The One Ring, The Ring of Rings (11R1)
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The One Ring, The Ruling Ring (11S2) ![]() |
The One Ring, The Ring of Rings (11R1) is a One Ring card from the Shadows set.
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Strategy[edit]
The One Ring, The Ring of Rings is one of the most popular rings in Expanded format, along with The Great Ring. It's also usable in the earlier post-movie formats, being from set 11, and is often the best One Ring for Alternate Ring-bearers.
This Ring could be described as the safest One Ring to use; it turns every wound into a single burden, can be triggered at any time, and provides extra resistance for the ring-bearer. Its only shortcoming is the lack of any other beneficial stats or ability. Ring-bearers that benefit a lot from this ring need the extra resistance for their abilities, such as Gandalf, Bearer of Obligation; Boromir, Bearer of Council and possibly Smeagol, Bearer of Great Secrets as he often adds burdens to trigger his effects. However, most alternate Ring-bearers can safely fall back on this ring, with the exception of ring-bearers that desperately need the strength and vitality bonuses of other rings, such as possibly Sam, Bearer of Great Need; Bilbo, Bearer of Things Burgled; and Galadriel, Bearer of Wisdom.
Strengths and Weaknesses[edit]
Strong Versus...[edit]
- Corruption
- Direct wounding
- Archery
Weak Versus...[edit]
- Swarm
- Beatdown
Alternate Versions[edit]
Portrait | Name | Game Text |
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The One Ring, Isildur's Bane (1R1)
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Response: If bearer is about to take a wound, he wears The One Ring until the regroup phase.
While wearing The One Ring, each time the Ring-bearer is about to take a wound, add two burdens instead. | |
The One Ring, The Ruling Ring (1C2)
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Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase.
While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead. | |
The One Ring, Answer To All Riddles (4R1)
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While wearing The One Ring, the Ring-bearer is strength +2, and each time he is about to take a wound in a skirmish, add a burden instead.
Skirmish: Add a burden to wear The One Ring until the regroup phase. | |
The One Ring, The Ruling Ring (4C2)
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Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase.
While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead. | |
The One Ring, The Ruling Ring (7C1)
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Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase.
While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead. | |
The One Ring, Such a Weight to Carry (7R2)
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Maneuver: Add a burden to wear The One Ring until the regroup phase.
While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead. | |
The One Ring, The Binding Ring (9R+1)
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Fellowship: Add 2 burdens to play a ring from your draw deck.
Maneuver: Exert bearer to wear The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead. | |
The One Ring, The Ruling Ring (11S2)
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Response: If the Ring-bearer is about to take a wound in a skirmish, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound in a skirmish, add a burden instead. | |
The One Ring, The Ring of Doom (15R1)
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While wearing The One Ring, the Ring–bearer gains hunter 3, and each time he or she is about to take a wound in a skirmish, add a burden instead.
Skirmish: Add a burden to wear The One Ring until the regroup phase. | |
The One Ring, The Ruling Ring (15S2)
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Response: If the Ring-bearer is about to take a wound in a skirmish, he or she wears The One Ring until the regroup phase.
While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound in a skirmish, add a burden instead. | |
The One Ring, The Great Ring (19P1)
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While wearing The One Ring, each time bearer is about to take a wound, add a burden instead.
Maneuver: Wear The One Ring until the regroup phase. Skirmish: Add a burden to make the Ring-bearer strength +3. |