The One Ring, The Ruling Ring (1C2)

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The One Ring, The Ruling Ring (1C2) is a One Ring card from the Fellowship of the Ring set.

Collection Info
Title The One Ring
Subtitle The Ruling Ring
Unique Yes
Collectible Yes
Notes Version: ****.
Set 1 - The Fellowship of the Ring
Rarity C - Common
Card Number 2
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture The One Ring
Side None
Card Type The One Ring
Game Text Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase.

While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead.

Lore “One Ring to rule them all....”
Translations
DE - German
Card Name Der Eine Ring, der Meisterring
Game Text Reaktion: Wenn der Ringträger im Begriff ist, im Kampf eine Wunde zu erleiden, kann er den Ring bis zur Sammelphase benutzen. Solange er den Ring benutzt, erhält der Ringträger für jede Wunde, die ihm im Kampf zugefügt wird, statt dessen 1 Lastmarke.
Lore "Ein Ring, sie zu knechten...“
ES - Spanish
Card Name El Anillo Único, El Anillo Soberano
Game Text Respuesta: Si el portador va a recibir una herida en una escaramuza, se pone El Anillo Único hasta la fase de reagrupación. Mientras lleve El Anillo Único puesto, cada vez que el Portador del Anillo vaya a recibir una herida en una escaramuza, en vez de en vez de eso añade una Carga.
Lore “Un Anillo para gobernarlos a todos...”
FR - French
Card Name L'Anneau Unique, L'Anneau Souverain
Game Text Réponse : Si le détenteur est sur le point de se faire blesser en combat, il met l’Anneau Unique jusqu’à la phase de ralliement. Tant qu’il a l’Anneau Unique au doigt, chaque fois que le Porteur de l’Anneau est sur le point de se faire blesser pendant un combat, ajoutez plutôr un point-fardeau.
Lore “Un Anneau pour les gouverner tous....”
IT - Italian
Card Name L'Unico Anello, L'Anello Dominante
Game Text Risposta: Se il possessore sta per essere ferito in una schermaglia, indossa L’Unico Anello fino alla fase di raccolta.

Finché indossa L’Unico Anello, ogni volta che il Portatore dell’Anello subirebbe una ferita durante una schermaglia, aggiungi invece 1 segnalini fardello.

Lore “Un Anello per domarli...”
PL - Polish
PT - Portuguese
ZH - Chinese


Technical Info
Wiki Base Card ID LOTR-EN01S002.0
TLHH ID LOTR01002
GEMP ID 1_2
LOTRO Hex ID 42 24 F4
LOTRO Image ID 01_002


Strategy[edit]

The Ruling Ring is the most basic form of The One Ring and has been re-released in every block since the game's inception. Unlike its counterpart in Fellowship block, Isildur's Bane, The Ruling Ring can only be used to absorb wounds during the skirmish phase, which leaves the Ring-bearer very vulnerable to Archery and Regroup wounding, as well as Maneuver and site wounding later on. Its advantage is that it does so at a lower cost of only one burden per wound; this beats all other versions of the One Ring save The Great Ring and The Ring of Rings. It also confers a mere +1 strength bonus to the Ring-Bearer, which is the lowest of all bonuses except for the Great Ring, and that ring makes up for it with a secondary ability. The problem with this One Ring is its severe lack of versatility and poor statistical bonus. Isildur's Bane might be more dangerous in terms of its conversion ratio, but the player can at least always use it. ATAR can also only be equipped in a skirmish phase, but that One Ring yields +2 vitality and +2 strength when equipped. This One Ring is also controversial because in order for its good wound-to-burden to be useful, your Ring-Bearer has to be losing a lot of skirmishes, which shouldn't be happening anyway (And Mithril Coat means no extra wounds from damage). While this One Ring is not useless, and is particularly effective against The Witch King, Lord of the Nazgul, there should almost always be a rare one ring that would suit your deck better, particularly after set 11, as you then have access to The Ring of Rings if you're worried about burdens.

Strengths and Weaknesses[edit]

Strong Versus...[edit]

  • Heavy burden adding
  • Swarm decks with frequent Ring-bearer skirmishes.
  • Weak Uruks
  • Twilight Nazgul

Weak Versus...[edit]

  • Wounding decks
  • Archery decks
  • Doorway to Doom and Little Snuffler
  • [Isengard] Orcs

Rulings[edit]

From the Template:crd 2004 0302.pdf: You may use the special ability of this card in response to a wound placed by The Witch-king, Lord of the Nazgul or Ulaire Enquea, Ringwraith in Twilight.

Alternate Versions[edit]

Portrait Name Game Text
The One Ring, Isildur's Bane (1R1) Response: If bearer is about to take a wound, he wears The One Ring until the regroup phase.

While wearing The One Ring, each time the Ring-bearer is about to take a wound, add two burdens instead.

The One Ring, Answer To All Riddles (4R1) While wearing The One Ring, the Ring-bearer is strength +2, and each time he is about to take a wound in a skirmish, add a burden instead.

Skirmish: Add a burden to wear The One Ring until the regroup phase.

The One Ring, The Ruling Ring (4C2) Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase.

While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead.

The One Ring, The Ruling Ring (7C1) Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase.

While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead.

The One Ring, Such a Weight to Carry (7R2) Maneuver: Add a burden to wear The One Ring until the regroup phase.

While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.

The One Ring, The Binding Ring (9R+1) Fellowship: Add 2 burdens to play a ring from your draw deck.

Maneuver: Exert bearer to wear The One Ring until the regroup phase.

While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.

The One Ring, The Ring of Rings (11R1) Response: If the Ring-bearer is about to take a wound, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead.
The One Ring, The Ruling Ring (11S2) Response: If the Ring-bearer is about to take a wound in a skirmish, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound in a skirmish, add a burden instead.
The One Ring, The Ring of Doom (15R1) While wearing The One Ring, the Ring–bearer gains hunter 3, and each time he or she is about to take a wound in a skirmish, add a burden instead.

Skirmish: Add a burden to wear The One Ring until the regroup phase.

The One Ring, The Ruling Ring (15S2) Response: If the Ring-bearer is about to take a wound in a skirmish, he or she wears The One Ring until the regroup phase.

While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound in a skirmish, add a burden instead.

The One Ring, The Great Ring (19P1) While wearing The One Ring, each time bearer is about to take a wound, add a burden instead.

Maneuver: Wear The One Ring until the regroup phase. Skirmish: Add a burden to make the Ring-bearer strength +3. ​