Minas Tirith First Circle (7U347) is a King Block Site from the Return of the King set.
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Translations
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DE - German
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Card Name
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Erster Ring von Minas Tirith
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Game Text
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Zuflucht. Verwunde jeden Gefährten, wenn sich die Gemeinschaft in der Sammelphase von diesem Ort fortbewegt.
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FR - French
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IT - Italian
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Technical Info
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Wiki Base Card ID
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LOTR-EN07S347.0
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TLHH ID
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LOTR07347
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GEMP ID
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7_347
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LOTRO Hex ID
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6B 11 AD 06
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LOTRO Image ID
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07_347
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Strategy[edit]
Minas Tirith First Circle eschews the site six strategy from Return of the King/Movie Block and, instead of healing each companion of a particular culture, wounds each companion in play. With most Free Peoples strategies, Minas Tirith First Circle is enough to "force" a companion to stop at the sanctuary. In decks that focus on Ring-Bearer wounding or archery, Minas Tirith is a guaranteed stop against an exhausted ring-bearer unless bearing a response action version of The One Ring.
Minas Tirith First Circle is almost exclusively seen in Dunland site control strategies employing No Retreat, but also has a place in swarm or bomb Shadow strategies, where an extra turn to build a hand of minions would be beneficial moving into the late game. Additionally, it is worth noting that the site 7 theme of Return of the King/Movie block punishes large fellowships of six or more companions; forcing a move to Osgiliath Crossing or Osgiliath Channel (with additional move limit modifiers) can result in brutal Shadow strikes.
Strengths and Weaknesses[edit]
Strong Versus...[edit]
- Forced movement from cards such as No Retreat or Forced March (in an unofficial format) devastate many free peoples strategies
- Even when hampered by a weak shadow hand, Minas Tirith First Circle often is enough to stop a double move
- Exhausted Ring-Bearer with any copy of the One Ring besides the One Ring, Isildur's Bane or The One Ring, Ring of Rings (unofficial format)
- Best played in swarm or bomb Shadow strategies, where an extra turn to sculpt a hand of minions is beneficial
- Devastating in concordance with Wizard Storm, Under the Watching Eye, and other exert-when-moving cards
Weak Versus...[edit]
- Unwounded companions, or fellowships with large vitality characters (such as Ents)
- The Shire Countryside healing engines, or with cards that heal companions between the following maneuver and regroup phase (such as Might of Numenor or A Grey Ship)