Hillman Band (4C21)

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Hillman Band (4C21) is a Dunland Minion from the The Two Towers set.

Collection Info
Title Hillman Band
Unique No
Collectible Yes
Set 4 - The Two Towers
Rarity C - Common
Card Number 21
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Dunland
Side Shadow
Card Type Minion
Race Man
Twilight Cost 3
Strength 9
Vitality 1
Site Number 3
Game Text Each time the fellowship moves, you may spot another Man to take control of a site.
Lore As in years past, the Dunlendings marched in force to the west.
Translations
DE - German
Card Name Bergbewohnerschar
Game Text Jedes Mal, wenn die Gemeinschaft sich weiter bewegt, darfst du einen anderen Diener entdecken, um einen Ort zu kontrollieren.
Lore Wie in den Jahren zuvor, marschierten die Dunländer in großer Zahl nach Westen.
ES - Spanish
Card Name Banda De Montañeses
Game Text Cada vez que la comunidad se mueve, puedes avistar otro Hombre para tomar el control de un sitio.
Lore Como antiguamente, los Dunlendinos lucharon contra el oeste.
FR - French
Card Name Bande des Collines
Game Text Chaque fois que la compagnie se déplace, vous pouvez désigner un autre Homme pour prendre le contrôle d’un site.
Lore « Comme par les années passées, Ceux du Pays de Dun marchèrent en force vers l'ouest. »
IT - Italian
Card Name Banda delle Colline
Game Text Ogni volta che la compagnia si muove, puoi avvistare un altro Uomo per prendere il controllo di un sito.
Lore Come nel passato, i Dunlandiani marciarono in forza verso l'ovest.


Technical Info
Wiki Base Card ID LOTR-EN04S021.0
TLHH ID LOTR04021
GEMP ID 4_21
LOTRO Hex ID 65 91 D0 03
LOTRO Image ID 04_021


Strategy[edit]

One of the less popular Dunlendings, Hillman Band discourages the Free Peoples from moving in the regroup phase by threatening to take control of a site. He may be used in conjunction with No Retreat to force the Free Peoples to march ahead and give another site away, though the Free Peoples player often has much more to worry about in moving unprepared than another site falling under control of a Shadow player.

While his stats are on par with any other [Dunland] Man, other minions have text that is frightening enough to keep the Free Peoples from attempting to face it two sites in a row anyway, making Hillman Band redundant. Hillman Tribe in particular has the same stats and can gain control of a site by winning a skirmish, opting to spot Saruman, Rabble-rouser (instead of only [Dunland] Men) to do so.

Strengths and Weaknesses[edit]

Strong Versus...[edit]

  • Decks which employ Radagast, The Brown (often hoping to double or triple past an opponent)

Weak Versus...[edit]

  • Comparatively worse than other minions due to his very circumstantial trigger requirement

Rulings[edit]

In this section:

  • Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
  • Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
  • Link to rules discussions on TLHH

See Also[edit]

  • Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
  • Link to decks that use this card