Shadows/Thumbs

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Black Rider


Standard Cards[edit]

Portrait Card Name Culture Card Type Game Text
The One Ring, The Ring of Rings (11R1) The One Ring The One Ring Response: If the Ring-bearer is about to take a wound, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead.
The One Ring, The Ruling Ring (11S2) The One Ring The One Ring Response: If the Ring-bearer is about to take a wound in a skirmish, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound in a skirmish, add a burden instead.
Axe of Khazad-dûm (11U3) Dwarven Possession • Hand Weapon Bearer must be a Dwarf.

While bearer is at a mountain site, he is Damage +1.

Battle to the Last (11C4) Dwarven Event • Skirmish Spot a Dwarf. For each wound on that Dwarf, make him strength +2 and Damage +1.
Dwarven Embassy (11C5) Dwarven Condition • Support Area To play, spot a Dwarf.

Each companion is Damage +1. Discard this condition at the end of your turn.

Fallen Lord (11U6) Dwarven Event • Skirmish Exert the Ring-bearer and a Dwarf to make that Dwarf strength +X, where X equals that Dwarf's resistance.
Farin, Emissary of Erebor (11C7) Dwarven Companion • Dwarf While Farin is at a battleground or underground site, he gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Gimli, Lively Combatant (11U8) Dwarven Companion • Dwarf Damage +1. Each time Gimli wins a skirmish, you may draw a card.
Gimli's Battle Axe, Vicious Weapon (11R9) Dwarven Possession • Hand Weapon Bearer must be a Dwarf.

Bearer gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)

Skirmish: If bearer is Gimli and he is at a battleground site, exert him to wound a minion he is skirmishing.

Grimir, Dwarven Emissary (11R10) Dwarven Companion • Dwarf Response: If a companion is about to take a wound in a skirmish, discard 2 cards from play (except characters) to prevent that.
Hall of Our Fathers (11R11) Dwarven Condition • Support Area When you play this condition, stack the top 8 cards of your draw deck here. At the start of your maneuver phase, you may spot a Dwarf to exchange the cards stacked here with your hand.
Mountain Homestead (11U12) Dwarven Condition • Support Area To play, spot 2 Dwarf companions.

While the fellowship is at a mountain site, each Dwarf is strength +2.

On Guard (11C13) Dwarven Event • Response If a Dwarf who has resistance 3 or more is about to take a wound, prevent that.
Well-equipped (11R14) Dwarven Event • Fellowship Discard a card from hand to play a possession from your draw deck on a companion who has resistance 5 or more.
Arwen, Staunch Defender (11U15) Elven Companion • Elf Each minion skirmishing Arwen is strength –1 for each forest site on the adventure path.
Blade of Lindon (11U16) Elven Possession • Hand Weapon Bearer must be an Elf.

While bearer is at a forest or river site, each minion he or she is skirmishing is strength –1.

Elven Marksmanship (11R17) Elven Condition • Support Area To play, spot an Elf. Toil 2. (For each character you exert when playing this, its twilight cost is –2.)

Archery: Discard this condition to make the fellowship archery total +2.

Elven Scout (11S18) Elven Companion • Elf While you can spot another Elf, this companion has muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Farewell to Lórien (11C19) Elven Event • Fellowship Spot an Elf to heal each companion who has resistance 5 or more.
The Lady's Blessing (11S20) Elven Event • Skirmish Make an Elf strength +2 (or +3 at a river site).
Legolas, Companion of the Ring (11S21) Elven Companion • Elf While Legolas is at a battleground or forest site, he is strength +2 and resistance +2.
Legolas, Woodland Emissary (11R22) Elven Companion • Elf At the start of the archery phase, you may spot another Elf to exert a minion.
Legolas' Bow (11R23) Elven Possession • Ranged Weapon Bearer must be an Elf.

Bearer is an Archer. If bearer is Legolas, each time you exert him to play an condition or event, you may heal him (limit once per phase).

Might of the Elf-lords (11R24) Elven Event • Skirmish Exert an Elf to reveal the top card of your draw deck. If that card's twilight cost is 3 or less, make a minion strength –3.
Nocked (11U25) Elven Event • Archery Exert an Elf who has resistance 4 or more to wound a minion.
Uncertain Future (11U26) Elven Condition • Support Area When you play this condition, spot an Elf to add 3 tokens here. Maneuver: Discard this condition or remove an token from here to reveal the top card of your draw deck. You may place that card beneath your draw deck.
Woodland Sentinel (11C27) Elven Companion • Elf While this companion is at a forest site, he is strength +2.
The Art of Gandalf (11U28) Gandalf Possession • Support Area To play, spot a Wizard.

Regroup: Stack a spell from hand here.

Fellowship: Discard a card from hand to take a card stacked here into hand.

Ease the Burden (11U29) Gandalf Event • Fellowship Exert a Wizard to remove a burden (or 2 burdens if the fellowship is at a dwelling site).
Erland, Dale Counselor (11R30) Gandalf Companion • Man To play, spot a companion.

Skirmish: Exert Erland to take a skirmish event from your discard pile into hand.

Final Account (11C31) Gandalf Event • Fellowship To play, exert a Wizard.

Discard 2 cards from hand to take a Free Peoples card and a Shadow card from your discard pile into hand.

G for Grand (11S32) Gandalf Condition • Support Area While you can spot a Wizard, each companion who has resistance 6 or more is strength +1.
Gandalf, Leader of the Company (11S33) Gandalf Companion • Wizard While Gandalf is in region 1, each other companion is strength +2. While Gandalf is in region 2, each companion is strength +1. While Gandalf is in region 3, he is strength +2.
Gandalf's Staff, Ash-staff (11R34) Gandalf Artifact • Staff Bearer must be a Wizard.

If bearer is Gandalf, he gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Each time bearer wins a skirmish, choose a Shadow player who must wound a minion.

Glamdring, Foe-hammer (11R35) Gandalf Possession • Hand Weapon Bearer must be Gandalf.

Each time Gandalf wins a skirmish, you may remove a burden.

Inspiration (11C36) Gandalf Event • Skirmish Spot a Wizard to reveal your hand and make a minion strength –3 for each companion in your hand (or –4 for each if the fellowship is at a battleground site).
New Authority (11U37) Gandalf Condition • Support Area To play, spot a Wizard.

Each time a Shadow card adds a burden, you may remove .

Response: If a minion uses its special ability, discard this condition to cancel the effect of that special ability.

New-awakened (11U38) Gandalf Event • Fellowship Spell. Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Spot a Wizard to discard 2 conditions from play.
Prolonged Struggle (11C39) Gandalf Event • Skirmish Exert a Wizard and spot 2 companions who each have resistance 7 or more to wound a minion that Wizard is skirmishing twice.
Shadowfax, Unequaled Steed (11U40) Gandalf Possession • Mount Bearer must be Gandalf.

Each time Gandalf is about to take a wound, you may add a burden to prevent that.

Frenzied Attack (11U41) Gollum Event • Skirmish If a minion is skirmishing a Free Peoples character who has resistance 2 or less, spot Gollum to wound that character twice.
Gollum, Skulker (11R42) Gollum Minion Lurker. (Skirmishes involving lurker minions must be resolved after any others.)

Skirmish: Exert Gollum twice to make another minion strength +2.

Horribly Strong (11R43) Gollum Event • Shadow Discard Gollum from play to wound an unbound companion who has resistance 6 or less.
Incited (11R44) Gollum Condition • Support Area Each time a companion loses a skirmish, you may exert Gollum to take a card into hand from your discard pile.
Led Astray (11U45) Gollum Event • Shadow Spot Gollum to add and exchange one of your sites on the adventure path with another site from your adventure deck.
Master Commands It (11C46) Gollum Event • Skirmish Make Sméagol strength +1 for each companion who has resistance 5 or more.
No End of Wickedness (11U47) Gollum Event • Skirmish Exert Gollum to make another minion strength +2 (or +3 if Gollum is at a mountain site).
Not Yet Vanquished (11R48) Gollum Condition • Support Area Each time a companion loses a fierce skirmish, you may exert Gollum to add a burden.
One Good Turn Deserves Another (11U49) Gollum Event • Fellowship,Regroup Spot Sméagol to play the fellowship's next site. Then you may add a burden to take this card back into hand.
Safe Passage (11R50) Gollum Condition • Support Area When you play this condition, name forest, mountain, plains, or river. Each time the fellowship moves to a site that has the named keyword, you may exert Gollum or Sméagol to remove .
Sméagol, Scout and Guide (11R51) Gollum Companion Ring-bound. To play, add a burden.

Each time Sméagol wins a skirmish, you may play the fellowship's next site.

Skirmish: If Sméagol is at a marsh, exert him to cancel a skirmish involving him.

Strange and Terrible (11U52) Gollum Event • Shadow Spot a minion at a mountain site to play a minion from your discard pile.
Aragorn, Guide and Protector (11S53) Gondor Companion • Man Ranger. Each time a Free Peoples skirmish event is played, you may exert Aragorn to wound a minion he is skirmishing.
Aragorn, Strider (11R54) Gondor Companion • Man Ranger. Each time the fellowship moves, add .
Armor of the Citadel (11U55) Gondor Possession • Armor Bearer must be a Man.

Each minion skirmishing bearer loses all damage bonuses. While bearer is at a battleground site and unwounded, he or she is defender +1.

Battle Cry (11S56) Gondor Event • Skirmish Make a ranger strength +2 (or +3 if he or she is skirmishing a minion who has a damage bonus).
Boromir, Hero of Osgiliath (11R57) Gondor Companion • Man Knight. Each time Boromir wins a skirmish, you may heal a companion.
Bow of Minas Tirith (11U58) Gondor Possession • Ranged Weapon Bearer must be a Man.

At the start of the archery phase, if bearer is at a battleground site, you may exert him or her to make the fellowship archery total +1.

Gondorian Blade (11U59) Gondor Possession • Hand Weapon Bearer must be a Man.

While bearer is a ranger or at a river site, he or she is Damage +1.

The Highest Quality (11R60) Gondor Event • Skirmish Exert any number of companions who have total resistance 12 or more to make a minion skirmishing a companion strength –3 for each companion exerted this way.
Houses of Healing (11U61) Gondor Condition • Support Area When you play this condition, spot a Man to add 3 tokens here.

Fellowship: Add and either discard this condition or remove a token from here to heal a Man.

Madril, Ranger of Ithilien (11C62) Gondor Companion • Man Ranger.

Fellowship: If Madril is at a forest site, exert him to play the fellowship's next site.

Much-needed Rest (11C63) Gondor Event • Fellowship Heal each companion who has resistance 5 or more.
Pledge of Loyalty (11S64) Gondor Event • Skirmish Make a companion strength +2 (or +3 if he or she has resistance 4 or more).
Ranger of Westernesse (11S65) Gondor Companion • Man Ranger. When you play this companion, you may play the fellowship's next site.
Well-traveled (11R66) Gondor Event • Fellowship,Regroup To play, exert a Ranger.

If the fellowship is in region 1, play the fellowship's next 2 sites. Otherwise, play the fellowship's next site.

Archer of Harad (11U67) Men Minion • Man Archer. While you can spot a companion who has resistance 4 or less, the minion archery total is +1.
Armored Easterlings (11R68) Men Minion • Man Skirmish: Remove to make a lurker strength +1.

Skirmish: Remove to make a lurker fierce until the regroup phase.

Skirmish: Remove to make a lurker Damage +1.

Axeman of Harad (11U69) Men Minion • Man While you can spot a companion who has resistance 3 or less, this minion's twilight cost is –2.
Bloodthirsty (11R70) Men Event • Regroup Spot 2 minions to wound an unbound companion.
Bold and Cunning (11C71) Men Event • Skirmish Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Spot a minion to discard a possession from play.
Column of Easterlings (11C72) Men Minion • Man Lurker. (Skirmishes involving lurker minions must be resolved after any others.)

Skirmish: Discard this minion to make a minion strength +4.

Corps of Harad (11C73) Men Minion • Man While this minion is at a battleground site, it is Fierce.
Detachment of Haradrim (11U74) Men Minion • Man Maneuver: Exert this minion to add for each companion who has resistance 5 or less.
Easterling Host (11R75) Men Minion • Man Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Easterling Host and make it strength –2 until the regroup phase to make each other minion strength +1 until the regroup phase.
Easterling Shield Wall (11C76) Men Minion • Man Lurker. (Skirmishes involving lurker minions must be resolved after any others.)

Response: If a minion is about to take a wound in a skirmish, exert this minion and remove to prevent that.

Elder of Dunland (11S77) Men Minion • Man While this minion is at a plains site, it is Damage +1.
Elevated Fire (11R78) Men Event • Archery Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Spot a minion to make the minion archery total +3.
Fearsome Dunlending (11C79) Men Minion • Man Ambush . When you play this minion at a plains site, you may spot an unbound companion to make that companion resistance –1 until the end of the turn.
Ferocious Haradrim (11U80) Men Minion • Man Archer. Each time a Free Peoples character is killed, each of your minions is strength +3 until the regroup phase.
Fletcher of Harad (11R81) Men Minion • Man While this minion is at a plains site, it is an Archer. While you can spot 6 companions, each minion is an Archer.
Footman of Dunland (11S82) Men Minion • Man The fellowship's current site gains plains.
Force of Harad (11C83) Men Minion • Man When you cannot spot another minion, discard this minion.
Harad Standard-bearer (11S84) Men Minion • Man Skirmish: Remove to make this minion Damage +1.
Horde of Harad (11C85) Men Minion • Man While this minion is at a battleground site, it is Fierce.
Invading Haradrim (11C86) Men Minion • Man Each time the Free Peoples player assigns this minion to a skirmish, add for each Free Peoples character who has resistance 5 or less.
Láthspell (11U87) Men Condition To play, spot a minion.

Bearer must be a companion.

While bearer is skirmishing a minion, bearer loses all strength and damage bonuses from possessions.

Legion of Harad (11C88) Men Minion • Man Toil 2. (For each character you exert when playing this, its twilight cost is –2.)
Long Battle Bow (11C89) Men Possession • Ranged Weapon Bearer must be a minion.

Bearer is an Archer. When you play this possession, you may make the Free Peoples player exert his or her man.

Man of Bree (11S90) Men Minion • Man This minion is strength +1 for each card in the Free Peoples player's hand.
Oath Sworn (11R91) Men Condition • Support Area At the start of the maneuver phase, if you have 2 or more cards in hand, you may spot 2 minions and discard your hand to add .
Overrun (11S92) Men Event • Skirmish Make a minion strength +2 (or +4 if that minion is at a battleground or plains site).
Patroller of Haradrim (11C93) Men Minion • Man Each time this minion is assigned to a character who has resistance 5 or less, you may discard a possession borne by that character.
Pavise (11C94) Men Possession • Shield Bearer must be a minion.

The twilight cost of this possession is –1 for each Free Peoples possession you spot. Bearer cannot take wounds except during a skirmish.

Poleaxe (11S95) Men Possession • Hand Weapon Bearer must be a minion.

Skirmish: Remove to make a minion fierce until the regroup phase.

Precision Targeting (11R96) Men Event • Archery Spot a minion to make the minion archery total +1 and make the Free Peoples player choose 3 companions. Other companions cannot take archery wounds.
Raging Dunlending (11S97) Men Minion • Man When you play this minion, you may exert it to make it fierce until the regroup phase. While you can spot 6 companions, each minion is Fierce.
Rampaging Easterling (11C98) Men Minion • Man Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time another minion wins a skirmish, make this minion strength +3 until the regroup phase.
Squad of Haradrim (11U99) Men Minion • Man Regroup: Spot another minion and 2 Free Peoples characters who each have resistance 5 or less to make the move limit –1 for this turn.
Strange-looking Men (11R100) Men Minion • Man Maneuver: Exert this minion to transfer a possession or condition borne by a character to another eligible bearer.
Swarthy Bree-lander (11C101) Men Minion • Man At the start of the maneuver phase, you may remove to transfer a condition borne by a character to another eligible bearer.
Throng of Harad (11C102) Men Minion • Man Each time this minion is assigned to skirmish a character who has resistance 5 or less, it is fierce until the regroup phase.
Warrior of Dunland (11C103) Men Minion • Man Ambush . While this minion is at a plains site, it gains an additional ambush .
Whistling Death (11U104) Men Event • Skirmish Wound a character skirmishing a minion. If the fellowship is at a battleground site, you may remove to wound that character again.
Wielding the Ring (11U105) Men Condition To play, spot a minion.

Bearer must be a companion (except the Ring-bearer).

Armed for Battle (11U106) Orc Event • Shadow Spot your minion to play an possession from your discard pile (or, if that minion is at a battleground site, from your draw deck or discard pile).
Barbarous Orc (11C107) Orc Minion • Orc Skirmish: Exert another minion to make this minion strength +2 (or +4 if this minion is skirmishing a companion who has resistance 4 or less).
Beastly Olog-hai (11R108) Orc Minion • Troll Damage +1. Fierce. To play, spot an minion. Assignment: Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this.
Bladed Gauntlets (11U109) Orc Possession • Armor Bearer must be an minion.

Bearer is a Lurker. (Skirmishes involving lurker minions must be resolved after any others.)

Skirmish: Exert bearer to make an minion strength +2.

Bound to its Fate (11U110) Orc Event • Shadow Spot an minion to reveal the Free Peoples player's hand. The Free Peoples player chooses to either discard a revealed Free Peoples event or add a burden.
Champion Orc (11C111) Orc Minion • Orc Toil 2. (For each character you exert when playing this, its twilight cost is –2.)
Conquered Halls (11S112) Orc Event • Skirmish Make an minion strength +1 for each underground site you can spot.
Cutthroat Orc (11C113) Orc Minion • Orc This minion is strength +1 for each companion who has resistance 5 or less.
Demoralized (11U114) Orc Condition • Support Area To play, spot an minion.

Each time a companion exerts, you may add (or if you can spot 6 companions).

Denizen of Khazad-dûm (11S115) Orc Minion • Orc While this minion is at an underground site, it is strength +2.
Denizen of Moria (11S116) Orc Minion • Orc While this minion is at an underground site, it is strength +3.
Denizen of the Black Pit (11S117) Orc Minion • Orc While this minion is at an underground site, it is strength +2.
Dread and Despair (11U118) Orc Event • Shadow Spot 2 minions to discard a condition from play. The Free Peoples player may discard the top 6 cards of his or her draw deck to prevent this.
Emboldened Orc (11R119) Orc Minion • Orc Lurker. (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +1 for each companion who is not assigned to a skirmish.
Entrapping Orc (11C120) Orc Minion • Orc Assignment: Assign this minion to an unbound companion who has resistance 4 or less.
Foraging Orc (11C121) Orc Minion • Orc When you play this minion, you may spot another minion and a companion who has resistance 3 or less to add .
Frenzied Orc (11C122) Orc Minion • Orc While this minion is at an underground site, each character skirmishing it is strength –2. While you can spot 6 companions, each character skirmishing an minion is strength –2.
Goblin Hordes (11R123) Orc Condition • Support Area To play, spot an minion.

Each time the fellowship moves from an underground site, you may take an minion from your discard pile into hand.

Hill Orc (11U124) Orc Minion • Orc Each time this minion wins a skirmish, you may exert each companion who has resistance 4 or less.
Isengard Underling (11C125) Orc Minion • Orc When you play this minion, you may take an event from your discard pile into hand.
Marauding Orcs (11S126) Orc Minion • Orc When you cannot spot another minion, discard this minion from play.
Mocking Goblin (11C127) Orc Minion • Orc Each time this minion wins a skirmish, add a burden unless the Free Peoples player discards a Free Peoples event from hand.
Mordor Scimitar (11C128) Orc Possession • Hand Weapon Bearer must be an minion.

Each time bearer is assigned to skirmish a companion, you may exert that companion.

Mountain Orc (11C129) Orc Minion • Orc Each time this minion is assigned to skirmish a companion who has resistance 5 or less, exert that companion.
Orc Hammer (11S130) Orc Possession • Hand Weapon Bearer must be an Orc.

When you play this possession, you may exert a companion.

Orc Miscreant (11C131) Orc Minion • Orc To play, spot an minion.

Regroup: Exert this minion to add a burden.

Orkish Smith (11C132) Orc Minion • Orc When you play this minion, you may take an condition from your discard pile into hand.
Orkish Worker (11R133) Orc Minion • Orc When you play this minion, you may spot another minion to reveal the top card of the Free Peoples player's deck. If it is a Shadow card, add , where X is its twilight cost.
Persistent Orc (11R134) Orc Minion • Orc Each time this minion is about to be killed or discarded from play, you may spot another card to place this minion on top of your draw deck instead.
Porter Troll (11R135) Orc Minion • Troll Damage +1. Fierce. To play, spot an minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand.
Prowling Orc (11C136) Orc Minion • Orc Lurker. (Skirmishes involving lurker minions must be resolved after any others.)

Skirmish: Remove to make an minion strength +1.

Scurrying Goblin (11U137) Orc Minion • Orc When you play this minion at an underground site, you may spot another minion to add .
Skulking Goblin (11S138) Orc Minion • Orc The fellowship's current site gains underground.
Spurred to Battle (11U139) Orc Condition • Support Area To play, exert an minion.

At the start of the Shadow phase, add .

Strength in Shadows (11C140) Orc Event • Skirmish Make an minion strength +2 (or +4 if it is a lurker).
Undisciplined (11R141) Orc Event • Assignment Toil 3. (For each character you exert when playing this, its twilight cost is –3.) Assign an minion to a companion (except the Ring-bearer).
Unyielding Goblin (11S142) Orc Minion • Orc Skirmish: If this minion is at an underground site, exert it to exert a companion it is skirmishing.
Watchful Orc (11R143) Orc Minion • Orc When you play this minion, you may spot another minion to replace the fellowship's current site with an underground site from your adventure deck.
Border Patrol (11U144) Rohan Condition • Support Area When you play this condition, spot a mounted Man to add 3 tokens here. Response: If a minion is played at a plains site, discard this condition or remove a token from here to exert that minion.
Éomer, Guardian of the Eastmark (11U145) Rohan Companion • Man While you can spot a Man, Éomer's twilight cost is –1. Each time the fellowship moves, you may exert Éomer to return a minion to its owner's hand.
Éowyn, Shieldmaiden of Rohan (11S146) Rohan Companion • Man Each time Éowyn wins a skirmish, each other Man is strength +1 until the regroup phase.
Gamling, Defender of the Hornburg (11R147) Rohan Companion • Man At the start of the fellowship phase, you may add to play a possession on Gamling from your draw deck.
Hrothlac, Man of Rohan (11C148) Rohan Companion • Man Response: If a companion who has resistance 4 or more is about to take a wound, exert Hrothlac to prevent that.
Protecting the Hall (11U149) Rohan Condition Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Bearer must be a Man.

Assignment: Discard this condition from play to make bearer defender +1.

Rally Cry (11S150) Rohan Event • Skirmish Make a Man who has resistance 4 or more strength +2 for each wound on each minion he or she is skirmishing.
Riddermark Javelin (11U151) Rohan Possession • Ranged Weapon Bearer must be a Man.

Archery: Discard this possession to make the fellowship archery total +1 (or +2 if the fellowship is at a plains site).

Riddermark Soldier (11S152) Rohan Companion • Man When you play this companion, each companion is strength +2 until the regroup phase.
Rider's Spear (11S153) Rohan Possession • Hand Weapon Bearer must be a Man.

If bearer is mounted, bearer is Damage +1.

Riders of the Mark (11R154) Rohan Companion • Man To play, spot 2 companions.

You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion.

Riding Like the Wind (11C155) Rohan Condition • Support Area To play, exert a Man.

While you can spot 2 mounts, the move limit is +1. Each of your companions that is not mounted is strength –1.

Rohirrim Mount (11U156) Rohan Possession • Mount Bearer must be a Man.

At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. While bearer is at a plains site, he or she is defender +1.

Rush of Steeds (11C157) Rohan Condition • Support Area To play, spot a Man. Each time a Shadow condition is played, you may exert a minion.

Response: If a minion exerts as a cost of its special ability, discard this condition to prevent that and return that minion to its owner's hand.

Sword Rack (11R158) Rohan Condition • Support Area Response: If a possession is discarded from play and no more than one possession is stacked here, stack it here.

Fellowship: Add to play a possession stacked here as if from hand.

Théoden, King of the Eorlingas (11U159) Rohan Companion • Man While you can spot a companion, Théoden gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) While Théoden is at a battleground or plains site each Man is strength +1.
War Now Calls Us (11S160) Rohan Event • Skirmish Exert a companion to make him or her strength +3 (and damage +1 if he or she has resistance 5 or more).
Concerning Hobbits (11S161) Shire Event • Skirmish For each dwelling and forest site on the adventure path, make a Hobbit strength +1.
Crouched Down (11C162) Shire Event • Skirmish Stealth. Cancel a skirmish involving a Hobbit and a minion whose strength is lower than that Hobbit's resistance.
Farmer Maggot, Hobbit of the Marish (11U163) Shire Companion • Hobbit While Farmer Maggot is at a dwelling or forest site, he is strength +4.
Frodo, Protected by Many (11S164) Shire Companion • Hobbit Ring-bearer. Ring-bound. At the start of the regroup phase, you may exert Frodo to make him gain muster until the end of the regroup phase. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Habits of Home (11R165) Shire Condition Toil 2. (For each character you exert when playing this, its twilight cost is –2.)

Bearer must be a Hobbit. Limit 1 per bearer. Each time the fellowship moves from a dwelling or forest site, remove .

Hobbit Sword (11S166) Shire Possession • Hand Weapon Bearer must be a Hobbit.
Incognito (11C167) Shire Event • Skirmish Stealth. If the fellowship is at a dwelling site, exert 2 Hobbits to cancel a skirmish involving a Hobbit. At any other site, exert 2 Hobbits to make a Hobbit strength +3.
Merry, Loyal Companion (11C168) Shire Companion • Hobbit For each other unbound companion assigned to a skirmish, Merry is strength +2.
The More, The Merrier (11C169) Shire Event • Fellowship Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Spot 2 companions to remove 2 burdens.
Pippin, Brave Decoy (11R170) Shire Companion • Hobbit Skirmish: If Pippin is not assigned to a skirmish, spot an unbound companion who has less resistance than Pippin to have Pippin replace him or her in a skirmish.
Salt from the Shire (11R171) Shire Possession • Box Bearer must be a Hobbit.

Fellowship: Discard this possession to remove a burden. Skirmish: If bearer is an unbound Hobbit, discard this possession to prevent him or her from being overwhelmed unless his or her strength is tripled.

Sam, Steadfast Friend (11U172) Shire Companion • Hobbit Ring-bound. Each other companion is resistance +1.
Sting, Weapon of Heritage (11R173) Shire Possession • Hand Weapon Bearer must be Bilbo, Frodo, or Sam.

Maneuver: If bearer is Bilbo or Frodo, exert him to make another companion resistance +2 until the regroup phase. If bearer is Sam, each time he wins a skirmish, you may remove a burden.

Sworn Companion (11S174) Shire Event • Skirmish Make a Hobbit strength +1 for each companion who has resistance 7 or more.
A Task Now to Be Done (11U175) Shire Event • Skirmish Spot X Hobbits to make an unbound Hobbit resistance +X.
Unharmed (11S176) Shire Event • Regroup Heal a Hobbit for each minion you spot.
Army of Uruk-hai (11R177) Uruk-hai Minion • Uruk-hai Damage +1. Each Free Peoples archer who has resistance 5 or less does not add to the Free Peoples archery total.
Bloodthirsty Uruk (11S178) Uruk-hai Minion • Uruk-hai Damage +1. While you can spot an exhausted companion, this minion is strength +3.
Brawling Uruk (11R179) Uruk-hai Minion • Uruk-hai Damage +1.

Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect.

Brutality (11S180) Uruk-hai Event • Skirmish Make an minion strength +1 for each battleground site you can spot.
Determined Uruk (11R181) Uruk-hai Minion • Uruk-hai To play, spot a minion.

Each time a companion exerts, you may draw a card.

Devastation (11U182) Uruk-hai Event • Response If your minion wins a skirmish, discard a condition from play.
Feral Uruk (11S183) Uruk-hai Minion • Uruk-hai While this minion is at a battleground site, it is strength +1 and Damage +1.
Force of Uruk-hai (11R184) Uruk-hai Minion • Uruk-hai Damage +1. Each time this minion is about to take a wound at a battleground site, you may spot another card to make the Free Peoples player draw a card instead.
Fortitude (11U185) Uruk-hai Condition • Support Area When you play this condition, spot an minion to add 3 tokens here.

Response: If an minion is about to take a wound, discard this condition or remove an token from here to prevent that.

Furious Uruk (11R186) Uruk-hai Minion • Uruk-hai Damage +1. While this minion is assigned to a skirmish, each companion and Free Peoples possession loses its special abilities.
Furor (11S187) Uruk-hai Event • Skirmish Make an minion strength +2 (or +3 if you can spot an exhausted companion).
Hounding Uruk (11S188) Uruk-hai Minion • Uruk-hai Damage +1. While you can spot an exhausted companion, this minion is strength +3.
Intimidating Uruk (11U189) Uruk-hai Minion • Uruk-hai Damage +1. When you play this minion at a battleground site, spot an unbound companion to make that companion resistance –2 until the end of the turn.
Invincible Uruk (11S190) Uruk-hai Minion • Uruk-hai Damage +1. While this minion is at a battleground site, it cannot take wounds. While you can spot 6 companions, each minion cannot take wounds.
Isengard Siege Bow (11U191) Uruk-hai Possession • Ranged Weapon Bearer must be a minion.

While bearer is at a battleground site, it is an Archer.

Isengard Sword (11C192) Uruk-hai Possession • Hand Weapon Bearer must be an minion.

Each character skirmishing bearer is strength –2.

Lookout Uruk (11S193) Uruk-hai Minion • Uruk-hai Damage +1. The fellowship's current site gains battleground.
Lurtz, Minion of the White Wizard (11R194) Uruk-hai Minion • Uruk-hai Archer. Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot.
Murderous Uruk (11C195) Uruk-hai Minion • Uruk-hai Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Our Foes Are Weak (11C196) Uruk-hai Condition To play, spot an minion.

Bearer must be an unbound companion. Limit 1 per bearer.

Overpowering Uruk (11U197) Uruk-hai Minion • Uruk-hai Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3.
Patrol of Uruk-hai (11C198) Uruk-hai Minion • Uruk-hai Damage +1. While this minion is skirmishing a Free Peoples character who has resistance 5 or less, this minion cannot take wounds.
Relentless Uruk (11C199) Uruk-hai Minion • Uruk-hai Damage +1. Each time a Free Peoples event is played during a skirmish involving this minion, this minion is strength –2 until the regroup phase.
Ruthless Uruk (11C200) Uruk-hai Minion • Uruk-hai Each time this minion is assigned to skirmish a character who has resistance 3 or less, you may exert this minion to discard a possession borne by that character.
Sentinel Uruk (11C201) Uruk-hai Minion • Uruk-hai Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.)

Response: If a minion is about to take a wound in a skirmish, exert or discard this minion to prevent that.

Squad of Uruk-hai (11C202) Uruk-hai Minion • Uruk-hai Damage +1. While this minion is skirmishing a character who has resistance 4 or less, this minion is Damage +1.
Swarming Uruk (11C203) Uruk-hai Minion • Uruk-hai Damage +1. While you can spot another minion assigned to a skirmish, this minion cannot take wounds.
Tyrannical Uruk (11C204) Uruk-hai Minion • Uruk-hai Damage +1. Toil 1. (For each character you exert when playing this, its twilight cost is –1.)
Vigilant Uruk (11R205) Uruk-hai Minion • Uruk-hai Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each minion not assigned to a skirmish.
Watchman Uruk (11C206) Uruk-hai Minion • Uruk-hai Damage +1. When you play this minion at a battleground site, you may draw a card.
Dark Powers Strengthen (11R207) Ringwraith Event • Shadow Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Spot a Nazgûl to draw 3 cards.
Dark Wings (11U208) Ringwraith Condition • Support Area Each time your minion wins a skirmish, you may discard this condition to discard a Free Peoples condition from play.
Drawn to its Power (11S209) Ringwraith Condition • Support Area Each time a companion is killed in a skirmish involving a Nazgûl, add a burden.
Hatred Stirred (11U210) Ringwraith Condition • Support Area Each time a companion loses a fierce skirmish involving a minion, you may shuffle a card from your discard pile into your draw deck.
Keening Wail (11R211) Ringwraith Event • Maneuver Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Spot a Nazgûl to add a burden.
Lost in the Woods (11U212) Ringwraith Condition • Support Area Skirmish: Transfer this condition from your support area to a companion your Nazgûl is skirmishing. Limit 1 per companion. Each minion skirmishing bearer is strength +1 for each forest site you can spot.
Moving This Way (11S213) Ringwraith Condition • Support Area Shadow: Spot a Nazgûl and reveal a Nazgûl from hand to place the revealed card beneath your draw deck and draw a card.
The Pale Blade, Sword of Flame (11R214) Ringwraith Possession • Hand Weapon Bearer must be a Nazgûl.

If bearer is The Witch-king, each time he wins a skirmish, you may exert him to add a burden.

Riders in Black (11S215) Ringwraith Event • Skirmish Reveal your hand to make a minion strength +1 for each minion in your hand.
A Shadow Rises (11R216) Ringwraith Condition • Support Area Maneuver: Remove to make this condition a fierce minion until the start of the regroup phase that has 10 strength and 3 vitality, and cannot bear other cards. This card is still a condition. At the start of the regroup phase, remove all tokens from here.
Shapes Slowly Advancing (11R217) Ringwraith Condition • Support Area Regroup: Discard your Nazgûl from play to add a token here. The Free Peoples player may return a companion to hand to prevent the placement of that token. When you can spot 4 tokens on this condition, the Ring-bearer is corrupted.
Surrounded by Wraiths (11U218) Ringwraith Condition • Support Area To play, spot a Nazgûl.

Each time the Free Peoples player plays a companion, that companion is exhausted unless the Free Peoples player pays its twilight cost again.

Úlairë Attëa, Second of the Nine Riders (11R219) Ringwraith Minion • Nazgul Fierce. Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden.
Úlairë Cantëa, Fourth of the Nine Riders (11S220) Ringwraith Minion • Nazgul While Úlairë Cantëa is at a forest or dwelling site, he is strength +2 and Fierce.
Úlairë Lemenya, Fifth of the Nine Riders (11S221) Ringwraith Minion • Nazgul Each character skirmishing Úlairë Lemenya who has resistance 5 or less is strength –3.
Úlairë Nelya, Third of the Nine Riders (11S222) Ringwraith Minion • Nazgul Fierce.

Shadow: Exert Úlairë Nelya to replace the fellowship's current site with a site from your adventure deck.

Úlairë Nertëa, Ninth of the Nine Riders (11S223) Ringwraith Minion • Nazgul Lurker. (Skirmishes involving lurker minions must be resolved after any others.) While Úlairë Nertëa is at a forest site, he is strength +2. While you can spot 6 companions, each Nazgûl is strength +2.
Úlairë Otsëa, Seventh of the Nine Riders (11R224) Ringwraith Minion • Nazgul When you play Úlairë Otsëa, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each card revealed this way into hand.
Úlairë Toldëa, Eighth of the Nine Riders (11S225) Ringwraith Minion • Nazgul Fierce. Each time Úlairë Toldëa wins a skirmish, you may play the fellowship's next site.
The Witch-king, Captain of the Nine Riders (11R226) Ringwraith Minion • Nazgul Fierce. Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Anduin Banks (11U227) Site Site River. The minion archery total is +2 for each companion in the fellowship over 4.
Anduin Confluence (11S228) Site Site River. When the fellowship moves to this site, discard each ally from play.
Barazinbar (11S229) Site Site Mountain. At the start of your fellowship phase, you may exert a Dwarf to play a possession from your draw deck.
Buckland Homestead (11S230) Site Site Dwelling. Shadow: Play a Nazgûl to discard a condition from play.
Caras Galadhon (11S231) Site Site Forest. No more than 1 minion can be assigned to each skirmish.
Cavern Entrance (11S232) Site Site Underground. Skirmish special abilities cannot be used.
Chamber of Mazarbul (11S233) Site Site Underground. The Free Peoples player may transfer Free Peoples artifacts and possessions at no twilight cost.
Crags of Emyn Muil (11S234) Site Site Mountain. If this site is in region 2 when the fellowship moves from it during the regroup phase, wound each companion.
Dammed Gate-stream (11U235) Site Site Marsh. At the start of your fellowship phase, you may play a Free Peoples card from your draw deck.
East Road (11S236) Site Site Forest. Each companion is twilight cost +2.
Ettenmoors (11S237) Site Site Plains. Skirmish: Exert your character (except an enduring character), to make it strength +2.
Expanding Marshland (11S238) Site Site Marsh. Shadow: If the total number of minions and twilight tokens is 3 or fewer, play a minion at twilight cost –3.
Fangorn Glade (11S239) Site Site Forest. When the fellowship moves to this site, add for each Free Peoples weapon.
Flats of Rohan (11S240) Site Site Plains. Each unbound companion skirmishing more than 1 minion is strength +3.
Fortress of Orthanc (11S241) Site Site Battleground. When the fellowship moves to the site, add for each companion over 5.
Green Dragon Inn (11S242) Site Site Dwelling. At the start of your fellowship phase, you may exert 2 Hobbits to play a Hobbit from your draw deck.
Harrowdale (11S243) Site Site Plains. Until the regroup phase, each minion skirmishing a companion loses fierce and cannot gain Fierce.
Heights of Isengard (11U244) Site Site Battleground. Each time a companion wins a skirmish, the Free Peoples player may discard a condition from play.
Helm's Gate (11S245) Site Site Battleground. Each character bearing a hand weapon is strength +2.
Mere of Dead Faces (11U246) Site Site Marsh. Regroup: Exert your Gollum or your Sméagol to play the fellowship's next site.
Moria Guardroom (11S247) Site Site Underground. When your fellowship moves from this site, you may spot a Dwarf to draw 2 cards.
Moria Stairway (11S248) Site Site Underground. Each character bearing a hand weapon is Damage +1.
Neekerbreekers’ Bog (11S249) Site Site Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character.
North Undeep (11S250) Site Site River. The minion archery total is –3.
Old Forest Road (11S251) Site Site Forest. At the start of your fellowship phase, you may heal 2 Elves.
Osgiliath Reclaimed (11S252) Site Site Battleground. When the fellowship moves from this site, the Free Peoples player may spot 3 burdens to remove a burden.
Pelennor Fields (11S253) Site Site Plains. Each minion gains ambush .
Pelennor Flat (11S254) Site Site Plains. At the start of the maneuver phase, the Free Peoples player must add a burden or discard 3 cards from hand.
Pinnacle of Zirakzigil (11S255) Site Site Mountain. At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile.
The Prancing Pony (11S256) Site Site Dwelling. At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck.
Rohan Uplands (11S257) Site Site Plains. During the archery phase, minions cannot take wounds.
Slag Mounds (11S258) Site Site Battleground. Each time a companion is killed, add a burden.
Stables (11S259) Site Site At the start of your fellowship phase, you may exert a Man to play a mount from your draw deck.
Trollshaw Forest (11S260) Site Site Forest. Each time you play an artifact or possession on your companion, you may draw a card.
Valley of the Silverlode (11S261) Site Site Dwelling. River. When your fellowship moves to this site, you may heal each Hobbit companion.
Watch-tower of Cirith Ungol (11S262) Site Site 'Mountain.'Maneuver: Exert your minion to discard a card at random from the Free Peoples player's hand.
West Gate of Moria (11S263) Site Site Underground. When the fellowship moves from this site, remove .
Westemnet Village (11S264) Site Site Dwelling. When the fellowship moves to this site, the Free Peoples player wounds a companion for each ally.
Window on the West (11S265) Site Site Underground. Each unwounded Man is defender +1.
Woody-End (11S266) Site Site 'Forest.'Shadow: Remove a burden to play a Nazgûl from your discard pile.


Legends Series[edit]

Portrait Card Name Culture Card Type Game Text
The One Ring, The Ring of Rings (11RF1) The One Ring The One Ring Response: If the Ring-bearer is about to take a wound, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead.
Elven Marksmanship (11RF2) Elven Condition • Support Area To play, spot an Elf. Toil 2. (For each character you exert when playing this, its twilight cost is –2.)

Archery: Discard this condition to make the fellowship archery total +2.

Legolas, Woodland Emissary (11RF3) Elven Companion • Elf At the start of the archery phase, you may spot another Elf to exert a minion.
Glamdring, Foe-hammer (11RF4) Gandalf Possession • Hand Weapon Bearer must be Gandalf.

Each time Gandalf wins a skirmish, you may remove a burden.

Gollum, Skulker (11RF5) Gollum Minion Lurker. (Skirmishes involving lurker minions must be resolved after any others.)

Skirmish: Exert Gollum twice to make another minion strength +2.

Sméagol, Scout and Guide (11RF6) Gollum Companion Ring-bound. To play, add a burden.

Each time Sméagol wins a skirmish, you may play the fellowship's next site.

Skirmish: If Sméagol is at a marsh, exert him to cancel a skirmish involving him.

Aragorn, Strider (11RF7) Gondor Companion • Man Ranger. Each time the fellowship moves, add .
Bloodthirsty (11RF8) Men Event • Regroup Spot 2 minions to wound an unbound companion.
Fletcher of Harad (11RF9) Men Minion • Man While this minion is at a plains site, it is an Archer. While you can spot 6 companions, each minion is an Archer.
Porter Troll (11RF10) Orc Minion • Troll Damage +1. Fierce. To play, spot an minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand.
Undisciplined (11RF11) Orc Event • Assignment Toil 3. (For each character you exert when playing this, its twilight cost is –3.) Assign an minion to a companion (except the Ring-bearer).
Gamling, Defender of the Hornburg (11RF12) Rohan Companion • Man At the start of the fellowship phase, you may add to play a possession on Gamling from your draw deck.
Sword Rack (11RF13) Rohan Condition • Support Area Response: If a possession is discarded from play and no more than one possession is stacked here, stack it here.

Fellowship: Add to play a possession stacked here as if from hand.

Salt from the Shire (11RF14) Shire Possession • Box Bearer must be a Hobbit.

Fellowship: Discard this possession to remove a burden. Skirmish: If bearer is an unbound Hobbit, discard this possession to prevent him or her from being overwhelmed unless his or her strength is tripled.

Brawling Uruk (11RF15) Uruk-hai Minion • Uruk-hai Damage +1.

Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect.

Lurtz, Minion of the White Wizard (11RF16) Uruk-hai Minion • Uruk-hai Archer. Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot.
The Pale Blade, Sword of Flame (11RF17) Ringwraith Possession • Hand Weapon Bearer must be a Nazgûl.

If bearer is The Witch-king, each time he wins a skirmish, you may exert him to add a burden.

The Witch-king, Captain of the Nine Riders (11RF18) Ringwraith Minion • Nazgul Fierce. Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)



Tengwar Anthology[edit]

Portrait Card Name Culture Card Type Game Text
The One Ring, The Ring of Rings (11R1T) The One Ring The One Ring Response: If the Ring-bearer is about to take a wound, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead.
Gandalf, Leader of the Company (11R1T) Gandalf Companion While Gandalf is in region 1, each other companion is strength +2. While Gandalf is in region 2, each companion is strength +1. While Gandalf is in region 3, he is strength +2.
Aragorn, Strider (11R54T) Gondor Companion Ranger. Each time the fellowship moves, add .
Boromir, Hero of Osgiliath (11R57T) Gondor Companion Knight. Each time Boromir wins a skirmish, you may heal a companion.
Goblin Hordes (11R123T) Orc Condition To play, spot an minion.

Each time the fellowship moves from an underground site, you may take an minion from your discard pile into hand.

The Witch-king, Captain of the Nine Riders (11R1T) Ringwraith Minion Fierce. Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
The One Ring, The Ring of Rings (11R1T) The One Ring The One Ring Response: If the Ring-bearer is about to take a wound, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead.
Gandalf, Leader of the Company (11S33T) Gandalf Companion While Gandalf is in region 1, each other companion is strength +2. While Gandalf is in region 2, each companion is strength +1. While Gandalf is in region 3, he is strength +2.
Aragorn, Strider (11R54T) Gondor Companion Ranger. Each time the fellowship moves, add .
Boromir, Hero of Osgiliath (11R57T) Gondor Companion Knight. Each time Boromir wins a skirmish, you may heal a companion.
Goblin Hordes (11R123T) Orc Condition To play, spot an minion.

Each time the fellowship moves from an underground site, you may take an minion from your discard pile into hand.

The Witch-king, Captain of the Nine Riders (11R226T) Ringwraith Minion Fierce. Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)