Smeagol, Scout and Guide (11RF6)

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Smeagol, Scout and Guide (11RF6) is a Gollum Companion from the Shadows set.

Collection Info
Title Sméagol
Subtitle Scout and Guide
Unique Yes
Collectible Yes
Notes Legends Series.
Set 11 - Shadows
Rarity RF - Rare Foil (Legends)
Card Number 6
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Gollum
Side Free Peoples
Card Type Companion
Twilight Cost 0
Strength 3
Vitality 4
Resistance 5
Game Text Ring-bound. To play, add a burden.

Each time Sméagol wins a skirmish, you may play the fellowship's next site.

Skirmish: If Sméagol is at a marsh, exert him to cancel a skirmish involving him.

Lore “They would have foundered in the Dead Marshes but for Gollum.”
Technical Info
Wiki Base Card ID LOTR-EN11A006.0
TLHH ID LOTR11F06
GEMP ID 11_6
LOTRO Hex ID 63 8F 7D 0A
LOTRO Image ID 11_051


Strategy[edit]

Gameplay Strategy[edit]

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  • General usage
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Deckbuilding Strategy[edit]

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  • Cards and strategies this card works particularly well or poorly against
  • Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters

Strengths and Weaknesses[edit]

Synergizes With...[edit]

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Rulings[edit]

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Alternate Personas[edit]

Portrait Name Game Text
Sméagol, Old Noser (5C28) Ring-bound. To play, add a burden.

Regroup: Exert Sméagol (or Gollum) twice to reveal the top 4 cards of your draw deck. Wound a minion for each Shadow card revealed. Place those 4 cards beneath your draw deck in any order.

Sméagol, Slinker (5R29) Ring-bound. To play, add a burden.

Skirmish: Add a burden to make Sméagol strength +2 and take no wounds.

Sméagol, Poor Creature (6C45) Ring-bound. To play, add a burden. Skirmish: Discard a card from hand to make Sméagol strength +1.
Sméagol, Always Helps (7R71) Ring-bound. To play, add a burden.

Assignment: Assign a minion to Sméagol and add 2 threats to exhaust that minion.

Sméagol, Hurried Guide (7C72) Ring-bound. To play, add a burden.

Skirmish: If you have initiative, discard 2 cards from your hand. Sméagol cannot be overwhelmed unless his strength is tripled.

Sméagol, Slippery Sneak (8R27) Ring-bound. To play, add a burden.

Skirmish: Add a number of threats equal to the total vitality of the minions Sméagol is skirmishing to discard Sméagol. Regroup: Discard Sméagol to take a minion from your discard pile into hand.

Sméagol, Bearer of Great Secrets (9R+30) Ring-bound. To play, add a burden.

Each time the fellowship moves, place an unbound companion in the dead pile.

Regroup: If Sméagol is the Ring-bearer, add 2 burdens to discard each minion.

Sméagol, Scout and Guide (11R51) Ring-bound. To play, add a burden.

Each time Sméagol wins a skirmish, you may play the fellowship's next site.

Skirmish: If Sméagol is at a marsh, exert him to cancel a skirmish involving him.

Sméagol, Simple Stoor (13U55) Ring-bound. To play, add a burden.

For each card titled Déagol in your discard pile, Sméagol is strength +2 and resistance –1. Each time Sméagol wins a skirmish, you may take a card from your draw deck and place it in your discard pile.

Sméagol, Wretched and Hungry (15R49) Ring-bound. To play, add a burden.

Each Ring-bound companion is resistance +1.

Skirmish: Exert 2 Ring-bound Hobbits to make Sméagol strength +1 and prevent him from being overwhelmed unless his strength is tripled.

Sméagol, Pitiable Guide (19P11) Ring-bound.

To play, add a burden.

Each time Sméagol wins a skirmish, you may shuffle up to 2 cards from your discard pile into your draw deck.

Skirmish: Exert a Ring-bound companion to make Sméagol strength +2. ​


See Also[edit]

  • Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
  • Link to decks that use this card