Gollum, Mad Thing (10R21)

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Gollum, Mad Thing (10R21) is a Gollum Minion from the Mount Doom set.

Collection Info
Title Gollum
Subtitle Mad Thing
Unique Yes
Collectible Yes
Notes Gollum's game text does not apply if a Shadow player assigns him to a skirmish.
Set 10 - Mount Doom
Rarity R - Rare
Card Number 21
Language EN - English
Revision 0
Collection Info
Title Gollum
Subtitle Mad Thing
Unique Yes
Collectible Yes
Notes Gollum's game text does not apply if a Shadow player assigns him to a skirmish.
Set 10 - Mount Doom
Rarity R - Rare
Card Number 21
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Gollum
Side Shadow
Card Type Minion
Twilight Cost 2
Strength 5
Vitality 4
Site Number 3
Game Text To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden.
Lore “...swiftly but warily, creeping on behind, a slinking shadow among the stones.”
Translations
DE - German


Game Text Der Freie Völker Spieler muss Gollum Stärke +3 bis zur Sammelphase geben oder eine Lastmarke auf den Ringträger legen, wenn er Gollum einem Kampf zuweisen möchte.
Lore ... schnell aber vorsichtig hinterherkroch, ein schleichender Schatten zwischen den Steinen.
FR - French
IT - Italian


Technical Info
Wiki Base Card ID LOTR-EN10S021.0
TLHH ID LOTR10021
GEMP ID 10_21
LOTRO Hex ID 65 69 89 09
LOTRO Image ID 10_021
Technical Info
Wiki Base Card ID LOTR-EN10S021.0
TLHH ID LOTR10021
GEMP ID 10_21
LOTRO Hex ID 65 69 89 09
LOTRO Image ID 10_021


Strategy[edit]

Gameplay Strategy[edit]

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Deckbuilding Strategy[edit]

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Strengths and Weaknesses[edit]

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Rulings[edit]

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Alternate Personas[edit]

Portrait Name Game Text
Gollum, Nasty Treacherous Creature (5C24) Regroup: Discard Gollum to exert a companion or ally.
Gollum, Stinker (5R25) Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden.
Gollum, Old Villain (6C40) Skirmish: Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-bound companion).
Gollum, Plotting Deceiver (7R58) If you have initiative during the Shadow phase, you may play this minion from your discard pile.
Gollum, Vile Creature (7C59) Skirmish: Exert Gollum twice or remove a threat to make him strength +2.
Gollum, Dark as Darkness (9R+28) Shadow: Exert Gollum twice to exert the Ring-bearer.

Shadow: Remove a burden to add . Skirmish: Remove a burden to add . Regroup: Remove a burden to add .

Regroup: Exert Gollum twice to wound the Ring-bearer.

Gollum, Skulker (11R42) Lurker. (Skirmishes involving lurker minions must be resolved after any others.)

Skirmish: Exert Gollum twice to make another minion strength +2.

Gollum, Her Sneak (13U50) While a card titled Déagol is removed from the game, Gollum is strength +2 and fierce.

Shadow: Remove a card titled Déagol in your discard pile from the game to play this minion from your discard pile.

Gollum, Hopeless (15R43) At the start of each skirmish involving Gollum, he is strength +X until the end of that skirmish, where X is the Ring-bearer’s strength.
Gollum, Threatening Guide (19P10) Gollum is strength +1 for each threat you can spot.

Each time Gollum wins a skirmish, you may add a threat.

Gollum, Worker of Mischief (0W5) To play, spot a condition. Menace - When you play Gollum you may make the move limit for this turn –1.
Gollum, Wretched Creature (0W18)


See Also[edit]

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