Smeagol, Scout and Guide (11RF6)
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Smeagol, Scout and Guide (11RF6) is a Gollum Companion from the Shadows set.
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Strategy[edit]
Gameplay Strategy[edit]
In this section, describe:
- General usage
- Unorthodox or subtle usage
- Common pitfalls of using this card
Deckbuilding Strategy[edit]
In this section, describe:
- Cards and strategies this card works well with
- Cards and strategies this card works particularly well or poorly against
- Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters
Strengths and Weaknesses[edit]
Synergizes With...[edit]
- List friendly cards that work well with this card
Strong Versus...[edit]
- List enemy cards this card does well against
Weak Versus...[edit]
- List enemy or friendly cards to avoid playing this card with
Rulings[edit]
In this section:
- Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
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Alternate Personas[edit]
Portrait | Name | Game Text |
---|---|---|
Sméagol, Old Noser (5C28) | Ring-bound. To play, add a burden.
Regroup: Exert Sméagol (or Gollum) twice to reveal the top 4 cards of your draw deck. Wound a minion for each Shadow card revealed. Place those 4 cards beneath your draw deck in any order. | |
Sméagol, Slinker (5R29) | Ring-bound. To play, add a burden.
Skirmish: Add a burden to make Sméagol strength +2 and take no wounds. | |
Sméagol, Poor Creature (6C45) | Ring-bound. To play, add a burden. Skirmish: Discard a card from hand to make Sméagol strength +1. | |
Sméagol, Always Helps (7R71) | Ring-bound. To play, add a burden.
Assignment: Assign a minion to Sméagol and add 2 threats to exhaust that minion. | |
Sméagol, Hurried Guide (7C72) | Ring-bound. To play, add a burden.
Skirmish: If you have initiative, discard 2 cards from your hand. Sméagol cannot be overwhelmed unless his strength is tripled. | |
Sméagol, Slippery Sneak (8R27) | Ring-bound. To play, add a burden.
Skirmish: Add a number of threats equal to the total vitality of the minions Sméagol is skirmishing to discard Sméagol. Regroup: Discard Sméagol to take a minion from your discard pile into hand. | |
Sméagol, Bearer of Great Secrets (9R+30) | Ring-bound. To play, add a burden.
Each time the fellowship moves, place an unbound companion in the dead pile. Regroup: If Sméagol is the Ring-bearer, add 2 burdens to discard each minion. | |
Sméagol, Scout and Guide (11R51) | Ring-bound. To play, add a burden.
Each time Sméagol wins a skirmish, you may play the fellowship's next site. Skirmish: If Sméagol is at a marsh, exert him to cancel a skirmish involving him. | |
Sméagol, Simple Stoor (13U55) | Ring-bound. To play, add a burden.
For each card titled Déagol in your discard pile, Sméagol is strength +2 and resistance –1. Each time Sméagol wins a skirmish, you may take a card from your draw deck and place it in your discard pile. | |
Sméagol, Wretched and Hungry (15R49) | Ring-bound. To play, add a burden.
Each Ring-bound companion is resistance +1. Skirmish: Exert 2 Ring-bound Hobbits to make Sméagol strength +1 and prevent him from being overwhelmed unless his strength is tripled. | |
Sméagol, Pitiable Guide (19P11) | Ring-bound.
To play, add a burden. Each time Sméagol wins a skirmish, you may shuffle up to 2 cards from your discard pile into your draw deck. Skirmish: Exert a Ring-bound companion to make Sméagol strength +2. |
See Also[edit]
- Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
- Link to decks that use this card