Get On and Get Away (4R304) is a
Shire Event from the The Two Towers set.
 EN Revision 1 (PC)  EN Nonfoil First Edition  EN Foil First Edition  DE Nonfoil First Edition  DE Foil First Edition  FR Nonfoil First Edition  FR Foil First Edition  IT Nonfoil First Edition  IT Foil First Edition  ES Nonfoil First Edition  ES Foil First Edition
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Revision 1 · Player's Council · 2021-04-30
| Collection Info
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| Title
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Get On and Get Away
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| Unique
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No
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| Collectible
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No
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| Set
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4 - The Two Towers
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| Rarity
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R - Rare
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| Card Number
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304
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| Language
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EN - English
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| Revision
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1 (Player's Council)
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| Release Date
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2021-04-30
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| Notes
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Lists: ERL Decipher Notes:
As with Galadriel, here was a pathfinding card that proved very powerful with the new adventure path. And like Galadriel, it's in a culture that should not have pathfinding at all. After all, who knows how long Frodo and Sam might have staggered lost through Emyn Muil without Sméagol to guide them out?" Well, if the complaint is that Sméagol needs to be present, then we'll just spot Sméagol (or at least the Hobbits he is supposedly guiding).
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| Gameplay Info
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| Playable
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Yes
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| Culture
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Shire
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| Side
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Free Peoples
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| Card Type
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Event
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| Twilight Cost
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0
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| Game Text
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Fellowship: Spot 2 Ring-bound Hobbits (or Sméagol) and add 2 burdens to play the fellowship’s next 2 sites (replacing opponent’s sites if necessary).
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| Lore
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“‘The Dead can't be really there! Is it some devilry hatched in the Dark Land?'”
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| Technical Info
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| Wiki Base Card ID
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LOTR-EN04S304.0
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| Wiki Release ID
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LOTR-EN04S304.1
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| TLHH ID
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LOTR04304
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| GEMP ID
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4_304
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| LOTRO Hex ID
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60 A3 D0 03
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| LOTRO Image ID
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04_304
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First edition · Decipher
| Technical Info
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| Wiki Base Card ID
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LOTR-EN04S304.0
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| TLHH ID
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LOTR04304
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| GEMP ID
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4_304
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| LOTRO Hex ID
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60 A3 D0 03
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| LOTRO Image ID
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04_304
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| Translations
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| DE - German
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| Card Name
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Weitergehen, um weg zu kommen
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| Game Text
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Gemeinschaft. Lege 2 Lastmarken auf den Ringträger, um die beiden nächsten Orte deiner Gemeinschaft zu spielen (und nötigenfalls die Ortskarten eines Gegenspielers zu ersetzen).
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| Lore
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"Die Toten können doch nicht wirklich da sein! Ist das irgendwie Schurkerei, die im Dunklen Land ausgeheckt wurde?“
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| FR - French
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| Card Name
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Continuer et Sortir d'Ici
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| Game Text
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Compagnie : Ajoutez 2 points-fardeau pour jouer les deux prochains sites de la compagnie (en remplaçant les sites d’un adversaire si nécessaire).
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| Lore
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« “Les morts ne peuvent être réellement là! C'est quelque sorcellerie tramée en Terre Ténébreuse ?” »
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| IT - Italian
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| Card Name
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Avanzare e Andare Via
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| Game Text
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Compagnia: Aggiungi 2 segnalini fardello per giocare i prossimi due siti della compagnia (rimpiazzando i siti dell’avversario se necessario).
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| Lore
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“‘I Morti non possono essere effettivamente qui! Qualche diavoleria cova forse nell'Oscuro Paese?'”
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| ES - Spanish
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| Card Name
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Montad Y Marchaos
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| Game Text
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Comunidad: Añade 2 cargas para jugar los 2 próximos sitios de la comunidad (reemplazando los del oponente si es necesario).
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| Lore
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“¡Los muertos no pueden estar ahí realmente! ¿Pesa algún sortilegio sobre el País Oscuro?”
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Strategy[edit]
Get On and Get Away is notable for playing two sites in a row, rather than the more standard one. It is also the only
Shire card other than Thror's Map or Pressing On that can manipulate the site path. In Towers Block, this card is particularly useful at site 6, allowing the Free Peoples player to avoid deadly sites like Cavern Entrance and Valley of Saruman. This card can be useful at any site however, although a cost of two burdens is quite high. Cards such as Sam, Son of Hamfast; Narya or Songs of the Blessed Realm would allow the Free Peoples player to shed such burdens quite quickly.
In Reflections, the addition of Alternate Ring-Bearers put this card in a position where it lacks cultural reinforcement; it can be played in any deck (Since previous sets always required Frodo, there was always at least one
Shire card this card synergises with). This eventually places it on the R-List of Expanded format, since site manipulation cards have more value post-shadows. In spite of this, Get On and Get Away can still be pulled from deck via Saved from the Fire and recycled via Bilbo, Retired Adventurer; Daddy Twofoot or Fireworks.
Strengths and Weaknesses[edit]
Strong Versus...[edit]
Weak Versus...[edit]
See Also[edit]
- This card requires no [shire] presence to play.