The Two Towers/Thumbs

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Battle of Helm's Deep


Standard Cards[edit]

Portrait Card Name Culture Card Type Game Text
The One Ring, Answer To All Riddles (4R1) The One Ring The One Ring While wearing The One Ring, the Ring-bearer is strength +2, and each time he is about to take a wound in a skirmish, add a burden instead.

Skirmish: Add a burden to wear The One Ring until the regroup phase.

The One Ring, The Ruling Ring (4C2) The One Ring The One Ring Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase.

While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead.

Anger (4C3) Dunland Event Skirmish: Spot 3 minions or a site you control to make a Man fierce until the regroup phase.
Band of Wild Men (4C4) Dunland Minion • Man Each time this minion wins a skirmish, you may make it fierce until the regroup phase.
Burn Every Village (4C5) Dunland Event Skirmish: Make a Man strength +2 (or +4 if you control a site).
Constantly Threatening (4R6) Dunland Condition Plays to your support area.

Shadow: If the fellowship has moved more than once this turn, remove (2) to play a [dunland] Man from your discard pile.

Dark Fury (4C7) Dunland Event Skirmish: Make a Man strength +2 (or +4 if at a sanctuary).
Death to the Strawheads (4U8) Dunland Event Skirmish: Make a Man strength +1 for each companion you spot.
Dunlending Arsonist (4U9) Dunland Minion • Man Each time this minion wins a skirmish, you may play a Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase.
Dunlending Brigand (4C10) Dunland Minion • Man
Dunlending Looter (4U11) Dunland Minion • Man When this minion wins a skirmish, you may stack him on a site you control.

Shadow: If stacked on a site you control, play this minion. His twilight cost is -2.

Dunlending Madman (4C12) Dunland Minion • Man Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase.
Dunlending Pillager (4U13) Dunland Minion • Man Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions).
Dunlending Ransacker (4C14) Dunland Minion • Man Each time this minion wins a skirmish, you may spot another Man to take control of a site.
Dunlending Ravager (4C15) Dunland Minion • Man While skirmishing a Man, this minion is strength +2.

Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally.

Dunlending Robber (4C16) Dunland Minion • Man Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase.
Dunlending Savage (4C17) Dunland Minion • Man
Dunlending Warrior (4C18) Dunland Minion • Man Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally.
Hides (4R19) Dunland Possession When you play this possession, you may draw a card.

Response: If a Man is about to take a wound, remove or discard this possession to prevent that wound.

Hill Chief (4R20) Dunland Minion • Man Shadow: Spot a site you control and exert Hill Chief to draw 3 cards.
Hillman Band (4C21) Dunland Minion • Man Each time the fellowship moves, you may spot another Man to take control of a site.
Hillman Horde (4R22) Dunland Minion • Man While you control 2 sites, skip the archery phase.

While you control 3 sites, each of your Men is fierce.

While you control 4 sites, each of your Men is damage +1.

Hillman Mob (4R23) Dunland Minion • Man Each time this minion wins a skirmish, you may play a Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase.
Hillman Rabble (4U24) Dunland Minion • Man Each time this minion wins a skirmish, you may stack it on a site you control.

Shadow: If stacked on a site you control, play this minion. Its twilight cost is -2.

Hillman Tribe (4C25) Dunland Minion • Man Each time this minion wins a skirmish, you may spot another minion to take control of a site.
Iron Axe (4C26) Dunland Possession • Hand Weapon Bearer must be a Man.
Living Off Rock (4U27) Dunland Condition Each time a Man wins a skirmish involving a Man, you may make that minion strength +2 and fierce until the regroup phase.
No Defense (4U28) Dunland Condition Shadow: Remove to place a token here.

Skirmish: Spot a Man and remove a token from this card. A character skirmishing that Man does not gain strength bonuses from possessions.

No Refuge (4R29) Dunland Condition While a Man is stacked on a site, the Shadow number of each site is +5.
No Retreat (4R30) Dunland Condition Plays on a site you control.

Regroup: Spot 2 Men and discard this condition to make the Free Peoples player choose to move again this turn (if the move limit allows).

Over the Isen (4U31) Dunland Condition Assignment: Spot a site you control and remove to assign a Man to an unbound companion.
Ravage the Defeated (4R32) Dunland Event Response: If your Man wins a skirmish, discard all Free Peoples cards borne by the companion or ally he was skirmishing.
Saruman, Rabble-rouser (4R33) Dunland Minion • Wizard Saruman may not be assigned to a skirmish.

Each time the fellowship moves, the Free Peoples player must exert a companion for each Man you can spot. Skirmish: Exert Saruman to make a Man strength +2.

Secret Folk (4U34) Dunland Condition Each time a companion or ally loses a skirmish involving a Man, you may place a token on this card.

Maneuver: Discard a Free Peoples possession for each token here (limit 3). Discard this condition.

Wake of Destruction (4R35) Dunland Event Maneuver: Spot 2 sites you control to make each of your Men fierce until the regroup phase.
War Club (4U36) Dunland Possession • Hand Weapon Bearer must be a Man.

Each time bearer wins a skirmish, you may discard 2 Free Peoples possessions.

War Cry of Dunland (4C37) Dunland Event Response: If a Man wins a skirmish, make him fierce and strength +4 until the regroup phase.
Wild Man of Dunland (4U38) Dunland Minion • Man Each time this minion wins a skirmish, you may play a Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase.
Wild Man Raid (4R39) Dunland Event Maneuver: Spot 3 Men to discard a Free Peoples possession or condition.
Wulf, Dunlending Chieftain (4R40) Dunland Minion • Man Fierce.

Response: If another Man wins a skirmish, exert Wulf to take control of a site.

Axe of Erebor (4R41) Dwarven Possession • Hand Weapon Bearer must be Gimli.

He is damage +1.

Skirmish: Discard a condition or a card stacked on a condition to make Gimli strength +1.

Best Company (4C42) Dwarven Event Skirmish: Make a Dwarf strength +2 (or +4 if at a battleground).
Come Here Lad (4U43) Dwarven Event Fellowship: Stack the top 2 cards from your draw deck on a condition that has a card already stacked on it.
Courtesy of My Hall (4C44) Dwarven Condition When you play this condition, stack a card from your discard pile here.

Fellowship: Discard a Free Peoples card stacked here to heal a Dwarf.

Dwarven Foresight (4R45) Dwarven Event Fellowship: Spot a Dwarf to take a Free Peoples card stacked on a condition into hand.
Ever My Heart Rises (4R46) Dwarven Condition Tale. Plays to your support area.

When you play this condition, reveal the top 6 cards of your draw deck and stack them here.

Fellowship: Spot a Dwarf and discard the top card of your draw deck to take a Free Peoples card stacked here into hand.

From the Armory (4U47) Dwarven Condition Plays to your support area.

Skirmish: Exert a Dwarf and stack a Free Peoples card from hand here to prevent all wounds to that Dwarf.

Gimli, Lockbearer (4R48) Dwarven Companion • Dwarf Damage +1.

Gimli is strength +1 for each unbound Hobbit companion you can spot.

Gimli, Unbidden Guest (4C49) Dwarven Companion • Dwarf Damage +1.

Skirmish: Exert Gimli to make an unbound companion strength +1 (or +2 if that companion is Legolas).

Here Is Good Rock (4C50) Dwarven Condition Tale. Plays to your support area.

Skirmish: Stack a Free Peoples card from hand here to make a Dwarf damage +1.

Khazâd Ai-mênu (4C51) Dwarven Event Skirmish: Make a Dwarf strength +2 (or strength +3 and damage +1 if you spot Legolas).
My Axe Is Notched (4R52) Dwarven Condition Each time Gimli wins a skirmish, place a token on this card.

While you can spot X tokens on this card and the same number of tokens on Final Count, Gimli is strength +X (limit +3).

Quick As May Be (4U53) Dwarven Event Maneuver: Spot a Dwarf companion and an Elf companion to wound a minion.
Rest by Blind Night (4R54) Dwarven Event Regroup: Shuffle any number of conditions (and all cards stacked on them) into your draw deck.
Restless Axe (4R55) Dwarven Event Regroup: Exert a Dwarf to shuffle a condition (and all cards stacked on it) into your draw deck. Exert a minion for each card shuffled into your draw deck.
Search Far and Wide (4C56) Dwarven Event Fellowship: Spot a Dwarf and discard the top card of your draw deck to draw 2 cards.
Stout and Strong (4U57) Dwarven Condition Each time a Dwarf wins a skirmish, you may place a token on this card.

Skirmish: Make an unbound companion strength +1 for each token here (limit +3). Discard this condition.

Alliance Reforged (4R58) Elven Event Tale.

Fellowship: Draw a card for each Elf companion you spot.

Arrow and Blade (4U59) Elven Event Skirmish: Exert X Elf companions to make a minion skirmishing an unbound companion strength -X.
Blades Drawn (4U60) Elven Condition To play, spot 3 Elves.

For each wound on each minion, that minion is strength -2.

Discard this condition during the regroup phase.

Company of Archers (4R61) Elven Event Archery: Spot 2 Elf companions to discard a condition.
Elven Bow (4U62) Elven Possession • Ranged Weapon Bearer must be an Elf.

Bearer is an archer.

Elven Brooch (4U63) Elven Possession • Brooch To play, spot an Elf. Bearer must be a companion.

Response: If another possession borne by bearer is about to be discarded, discard this possession instead.

Elven Sword (4C64) Elven Possession • Hand Weapon Bearer must be an Elf.

Skirmish: Exert bearer or discard 2 cards from hand to make a minion skirmishing bearer strength -1.

Erethón, Naith Lieutenant (4R65) Elven Companion • Elf To play, spot an Elf.

While Erethón bears a ranged weapon, he is strength +1 and damage +1, and he does not add to the fellowship archery total.

Feathered (4U66) Elven Event Skirmish: Make a minion skirmishing an Elf strength -2 for each wound on that minion.
Fereveldir, Son of Thandronen (4C67) Elven Companion • Elf To play, spot an Elf.

Skirmish: Exert Fereveldir and discard an token from your condition to wound a minion Fereveldir is skirmishing.

Ferevellon, Son of Thandronen (4C68) Elven Companion • Elf To play, spot an Elf.

Skirmish: Exert Ferevellon to make a minion skirmishing him strength -2.

Final Count (4R69) Elven Condition Each time Legolas wins a skirmish, you may place an token on this card.

While you can spot X tokens on this card and the same number of tokens on My Axe Is Notched, Legolas is strength +X (limit +3).

Flashing Steel (4C70) Elven Event Skirmish: Exert an Elf to make a minion skirmishing that Elf strength -3.
Haldir, Emissary of the Galadhrim (4C71) Elven Companion • Elf While no opponent controls a site, Haldir is strength +2.

Regroup: Exert Haldir at a battleground and exert another Elf to liberate a site.

Killing Field (4R72) Elven Condition To play, spot 3 Elves.

Each wounded minion is prevented from being fierce.

Discard this condition during the regroup phase.

Legolas, Dauntless Hunter (4R73) Elven Companion • Elf Archer.

The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot.

Legolas, Elven Comrade (4C74) Elven Companion • Elf Archer.

Skirmish: Exert Legolas to make a minion skirmishing an unbound companion strength -1 (or -2 if that companion is Gimli).

Lembas (4R75) Elven Possession To play, spot 3 Elves. Bearer must be a companion.

Regroup: Discard this possession to reconcile your hand.

Lórien Guardian (4C76) Elven Companion • Elf Regroup: Exert this companion to make a Shadow player wound a minion.
Lórien Is Most Welcome (4U77) Elven Condition To play, spot 3 Elves.

Each wounded minion loses all damage bonuses.

Discard this condition during the regroup phase.

Lórien Swordsman (4C78) Elven Companion • Elf Each minion skirmishing this companion is strength -2 for each wound on that minion.
Night Without End (4R79) Elven Event Response: If an Elf wins a skirmish, exert that Elf to liberate a site or wound a minion.
Ordulus, Young Warrior (4U80) Elven Companion • Elf To play, spot an Elf.

The twilight cost of each ranged weapon played on Ordulus is -1.

Pengedhel, Naith Warrior (4U81) Elven Companion • Elf To play, spot an Elf.

While Pengedhel bears a ranged weapon, he is strength +2 and he does not add to the fellowship archery total.

Strength of Arms (4U82) Elven Condition Each time an Elf wins a skirmish, you may place an token on this card.

Skirmish: Make a minion skirmishing an Elf strength -1 for each token here (limit -3). Discard this condition.

Supporting Fire (4C83) Elven Event Skirmish: Make an Elf strength +2 (or +3 if you spot 3 Elf companions).
Sword-wall (4R84) Elven Event Skirmish or Regroup: Spot 3 Elf companions to liberate a site or exert a minion.
Thandronen, Veteran Protector (4C85) Elven Companion • Elf To play, spot an Elf.

Regroup: Exert Thandronen to discard a minion stacked on a condition or stacked on a site.

Thónnas, Naith Captain (4U86) Elven Companion • Elf To play, spot an Elf.

While Thónnas bears a ranged weapon, each minion skirmishing him is strength -2 and Thónnas does not add to the fellowship archery total.

Valor (4C87) Elven Event Skirmish: Make an Elf strength +2 (or +3 if skirmishing a wounded minion).
Behold the White Rider (4U88) Gandalf Condition Each time Gandalf wins a skirmish, you may place a token here.

Skirmish: Wound a minion skirmishing Gandalf for each token here. Discard this condition.

Gandalf, Greyhame (4R89) Gandalf Companion • Wizard Fellowship: If the twilight pool has fewer than 2 twilight tokens, add to play a character from your discard pile.
Gandalf, The White Wizard (4C90) Gandalf Companion • Wizard While you can spot 3 twilight tokens, Gandalf is strength +3.
Gandalf's Staff, Walking Stick (4R91) Gandalf Artifact • Staff Bearer must be Gandalf.

While you can spot 2 twilight tokens, Gandalf is damage +2.

Grown Suddenly Tall (4R92) Gandalf Event Spell.

Fellowship: Spot Gandalf to discard all conditions.

Have Patience (4C93) Gandalf Event Fellowship: Spot Gandalf to heal an unbound companion twice.
Hearken to Me (4R94) Gandalf Condition Spell. To play, spot Gandalf. Bearer must be Théoden.

Discard all Shadow conditions on Théoden. Shadow conditions may not be played on Théoden.

Into Dark Tunnels (4R95) Gandalf Event Spell.

Response: If you play a event, exert Gandalf twice to place that event in your hand instead of your discard pile.

Keep Your Forked Tongue (4U96) Gandalf Event Skirmish: Spot Gandalf and 3 twilight tokens to prevent all wounds to a companion who has the Gandalf signet.
Long I Fell (4C97) Gandalf Event Spell.

Skirmish: Spot Gandalf to prevent all wounds to him. Any Shadow player may make you wound a minion to prevent this.

Mithrandir, Mithrandir! (4C98) Gandalf Event Spell.

Maneuver: Exert Gandalf to wound each minion who has strength of 6 or less.

Roll of Thunder (4U99) Gandalf Event Fellowship or Maneuver: Spot Gandalf to discard a Shadow possession or Shadow artifact.
Shadowfax (4R100) Gandalf Possession • Mount Bearer must be Gandalf. Discard any hand weapon he bears.

Gandalf may not bear a hand weapon.

At the start of each skirmish involving Gandalf, each minion skirmishing him must exert.

Stump and Bramble (4U101) Gandalf Event Maneuver: Spot an minion and an Ent ally. Until the regroup phase, that ally is damage +2 and participates in archery fire and skirmishes.
Task Was Not Done (4C102) Gandalf Event Spell.

Regroup: Exert Gandalf to discard up to 2 wounded minions.

Treebeard, Earthborn (4R103) Gandalf Ally • Home 2 • Ent Unhasty.

Response: If an unbound Hobbit is about to be discarded, stack him here instead.

Fellowship: Exert Treebeard and add to play an unbound Hobbit stacked here.

Treebeard, Oldest Living Thing (4C104) Gandalf Ally • Home 2 • Ent Unhasty.

Fellowship: Exert Treebeard and discard an unbound companion from hand to heal an unbound companion.

Under the Living Earth (4C105) Gandalf Event Skirmish: Make Gandalf strength +1 for each twilight token you spot (limit +5).
Well Met Indeed (4R106) Gandalf Event Fellowship: Spot an Elf, a Man, and a Dwarf to play Gandalf from your dead pile.
Windows in a Stone Wall (4R107) Gandalf Condition To play, exert an Ent. Plays on that Ent.

Response: If an minion is killed, discard this condition to reveal the top 10 cards of an opponent’s draw deck. Discard 1 Shadow card and 1 Free Peoples card revealed. Your opponent reshuffles that deck.

Wizardry Indeed (4U108) Gandalf Event Maneuver: If you can spot more minions than companions, exert Gandalf to make an opponent discard a minion.
Aragorn, Heir of Elendil (4C109) Gondor Companion • Man Defender +1.
Arrows Thick in the Air (4U110) Gondor Event Archery or Skirmish: Exert 2 Ring-bound Men to wound each roaming minion.
Boromir, My Brother (4R111) Gondor Condition Bearer must be Faramir.

Skirmish: Discard a card from hand to make a Ring-bound Man strength +1.

Boromir's Gauntlets (4C112) Gondor Possession • Gauntlets Bearer must be a Man.

Skirmish: Exert bearer to cancel a skirmish involving bearer. Any Shadow player may remove to prevent this.

Curse Them (4C113) Gondor Event Skirmish: Exert a Ring-bound Man to cancel a skirmish involving a roaming minion.
Damrod, Ranger of Ithilien (4U114) Gondor Companion • Man Ring-bound. Ranger. To play, spot a Ring-bound Man.

Skirmish: Exert Damrod to exhaust a Man he is skirmishing.

Defend It and Hope (4C115) Gondor Event Maneuver: Exert a Man to wound a minion once (or twice if that minion is an Uruk-hai).
Faramir, Captain of Gondor (4R116) Gondor Companion • Man Ring-bound. Ranger.

The twilight cost of each other Man in your starting fellowship is -1.

While skirmishing a roaming minion, Faramir is strength +2.

Faramir, Son of Denethor (4C117) Gondor Companion • Man Ring-bound. Ranger.

An opponent may not play skirmish events or use skirmish special abilities during skirmishes involving Faramir.

Faramir's Bow (4R118) Gondor Possession • Ranged Weapon Bearer must be Faramir.

He is an archer.

Skirmish: If Faramir is skirmishing a Man or a roaming minion, exert Faramir to wound that minion.

Faramir's Cloak (4R119) Gondor Possession • Cloak Bearer must be Faramir.

Each roaming minion skirmishing a Ring-bound Man is strength -1.

Forbidden Pool (4R120) Gondor Condition Plays to your support area.

While the fellowship is at site 6, each Ring-bound Man takes no more than 1 wound during each skirmish phase.

Fellowship: Add and discard this condition to heal a Ring-bound Man.

Forests of Ithilien (4R121) Gondor Condition Plays to your support area.

While the fellowship is at site 5, the site number of each Man in a skirmish is +2.

Regroup: Discard this condition and exert a Ring-bound Man to liberate a site.

Gondorian Ranger (4C122) Gondor Companion • Man 'Ring-bound. 'Ranger.

The site number of each minion assigned to skirmish a Ring-bound Man is +2.

Hard Choice (4U123) Gondor Event Fellowship: Spot Aragorn to heal a companion who has the Aragorn signet twice.
Help in Doubt and Need (4R124) Gondor Condition Skirmish: Exert an unbound Man to make a companion strength +2, or exert a companion to make an unbound Man strength +2.
Henneth Annûn (4R125) Gondor Condition Plays to your support area.

While the fellowship is at site 6, each roaming minion skirmishing a Ring-bound companion is strength -2.

Skirmish: Spot a Man and discard this condition to wound a roaming minion.

Ithilien Trap (4U126) Gondor Condition Each time a Man wins a skirmish, you may place a token here. Maneuver: Exert a minion for each token here (limit 3). Discard this condition.
Mablung, Soldier of Gondor (4U127) Gondor Companion • Man Ring-bound. Ranger. To play, spot a Ring-bound Man.

Skirmish: Exert Mablung to exhaust a roaming minion he is skirmishing.

New Errand (4C128) Gondor Event Skirmish: Spot a Ring-bound Man to make a minion’s site number +2. If that minion loses this skirmish, you may wound a minion.
Pathfinder (4C129) Gondor Event Fellowship or Regroup: Spot a ranger to play the fellowship’s next site (replacing opponent’s site if necessary).
Ranger of Ithilien (4C130) Gondor Companion • Man Ring-bound. Ranger.

When this companion is in your starting fellowship, his twilight cost is -1.

While skirmishing a roaming minion, this companion is strength +2.

Ranger's Bow (4C131) Gondor Possession • Ranged Weapon Bearer must be a Ring-bound Man.

Skirmish: If bearer is skirmishing a Man or a roaming minion, exert bearer to wound that minion.

Ranger's Sword, Blade of Aragorn (4U132) Gondor Possession • Hand Weapon Bearer must be Aragorn.

While skirmishing an Uruk-hai, Aragorn is strength +2.

Ruins of Osgiliath (4R133) Gondor Condition Plays to your support area.

While the fellowship is at site 7, each Ring-bound Man is defender +1.

Skirmish: Spot a Ring-bound Man and discard this condition to wound an opponent’s Man.

Sword of Gondor (4C134) Gondor Possession • Hand Weapon Bearer must be a Man.

While skirmishing a Man or a roaming minion, bearer is damage +1.

War and Valor (4C135) Gondor Event Skirmish: Make a Man strength +2 (or +3 and damage +1 if skirmishing a roaming minion).
Advance Uruk Patrol (4U136) Isengard Minion • Uruk-hai Damage +1.

While at a battleground, this minion is fierce.

While you control a battleground, this minion is strength +4.

Attack on Helm's Deep (4C137) Isengard Condition Shadow: Play an Uruk-hai to place an token on this card.

Regroup: Remove 3 tokens from this card and discard an Uruk-hai to take control of a site.

Band of Uruk Bowmen (4U138) Isengard Minion • Uruk-hai Archer. Damage +1.

While you control a site, the minion archery total is +1.

Banished (4R139) Isengard Condition To play, exert Saruman or an Man.

Plays on a Free Peoples Man.

Each time another ally or companion loses a skirmish, bearer must exert.

Beyond All Hope (4R140) Isengard Event Maneuver: Exert 2 Uruk-hai to add a burden for each card in the dead pile.
Beyond Dark Mountains (4C141) Isengard Event Response: If a companion or ally is killed, exert an minion to add a burden (or 2 burdens if Aragorn, Gandalf, or Théoden is killed).
Broad-bladed Sword (4C142) Isengard Possession • Hand Weapon Bearer must be an Uruk-hai. Bearer may not take wounds (except during skirmish phases).
Brought Back Alive (4U143) Isengard Event Search.

Assignment: Exert an tracker to assign it to an unbound companion. That companion may exert to prevent this (unless that companion is a Hobbit).

Burning of Westfold (4R144) Isengard Condition Shadow: If you control a site, play an Uruk-hai to discard a Free Peoples condition.
Cloud of Arrows (4C145) Isengard Event Archery:

Exert an archer to make the minion archery total +1 and the fellowship archery total -1.

Come Down (4R146) Isengard Condition Archery: Spot 2 archers to make allies take wounds from archery fire instead of companions.
Covering Fire (4U147) Isengard Condition To play, spot 2 archers. Plays to your support area.

The Free Peoples player may not play archery events or use archery special abilities.

Discard this condition during the regroup phase.

Down to the Last Child (4U148) Isengard Condition Each time a companion or ally loses a skirmish involving an Uruk-hai, place an token on this card.

Shadow: Remove 2 tokens from this card to take control of a site.

Driven Back (4R149) Isengard Event Archery: Spot 2 archers to make the minion archery total +1 for each card in the dead pile.
Elite Crossbowmen (4R150) Isengard Minion • Uruk-hai Archer. Damage +1.

Archery: Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.

Ferocity (4C151) Isengard Event Skirmish: Make an Uruk-hai strength +2 (or +3 if at a battleground).
Get Back (4U152) Isengard Event Assignment: Prevent an tracker from being assigned to a skirmish by any player.
Gríma, Son of Galmod (4C153) Isengard Minion • Man Each unbound companion (or ally) bearing a Shadow condition is strength -1.
Gríma, Wormtongue (4R154) Isengard Minion • Man Maneuver: Exert Gríma and spot an unbound companion bearing 3 or more cards to return each Free Peoples card that companion bears to its owner’s hand.
Haunting Her Steps (4U155) Isengard Event Response: If a special ability of an ally or unbound companion is used, exert Gríma to cancel that action.
Kill Them Now (4C156) Isengard Event Skirmish: Make an tracker strength +2 (or +4 if skirmishing a character bearing a search card).
Leechcraft (4R157) Isengard Condition Spell. To play, exert Saruman or an Man.

Plays on a Free Peoples Man.

Special abilities in bearer’s game text may not be used.

Lieutenant of Orthanc (4R158) Isengard Minion • Uruk-hai Damage +1.

Maneuver: Exert Lieutenant of Orthanc to make another Uruk-hai fierce until the regroup phase.

Many Riddles (4U159) Isengard Condition Search. To play, exert an tracker.

Plays on a companion (except the Ring-bearer).

Assignment: Exert an tracker and remove to assign that tracker to bearer.

Bearer may exert to prevent this.

Mauhúr, Patrol Leader (4R160) Isengard Minion • Uruk-hai Tracker. Fierce.

Skirmish: Remove to prevent an tracker from taking wounds.

Men Will Fall (4U161) Isengard Event Skirmish: Spot Saruman or an Man to make an unbound companion strength -2.
New Power Rising (4R162) Isengard Event Regroup: Spot Saruman or an Man, reveal your hand, and discard all Free Peoples cards revealed to take an card into hand from your discard pile.
No Dawn for Men (4R163) Isengard Event Maneuver: Exert an Uruk-hai to exert X unbound companions, where X is the number of sites you control.
Orthanc Champion (4R164) Isengard Minion • Uruk-hai Damage +1.

Assignment: Exert Orthanc Champion to assign it to an unbound companion.

That companion may exert to prevent this.

Orthanc Warrior (4C165) Isengard Minion • Uruk-hai Damage +1.
The Palantír of Orthanc, Seventh Seeing-stone (4R166) Isengard Artifact • Palantir To play, spot an minion. Plays to your support area.

Shadow: Spot an minion and remove to reveal the top card of any draw deck. You may place that card beneath that draw deck.

Pillage of Rohan (4R167) Isengard Condition Plays on a site you control.

While an Uruk-hai is stacked on this site, the Free Peoples player may not play skirmish events or use skirmish special abilities.

Race Across the Mark (4R168) Isengard Condition Skirmish: Spot a site you control and remove to cancel a skirmish involving an Uruk-hai.
Ranged Commander (4R169) Isengard Minion • Uruk-hai Archer.

The twilight cost of each archer is -1.

Archery: Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.

Ranks Without Number (4U170) Isengard Condition Plays to your support area.

Each time the Free Peoples player assigns an ally to a skirmish, you may play an minion from your discard pile. That minion’s twilight cost is -2.

Rest While You Can (4R171) Isengard Condition Search. To play, spot an tracker.

Plays on a companion. Limit 1 per companion.If bearer is killed, reveal the top 10 cards of opponent’s draw deck and discard 1 Shadow card and 1 Free Peoples card. Your opponent reshuffles that deck.

Rohan Is Mine (4R172) Isengard Condition To play, spot Saruman or an Man. Plays on a Free Peoples Man.

Each time the Free Peoples player assigns bearer to a skirmish, exert each ally.

Saruman, Black Traitor (4R173) Isengard Minion • Wizard Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.

When you play Saruman, you may discard a condition.

Shadow: Exert Saruman to play Saruman’s Staff from your discard pile.

Saruman's Staff, Wizard's Device (4R174) Isengard Artifact • Staff Plays on Saruman. He is fierce and damage +1.

Maneuver: Make the first sentence of Saruman’s game text not apply until the regroup phase.

Still They Came (4C175) Isengard Event Skirmish: Exert an Uruk-hai who is not assigned to a skirmish to make another Uruk-hai strength +3.
Uglúk, Servant of Saruman (4R176) Isengard Minion • Uruk-hai Tracker. Fierce.

The roaming penalty for each tracker you play is -2.

While you can spot 2 trackers, Uglúk is strength +3.

While you can spot 3 trackers, Uglúk is damage +1.

Uglúk's Sword (4R177) Isengard Possession • Hand Weapon Bearer must be an Uruk-hai.

Shadow: If bearer is Uglúk, exert it and discard a minion from hand to play a minion. Its twilight cost is -3.

Unferth, Grima's Bodyguard (4C178) Isengard Minion • Man Each time the Free Peoples player assigns a companion or ally to an Man, that companion or ally must exert.
Uruk Assault Band (4R179) Isengard Minion • Uruk-hai Damage +1. To play, spot an Uruk-hai. While at a battleground, this minion is fierce.

While you control a battleground, this minion is strength +6.

While you control 2 battlegrounds, this minion may not take wounds.

Uruk Besieger (4C180) Isengard Minion • Uruk-hai Damage +1.

Regroup: Stack this minion on a site you control.

Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1.

Uruk Chaser (4C181) Isengard Minion • Uruk-hai Tracker. Fierce.

During a fierce skirmish involving this minion, it is strength +2.

Uruk Crossbow Troop (4U182) Isengard Minion • Uruk-hai Archer.

When you play this minion, you may place an token on a machine.

Uruk Crossbowman (4C183) Isengard Minion • Uruk-hai Archer.

Archery: Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.

Uruk Defender (4C184) Isengard Minion • Uruk-hai Damage +1.

Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +2.

Uruk Fanatic (4C185) Isengard Minion • Uruk-hai Damage +1.

If there are at least 3 cards in the dead pile, this minion is fierce.

Uruk Follower (4R186) Isengard Minion • Uruk-hai Tracker. Fierce.

Unbound Hobbits may not be discarded.

Response: If an unbound Hobbit is killed, exert this minion to add a burden.

Uruk Foot Soldier (4C187) Isengard Minion • Uruk-hai Tracker. Fierce.

During a fierce skirmish involving this minion, it is strength +3 and damage +1.

Uruk Hunter (4U188) Isengard Minion • Uruk-hai Tracker. Fierce.

Unbound Hobbits may not be discarded.

Response: If an unbound Hobbit is killed, exert this minion twice to exhaust a companion.

Uruk Plains Runner (4C189) Isengard Minion • Uruk-hai Tracker. Fierce.

During a fierce skirmish involving this minion, it is strength +3 and damage +1.

Uruk Pursuer (4C190) Isengard Minion • Uruk-hai Tracker. Fierce.

Unbound Hobbits may not be discarded.

Response: If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion.

Uruk Rear Guard (4C191) Isengard Minion • Uruk-hai Damage +1.

Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +1.

Uruk Regular (4C192) Isengard Minion • Uruk-hai Damage +1.

Shadow: Exert this minion to play an Uruk-hai; its twilight cost is -1 for each other Uruk-hai you can spot.

Uruk Runner (4C193) Isengard Minion • Uruk-hai Tracker. Fierce.

During a fierce skirmish involving this minion, it is strength +2.

Uruk Searcher (4U194) Isengard Minion • Uruk-hai Tracker. Fierce.

While skirmishing a character bearing a search card, this minion is strength +2 and damage +1.

Uruk Seeker (4C195) Isengard Minion • Uruk-hai Tracker. Fierce.

While skirmishing a character bearing a search card, this minion is strength +2 and damage +1.

Uruk Spear (4C196) Isengard Possession • Hand Weapon Bearer must be an Uruk-hai.

Maneuver: Exert bearer to discard a Free Peoples mount.

Uruk Stalker (4C197) Isengard Minion • Uruk-hai Damage +1.

While an ally is in the dead pile, this minion is strength +3 and fierce.

Uruk Stormer (4C198) Isengard Minion • Uruk-hai Damage +1.

Each time a companion or ally is killed during a skirmish involving an Uruk-hai, you may take control of a site.

Uruk Trooper (4R199) Isengard Minion • Uruk-hai Damage +1.

Regroup: Stack this minion on a site you control.

Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1.

Uruk Vanguard (4R200) Isengard Minion • Uruk-hai Damage +1. (or damage +2 if at a battleground). To play, spot an Uruk-hai.

While at a battleground, this minion is fierce.

Uruk Veteran (4U201) Isengard Minion • Uruk-hai Damage +1.

Regroup: Stack this minion on a site you control.

Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1.

Uruk-hai Band (4U202) Isengard Minion • Uruk-hai Damage +1.

This minion is strength +2 for each site you control.

Uruk-hai Horde (4R203) Isengard Minion • Uruk-hai Damage +1.

The twilight cost of this minion is -1 for each site you control.

Uruk-hai Marauder (4C204) Isengard Minion • Uruk-hai Damage +1.

The twilight cost of this minion is -1 for each site you control.

Uruk-hai Mob (4U205) Isengard Minion • Uruk-hai Damage +1.

The twilight cost of this minion is -1 for each site you control.

Uruk-hai Patrol (4C206) Isengard Minion • Uruk-hai Damage +1. (or damage +2 while you control a site).
Uruk-hai Raiding Party (4C207) Isengard Minion • Uruk-hai Damage +1.
Vengeance (4U208) Isengard Event Skirmish: Make an tracker strength +2 for each card borne by the character it is skirmishing.
Volley Fire (4R209) Isengard Event Archery: Discard 2 archers to exhaust an unbound companion.
We Are the Fighting Uruk-hai (4C210) Isengard Event Skirmish: Make an Uruk-hai strength +2 (and damage +1 if you control a site).
Weapons of Isengard (4R211) Isengard Condition Machine.

Shadow: Play an archer to place an token on this card.

Archery: Remove 2 tokens from this card to make the minion archery total +2. Discard this condition.

Weary (4C212) Isengard Condition Search. Plays on a companion or ally.

Limit 1 per character.

Each time the Free Peoples player assigns bearer to skirmish an tracker, bearer must exert.

What Did You Discover? (4R213) Isengard Condition Search.

Each time the fellowship moves during the regroup phase, you may discard 2 cards from hand to take an tracker from your discard pile into hand.

Where Has Gríma Stowed It? (4R214) Isengard Event Maneuver: Spot Gríma to discard a possession borne by an ally or unbound companion.
Wounded (4R215) Isengard Condition To play, exert an Man. Plays on a Free Peoples Man.

When you play this condition, exert bearer.

Wounds may not be removed from bearer.

Arrow From the South (4U216) Raider Condition Each time a companion or ally loses a skirmish involving a Man, you may place a token here.

Archery: Heal a archer for each token here. Discard this condition.

Desert Lancers (4U217) Raider Minion • Man Southron. To play, spot a Man.

Regroup: Exert Desert Lancers twice to take control of a site.

Desert Legion (4R218) Raider Minion • Man Southron. Ambush.

While you can spot 4 burdens, this minion is strength +5.

While you can spot 5 burdens, this minion is fierce.

While you can spot 6 burdens, this minion is damage +1.

Desert Lord (4R219) Raider Minion • Man Southron. Archer.

Archery: Exert Desert Lord to exert a companion (except the Ring-bearer); Desert Lord does not add to the minion archery total.

Desert Soldier (4U220) Raider Minion • Man Southron.

At the start of each skirmish involving this minion, you may remove to wound a companion or ally he is skirmishing.

Desert Spearman (4C221) Raider Minion • Man Southron.

At the start of each skirmish involving this minion, you may remove to wound a companion or ally he is skirmishing.

Desert Warrior (4C222) Raider Minion • Man Southron.

At the start of each skirmish involving this minion, you may remove to wound a companion or ally he is skirmishing.

Discovered (4R223) Raider Event Maneuver: Exert a Man to discard a Free Peoples condition (or 2 Free Peoples conditions if you spot 3 burdens).
Easterling Axeman (4C224) Raider Minion • Man Easterling.

While you can spot 2 burdens, this minion is strength +3 and fierce.

Easterling Captain (4R225) Raider Minion • Man Easterling. Fierce.

Skirmish: Spot 2 burdens and remove to make an Easterling strength +2.

Skirmish: Spot 4 burdens and remove to make an Easterling strength +3.

Skirmish: Spot 6 burdens and remove to make an Easterling strength +4.

Easterling Guard (4C226) Raider Minion • Man Easterling. Each time this minion is assigned to an unbound companion, you may exert him to add a burden.
Easterling Infantry (4C227) Raider Minion • Man Easterling.

While you can spot 3 burdens, this minion is fierce and damage +1.

Easterling Lieutenant (4C228) Raider Minion • Man Easterling.

Each time this minion is assigned to an unbound companion, you may exert him to add a burden.

Easterling Skirmisher (4R229) Raider Minion • Man Easterling.

When you play this minion, you may spot another Easterling to add for each burden (limit ).

Easterling Trooper (4U230) Raider Minion • Man Easterling.

While you can spot 3 burdens, this minion is fierce and damage +1.

Eastern Emyn Muil (4R231) Raider Condition Each Ring-bound companion moving from site 2 must exert twice.

Maneuver: Discard this condition and exert a Man to exert a Ring-bound companion.

Elite Archer (4U232) Raider Minion • Man Southron. Archer.

Archery: Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total.

Fearless (4U233) Raider Event Skirmish: Make a Southron strength +1 for each burden you spot (limit +5), or make a Man strength +2.
Flanking Attack (4U234) Raider Event Maneuver or Skirmish: Exert a Southron to add .
Gathering to the Summons (4C235) Raider Event Skirmish: Spot a Man skirmishing a Ring-bound companion to add a burden.
Howl of Harad (4U236) Raider Condition Plays to your support area.

Response: If a Southron wins a skirmish, remove to make the Free Peoples Player wound a Ring-bound companion.

Ithilien Wilderness (4R237) Raider Condition Plays to your support area.

At the start of each of your Shadow phases, if the fellowship is at site 7, 8, or 9 and the twilight pool has fewer than 7 twilight tokens, you may add .

Skirmish: Discard this condition to make a Man strength +2.

Men of Harad (4R238) Raider Condition Plays to your support area.

Shadow: Spot a site you control, spot 3 Southrons, and remove to draw a card.

Men of Rhûn (4C239) Raider Event Skirmish: Make a Man strength +3 (or +4 if you spot 4 burdens).
New Fear (4R240) Raider Event Regroup: Exert a Man to add a burden for each companion over 4. The Free Peoples player may discard 2 companions (except the Ring-bearer) to prevent this.
On the March (4C241) Raider Event Skirmish: Make a Man strength +3 (or +5 if you spot 6 companions).
Raiders From the East (4U242) Raider Condition Shadow: Remove and exert a Man to place a token here.

Maneuver: Remove a token here to add .

Rapid Fire (4R243) Raider Event Archery: Exert a archer to make the minion archery total +1 for each burden (limit +5).
Regiment of Haradrim (4R244) Raider Minion • Man Southron.To play, spot a Man.

Regroup: Exert Regiment of Haradrim twice to take control of a site.

Southron Archer (4R245) Raider Minion • Man Southron. Archer.

While you can spot another Southron, the minion archery total is +1 for each site you control.

Southron Assassin (4R246) Raider Minion • Man Southron.

Each time a companion or ally loses a skirmish involving a Southron, you may remove to make the Free Peoples player wound a Ring-bound companion.

Southron Bow (4R247) Raider Possession • Ranged Weapon Bearer must be a Man.

Bearer is an archer.

While you can spot another Man, the minion archery total is +1.

Southron Bowman (4C248) Raider Minion • Man Southron. Archer.

Archery: Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total.

Southron Commander (4U249) Raider Minion • Man Southron. Ambush .

Assignment: Spot 6 companions to assign this minion to the Ring-bearer. The Free Peoples player may discard an unbound companion to prevent this.

Southron Explorer (4U250) Raider Minion • Man Southron.

Regroup: Exert this minion and remove to take control of a site.

Southron Fighter (4R251) Raider Minion • Man Southron. Ambush .

Maneuver: Exert this minion and spot 5 companions to make the Free Peoples player exert a companion.

Southron Scout (4C252) Raider Minion • Man Southron. Ambush .
Southron Sentry (4U253) Raider Minion • Man Southron.

Maneuver: Exert this minion to add for each site you control.

Southron Soldier (4C254) Raider Minion • Man Southron. Ambush .
Southron Spear (4C255) Raider Possession • Hand Weapon Bearer must be a Southron.

Skirmish: Remove and exert bearer to wound a companion or ally bearer is skirmishing.

Southron Troop (4R256) Raider Minion • Man Southron. Archer. Ambush . To play, spot a Southron.

Assignment: Spot 7 companions to assign this minion to the Ring-bearer. The Free Peoples player may make you discard a companion (except the Ring-bearer) to prevent this.

Southron Veterans (4R257) Raider Minion • Man Southron. Ambush .

Maneuver: Exert this minion and spot 6 companions to make the Free Peoples player exert 2 companions.

Southron Wanderer (4C258) Raider Minion • Man Southron. Ambush .

Assignment: Exert this minion and spot 5 companions to assign this minion to the Ring-bearer.

The Free Peoples player may add to prevent this.

Vision From Afar (4R259) Raider Event Assignment: Assign an Easterling to the Ring-bearer. The Free Peoples player may add a burden to prevent this.
Whirling Strike (4C260) Raider Event Skirmish: Wound a companion or ally skirmishing a Man.
Wrath of Harad (4R261) Raider Condition While you can spot a Man, each Free Peoples event that spots or exerts a ranger gains this cost: “wound a companion.”

Skirmish: Discard this condition to make a Man strength +2.

Aldor, Soldier of Edoras (4R262) Rohan Ally • Home 3 • Man Archery: Exert Aldor and spot a villager to make the fellowship archery total +1.
Brego (4U263) Rohan Possession • Mount To play, spot a Man. Bearer must be a Man, Elf, or Wizard. When you play Brego, you may heal bearer.

At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.

Ceorl, Weary Horseman (4U264) Rohan Companion • Man Response: If your opponent is about to take control of a site, exert Ceorl and a villager to prevent this.
Elite Rider (4C265) Rohan Companion • Man When this companion is in your starting fellowship, his twilight cost is -1.

While skirmishing a wounded minion, this companion is strength +2.

Éomer, Sister-son of Theoden (4C266) Rohan Companion • Man While you can spot a Man, Éomer’s twilight cost is -1.

At the start of each turn, you may heal a ally.

Éomer, Third Marshal of Riddermark (4R267) Rohan Companion • Man While you can spot a Man, Éomer’s twilight cost is -1.

Éomer is strength +2 for each wound on each minion he is skirmishing.

Éomer's Spear (4U268) Rohan Possession • Hand Weapon Bearer must be a Man.

If bearer is Éomer and he is mounted, Éomer is damage +2.

Éothain, Scout of the Mark (4R269) Rohan Companion • Man Each time the fellowship moves to a plains site, each minion must exert.
Éowyn, Lady of Rohan (4C270) Rohan Companion • Man Valiant.

Response: If an unbound companion is about to take a wound, exert Éowyn and add to prevent that wound.

Éowyn, Sister-daughter of Theoden (4R271) Rohan Companion • Man Valiant.

Response: If Éowyn is exhausted and about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound.

Éowyn's Sword (4R272) Rohan Possession • Hand Weapon Bearer must be Éowyn.

While you can spot a villager, Éowyn is damage +1.

Fight for the Villagers (4C273) Rohan Event Skirmish: Make a Man strength +2 (or +3 if you spot a villager).
Firefoot (4R274) Rohan Possession • Mount Bearer must be a Man.

If bearer is Éomer, he is defender +1.

At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.

Forth Eorlingas! (4U275) Rohan Event Maneuver: Exert Théoden to make a companion who has the Théoden signet defender +1 until the regroup phase.
Fortress Never Fallen (4U276) Rohan Condition Each time a Man wins a skirmish, you may place a token on this card.

Regroup: Discard a Shadow condition for each token here. Discard this condition.

Guma, Plains Farmer (4C277) Rohan Ally • Home 4 • Man Villager.

Discard Guma if an opponent controls his home site.

Fellowship: Exert Guma to heal a Man.

Heavy Chain (4C278) Rohan Possession • Armor Bearer must be a Man.

Bearer may not be overwhelmed unless his or her strength is tripled.

Helm! Helm! (4R279) Rohan Event Regroup: Spot 2 mounted Men to liberate a site or draw 3 cards.
Herugrim (4U280) Rohan Possession • Hand Weapon Bearer must be Théoden.

He is damage +1.

Hlafwine, Village Farmhand (4C281) Rohan Ally • Home 4 • Man Villager.

Discard Hlafwine if an opponent controls his home site.

Skirmish: Exert Hlafwine to make a Man strength +2.

An Honorable Charge (4U282) Rohan Event Skirmish: Make an unbound companion strength +1 for each Man you spot (limit +3).
Horse of Rohan (4C283) Rohan Possession • Mount To play, spot a Man. Bearer must be a Man, Elf, or Wizard.

At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.

King's Mail (4R284) Rohan Possession • Armor Bearer must be a Man.

Bearer takes no more than 1 wound during each skirmish phase. If bearer is Théoden, he may not take wounds except during a skirmish involving him.

Léod, Westfold Herdsman (4U285) Rohan Ally • Home 4 • Man Villager.

Discard Léod if an opponent controls his home site.

Skirmish: Exert Léod to make a mounted companion strength +2.

Rider of Rohan (4C286) Rohan Companion • Man Skirmish: If this companion is mounted, exert him to exert a minion skirmishing an unbound companion.
Rider's Mount (4C287) Rohan Possession • Mount Bearer must be a Man.

At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.

Rider's Spear (4C288) Rohan Possession • Hand Weapon Bearer must be a Man.

If bearer is mounted, bearer is damage +1.

Simbelmynë (4R289) Rohan Event Fellowship: Spot 2 Men (or 1 valiant Man) to play a character or possession from your draw deck.
Supplies of the Mark (4R290) Rohan Condition Fellowship: Add and place a villager from hand beneath your draw deck to heal a ally.
Sword of Rohan (4C291) Rohan Possession • Hand Weapon Bearer must be a Man.

While bearer is skirmishing an Uruk-hai, bearer is damage +1.

Théoden, Son of Thengel (4C292) Rohan Companion • Man Regroup: Spot a ally and exert Théoden to liberate a site.
Valleys of the Mark (4R293) Rohan Condition Each time your opponent plays a roaming minion, you may spot a villager to exert that minion.
Weapon Store (4R294) Rohan Condition Fellowship: Exert a Man to play a hand weapon from your discard pile.
Weland, Smith of the Riddermark (4U295) Rohan Ally • Home 4 • Man Villager.

Discard Weland if an opponent controls his home site.

Fellowship: Exert Weland to heal a mounted companion.

Well Stored (4U296) Rohan Condition At the start of each fellowship phase, you may heal a villager.
Work for the Sword (4C297) Rohan Event Skirmish: Make a Man strength +2 (and damage +2 if mounted).
Brace of Coneys (4C298) Shire Possession Bearer must be a Ring-bound Hobbit.

Fellowship: Discard this possession to remove a burden.

Cliffs of Emyn Muil (4R299) Shire Condition Plays to your support area.

When the fellowship moves from site 1, remove up to 2 burdens.

Skirmish: Discard this condition to wound a minion a Hobbit companion is skirmishing.

Escape (4R300) Shire Condition Stealth. Bearer must be an unbound Hobbit. Limit 1 per character.

Skirmish: Exert bearer twice to cancel a skirmish involving him.

Any Shadow player may remove to prevent this.

Frodo, Courteous Halfling (4R301) Shire Companion • Hobbit Ring-bearer (resistance 10).

While you can spot 3 unbound companions, Shadow cards may not discard cards from your hand or from the top of your draw deck.

Frodo, Tired Traveller (4C302) Shire Companion • Hobbit Ring-bearer (resistance 10).

Fellowship: Play a Ring-bound companion to remove a burden.

Frodo's Cloak (4R303) Shire Possession • Cloak Bearer must be Frodo.

Skirmish: At sites 1 to 4, add a burden and discard this possession to cancel a skirmish involving Frodo. At any other site, discard this possession to remove a burden and heal Frodo.

Get On and Get Away (4R304) Shire Event Fellowship: Add 2 burdens to play the fellowship’s next 2 sites (replacing opponent’s sites if necessary).
Good Work (4U305) Shire Condition Each time a Hobbit wins a skirmish, you may place a token here.

Fellowship: Remove a burden for each token here (limit 3). Discard this condition.

Hobbit Sword (4C306) Shire Possession • Hand Weapon Bearer must be a Hobbit.
Impatient and Angry (4R307) Shire Event Skirmish: Exert Sam to make him strength +3. If Sam wins this skirmish, you may remove a burden.
Knocked on the Head (4C308) Shire Event Regroup: Play an unbound Hobbit from your discard pile.
Light Shining Faintly (4U309) Shire Event Fellowship: Add a burden to heal a Ring-bound companion twice.
Merry, Learned Guide (4C310) Shire Companion • Hobbit Skirmish: Exert the Ring-bearer to discard Merry. Any Shadow player may remove to prevent this.
Merry, Unquenchable Hobbit (4R311) Shire Companion • Hobbit Skirmish: If Merry is not assigned to a skirmish, discard him to remove a Orc from a skirmish involving an unbound companion.
Mind Your Own Affairs (4U312) Shire Event Skirmish: Spot Frodo and add a burden to wound a minion skirmishing a companion who has the Frodo signet.
Pippin, Just a Nuisance (4R313) Shire Companion • Hobbit Skirmish: If Pippin is not assigned to a skirmish, discard him to remove an Uruk-hai from a skirmish involving an unbound companion.
Pippin, Woolly-footed Rascal (4C314) Shire Companion • Hobbit Skirmish: Add a burden to discard Pippin. Any Shadow player may remove to prevent this.
Sam, Frodo's Gardener (4R315) Shire Companion • Hobbit Ring-bound.

Fellowship: Play Sam’s Pack from your draw deck.

Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5).

Sam, Samwise the Brave (4C316) Shire Companion • Hobbit Ring-bound.

Response: If a Shadow card is about to add any number of burdens, spot Frodo and exert Sam to prevent this.

Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5).

Sam's Pack (4R317) Shire Possession Bearer must be a Ring-bound Hobbit.

At the start of each turn, you may add to heal a Ring-bound companion.

Seven We Had (4U318) Shire Event Fellowship: Add a burden to discard a condition borne by a Hobbit.
Severed His Bonds (4C319) Shire Event Stealth.

Skirmish: At sites 1 to 4, cancel a skirmish involving a Hobbit. At any other site, prevent a Hobbit from being overwhelmed unless his or her strength is tripled.

Store-room (4U320) Shire Event Regroup: Heal an unbound Hobbit once (or twice if you spot Gandalf).
Swiftly and Softly (4C321) Shire Event Stealth.

Skirmish: At sites 1 to 5, cancel a skirmish involving a Hobbit. At any other site, prevent a Hobbit from taking more than 1 wound.

Warmed Up a Bit (4C322) Shire Event Stealth.

Skirmish: Discard an unbound Hobbit.

East Wall of Rohan (4U323) Site Site When the fellowship moves from East Wall of Rohan, add .
Eastemnet Downs (4U324) Site Site Each time you play a companion here, you must discard 2 cards from hand.
Eastemnet Gullies (4U325) Site Site Fellowship: Exert 2 unbound companions to play Legolas from your draw deck.
Horse-country (4U326) Site Site Plains. While you can spot a mount at Horse-country, the move limit is +1 for this turn.
Plains of Rohan (4U327) Site Site Plains. Fellowship: Exert 2 unbound companions to play Gimli from your draw deck.
The Riddermark (4U328) Site Site Plains. Fellowship: Exert 2 unbound companions to play Aragorn from your draw deck.
Western Emyn Muil (4U329) Site Site When the Fellowship moves from Western Emyn Muil, each Ring-bound companion must exert.
Derndingle (4U330) Site Site Forest. While you can spot an unbound Hobbit at Derndingle, the move limit is +1 for this turn.
Eastfold (4U331) Site Site Plains. Shadow: Spot 3 trackers to prevent the fellowship from moving again this turn.
Fangorn Forest (4U332) Site Site Forest. Fellowship: Play Treebeard from your draw deck.
Plains of Rohan Camp (4U333) Site Site Plains. At the start of each fellowship phase, heal up to 3 wounds from companions.
Rohirrim Village (4U334) Site Site Each Man may not take wounds during the archery phase.
Uruk Camp (4U335) Site Site Plains. Battleground. Each time an Uruk-hai is played, that minion must exert.
Wold of Rohan (4U336) Site Site Plains. Each time the Free Peoples player assigns a companion or ally to a skirmish, add .
Barrows of Edoras (4U337) Site Site Sanctuary. Fellowship: Place your hand beneath your draw deck and draw 4 cards.
Golden Hall (4U338) Site Site Sanctuary. When the fellowship moves to Golden Hall, all Free Peoples weapons must be discarded.
Stables (4U339) Site Site Sanctuary. Fellowship: Exert a Man to play a mount from your draw deck (limit once per turn).
Streets of Edoras (4U340) Site Site Sanctuary. Each ally may not participate in archery fire or skirmishes at Streets of Edoras.
Throne Room (4U341) Site Site Sanctuary. Fellowship: Play Théoden from your draw deck.
Westemnet Plains (4U342) Site Site Plains. Sanctuary. Each Man may not take wounds during the archery phase.
Ered Nimrais (4U343) Site Site Mountain. The twilight cost of each companion and ally played at Ered Nimrais is +3.
Westemnet Hills (4U344) Site Site Plains. When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally.
White Mountains (4U345) Site Site Mountain. When the fellowship moves to White Mountains, Théoden or 2 companions must exert.
White Rocks (4U346) Site Site Battleground. The Shadow number of this site is +1 for each mounted companion.
Deep of Helm (4U347) Site Site Plains. Battleground. The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3.
Deeping Wall (4U348) Site Site Battleground. Shadow: Play Saruman from your draw deck.
Helm's Gate (4U349) Site Site Battleground. Each companion and minion bearing a hand weapon is strength +2.
Hornburg Courtyard (4U350) Site Site Battleground. While you can spot Aragorn, the Shadow number of Hornburg Courtyard is -2.
Hornburg Parapet (4U351) Site Site Battleground. The fellowship archery total is +1. The minion archery total is ?-1.
Caves of Aglarond (4U352) Site Site Underground. Sanctuary. Maneuver: Remove to make one of your Uruk-hai fierce until the regroup phase.
Great Hall (4U353) Site Site Sanctuary. Battleground.Each ally may participate in archery fire and skirmishes at Great Hall.
Hornburg Armory (4U354) Site Site Sanctuary. Fellowship: Play a possession to draw a card.
Cavern Entrance (4U355) Site Site Underground. Skirmish events may not be played and skirmish special abilities may not be used.
Hornburg Causeway (4U356) Site Site Battleground. The minion archery total is +2 for each unbound companion over 3.
King's Room (4U357) Site Site When the fellowship moves to King’s Room without a companion, each unbound companion must exert.
Ring of Isengard (4U358) Site Site Shadow: Play a minion to draw a card.
Wizard's Vale (4U359) Site Site At the start of the first Shadow phase, if the twilight pool has fewer than 9 twilight tokens, add (limit once per turn).
Fortress of Orthanc (4U360) Site Site Battleground. The Shadow number of Fortress of Orthanc is +2 for each companion over 4.
Orthanc Balcony (4U361) Site Site Battleground. Shadow: Play Saruman from your discard pile; his twilight cost is -2.
Orthanc Library (4U362) Site Site When the fellowship moves to Orthanc Library, each Shadow player may draw a card for each companion over 4.
Palantír Chamber (4U363) Site Site Shadow: Remove 2 burdens to play a minion from your discard pile.
Aragorn, Wingfoot (4P364) Gondor Companion • Man Ranger.

Each time the fellowship moves, you may wound a minion for each unbound Hobbit you spot.

Théoden, Lord of the Mark (4P365) Rohan Companion • Man Fellowship: Play a possession on a companion to heal that companion (limit once per turn).


Oversized Cards[edit]

Portrait Card Name Culture Card Type Game Text
The One Ring (4M1) The One Ring The One Ring
Legolas, Dauntless Hunter (4M2) Elven Companion • Elf Archer.

The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. ​


Tengwar Anthology[edit]

Portrait Card Name Culture Card Type Game Text
The One Ring, Answer To All Riddles (4R1T) The One Ring The One Ring While wearing The One Ring, the Ring-bearer is strength +2, and each time he is about to take a wound in a skirmish, add a burden instead.

Skirmish: Add a burden to wear The One Ring until the regroup phase.

Hides (4R19T) Dunland Possession When you play this possession, you may draw a card.

Response: If a Man is about to take a wound, remove or discard this possession to prevent that wound.

Legolas, Dauntless Hunter (4R73T) Elven Companion Archer.

The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot.

Gandalf, The White Wizard (4C90T) Gandalf Companion While you can spot 3 twilight tokens, Gandalf is strength +3.
Shadowfax (4R100T) Gandalf Possession Bearer must be Gandalf. Discard any hand weapon he bears.

Gandalf may not bear a hand weapon.

At the start of each skirmish involving Gandalf, each minion skirmishing him must exert.

Treebeard, Earthborn (4R103T) Gandalf Ally • Home 2 Unhasty.

Response: If an unbound Hobbit is about to be discarded, stack him here instead.

Fellowship: Exert Treebeard and add to play an unbound Hobbit stacked here.

Gríma, Wormtongue (4R154T) Isengard Minion Maneuver: Exert Gríma and spot an unbound companion bearing 3 or more cards to return each Free Peoples card that companion bears to its owner’s hand.
Saruman, Black Traitor (4R173T) Isengard Minion Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.

When you play Saruman, you may discard a condition.

Shadow: Exert Saruman to play Saruman’s Staff from your discard pile.

Uglúk, Servant of Saruman (4R176T) Isengard Minion Tracker. Fierce.

The roaming penalty for each tracker you play is -2.

While you can spot 2 trackers, Uglúk is strength +3.

While you can spot 3 trackers, Uglúk is damage +1.

Desert Lord (4R219T) Raider Minion Southron. Archer.

Archery: Exert Desert Lord to exert a companion (except the Ring-bearer); Desert Lord does not add to the minion archery total.

Easterling Captain (4R225T) Raider Minion Easterling. Fierce.

Skirmish: Spot 2 burdens and remove to make an Easterling strength +2.

Skirmish: Spot 4 burdens and remove to make an Easterling strength +3.

Skirmish: Spot 6 burdens and remove to make an Easterling strength +4.

Simbelmynë (4R289T) Rohan Event Fellowship: Spot 2 Men (or 1 valiant Man) to play a character or possession from your draw deck.
Frodo, Courteous Halfling (4R301T) Shire Companion Ring-bearer (resistance 10).

While you can spot 3 unbound companions, Shadow cards may not discard cards from your hand or from the top of your draw deck.

Aragorn, Wingfoot (4P364T) Gondor Companion Ranger.

Each time the fellowship moves, you may wound a minion for each unbound Hobbit you spot. ​