Constantly Threatening (4R6)
Burn Every Village (4C5) | Back to The Two Towers Index |
Dark Fury (4C7) |
Constantly Threatening (4R6) is a Dunland Condition from the The Two Towers set.
| ||||||||||||||||||
| ||||||||||||||||||
|
Strategy[edit]
!Constantly Threatening is straightforward and appropriately named. While your opponent is behind on the site path, the mere presence of this condition makes catching up far less appealing and can almost single-handedly dash your opponent's hopes of taking Frodo to site 9. Cards which simply lower the move limit always have a cost associated with them (often a large one) and can be avoided, but Constantly Threatening can always be played and tends to have the same impact if the Shadow player is able to wisely manage the twilight pool. The Free Peoples player may also be more hesitant to play events if they plan on double-moving, knowing every twilight token will be used against them.
Alongside a Free Peoples with strong cycling, this card can also be used to shut down an opponent's Free Peoples by playing no minions in the Shadow phase and daring your opponent to move again. This will also keep Constantly Threatening safe from discarding effects such as Secret Sentinels and Deep In Thought. When facing Fellowship or Regroup phase condition discarding you can keep a copy in hand for safekeeping if you think you'll need it to win, but you'll be left with a 7-card hand and may fail to draw other important cards because of it.
This card has a natural synergy with No Retreat to force a double move, though the setup may prove too difficult to rely on.
Strengths and Weaknesses[edit]
Strong Versus...[edit]
- Fellowships behind on the site path
- Big fellowships, which hope to add more twilight than a Shadow player could use
- Fellowships relying on events or Shoulder to Shoulder
Weak Versus...[edit]
- Regroup phase condition discarding such as Fortress Never Fallen
- Fellowships ahead on the site path or built for shadow kills, as there's rarely a reason to run the risk of double moving
Rulings[edit]
In this section:
- Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
- Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
- Link to rules discussions on TLHH
See Also[edit]
- Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
- Link to decks that use this card