieftain (7R163) Culture Raider.svg Raider Minion • Man Southron. To play, spot a Culture Raider.svg Man.

Each time the Free Peoples player assigns this minion to a character, the Shadow has initiative until the end of the turn.

Southron Conquerer (7R164) Culture Raider.svg Raider Minion • Man Southron. Archer.

While you can spot 6 twilight tokens, other Culture Raider.svg Men are damage +1.

While you can spot 9 twilight tokens, other Culture Raider.svg Men are damage +1.

Southron Intruder (7R165) Culture Raider.svg Raider Minion • Man Southron. Archer.

While you can spot 3 twilight tokens, all Culture Raider.svg Men are strength +1.

While you can spot 6 twilight tokens, all Culture Raider.svg Men are strength +1.

While you can spot 9 twilight tokens, all Culture Raider.svg Men are strength +1.

Southron Leader (7R166) Culture Raider.svg Raider Minion • Man Southron.

Archery: Spot 4 Free Peoples cultures and either exert this minion or remove a threat to wound a companion (except the Ring-bearer).

Southron Marksmen (7R167) Culture Raider.svg Raider Minion • Man Southron. Archer. Fierce. To play, spot a Culture Raider.svg Man.

Archery: Exert this minion and remove a threat to make the minion archery total +1.

Southron Thief (7U168) Culture Raider.svg Raider Minion • Man Southron.

Archery: Spot another Culture Raider.svg Man, spot 6 companions, and remove a threat to exert a companion.

Surging Up (7R169) Culture Raider.svg Raider Condition • Support Area Regroup: Exert an Easterling and discard this condition to make the move limit -1 for this turn. The Free Peoples player may add 2 burdens to prevent this.

Skirmish: Discard this condition to heal an Easterling.

Suzerain of Harad (7R170) Culture Raider.svg Raider Minion • Man Southron. Archer.

While you have initiative, the Ring-bearer may not take wounds during the archery phase and this minion is ambush Twilight 8.svg.

Thrice Outnumbered (7U171) Culture Raider.svg Raider Event • Regroup Spot a threat and X Culture Raider.svg Men to make the Free Peoples player exert X companions (limit 3).
Troop of Haradrim (7C172) Culture Raider.svg Raider Minion • Man Southron.

While you can spot 2 threats, this minion is an archer.

While you can spot 3 threats, this minion is fierce.

While you can spot 4 threats, this minion is damage +1.

War Towers (7C173) Culture Raider.svg Raider Event • Maneuver Spot a Culture Raider.svg minion to add a threat. Add an additional threat for each companion over 4.
Called (7U174) Culture Ringwraith.svg Ringwraith Condition • Support Area Assignment: Remove 5 threats to assign a Nazgûl to a companion (except the Ring-bearer). The Free Peoples player may discard that companion.
Corrupt (7U175) Culture Ringwraith.svg Ringwraith Event • Skirmish Make a Nazgûl strength +1 for each Free Peoples culture you spot.
Disposable Servants (7U176) Culture Ringwraith.svg Ringwraith Event • Regroup Spot a Nazgûl to discard any number of cards from your hand. The Free Peoples player then discards any number of cards from his or her hand. For each card you discarded more than the Free Peoples player, add a threat.
Feel His Blade (7R177) Culture Ringwraith.svg Ringwraith Condition • Support Area Skirmish: Transfer this condition from your support area to a character skirmishing a Nazgûl.

During the turn this card is transferred, the Shadow has initiative, regardless of the Free Peoples player’s hand.

Foul Clutches (7U178) Culture Ringwraith.svg Ringwraith Event • Skirmish Discard 3 cards from hand to make a Nazgûl strength +3.
Ghastly Host (7R179) Culture Ringwraith.svg Ringwraith Condition • Support Area Shadow: Spot a Nazgûl and remove a threat to play a Nazgûl. Its twilight cost is –2.
Gorbag, Lieutenant of Cirith Ungol (7R180) Culture Ringwraith.svg Ringwraith Minion • Orc While you can spot a Nazgûl, Gorbag is strength +2 and damage +1.
Held Ground (7R181) Culture Ringwraith.svg Ringwraith Condition • Support Area To play, spot 2 Nazgûl and add up to 3 threats.

Each time a companion is about to be killed, you may remove a threat to discard up to 2 possessions.

Discard this condition and remove 3 threats during the regroup phase.

Loathsome (7R182) Culture Ringwraith.svg Ringwraith Event • Response If a skirmish involving a Nazgûl is about to end, discard a possession borne by a companion in that skirmish.
Mind and Body (7R183) Culture Ringwraith.svg Ringwraith Event • Response If a Nazgûl kills a character, wound each character bearing a Culture Ringwraith.svg condition.
More Unbearable (7C184) Culture Ringwraith.svg Ringwraith Condition • Support Area To play, spot a Nazgûl.

Regroup: Discard a Nazgûl to place a Culture Ringwraith.svg token on this card. While there are 3 Culture Ringwraith.svg tokens on this card, the Shadow has initiative, regardless of the Free Peoples player’s hand.

Morgul Answers (7U185) Culture Ringwraith.svg Ringwraith Condition • Support Area To play, spot a Nazgûl.

Skirmish: Remove Twilight 3.svg and spot 3 Nazgûl to discard a possession or condition borne by a companion a Nazgûl is skirmishing.

Morgul Axe (7C186) Culture Ringwraith.svg Ringwraith Possession • Hand Weapon Bearer must be a Culture Ringwraith.svg Orc.

While you can spot 2 wounds on the Ring-bearer, bearer is damage +1.

Morgul Brawler (7U187) Culture Ringwraith.svg Ringwraith Minion • Orc While the Ring-bearer is exhausted, this minion is strength +3, fierce and damage +1.
Morgul Brute (7R188) Culture Ringwraith.svg Ringwraith Minion • Orc When you play this minion, you may spot a Nazgûl to add a burden. The Free Peoples player may wound the Ring–bearer to prevent this.

Skirmish: Remove a burden to make this minion strength +3.

Morgul Cur (7C189) Culture Ringwraith.svg Ringwraith Minion • Orc While you can spot a Nazgûl, this minion is strength +2.
Morgul Destroyer (7U190) Culture Ringwraith.svg Ringwraith Minion • Orc When you play this minion, you may spot a Nazgûl to add 2 threats. The Free Peoples player may wound the Ring–bearer to prevent this.

Skirmish: Remove a threat to make this minion strength +3.

Morgul Detachment (7R191) Culture Ringwraith.svg Ringwraith Minion • Orc While you can spot a Nazgûl, this minion is fierce and damage +1.
Morgul Hound (7C192) Culture Ringwraith.svg Ringwraith Minion • Orc While you can spot 2 wounds on the Ring–bearer, this minion is strength +4 and fierce.
Morgul Lackey (7C193) Culture Ringwraith.svg Ringwraith Minion • Orc Skirmish: Exert this minion to make a Nazgûl or Culture Ringwraith.svg Orc strength +1.
Morgul Mongrel (7C194) Culture Ringwraith.svg Ringwraith Minion • Orc While you can spot 3 wounds on the Ring–bearer, this minion is fierce and damage +1.
Morgul on the March (7U195) Culture Ringwraith.svg Ringwraith Condition • Support Area To play, spot a Nazgûl.

Each time the Free Peoples player draws a card (except during the regroup phase), add a threat.

Regroup: Discard a Nazgûl and this condition to add a threat.

Morgul Predator (7C196) Culture Ringwraith.svg Ringwraith Minion • Orc Skirmish: Exert this minion to make a Nazgûl or Culture Ringwraith.svg Orc strength +1.
Morgul Regiment (7R197) Culture Ringwraith.svg Ringwraith Minion • Orc For each Nazgûl you can spot, the Free Peoples player must exert a companion to assign this minion to a skirmish.

Skirmish: Exert this minion to make a Nazgûl or Culture Ringwraith.svg Orc strength +1.

Morgul Ruffian (7C198) Culture Ringwraith.svg Ringwraith Minion • Orc While you can spot a Nazgûl, this minion may only take wounds during skirmish phases.
Morgul Soldier (7C199) Culture Ringwraith.svg Ringwraith Minion • Orc Nazgûl are strength +1.
Morgul Spawn (7C200) Culture Ringwraith.svg Ringwraith Minion • Orc While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish.
Morgul Spearman (7C201) Culture Ringwraith.svg Ringwraith Minion • Orc While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish.
Morgul Whelp (7U202) Culture Ringwraith.svg Ringwraith Minion • Orc While you can spot a wound on the Ring–bearer, this minion is strength +6.
Nazgûl Scimitar (7U203) Culture Ringwraith.svg Ringwraith Possession • Hand Weapon Bearer must be a Culture Ringwraith.svg minion.

While you can spot 5 threats, bearer is damage +1.

Out of Sight and Shot (7R204) Culture Ringwraith.svg Ringwraith Condition • Support Area To play, spot a Nazgûl.

Each time a companion is played, the Free Peoples player must exert a companion.

Shadow: Spot a Nazgûl and discard this condition to play a Nazgûl from your discard pile.

Put Forth His Strength (7R205) Culture Ringwraith.svg Ringwraith Condition • Support Area To play spot a Nazgûl.

Shadow: If you have initiative and there are 3 characters in the dead pile, spot 3 burdens, 3 threats and a Nazgûl to corrupt the Ring–bearer.

Stronghold of Minas Morgul (7R206) Culture Ringwraith.svg Ringwraith Condition • Support Area Response: If your Culture Ringwraith.svg minion wins a skirmish, place a Culture Ringwraith.svg token here (limit 1 per site).

Regroup: Spot 3 Culture Ringwraith.svg tokens here to exhaust the Ring–bearer. Discard this condition.

Their Power Is in Terror (7U207) Culture Ringwraith.svg Ringwraith Event • Maneuver Exert a Nazgûl to wound every ally.
There Came a Cry (7C208) Culture Ringwraith.svg Ringwraith Event • Shadow Spot a Nazgûl to add a threat (or 3 threats if you have initiative).
Too Late (7C209) Culture Ringwraith.svg Ringwraith Condition • Support Area Skirmish: Transfer this condition from your support area to a character skirmishing a Nazgûl. Each time bearer exerts, add Twilight 1.svg.
Úlairë Attëa, Wraith on Wings (7R210) Culture Ringwraith.svg Ringwraith Minion • Nazgul Fierce.

Shadow: If you have initiative, exert Úlairë Attëa and spot another Culture Ringwraith.svg minion to add a burden.

Úlairë Cantëa, Faster Than Winds (7R211) Culture Ringwraith.svg Ringwraith Minion • Nazgul Fierce.

When you play Úlairë Cantëa, add a threat for each companion over 4.

Maneuver: Remove 2 threats and spot another Culture Ringwraith.svg minion to discard a possession.

Úlairë Enquëa, Faster Than Winds (7U212) Culture Ringwraith.svg Ringwraith Minion • Nazgul Fierce.

While you can spot 6 companions, Úlairë Enquëa is Damage +1.

Each time a companion is killed, you may exert Úlairë Enquëa to exert the Ring–bearer.

Úlairë Lemenya, Assailing Minion (7R213) Culture Ringwraith.svg Ringwraith Minion • Nazgul Úlairë Lemenya is strength +1 for each other Culture Ringwraith.svg minion you spot.

While you can spot 3 Culture Ringwraith.svg minions Úlairë Lemenya is fierce.

While you can spot 4 Culture Ringwraith.svg minions Úlairë Lemenya is damage +1.

Úlairë Lemenya, Wraith on Wings (7U214) Culture Ringwraith.svg Ringwraith Minion • Nazgul Regroup: If you have initiative, discard Úlairë Lemenya to discard a possession.
Úlairë Nelya, Assailing Minion (7R215) Culture Ringwraith.svg Ringwraith Minion • Nazgul Fierce.

Skirmish: Discard a Culture Ringwraith.svg minion to make Úlairë Nelya strength +2.

Úlairë Nelya, Black-Mantled Wraith (7U216) Culture Ringwraith.svg Ringwraith Minion • Nazgul Fierce.

Regroup: If you have initiative, discard Úlairë Nelya to exert each Ring-bound companion.

Úlairë Nertëa, Black-Mantled Wraith (7U217) Culture Ringwraith.svg Ringwraith Minion • Nazgul Regroup: If you have initiative, discard Úlairë Nertëa to add a burden.
Úlairë Otsëa, Black-Mantled Wraith (7U218) Culture Ringwraith.svg Ringwraith Minion • Nazgul Regroup: If you have initiative, discard Úlairë Otsëa to make the Free Peoples player exert a Ring–bound companion twice or return an unbound companion to his or her hand.
Úlairë Toldëa, Wraith on Wings (7R219) Culture Ringwraith.svg Ringwraith Minion • Nazgul Fierce.

While you have initiative and can spot a Nazgûl, Úlairë Toldëa’s twilight cost is –6.

War Long Planned (7C220) Culture Ringwraith.svg Ringwraith Event • Skirmish Make a Culture Ringwraith.svg Orc strength +2 (or +4 if you spot 2 wounds on the Ring-bearer).
The Witch-king, Morgul King (7R221) Culture Ringwraith.svg Ringwraith Minion • Nazgul Fierce.

When you play The Witch-king, you may remove a threat to take a Culture Ringwraith.svg card into hand from your discard pile.

The Ring-bearer cannot take threat wounds.

Déor (7C222) Culture Rohan.svg Rohan Ally • Home 3 • Man Villager.

Skirmish: If you have initiative, discard a card from hand to make a Culture Rohan.svg Man strength +1.

Death They Cried (7R223) Culture Rohan.svg Rohan Event • Maneuver Spot a mounted Culture Rohan.svg Man to exert a minion. That minion’s owner may exert a companion and if he or she does so, you may exert a minion; repeat this until a player does not exert a character.
Elfhelm, Marshal of Rohan (7U224) Culture Rohan.svg Rohan Companion • Man Valiant.

Skirmish: Exert Elfhelm to make him strength +1 for each uncontrolled plains site you can spot.

Elite Rider (7C225) Culture Rohan.svg Rohan Companion • Man When this companion is in your starting fellowship, his twilight cost is -1.

While skirmishing a wounded minion, this companion is strength +2.

Enraged Horseman (7C226) Culture Rohan.svg Rohan Companion • Man While you can spot another Culture Rohan.svg Man and this companion is skirmishing a wounded minion, this companion is strength +2 and Damage +1.
Éomer, Skilled Tactician (7R227) Culture Rohan.svg Rohan Companion • Man Valiant. While you can spot a Culture Rohan.svg Man, Éomer’s twilight cost is –1.

Fellowship: Play a Culture Rohan.svg companion to take a Culture Rohan.svg possession or Culture Rohan.svg skirmish event into hand from your discard pile.

Éowyn, Dernhelm (7R228) Culture Rohan.svg Rohan Companion • Man Valiant.

While skirmishing a mounted minion, Éowyn is strength +2.

While skirmishing a fierce minion, Éowyn is strength +2.

Éowyn, Restless Maiden (7C229) Culture Rohan.svg Rohan Companion • Man Skirmish: Discard a possession borne by Éowyn to make her strength +2.
Éowyn's Sword, Dernhelm's Blade (7R230) Culture Rohan.svg Rohan Possession • Hand Weapon Bearer must be Éowyn.

You may play this possession anytime you could play a skirmish event.

When you play this possession, you may wound a minion Éowyn is skirmishing.

Fey He Seemed (7U231) Culture Rohan.svg Rohan Event • Skirmish Make a Culture Rohan.svg Man strength +2 (or +3 and damage +1 if skirmishing a wounded minion).
Firefoot, Eomer's Steed (7R232) Culture Rohan.svg Rohan Possession • Mount Bearer must be a Culture Rohan.svg Man.

At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.

Regroup: If bearer is Éomer, exert him to discard a condition. Any Shadow player may remove Twilight 1.svg to prevent this.

Grimbold, Marshal of Rohan (7R233) Culture Rohan.svg Rohan Companion • Man Valiant.

Skirmish: Replace the fellowship’s site with your plains site of the same number to discard a card from hand.

Guarded Fastness (7U234) Culture Rohan.svg Rohan Event • Maneuver If you have initiative, discard 2 cards from hand to heal all Culture Rohan.svg allies.
Guthláf, Herald (7C235) Culture Rohan.svg Rohan Companion • Man Skirmish: Discard a Culture Rohan.svg condition to make Guthláf strength +1.
Herugrim, Sword of the Mark (7R236) Culture Rohan.svg Rohan Possession • Hand Weapon Bearer must be Théoden.

He is Damage +1.

Response: If Théoden is about to take a wound and you cannot spot 3 threats, add 2 threats to prevent that wound.

His Golden Shield (7C237) Culture Rohan.svg Rohan Event • Regroup Spot 3 Culture Rohan.svg Men to make an opponent remove Twilight 1.svg or place a random card from hand beneath his or her draw deck. Do this once for each card in that player’s hand when you play this event.
Knights of His House (7U238) Culture Rohan.svg Rohan Event • Maneuver Choose an opponent. For each mounted companion you spot, that opponent must remove Twilight 1.svg or place a random card from hand beneath his or her draw deck.
Léowyn (7R239) Culture Rohan.svg Rohan Ally • Home 3 • Man Villager.

Fellowship: If you have initiative, discard 2 cards from hand to heal a Culture Rohan.svg Man.

Long Spear (7C240) Culture Rohan.svg Rohan Possession • Hand Weapon Bearer must be a Culture Rohan.svg Man.

You may add a threat to play this possession anytime you could play a skirmish event.

Merry's Armor (7R241) Culture Rohan.svg Rohan Possession • Armor Bearer must be Merry.

While you can spot 3 Culture Rohan.svg Men, Merry cannot be overwhelmed unless his strength is tripled.

Merry's Sword (7R242) Culture Rohan.svg Rohan Possession • Hand Weapon Bearer must be Merry.

Maneuver: Exert Merry twice to exert a minion once for each Culture Rohan.svg companion you spot.

Morning Came (7C243) Culture Rohan.svg Rohan Event • Skirmish Make a Culture Rohan.svg Man strength +4. Any Shadow player may place a random card from hand beneath his or her draw deck to make that Man strength +2 instead.
Mustering for Battle (7U244) Culture Rohan.svg Rohan Condition • Support Area To play, spot 3 Culture Rohan.svg Men.

Maneuver: Exert a Culture Rohan.svg companion twice or discard this condition to play a Culture Rohan.svg possession from your discard pile.

Riding Armor (7U245) Culture Rohan.svg Rohan Possession • Armor Bearer must be a Culture Rohan.svg Man.

Response: If you have initiative and bearer is about to take a wound in a skirmish, discard 3 cards from hand to prevent that wound.

Rohirrim Guard (7C246) Culture Rohan.svg Rohan Companion • Man Skirmish: Discard a card from hand to exert a minion skirmishing this companion.
Rohirrim Herdsman (7C247) Culture Rohan.svg Rohan Ally • Home 3 • Man Villager. To play, spot 2 Culture Rohan.svg Men.

Regroup: Discard 3 cards from hand to remove a threat.

Rohirrim Javelin (7C248) Culture Rohan.svg Rohan Possession • Ranged Weapon Bearer must be a Culture Rohan.svg Man.

Archery: Discard this possession to make the fellowship archery total +1.

Seeking New Foes (7R249) Culture Rohan.svg Rohan Condition • Support Area Skirmishes are resolved in an order decided by the first Shadow player.

Each time a Culture Rohan.svg Man wins a skirmish, place a Culture Rohan.svg token here. Each Culture Rohan.svg Man is strength +1 for each token here.

Discard this condition during the regroup phase.

Snowmane (7R250) Culture Rohan.svg Rohan Possession • Mount Bearer must be a Culture Rohan.svg Man.

At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.

Regroup: If bearer is Théoden, exert him to liberate a site. Any Shadow player may remove Twilight 2.svg to prevent this.

Stern People (7R251) Culture Rohan.svg Rohan Condition • Support Area To play, spot 2 Culture Rohan.svg Men. Regroup: Discard cards from hand equal to the number of cards in an opponent’s hand to make the move limit +1 for this turn. Each Shadow player may take up to 4 cards into hand from his or her discard pile. Discard this condition.
Strong Arms (7U252) Culture Rohan.svg Rohan Condition To play, spot a Culture Rohan.svg Man. Plays on a site.

This site is a Plains.

Each Culture Rohan.svg Man is strength +1 at this site.

Swift Steed (7C253) Culture Rohan.svg Rohan Possession • Mount Bearer must be a Culture Rohan.svg Man.

While at a plains site, bearer takes no more than 1 wound during each skirmish.

At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.

Théoden, Leader of Spears (7U254) Culture Rohan.svg Rohan Companion • Man Valiant. While you can spot a Culture Rohan.svg Man, Théoden’s twilight cost is –1.

Each time the fellowship moves, you may exert a Culture Rohan.svg companion to exert a minion.

Théoden, Rekindled King (7R255) Culture Rohan.svg Rohan Companion • Man While you can spot a Culture Rohan.svg Man, Théoden’s twilight cost is –1.

Fellowship: If the twilight pool has fewer than 2 twilight tokens, play a Culture Rohan.svg possession on Théoden and add Twilight 2.svg to heal another Culture Rohan.svg companion.

They Sang as They Slew (7C256) Culture Rohan.svg Rohan Event • Regroup Exert X mounted companions to wound X minions.
Veteran Horseman (7C257) Culture Rohan.svg Rohan Companion • Man Skirmish: Exert this companion to make him strength +1 for each mounted companion you spot.
White Hot Fury (7U258) Culture Rohan.svg Rohan Event • Skirmish Make a mounted Culture Rohan.svg Man strength +1 for each mounted companion. If that Man is skirmishing a Culture Raider.svg minion, also make him or her strength +2 and damage +2.
Wind in His Face (7C259) Culture Rohan.svg Rohan Event • Skirmish Make a Culture Rohan.svg Man strength +2. If that Man is mounted, choose an opponent who must place a random card from hand beneath his or her draw deck.
Windfola (7R260) Culture Rohan.svg Rohan Possession • Mount Bearer must be a Culture Rohan.svg Man.

At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.

Skirmish: If bearer is Éowyn, exert her twice to wound a fierce minion she is skirmishing.

With Strength to Fight (7R261) Culture Rohan.svg Rohan Condition • Support Area To play, spot a Culture Rohan.svg companion.

Each time the fellowship moves, add a threat or discard this condition.

Regroup: Discard this condition to heal up to 2 Culture Rohan.svg companions.

Above the Battlement (7C262) Culture Sauron.svg Sauron Event • Shadow Play a besieger stacked on a site you control or remove a burden to play a Culture Sauron.svg Orc from your discard pile.
Anguish (7C263) Culture Sauron.svg Sauron Event • Skirmish Remove 3 threats to make a character skirmishing a Culture Sauron.svg Orc strength –3.
Army of Udûn (7U264) Culture Sauron.svg Sauron Minion • Orc Shadow: Discard a Culture Sauron.svg Orc to add a threat.

Skirmish: Remove a threat to make Army of Udûn strength +1.

Regroup: Discard Army of Udûn and X other Culture Sauron.svg Orcs to add X threats.

Besieging Pike (7C265) Culture Sauron.svg Sauron Possession • Hand Weapon Bearer must be a Culture Sauron.svg Orc.

If you have initiative, bearer is strength +3.

Breached (7R266) Culture Sauron.svg Sauron Event • Regroup Remove 4 threats and spot 2 Culture Sauron.svg Orcs to make the Free Peoples player spot a companion and place that companion in the dead pile.
Din of Arms (7R267) Culture Sauron.svg Sauron Event • Maneuver Choose an opponent to discard the top card of his or her draw deck. If the twilight cost of that card is less than the number of besiegers you spot, take control of a site and all besiegers are strength +3 until the regroup phase.
Encirclement (7R268) Culture Sauron.svg Sauron Condition • Support Area For each 2 sites you control, the twilight cost of each of your Culture Sauron.svg cards is –1.

Regroup: Spot a Culture Sauron.svg minion to draw a card (or draw 2 cards instead if that minion is a besieger). Discard this condition.

Fires Raged Unchecked (7R269) Culture Sauron.svg Sauron Condition • Support Area The site number of each Culture Sauron.svg Orc is –1 for each threat.

While you can spot 3 threats, each Culture Sauron.svg Orc that is not roaming is strength +1.

Gorgoroth Attacker (7U270) Culture Sauron.svg Sauron Minion • Orc Besieger.

When you play this minion from a site you control, add a burden for each site you control.

Gorgoroth Axeman (7U271) Culture Sauron.svg Sauron Minion • Orc Besieger.

Skirmish: Discard this minion to make a Culture Sauron.svg minion strength +1 for each site you control (or +2 if you have initiative).

Gorgoroth Engineer (7U272) Culture Sauron.svg Sauron Minion • Orc Besieger.

When you play this minion from a site you control, add 2 threats.

Gorgoroth Garrison (7C273) Culture Sauron.svg Sauron Minion • Orc Besieger.

Regroup: Discard 2 cards from hand to stack a Culture Sauron.svg Orc on a site you control (or discard 1 card from hand if that Orc is a besieger).

Gorgoroth Officer (7R274) Culture Sauron.svg Sauron Minion • Orc Besieger.

Skirmish: Discard 2 cards from hand to play a Culture Sauron.svg Orc stacked on a site you control. That Orc is fierce and strength +6 until the regroup phase.

Gorgoroth Pillager (7C275) Culture Sauron.svg Sauron Minion • Orc Besieger.

While this minion is stacked on a site you control, besiegers are fierce.

Gorgoroth Ransacker (7C276) Culture Sauron.svg Sauron Minion • Orc Besieger.

Skirmish: If this minion is stacked on a site you control, discard him to make a Culture Sauron.svg Orc strength +5 (or +10 if you have initiative).

Gorgoroth Sapper (7C277) Culture Sauron.svg Sauron Minion • Orc Besieger.

Shadow: Discard 2 cards from hand to play a Culture Sauron.svg Orc stacked on a site you control (discard 1 card from hand instead if that Orc is a besieger).

Gorgoroth Soldier (7U278) Culture Sauron.svg Sauron Minion • Orc Besieger.

Response: If a besieger is about to take a wound, discard 2 cards from hand to prevent it.

Gorgoroth Troop (7R279) Culture Sauron.svg Sauron Minion • Orc Besieger.

Skirmish: Stack a besieger on a site you control to make Gorgoroth Troop strength +2.

Great Peril of Fire (7U280) Culture Sauron.svg Sauron Condition • Support Area To play, spot a besieger or a site you control.

Maneuver: Discard an engine to discard a condition from the Free Peoples support area.

Great Siege-towers (7U281) Culture Sauron.svg Sauron Condition • Support Area Engine.

Shadow: Play a besieger to place a Culture Sauron.svg token here.

Skirmish: Remove a Culture Sauron.svg token from a condition to make a Culture Sauron.svg Orc strength +1 (limit +2).

Host of Udûn (7U282) Culture Sauron.svg Sauron Minion • Orc When you play Host of Udûn, you may remove X threats to make its twilight cost –X.
Legions of Morgul (7R283) Culture Sauron.svg Sauron Condition • Support Area To play, spot 2 Culture Sauron.svg Orcs and add up to 3 threats. Each time a companion is about to be killed, you may remove a threat to make all minions fierce until the regroup phase.

Discard this condition and remove 3 threats at the start of the regroup phase.

Mordor Assassin (7R284) Culture Sauron.svg Sauron Minion • Orc Response: If a companion is overwhelmed during a skirmish involving a Culture Sauron.svg Orc, remove a threat to assign this minion to the Ring-bearer (even if the Ring-bearer is already assigned).
Mordor Defender (7C285) Culture Sauron.svg Sauron Minion • Orc Skirmish: Exert this minion and spot another Culture Sauron.svg minion and to add a threat.
Mordor Fighter (7R286) Culture Sauron.svg Sauron Minion • Orc While you can spot a threat and another Culture Sauron.svg Orc, the Shadow has initiative, regardless of the Free Peoples player’s hand.
Mordor Guard (7C287) Culture Sauron.svg Sauron Minion • Orc Skirmish: Exert 3 Culture Sauron.svg Orcs to add 3 threats.

When this minion is discarded, remove 3 threats.

Mordor Regular (7C288) Culture Sauron.svg Sauron Minion • Orc Skirmish: Exert this minion and spot another Culture Sauron.svg minion to add a threat.
Mordor Savage (7U289) Culture Sauron.svg Sauron Minion • Orc Skirmish: Exert this minion and spot another Culture Sauron.svg minion and to add a threat.
Mordor Soldier (7C290) Culture Sauron.svg Sauron Minion • Orc Skirmish: Remove a threat to make this minion strength +4.
Mordor Trooper (7C291) Culture Sauron.svg Sauron Minion • Orc Skirmish: Remove 2 threats to make a Culture Sauron.svgOrc strength +6.
Mordor Veteran (7U292) Culture Sauron.svg Sauron Minion • Orc Skirmish: Remove 3 threats to make a Culture Sauron.svgminion strength +8.
Mordor Warrior (7U293) Culture Sauron.svg Sauron Minion • Orc Skirmish: Discard a card from your hand to make a companion skirmishing this minion strength –1 for each other Culture Sauron.svg Orc you spot (limit –3).
Orc Archer Troop (7U294) Culture Sauron.svg Sauron Minion • Orc Archer.

If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce.

Orc Assault Band (7U295) Culture Sauron.svg Sauron Minion • Orc Skirmish: Spot 6 companions and exert this minion to make another Culture Sauron.svg Orc strength +6.
Orc Brood (7C296) Culture Sauron.svg Sauron Minion • Orc Skirmish: Discard 3 cards from hand to make this minion strength +3.
Orc Butcher (7C297) Culture Sauron.svg Sauron Minion • Orc For each Culture Sauron.svg condition you can spot, this minion is strength +1.
Orc Chaser (7C298) Culture Sauron.svg Sauron Minion • Orc Tracker.

The site number of each Culture Sauron.svg Orc is –1.

While you have initiative, this minion is strength +6.

Orc Destroyer (7C299) Culture Sauron.svg Sauron Minion • Orc Shadow: Remove Twilight 3.svg and spot 3 Culture Sauron.svg Orcs to draw a card.
Orc Fanatic (7C300) Culture Sauron.svg Sauron Minion • Orc Skirmish: Discard this minion to make another Culture Sauron.svg Orc strength +3.
Orc Marauder (7U301) Culture Sauron.svg Sauron Minion • Orc While you can spot 3 other Culture Sauron.svg Orcs, this minion is strength +5.
Orc Officer (7U302) Culture Sauron.svg Sauron Minion • Orc Each time a Culture Sauron.svg Orc overwhelms a companion, add 3 burdens.
Orc Pursuer (7C303) Culture Sauron.svg Sauron Minion • Orc Tracker.

The site number of each Culture Sauron.svg Orc is –1.

While you have initiative, this minion is strength +5.

Orc Rager (7C304) Culture Sauron.svg Sauron Minion • Orc Skirmish: Discard this minion to make another Culture Sauron.svg Orc strength +4.
Orc Savage (7U305) Culture Sauron.svg Sauron Minion • Orc While you can spot 6 companions and another Culture Sauron.svg Orc, this minion is strength +9 and fierce.
Orc Seeker (7R306) Culture Sauron.svg Sauron Minion • Orc Tracker.

The site number of each Culture Sauron.svg Orc is –1.

If you have initiative when you play this minion, you may spot another Culture Sauron.svg Orc to draw 2 cards.

Orc Stalker (7U307) Culture Sauron.svg Sauron Minion • Orc Tracker.

The site number of each Culture Sauron.svg Orc is –1.

While you have initiative, this minion is strength +8.

Rally the Host (7R308) Culture Sauron.svg Sauron Condition • Support Area To play, spot 2 Culture Sauron.svg Orcs.

Regroup: Exert a Culture Sauron.svg Orc and remove a threat to shuffle a Culture Sauron.svg Orc from play into your draw deck.

Rope and Winch (7U309) Culture Sauron.svg Sauron Event • Skirmish To play, spot 2 Culture Sauron.svg Orcs.

Discard any number of cards from hand. The Free Peoples player then discards any number of cards from hand. For each card you discarded more than the Free Peoples player, make a Culture Sauron.svg Orc strength +2.

Sauron's Hatred (7U310) Culture Sauron.svg Sauron Condition • Support Area To play, spot a Culture Sauron.svg Orc.

Shadow: Remove a threat to play a Culture Sauron.svg Orc without paying any roaming penalty.

Regroup: Spot a Culture Sauron.svg Orc and remove Twilight 4.svg to add a threat.

Siege Commander (7R311) Culture Sauron.svg Sauron Minion • Orc Besieger.

Skirmish: Discard 2 cards from hand to make a besieger fierce until the regroup phase.

Siegecraft (7C312) Culture Sauron.svg Sauron Event • Response If your Culture Sauron.svg Orc wins a skirmish, make all your Culture Sauron.svg Orcs fierce until the regroup phase.
Some Secret Art of Flame (7C313) Culture Sauron.svg Sauron Condition • Support Area To play, spot a Culture Sauron.svg Orc.

Regroup: Play a Culture Sauron.svg condition to place a Culture Sauron.svg token on this card.

While there are 3 tokens on this card, the Shadow has initiative, regardless of the Free Peoples player’s hand.

Stronghold of Cirith Ungol (7R314) Culture Sauron.svg Sauron Condition • Support Area Response: If your Culture Sauron.svg minion wins a skirmish, place a Culture Sauron.svg token here (limit 1 per site).

Regroup: Add Twilight 2.svg for each token here. Discard this condition.

Tower Walkway (7C315) Culture Sauron.svg Sauron Condition • Support Area Engine. To play, spot a Culture Sauron.svg Orc.

Each besieger is strength +1 for each site you control.

Regroup: Discard 3 Culture Sauron.svg Orcs to take control of a site.

Discard this condition.

Troop Tower (7R316) Culture Sauron.svg Sauron Condition • Support Area Engine. To play, spot a Culture Sauron.svg Orc.

All Culture Sauron.svg Orcs are strength +1 for each besieger stacked on a site.

Regroup: Discard a besieger to take control of a site. Discard this condition.

Frodo, Hope of Free Peoples (7C317) Culture Shire.svg Shire Companion • Hobbit Ring-bearer (resistance 10).

Ring-bound.

Each time the fellowship moves, you may add Twilight 3.svg to remove a threat.

Frodo, Wicked Masster! (7R318) Culture Shire.svg Shire Companion • Hobbit Ring-bearer (resistance 10).

Ring-bound.

Skirmish: At sites 6King block.svg to 8King block.svg, add 4 burdens to wound a minion skirmishing Frodo.

Hobbit Sword (7C319) Culture Shire.svg Shire Possession • Hand Weapon Bearer must be a Hobbit.
Merry, Rohirrim Squire (7C320) Culture Shire.svg Shire Companion • Hobbit Skirmish: If you cannot spot 3 threats, add a threat to make Merry strength +2.
Merry, Swordthain (7R321) Culture Shire.svg Shire Companion • Hobbit Skirmish: If Merry is not assigned to a skirmish, return him to your hand to play up to 2 Culture Rohan.svg possessions from your discard pile.
Noble Intentions (7C322) Culture Shire.svg Shire Event • Skirmish Skirmish: Exert a companion (except a Hobbit) to make a Hobbit strength +3.
Pippin, Sworn to Service (7C323) Culture Shire.svg Shire Companion • Hobbit While you cannot spot 4 threats, Pippin is strength +1 for each threat you can spot.
Pippin, Wearer of Black and Silver (7R324) Culture Shire.svg Shire Companion • Hobbit Skirmish: If Pippin is not assigned to a skirmish, return him to your hand to wound a roaming minion twice.
Pressing On (7R325) Culture Shire.svg Shire Condition • Support Area To play, spot 2 Hobbits.

Each time the fellowship moves, add a threat or discard this condition.

Regroup: Discard this condition and exert a Hobbit companion to play the fellowship’s next site (replacing opponent’s site if necessary).

Sam, Needer of Vittles (7C326) Culture Shire.svg Shire Companion • Hobbit Ring-bound.

Fellowship: Play a Hobbit companion to remove a burden.

Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5).

Sam, Resolute Halfling (7R327) Culture Shire.svg Shire Companion • Hobbit Ring-bound.

Fellowship: If you have initiative, discard a card from hand to heal Sam.

Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5).

Slow-kindled Courage (7U328) Culture Shire.svg Shire Condition Bearer must be Merry or Pippin.

Each minion gains this ability: "Assignment: Assign this minion to bearer of Slow-kindled Courage.” Regroup: Discard this condition to discard a minion and remove 2 burdens.

Dunharrow Plateau (7U329) Culture Site.svg Site Site Fellowship: Spot a Dwarf to play a Culture Dwarven.svg condition from your draw deck (limit once per turn).
Edoras Hall (7U330) Culture Site.svg Site Site The twilight cost of each Culture Rohan.svg possession is –1.
Isengard Ruined (7U331) Culture Site.svg Site Site Fellowship: Spot Gandalf and add Twilight 2.svg. Each player may draw a card.
Rohirrim Road (7U332) Culture Site.svg Site Site Fellowship: Exert an Elf to make the twilight cost of each condition and possession +2 until the end of the turn.
Sleeping Quarters (7U333) Culture Site.svg Site Site When the fellowship moves from this site, the Free Peoples player may spot 3 Hobbits to remove Twilight 2.svg.
Steps of Edoras (7U334) Culture Site.svg Site Site Each Culture Gondor.svg companion is defender +1 until the end of the turn.
King's Tent (7U335) Culture Site.svg Site Site Shadow: If the Shadow has initiative, spot your minion to make the move limit for this turn –1.
Rohirrim Camp (7U336) Culture Site.svg Site Site Plains. If the Shadow has initiative, minions are not roaming.
West Road (7U337) Culture Site.svg Site Site Plains. If the Shadow has initiative, the Shadow number of this site is +3.
Beacon of Minas Tirith (7U338) Culture Site.svg Site Site Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to heal a companion.
Hall of the Kings (7U339) Culture Site.svg Site Site Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to draw a card.
Tower of Ecthelion (7U340) Culture Site.svg Site Site Sanctuary. Fellowship: If you cannot spot 3 threats, add 3 threats to make the move limit for this turn +1.
Anduin Banks (7U341) Culture Site.svg Site Site River. Skirmish: Spot your minion and remove a burden to make that minion strength +2.
Osgiliath Fallen (7U342) Culture Site.svg Site Site Skirmish: Spot your minion and remove 2 burdens to make that minion damage +1.
Pelennor Plain (7U343) Culture Site.svg Site Site Plains. Archery: Spot your minion and remove 3 burdens to make the minion archery total +3.
City Gates (7U344) Culture Site.svg Site Site When the fellowship moves to this site, add 3 threats. When the fellowship moves from this site, remove 3 threats.
Pelennor Flat (7U345) Culture Site.svg Site Site Plains. At the start of the maneuver phase, the Free Peoples player must discard his or her hand or add 2 burdens.
Minas Tirith Fifth Circle (7U346) Culture Site.svg Site Site Sanctuary. If the fellowship moves from this site during the regroup phase, heal Gandalf three times.
Minas Tirith First Circle (7U347) Culture Site.svg Site Site Sanctuary. If the fellowship moves from this site during the regroup phase, wound each companion.
Minas Tirith Fourth Circle (7U348) Culture Site.svg Site Site Sanctuary. If the fellowship moves from this site during the regroup phase, heal each Culture Rohan.svg companion.
Minas Tirith Second Circle (7U349) Culture Site.svg Site Site Sanctuary. If the fellowship moves from this site during the regroup phase, heal each Culture Dwarven.svg companion.
Minas Tirith Seventh Circle (7U350) Culture Site.svg Site Site Sanctuary. If the fellowship moves from this site during the regroup phase, heal each Culture Elven.svg companion.
Minas Tirith Sixth Circle (7U351) Culture Site.svg Site Site Sanctuary. If the fellowship moves from this site during the regroup phase, heal each Culture Gondor.svg companion.
Minas Tirith Third Circle (7U352) Culture Site.svg Site Site Sanctuary. If the fellowship moves from this site during the regroup phase, heal each Hobbit companion.
Osgiliath Crossing (7U353) Culture Site.svg Site Site River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards.
Pelennor Grassland (7U354) Culture Site.svg Site Site Plains. Shadow: Exert a minion and spot 6 companions to add Twilight 1.svg.
Ruined Capitol (7U355) Culture Site.svg Site Site River. Shadow: Spot your minion and 6 companions to make the move limit for this turn –1.
Cross Roads (7U356) Culture Site.svg Site Site Shadow: Spot 2 Culture Raider.svg Men and remove a threat to add Twilight 2.svg.
Morgul Vale (7U357) Culture Site.svg Site Site Skirmish: Remove 2 threats to make your Culture Sauron.svg minion strength +3.
Morgulduin (7U358) Culture Site.svg Site Site Shadow: Remove 2 threats to play a Nazgûl from your discard pile. His twilight cost is -2.
Northern Ithilien (7U359) Culture Site.svg Site Site Shadow: Remove 2 threats and play Gollum from your discard pile to add 2 burdens.
Dagorlad (7U360) Culture Site.svg Site Site Plains. When the fellowship moves to this site, add 3 threats.
Haunted Pass (7U361) Culture Site.svg Site Site Shadow: Remove a threat and spot your minion to draw a card.
Narchost (7U362) Culture Site.svg Site Site Shadow: Spot 8 burdens to make the Ring-bearer wear The One Ring until the regroup phase.
Slag Mounds (7U363) Culture Site.svg Site Site Each time a companion is killed, add a burden.
Aragorn, Driven by Need (7P364) Culture Gondor.svg Gondor Companion • Man While you cannot spot 4 threats, Aragorn is strength +1 for each threat.

Regroup: Exert Aragorn twice to remove 3 threats.

Éomer, Valiant Warchief (7P365) Culture Rohan.svg Rohan Companion • Man Valiant. While you can spot a Culture Rohan.svg Man, Éomer’s twilight cost is –1.

Skirmish: If you have initiative, discard 3 cards from hand to make Éomer strength +1 for each valiant companion you spot.​


Tengwar Anthology[edit]

Portrait Card Name Culture Card Type Game Text
The One Ring, Such a Weight to Carry (7R2T) Culture The One Ring.svg The One Ring The One Ring Maneuver: Add a burden to wear The One Ring until the regroup phase.

While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.

Andúril, Flame of the West (7R79T) Culture Gondor.svg Gondor Artifact Bearer must be Aragorn. Discard other weapons he bears. He is damage +1 and cannot bear other weapons.

Fellowship or Regroup: If the fellowship is at any site 2 or any site 5, play the fellowship’s next site (replacing opponent’s site if necessary).

Úlairë Cantëa, Faster Than Winds (7R211T) Culture Ringwraith.svg Ringwraith Minion Fierce.

When you play Úlairë Cantëa, add a threat for each companion over 4.

Maneuver: Remove 2 threats and spot another Culture Ringwraith.svg minion to discard a possession.

The Witch-king, Morgul King (7R221T) Culture Ringwraith.svg Ringwraith Minion Fierce.

When you play The Witch-king, you may remove a threat to take a Culture Ringwraith.svg card into hand from your discard pile.

The Ring-bearer cannot take threat wounds.

Éomer, Skilled Tactician (7R227T) Culture Rohan.svg Rohan Companion Valiant. While you can spot a Culture Rohan.svg Man, Éomer’s twilight cost is –1.

Fellowship: Play a Culture Rohan.svg companion to take a Culture Rohan.svg possession or Culture Rohan.svg skirmish event into hand from your discard pile.

Merry, Swordthain (7R321T) Culture Shire.svg Shire Companion Skirmish: If Merry is not assigned to a skirmish, return him to your hand to play up to 2 Culture Rohan.svg possessions from your discard pile.
Pippin, Wearer of Black and Silver (7R324T) Culture Shire.svg Shire Companion Skirmish: If Pippin is not assigned to a skirmish, return him to your hand to wound a roaming minion twice.​