The One Ring, The Ring of Doom (15R1)

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The One Ring, The Ruling Ring (15S2)

The One Ring, The Ring of Doom (15R1) is a One Ring card from the The Hunters set.

Collection Info
Title The One Ring
Subtitle The Ring of Doom
Unique Yes
Collectible Yes
Set 15 - The Hunters
Rarity R - Rare
Card Number 1
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture The One Ring
Side None
Card Type The One Ring
Game Text While wearing The One Ring, the Ring–bearer gains hunter 3, and each time he or she is about to take a wound in a skirmish, add a burden instead.

Skirmish: Add a burden to wear The One Ring until the regroup phase.

Lore “...the earth shook, the plain heaved and cracked, and Orodruin reeled.”
Technical Info
Wiki Base Card ID LOTR-EN15S001.0
TLHH ID LOTR15001
GEMP ID 15_1
LOTRO Hex ID 61 1C 4E 0E
LOTRO Image ID 15_001


Strategy[edit]

This version of the One Ring is strikingly similar to the Answer to All Riddles, the only difference being that it gives Hunter 3 instead of strength + 2. Against most minions, Hunter 3 = Strengths and Weaknesses =

Strong Versus...[edit]

  • Direct wounding
  • Archery

Weak Versus...[edit]

  • Swarm
  • Corruption

Alternate Versions[edit]

Portrait Name Game Text
The One Ring, Isildur's Bane (1R1) Response: If bearer is about to take a wound, he wears The One Ring until the regroup phase.

While wearing The One Ring, each time the Ring-bearer is about to take a wound, add two burdens instead.

The One Ring, The Ruling Ring (1C2) Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase.

While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead.

The One Ring, Answer To All Riddles (4R1) While wearing The One Ring, the Ring-bearer is strength +2, and each time he is about to take a wound in a skirmish, add a burden instead.

Skirmish: Add a burden to wear The One Ring until the regroup phase.

The One Ring, The Ruling Ring (4C2) Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase.

While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead.

The One Ring, The Ruling Ring (7C1) Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase.

While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead.

The One Ring, Such a Weight to Carry (7R2) Maneuver: Add a burden to wear The One Ring until the regroup phase.

While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.

The One Ring, The Binding Ring (9R+1) Fellowship: Add 2 burdens to play a ring from your draw deck.

Maneuver: Exert bearer to wear The One Ring until the regroup phase.

While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.

The One Ring, The Ring of Rings (11R1) Response: If the Ring-bearer is about to take a wound, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead.
The One Ring, The Ruling Ring (11S2) Response: If the Ring-bearer is about to take a wound in a skirmish, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound in a skirmish, add a burden instead.
The One Ring, The Ruling Ring (15S2) Response: If the Ring-bearer is about to take a wound in a skirmish, he or she wears The One Ring until the regroup phase.

While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound in a skirmish, add a burden instead.

The One Ring, The Great Ring (19P1) While wearing The One Ring, each time bearer is about to take a wound, add a burden instead.

Maneuver: Wear The One Ring until the regroup phase. Skirmish: Add a burden to make the Ring-bearer strength +3. ​

===== Strength + 3, making this strictly an upgrade over AtAR. In addition it also has good synergy with cards that spot or exert hunters. However against hunters it will merely remove the hunter bonus of the minion skirmishing the Ring-Bearer, which is less useful than ATAR's ability. For the most part, hunters are rare in expanded, so this ring obsoletes ATAR somewhat. However, if the meta changes to many hunter minion decks, ATAR might start to see more play again.

Even bearing the above in mind, The Great Ring's ability to add burdens for strength at will makes it more popular than this ring. The advantage of this ring is the 2 extra vitality it provides, which is useful for Ring-Bearers that might need to exert (or wound themselves) to trigger effects, such as Faramir, Bearer of Quality.