The One Ring, Such a Weight to Carry (7R2)

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The One Ring, The Ruling Ring (7C1)
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Battle Tested (7U3)

The One Ring, Such a Weight to Carry (7R2) is a One Ring card from the Return of the King set.

Collection Info
Title The One Ring
Subtitle Such a Weight to Carry
Unique Yes
Collectible Yes
Set 7 - Return of the King
Rarity R - Rare
Card Number 2
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture The One Ring
Side None
Card Type The One Ring
Game Text Maneuver: Add a burden to wear The One Ring until the regroup phase.

While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.

Translations
DE - German
Card Name Der Eine Ring, Solch eine Last
Game Text Manöver: Lege eine Lastmarke auf den Ringträger, um den Einen Ring bis zur Sammelphase zu benutzen. Solange er den Ring benutzt, erhält der Ringträger für jede Wunde, die ihm zugefügt wird, statt dessen 1 Lastmarke.
FR - French
IT - Italian


Technical Info
Wiki Base Card ID LOTR-EN07S002.0
TLHH ID LOTR07002
GEMP ID 7_2
LOTRO Hex ID 62 FC AC 06
LOTRO Image ID 07_002


Strategy[edit]

The One Ring, SaWtC is a reasonably popular and versatile One Ring. It doesn't give any extra vitality, unlike ATAR and Isildur's Bane, but it does provide a built-in 2 extra strength, which is usually the most important requirement for a ring-bearer (Particularly Frodo). It can be equipped in the maneuver phase, which takes some forward-thinking, but the advantage of this is that you can take archery wounds as burdens (Which is not the case with ATAR). It also doesn't need to be put on that often, since its strength bonus applies all the time. Note that it is still not as versatile as Isildur's Bane, which can always be put on in response to a wound; SaWtC is vulnerable to Regroup wounds and pre-maneuver wounds.

This One Ring is specially strong when used by Bilbo Bearer of Things Burgled, in addition to Consorting With Wizards (and Pippin Friend to Frodo to protect that card). That way Bilbo can only take wounds during the archery phase, which erases the risk of Regroup, Skirmish and pre-!Maneuver wounding.

Strengths and Weaknesses[edit]

Strong Versus...[edit]

  • Archery
  • Direct wounding
  • Corruption

Weak Versus...[edit]

  • [Isengard] Orcs
  • Doorway to Doom and Little Snuffler

Alternate Versions[edit]

Portrait Name Game Text
The One Ring, Isildur's Bane (1R1) Response: If bearer is about to take a wound, he wears The One Ring until the regroup phase.

While wearing The One Ring, each time the Ring-bearer is about to take a wound, add two burdens instead.

The One Ring, The Ruling Ring (1C2) Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase.

While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead.

The One Ring, Answer To All Riddles (4R1) While wearing The One Ring, the Ring-bearer is strength +2, and each time he is about to take a wound in a skirmish, add a burden instead.

Skirmish: Add a burden to wear The One Ring until the regroup phase.

The One Ring, The Ruling Ring (4C2) Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase.

While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead.

The One Ring, The Ruling Ring (7C1) Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase.

While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead.

The One Ring, The Binding Ring (9R+1) Fellowship: Add 2 burdens to play a ring from your draw deck.

Maneuver: Exert bearer to wear The One Ring until the regroup phase.

While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.

The One Ring, The Ring of Rings (11R1) Response: If the Ring-bearer is about to take a wound, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead.
The One Ring, The Ruling Ring (11S2) Response: If the Ring-bearer is about to take a wound in a skirmish, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound in a skirmish, add a burden instead.
The One Ring, The Ring of Doom (15R1) While wearing The One Ring, the Ring–bearer gains hunter 3, and each time he or she is about to take a wound in a skirmish, add a burden instead.

Skirmish: Add a burden to wear The One Ring until the regroup phase.

The One Ring, The Ruling Ring (15S2) Response: If the Ring-bearer is about to take a wound in a skirmish, he or she wears The One Ring until the regroup phase.

While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound in a skirmish, add a burden instead.

The One Ring, The Great Ring (19P1) While wearing The One Ring, each time bearer is about to take a wound, add a burden instead.

Maneuver: Wear The One Ring until the regroup phase. Skirmish: Add a burden to make the Ring-bearer strength +3. ​