Gollum, Plotting Deceiver (7R58)
|Fat One Wants It (7R57)||
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|Gollum, Vile Creature (7C59)|
Gollum, Plotting Deceiver (7R58) is a Gollum Minion from the Return of the King set.
A useful splashed minion for Initiative Shadows, Plotting Deceiver can be used with Let Her Deal With Them and Hobbitses are Dead to give the Shadow Player's minions some extra fire-power. Since this version of Gollum can easily be replayed at no extra cost, he can be used with any number of [gollum] support cards that help out other minions (Such as Cunningly Hidden for a strength-based shadow, or Treacherous Little Toad for a wounding Shadow). Since this [gollum] card (and several others) rely on being played from the discard pile, it might be useful for the Free Peoples side of the deck to use Saved From the Fire on Smeagol, allowing the user to grab these cards early and ensure having them in the discard pile for later. Plotting Deceiver can also be helpful for swarming the Ring-Bearer, as he can be played at a cheap cost without taking up a slot in the Shadow Player's hand.
Strengths and Weaknesses
- Possession, artifact or condition-based Fellowships, which sometimes lose Initiative during the Fellowship phase playing cards
- Event-based Fellowships
- Decks which focus on card draw (Woodhall Elf; No Pauses, No Spills; Gandalf, the Grey Pilgrim)
|Gollum, Nasty Treacherous Creature (5C24)||Regroup: Discard Gollum to exert a companion or ally.|
|Gollum, Stinker (5R25)||Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden.|
|Gollum, Old Villain (6C40)||Skirmish: Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-bound companion).|
|Gollum, Vile Creature (7C59)||Skirmish: Exert Gollum twice or remove a threat to make him strength +2.|
|Gollum, Dark as Darkness (9R+28)||Shadow: Exert Gollum twice to exert the Ring-bearer.
Shadow: Remove a burden to add . Skirmish: Remove a burden to add . Regroup: Remove a burden to add .
Regroup: Exert Gollum twice to wound the Ring-bearer.
|Gollum, Mad Thing (10R21)||To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden.|
|Gollum, Skulker (11R42)||Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Gollum twice to make another minion strength +2.
|Gollum, Her Sneak (13U50)||While a card titled Déagol is removed from the game, Gollum is strength +2 and fierce.
Shadow: Remove a card titled Déagol in your discard pile from the game to play this minion from your discard pile.
|Gollum, Hopeless (15R43)||At the start of each skirmish involving Gollum, he is strength +X until the end of that skirmish, where X is the Ring-bearer’s strength.|
|Gollum, Threatening Guide (19P10)||Gollum is strength +1 for each threat you can spot.
Each time Gollum wins a skirmish, you may add a threat.
|Gollum, Worker of Mischief (0W5)||To play, spot a condition. Menace - When you play Gollum you may make the move limit for this turn –1.|
|Gollum, Wretched Creature (0W18)|||
- Durin's Secret Society of Dear Friends - http://lotrtcgwiki.com/forums/index.php/topic,4077.0.html
- Corsairs & LA with Shoulder to Shoulder - http://lotrtcgwiki.com/forums/index.php/topic,8506.0.html
- Echo of Luthien/Initiative Southrons - http://lotrtcgwiki.com/forums/index.php/topic,9060.0.html