Nazgul
The race of Nazgûl is restricted to only the Wraith culture, but they make up for that with a variety of strategies and subcultures.
The most prominent Nazgûl strategy in Fellowship Block is beatdown, usually accompanied with Blade Tip (1U209)
and Black Breath (1U207)
. The largely ineffective corruption angle had not been developed enough to see play.
In Towers Standard, the Nazgûl corruption strategy got a boost with cards outside the culture such as Gollum, Stinker (5R25)
and Evil-smelling Fens (5U22)
. Largely, however, the Twilight Nazgûl strategy relying on wounding the Ring-bearer was more effective.
Once King Block was released,
however, two new Nazgûl strategies emerged; Enduring Nazgûl and Threat Nazgûl. Enduring Nazgûl focused on either corruption with Dark Swooping Shadows (10R58)
or beatdown with the strength bonus from Enduring. Enduring decks use cards like Between Nazgûl and Prey (8R67)
and Bent on Discovery (1R206)
place wounds on those Enduring Nazgul. Threat Nazgul relied on threat adding cards like Úlairë Cantëa, Faster Than Winds (7R211)
and There Came a Cry (7C208)
, then used those threats to wreak havoc on the fellowship. This strategy often incorporated Morgul Destroyer (7U190)
and/or Fat One Wants It (7R57)
, Captured by the Ring (7C53)
, and Gollum.
After the release of War of the Ring Block, the Forestgûl strategy became a strong choice. Using the new sites and the Forest keyword in conjunction with Lost in the Woods (11U212)
and Dark Approach (12R162)
, this strategy aimed to play 4 or 5 Fierce Nazgûl at once, hopefully crippling the fellowship for a kill. It also occasionally included Threat Nazgûl concepts for extra killing power. This block also introduced Buckland Homestead (11S230)
, which could be recurred by Úlairë Nelya, Third of the Nine Riders (11S222)
, bypassing most defenses against condition discard.
In the final sets of the game, no new Nazgûl strategies worth mention were released, though Nazgûl strategies as a whole were improved with cards like Úlairë Lemenya, Eternally Threatening (15R185)
, They Feel The Precious (15U183)
, and Úlairë Nertëa, Dark Horseman (19P38)
. Threat Nazgûl in particular were given boosts, along with corruption getting Ring of Savagery (17R142)
.
Overall, Nazgûl are some of the most versatile and strong minions available to Shadow players, though you will need to look out for cards like Terrible and Evil (7R50)
, Glorfindel, Revealed in Wrath (9R+16)
, and Flaming Brand (2R32)
.
Names[edit]
While the Witch-king is one of the main antagonists, The Lord of the Rings never names to any of the other Ringwraiths, and instead refers to them only as a collective. Tolkien only named one other Nazgûl in his writing: Khamûl the Easterling in Unfinished Tales, a book compiled by his son based on his notes.
As Decipher only had rights to what was in The Lord of the Rings and The Hobbit, they couldn't have used Khamûl regardless (albeit they did make a nod to it on Úlairë Attëa, The Easterling (2U82)
), and this wouldn't have helped name the other seven in any case. Using the names created by previous Tolkien licensors like Iron Crown's Middle-Earth Role-Playing System wasn't practical since it had to go through past the Tolkien Estate and the previous licensors for permission, and risked running into the same issue of fans unhappy with non-canonical original names. Decipher's interim solution in playtesting was "First Nazgûl," "Second Nazgûl," etc. but that wasn't very interesting.
Eventually, one of the playtesters at Decipher suggested taking the generic names and translating them into (neo)-Quenya, the scholarly language of the elves, using a then-recently-published guide to Quenyan ordinals[1]. The singular word Úlairë was derived from The Silmarillion's Quenya name for the Nazgûl, Úlairi, and then each Nazgûl had its number attached accordingly: "Second Nazgûl" becomes "Úlairë Attëa", "Third Nazgûl" becomes "Úlairë Nelya", and so on. (The Witch-king of course is the First Nazgûl, which presumably would have been Úlairë Minya had it been necessary.) The ordinals used in order are Attëa, Nelya, Cantëa, Lemenya, Enquëa, Otsëa, Toldëa, and Nertëa[2].
List of Cards with the Nazgûl Race[edit]
Portrait | Card Name | Culture | Card Type | Game Text |
---|---|---|---|---|
Úlairë Attëa, Keeper of Dol Guldur (1R229)
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Minion • Nazgul | Fierce.
Skirmish: Remove | ||
Úlairë Cantëa, Lieutenant of Dol Guldur (1R230)
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Minion • Nazgul | Fierce.
Skirmish: Exert Úlairë Cantëa to discard a weapon borne by a character he is skirmishing. | ||
Úlairë Enquëa, Lieutenant of Morgul (1U231)
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Minion • Nazgul | Fierce.
Maneuver: Spot 6 companions (or 5 burdens) and exert Úlairë Enquëa to wound a companion (except the Ring-bearer). | ||
Úlairë Lemenya, Lieutenant of Morgul (1U232)
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Minion • Nazgul | Each companion or ally who bears a | ||
Úlairë Nelya, Lieutenant of Morgul (1U233)
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Minion • Nazgul | Fierce.
Shadow: Exert Úlairë Nelya and spot an opponent’s site to replace it with your site of the same number. | ||
Úlairë Nertëa, Messenger of Dol Guldur (1U234)
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Minion • Nazgul | When you play Úlairë Nertëa, for each companion over 4, you may play 1 minion from your discard pile. | ||
Úlairë Otsëa, Lieutenant of Morgul (1U235)
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Minion • Nazgul | Shadow: Exert Úlairë Otsëa to make a | ||
Úlairë Toldëa, Messenger of Morgul (1R236)
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Minion • Nazgul | Fierce.
Assignment: Spot 4 burdens to assign a companion (except the Ring-bearer) to skirmish Úlairë Toldëa. | ||
The Witch-king, Lord of Angmar (1R237)
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Minion • Nazgul | Fierce.
For each other Nazgûl you can spot, The Witch-king is strength +2. | ||
Úlairë Attëa, The Easterling (2U82)
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Minion • Nazgul | Twilight.
When you play Úlairë Attëa, you may wound an ally. | ||
Úlairë Enquëa, Ringwraith in Twilight (2U83)
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Minion • Nazgul | Twilight.
Each time Úlairë Enquëa wins a skirmish, you may exert him to wound the Ring-bearer once (or twice if you spot 5 burdens). | ||
Úlairë Nelya, Ringwraith in Twilight (2R84)
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Minion • Nazgul | Twilight.
While you can spot 2 burdens or 2 wounds on the Ring-bearer, Úlairë Nelya is fierce and damage +1 | ||
The Witch-king, Lord of the Nazgul (2R85)
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Minion • Nazgul | Twilight.
Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. | ||
Úlairë Otsëa, Ringwraith in Twilight (3U86)
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Minion • Nazgul | Twilight.
Each time Úlairë Otsëa wins a skirmish, you may exert him to transfer Blade Tip from your support area to the Ring-bearer. | ||
Úlairë Lemenya, Winged Hunter (6U86)
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Minion • Nazgul | Regroup: Exert Úlairë Lemenya and discard 3 cards from hand to return a companion (except the Ring-bearer) to owner’s hand. | ||
Úlairë Nertëa, Winged Hunter (6U87)
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Minion • Nazgul | When you play Úlairë Nertëa, spot another Nazgûl to make the Free Peoples player exert a Ring-bound companion for each Free Peoples culture you can spot over 2. | ||
Úlairë Toldëa, Winged Sentry (6R88)
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Minion • Nazgul | Fierce. Each time Úlairë Toldëa wins a skirmish, the Free Peoples player must exert a companion or add a burden. | ||
The Witch-king, Deathless Lord (6P122)
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Minion • Nazgul | Fierce. Each time a companion is killed in a skirmish involving a Nazgûl, wound an ally twice or exert a companion. | ||
Úlairë Attëa, Wraith on Wings (7R210)
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Minion • Nazgul | Fierce.
Shadow: If you have initiative, exert Úlairë Attëa and spot another | ||
Úlairë Cantëa, Faster Than Winds (7R211)
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Minion • Nazgul | Fierce.
When you play Úlairë Cantëa, add a threat for each companion over 4. Maneuver: Remove 2 threats and spot another | ||
Úlairë Enquëa, Faster Than Winds (7U212)
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Minion • Nazgul | Fierce.
While you can spot 6 companions, Úlairë Enquëa is Damage +1. Each time a companion is killed, you may exert Úlairë Enquëa to exert the Ring–bearer. | ||
Úlairë Lemenya, Assailing Minion (7R213)
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Minion • Nazgul | Úlairë Lemenya is strength +1 for each other | ||
Úlairë Lemenya, Wraith on Wings (7U214)
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Minion • Nazgul | Regroup: If you have initiative, discard Úlairë Lemenya to discard a possession. | ||
Úlairë Nelya, Assailing Minion (7R215)
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Minion • Nazgul | Fierce.
Skirmish: Discard a | ||
Úlairë Nelya, Black-Mantled Wraith (7U216)
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Minion • Nazgul | Fierce.
Regroup: If you have initiative, discard Úlairë Nelya to exert each Ring-bound companion. | ||
Úlairë Nertëa, Black-Mantled Wraith (7U217)
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Minion • Nazgul | Regroup: If you have initiative, discard Úlairë Nertëa to add a burden. | ||
Úlairë Otsëa, Black-Mantled Wraith (7U218)
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Minion • Nazgul | Regroup: If you have initiative, discard Úlairë Otsëa to make the Free Peoples player exert a Ring–bound companion twice or return an unbound companion to his or her hand. | ||
Úlairë Toldëa, Wraith on Wings (7R219)
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Minion • Nazgul | Fierce.
While you have initiative and can spot a Nazgûl, Úlairë Toldëa’s twilight cost is –6. | ||
The Witch-king, Morgul King (7R221)
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Minion • Nazgul | Fierce.
When you play The Witch-king, you may remove a threat to take a The Ring-bearer cannot take threat wounds. | ||
Úlairë Attëa, Thrall of the One (8U79)
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Minion • Nazgul | Enduring.
Regroup: Exert Úlairë Attëa and spot your | ||
Úlairë Nertëa, Thrall of the One (8U80)
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Minion • Nazgul | Enduring. Fierce. | ||
Úlairë Otsëa, Thrall of the One (8R81)
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Minion • Nazgul | Enduring. Fierce.
Regroup: Discard Úlairë Otsëa to add | ||
The Witch-king, Black Captain (8R84)
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Minion • Nazgul | Enduring.
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. | ||
Úlairë Cantëa, Thrall of the One (10R67)
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Minion • Nazgul | Enduring. Fierce.
Shadow cards cannot exert Úlairë Cantëa during a skirmish phase. Skirmish: Heal Úlairë Cantëa to discard a possession borne by a character he is skirmishing. | ||
Úlairë Enquëa, Thrall of the One (10R68)
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Minion • Nazgul | Enduring.
Shadow cards cannot exert Úlairë Enquëa during a skirmish phase. Skirmish: If Úlairë Enquëa is skirmishing, heal him to add a burden. | ||
Úlairë Lemenya, Thrall of the One (10U69)
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Minion • Nazgul | Enduring. Fierce.
Shadow cards cannot exert Úlairë Lemenya during a skirmish phase. Skirmish: Heal Úlairë Lemenya to wound up to 3 other | ||
Úlairë Nelya, Thrall of the One (10U70)
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Minion • Nazgul | Enduring. Fierce.
Shadow cards cannot exert Úlairë Nelya during a skirmish phase. | ||
Úlairë Toldëa, Thrall of the One (10R71)
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Minion • Nazgul | Enduring.
Shadow cards cannot exert Úlairë Toldëa during a skirmish phase. Skirmish: Heal Úlairë Toldëa to make him damage +1. | ||
Úlairë Attëa, Second of the Nine Riders (11R219)
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Minion • Nazgul | Fierce. Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. | ||
Úlairë Cantëa, Fourth of the Nine Riders (11S220)
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Minion • Nazgul | While Úlairë Cantëa is at a forest or dwelling site, he is strength +2 and Fierce. | ||
Úlairë Lemenya, Fifth of the Nine Riders (11S221)
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Minion • Nazgul | Each character skirmishing Úlairë Lemenya who has resistance 5 or less is strength –3. | ||
Úlairë Nelya, Third of the Nine Riders (11S222)
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Minion • Nazgul | Fierce.
Shadow: Exert Úlairë Nelya to replace the fellowship's current site with a site from your adventure deck. | ||
Úlairë Nertëa, Ninth of the Nine Riders (11S223)
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Minion • Nazgul | Lurker. (Skirmishes involving lurker minions must be resolved after any others.) While Úlairë Nertëa is at a forest site, he is strength +2. While you can spot 6 companions, each Nazgûl is strength +2. | ||
Úlairë Otsëa, Seventh of the Nine Riders (11R224)
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Minion • Nazgul | When you play Úlairë Otsëa, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each | ||
Úlairë Toldëa, Eighth of the Nine Riders (11S225)
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Minion • Nazgul | Fierce. Each time Úlairë Toldëa wins a skirmish, you may play the fellowship's next site. | ||
The Witch-king, Captain of the Nine Riders (11R226)
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Minion • Nazgul | Fierce. Toil 2. (For each | ||
Black Rider (12U161)
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Minion • Nazgul | Fierce.
This minion is strength +1 for each companion you can spot. | ||
Úlairë Attëa, Black Predator (12R173)
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Minion • Nazgul | Fierce.
Skirmish: Remove | ||
Úlairë Cantëa, Black Assassin (12R174)
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Minion • Nazgul | Fierce.
Assignment: Assign Úlairë Cantëa to a companion who has resistance 0. Skirmish: Spot 6 companions and another | ||
Úlairë Enquëa, Black Threat (12R175)
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Minion • Nazgul | Fierce. Toil 1. (For each Response: If you are playing a | ||
Úlairë Lemenya, Black Enemy (12U176)
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Minion • Nazgul | When you play Úlairë Lemenya, you may play a | ||
Úlairë Nelya, Black Hunter (12C177)
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Minion • Nazgul | Fierce.
Each time Úlairë Nelya wins a skirmish, you may draw a card. | ||
Úlairë Nertëa, Black Horseman (12C178)
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Minion • Nazgul | The twilight cost of each mount is –1.
While Úlairë Nertëa is mounted, each Nazgûl is strength +1 and has muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) | ||
Úlairë Otsëa, Black Specter (12R179)
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Minion • Nazgul | Shadow: Exert Úlairë Otsëa and discard a | ||
Úlairë Toldëa, Black Shadow (12U180)
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Minion • Nazgul | Fierce.
When you play Úlairë Toldëa, you may exert him to take a | ||
The Witch-king, Black Lord (12R183)
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Minion • Nazgul | Fierce.
The Witch-king is twilight cost –1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. | ||
Úlairë Enquëa, Sixth of the Nine Riders (13R182)
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Minion • Nazgul | Fierce.
When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). | ||
Úlairë Lemenya, Servant of the Shadow (13U183)
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Minion • Nazgul | Fierce.
Shadow: Exert Úlairë Lemenya and discard a Nazgûl from your hand to discard a condition from play. | ||
Úlairë Nertëa, Servant of the Shadow (13C184)
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Minion • Nazgul | Fierce.
While you can spot a companion who has resistance 3 or less, Úlairë Nertëa is twilight cost –2. | ||
Úlairë Attëa, Desirous of Power (15R184)
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Minion • Nazgul | Fierce.
Úlairë Attëa is strength +1 for every 3 twilight tokens you can spot. | ||
Úlairë Lemenya, Eternally Threatening (15R185)
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Minion • Nazgul | Fierce.
When you play Úlairë Lemenya, you may remove | ||
Úlairë Nelya, Fell Rider (15R186)
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Minion • Nazgul | Fierce.
While you can spot 6 companions, Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a | ||
Úlairë Cantëa, Duplicitous Assassin (17R139)
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Minion • Nazgul | Fierce. Each unbound companion is resistance -1 for each card he or she bears.
Skirmish: Exert Úlairë Cantëa to exert a companion with resistance 2 or less. | ||
Úlairë Enquëa, Duplicitous Lieutenant (17R140)
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Minion • Nazgul | Fierce. Each time the Free Peoples player heals a companion, you may add a burden.
Maneuver: Exert Úlairë Enquëa twice to discard a condition (or two conditions if you can spot 5 Free Peoples player's conditions). | ||
Úlairë Otsëa, Duplicitous Specter (17R141)
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Minion • Nazgul | Fierce. When you play Úlairë Otsëa, you may spot another Nazgûl to draw a card for each wounded companion you can spot.
Regroup: Exert Úlairë Otsëa and discard a | ||
The Witch-king, Conqueror of Arthedain (17R144)
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Minion • Nazgul | Fierce.
Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. | ||
Úlairë Attëa, Dark Predator (19P35)
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Minion • Nazgul | Fierce.
While you can spot 5 twilight tokens in the twilight pool and another | ||
Úlairë Enquëa, Dark Threat (19P36)
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Minion • Nazgul | Fierce.
Maneuver: Spot 6 companions and discard a Nazgûl from hand to wound an unbound companion. | ||
Úlairë Lemenya, Dark Enemy (19P37)
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Minion • Nazgul | Fierce.
Úlairë Lemenya is strength +1 for each | ||
Úlairë Nertëa, Dark Horseman (19P38)
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Minion • Nazgul | Fierce.
When you play Úlairë Nertëa, name a race. The Free Peoples player cannot assign Úlairë Nertëa to skirmish a companion of the named race. | ||
Úlairë Toldëa, Dark Shadow (19P39)
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Minion • Nazgul | Fierce.
Úlairë Toldëa cannot be assigned to skirmish the same companion in a fierce skirmish that he has already been assigned to this turn. | ||
The Witch-king, Dark Lord (19P40)
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Minion • Nazgul | Fierce.
Skirmish: Discard a Nazgûl from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgûl). | ||
The Nazgûl (0W10)
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Minion • Nazgul | Fierce.
To play, spot a Nazgûl. Menace - When you play this minion, you may add 2 burdens. | ||
Úlairë Toldëa, Relentless Wraith (0W26)
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Minion • Nazgul | |||
Úlairë Otsëa, Seventh of the Nine Riders (0W31)
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Minion • Nazgul | When you play Úlairë Otsëa, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each | ||
The Witch-king, Conqueror of Arthedain (0W37)
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Minion • Nazgul | Fierce.
When you play the Witch-king, you may spot an exhausted companion to add 2 threats. Each time the Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4. | ||
Ringwraith in Twilight (V1_40)
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Minion • Nazgul | Twilight.
This minion is strength +1 for each wound on the Ring-bearer. At the start of the maneuver phase, you may exert this minion to make it fierce until the regroup phase. The Free Peoples player may exert the Ring-bearer to prevent this. | ||
Ulaire Ostea, Revived (30B240)
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Minion • Nazgul | Fierce. The site number of each [Wraith] minion is -3. While you can spot a companion bearing a follower, each Wraith minion is strength +1. | ||
Ulaire Nertea, Revived (31B227)
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Minion • Nazgul | Fierce. The site number of each [Wraith] minion is -3. Response: If the Free Peoples player discards a condition, exert Ulaire Nertea to play a [Wraith] minion from your discard pile; its twilight cost is -8 | ||
Ulaire Nelya, Revived (31B228)
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Minion • Nazgul | Fierce. While you can spot a companion bearing a follower, Ulaire Nelya is damage +1 | ||
Ulaire Attea, Revived (31B245)
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Minion • Nazgul | Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3) | ||
Ulaire Lemenya, Revived (32B226)
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Minion • Nazgul | Fierce. The site number of each [Wraith] minion is -3. Each time the Free Peoples player discards a condition, you may discard an ally | ||
Ulaire Cantea, Revived (32B232)
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Minion • Nazgul | Fierce. Each time the Free Peoples player transfers a follower, you may exert Ulaire Cantea to discard a weapon | ||
Ulaire Toldea, Revived (32B233)
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Minion • Nazgul | Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [3] to make another Wraith minion strength +2 (limit +4) | ||
The Witch-King, Revived (32B267)
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Minion • Nazgul | Fierce. The Witch-King is twilight cost -1 for each Wise character you spot. Skirmish: Discard 3 cards from hand to make a [Wraith] minion damage +1 |
List of Cards that Interact with the Nazgûl Race[edit]
Portrait | Card Name | Culture | Card Type | Game Text |
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Arwen, Daughter of Elrond (1R30)
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Companion • Elf | Ranger.
While skirmishing a Nazgûl, Arwen is strength +3. | ||
Defiance (1C37)
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Event | Skirmish: Make an Elf strength +2 (or +4 if skirmishing a Nazgûl). | ||
Legolas, Prince of Mirkwood (1U51)
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Companion • Elf | Archer.
While skirmishing a Nazgûl, Legolas is strength +3. | ||
Release the Angry Flood (2R19)
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Event | Maneuver: Exert an Elf to wound each Nazgûl once (or twice if at a river). | ||
Defiance (7C20)
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Event • Skirmish | Make an Elf strength +2 (or +4 if skirmishing a Nazgûl). | ||
Glorfindel, Revealed in Wrath (9R+16)
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Companion • Elf | When Glorfindel is in your starting fellowship, his twilight cost is –2.
Skirmish: Reveal the top card of your draw deck. You may exert Glorfindel to make a Nazgûl he is skirmishing strength –X, where X is the twilight cost of the card revealed. | ||
Terrible and Evil (7R50)
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Event • Maneuver | Spell.
Exert Gandalf X times to wound a minion X times. If that minion is a Nazgûl, wound it again. | ||
Flaming Brand (2R32)
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Possession • Hand Weapon | Bearer must be a Man.
This weapon may be borne in addition to 1 other hand weapon. Bearer is strength +2 and damage +1 while skirmishing a Nazgûl. | ||
Not Feared in Sunlight (2U107)
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Condition | To play, spot 2 Hobbits.
Each Nazgûl is strength -4. Discard this condition during the regroup phase. | ||
O Elbereth! Gilthoniel! (2R108)
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Condition | Tale. Bearer must be the Ring-bearer.
Skirmish: Discard this condition to take off The One Ring or to cancel a skirmish involving the Ring-bearer and a Nazgûl. | ||
Hobbitses Are Dead (7R61)
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Event • Skirmish | Spot Gollum or Sméagol to make a Nazgûl, | ||
All Blades Perish (1U203)
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Event | Response: If a Nazgûl is about to take a wound, prevent that wound. | ||
All Veils Removed (1R204)
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Event | Skirmish: Make a Nazgûl strength +2 (or +5 if the Ring-bearer wears The One Ring). | ||
Beauty Is Fading (1R205)
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Event | Maneuver: Exert a Nazgûl to discard a Free Peoples possession or Free Peoples condition. If you can spot no such card, discard an ally or companion (except the Ring-bearer) instead. | ||
Bent on Discovery (1R206)
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Condition | Search.
At the beginning of each of your Shadow phases, draw 1 card. At the end of each of your Shadow phases, exert a Nazgûl or discard this condition. | ||
Black Breath (1U207)
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Condition | Skirmish: Transfer this condition from your support area to a character skirmishing a Nazgûl. Burdens and wounds may not be removed from bearer. | ||
Black Steed (1R208)
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Possession • Mount | Bearer must be a Nazgûl.
While at a plains site, bearer is strength +2. Discard this possession when at an underground site. | ||
Blade Tip (1U209)
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Condition | Response: If your Nazgûl wins a skirmish, transfer this condition from your support area to the losing character. Limit 1 per character. Wound bearer at the start of each fellowship phase. (If bearer is the Ring-bearer, add a burden instead.) | ||
Dark Whispers (1R210)
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Event | Skirmish: Spot 3 burdens to make a Nazgûl strength +1 and damage +1, or spot 6 burdens to make a Nazgûl strength +3 and damage +2. | ||
Fear (1R212)
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Event | Search.
Maneuver: Exert your Nazgûl to discard an ally. | ||
Frozen by Fear (1U213)
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Event | Skirmish: Make a Nazgûl strength +2 (or +3 if the Ring-bearer is assigned to a skirmish that has not resolved). | ||
In the Ringwraith's Wake (1R214)
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Event | Response: If a Nazgûl wins a skirmish, the Free Peoples player chooses to either exert the Ring-bearer or add a burden. | ||
The Master's Will (1U215)
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Event | Search.
Shadow: Spot X Nazgûl to reveal the top X cards of your draw deck. Take into your hand all | ||
Morgul Blade (1R216)
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Possession • Hand Weapon | Bearer must be a Nazgûl.
This weapon may be borne in addition to 1 other hand weapon. Skirmish: Discard this possession to transfer Blade Tip from your support area or discard pile to a companion bearer is skirmishing. | ||
Morgul Gates (1R217)
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Event | Shadow: Play a Nazgûl. His twilight cost is -2. | ||
Nazgûl Sword (1U218)
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Possession • Hand Weapon | Bearer must be a Nazgûl.
While you can spot 3 burdens, bearer is damage +1. | ||
The Nine Servants of Sauron (1U219)
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Condition | Search.
Each time you play a Nazgûl, you may exert a Hobbit (except the Ring-bearer). | ||
Not Easily Destroyed (1U220)
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Condition | Maneuver or Skirmish: Remove | ||
Paths Seldom Trodden (1U222)
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Condition | Search. To play, spot a Nazgûl.
Shadow: Remove | ||
Relentless Charge (1U223)
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Event | Maneuver: Exert a Nazgûl to wound every archer companion. | ||
Return to Its Master (1R224)
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Event | Response: If the Ring-bearer wears The One Ring at the end of a skirmish phase, cancel all remaining assignments and assign a Nazgûl to skirmish the Ring-bearer; The One Ring’s game text does not apply during this skirmish. | ||
Their Power Is in Terror (1U226)
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Event | Maneuver: Exert a Nazgûl to wound every ally. | ||
Threshold of Shadow (1U227)
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Event | Skirmish: Make a Nazgûl strength +2 (or +4 if you spot 5 burdens). | ||
The Twilight World (1R228)
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Event | Response: If Ring-bearer puts on The One Ring, exert a Nazgûl to add 2 burdens. | ||
The Witch-king, Lord of Angmar (1R237)
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Minion • Nazgul | Fierce.
For each other Nazgûl you can spot, The Witch-king is strength +2. | ||
Wreathed in Shadow (1U238)
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Condition | To play, spot a Nazgûl. Plays to your support area. | ||
Bill Ferny, Swarthy Sneering Fellow (2R75)
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Minion • Man | Nazgûl are not roaming.
The Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground. | ||
Helpless (2U76)
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Condition | To play, spot Frodo and a Nazgûl.
Plays on Sam. Sam’s game text does not apply. | ||
His Terrible Servants (2R77)
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Condition | Response: If a twilight Nazgûl is about to take a wound, remove | ||
It Wants to be Found (2U78)
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Event | Maneuver: Spot a twilight Nazgûl to add a burden. | ||
Resistance Becomes Unbearable (2U79)
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Event | Maneuver: Exert a twilight Nazgûl to exert the Ring-bearer.
If the Ring-bearer is then exhausted, he puts on The One Ring until the regroup phase. | ||
They Will Find the Ring (2U81)
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Event | Maneuver: Exert 2 Nazgûl and spot X burdens to exert X companions. | ||
Wraith-world (2R86)
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Event | Skirmish: Spot a twilight Nazgûl and the Ring-bearer wearing The One Ring to add 3 burdens. | ||
Gates of the Dead City (3R81)
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Condition | To play, spot a Nazgûl.
Each time a | ||
News of Mordor (3U82)
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Event | Skirmish: Spot an | ||
The Ring Draws Them (3U83)
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Condition | Each time the fellowship moves, add At the end of each of your Shadow phases, exert a Nazgûl or discard this condition. | ||
They Will Never Stop Hunting You (3C84)
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Event | Maneuver: Spot a Nazgûl to reveal a card at random from the Free Peoples player’s hand. Exert a companion bearing a ranged weapon X times, where X is the twilight cost of the card revealed. | ||
Too Great and Terrible (3R85)
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Event | Maneuver: Spot a Nazgûl to wound Gandalf twice. The Free Peoples player may discard 2 | ||
Fell Beast (6U83)
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Possession • Mount | To play, discard 2 cards from hand. Bearer must be a Nazgûl. Bearer is fierce. | ||
Spied From Above (6U84)
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Condition | Regroup: Exert a Nazgûl twice to play a | ||
Sword of Dol Guldur (6R85)
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Possession • Hand Weapon | Bearer must be a Nazgûl.
While bearer is Úlairë Toldëa, each time he wins a skirmish the Free Peoples player must discard a possession or condition. | ||
Úlairë Nertëa, Winged Hunter (6U87)
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Minion • Nazgul | When you play Úlairë Nertëa, spot another Nazgûl to make the Free Peoples player exert a Ring-bound companion for each Free Peoples culture you can spot over 2. | ||
Winged and Ominous (6R89)
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Condition | Regroup: Exert a Nazgûl to place a | ||
The Witch-king, Deathless Lord (6P122)
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Minion • Nazgul | Fierce. Each time a companion is killed in a skirmish involving a Nazgûl, wound an ally twice or exert a companion. | ||
Called (7U174)
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Condition • Support Area | Assignment: Remove 5 threats to assign a Nazgûl to a companion (except the Ring-bearer). The Free Peoples player may discard that companion. | ||
Corrupt (7U175)
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Event • Skirmish | Make a Nazgûl strength +1 for each Free Peoples culture you spot. | ||
Disposable Servants (7U176)
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Event • Regroup | Spot a Nazgûl to discard any number of cards from your hand. The Free Peoples player then discards any number of cards from his or her hand. For each card you discarded more than the Free Peoples player, add a threat. | ||
Feel His Blade (7R177)
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Condition • Support Area | Skirmish: Transfer this condition from your support area to a character skirmishing a Nazgûl.
During the turn this card is transferred, the Shadow has initiative, regardless of the Free Peoples player’s hand. | ||
Foul Clutches (7U178)
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Event • Skirmish | Discard 3 cards from hand to make a Nazgûl strength +3. | ||
Ghastly Host (7R179)
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Condition • Support Area | Shadow: Spot a Nazgûl and remove a threat to play a Nazgûl. Its twilight cost is –2. | ||
Gorbag, Lieutenant of Cirith Ungol (7R180)
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Minion • Orc | While you can spot a Nazgûl, Gorbag is strength +2 and damage +1. | ||
Held Ground (7R181)
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Condition • Support Area | To play, spot 2 Nazgûl and add up to 3 threats.
Each time a companion is about to be killed, you may remove a threat to discard up to 2 possessions. Discard this condition and remove 3 threats during the regroup phase. | ||
Loathsome (7R182)
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Event • Response | If a skirmish involving a Nazgûl is about to end, discard a possession borne by a companion in that skirmish. | ||
Mind and Body (7R183)
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Event • Response | If a Nazgûl kills a character, wound each character bearing a | ||
More Unbearable (7C184)
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Condition • Support Area | To play, spot a Nazgûl.
Regroup: Discard a Nazgûl to place a | ||
Morgul Answers (7U185)
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Condition • Support Area | To play, spot a Nazgûl.
Skirmish: Remove | ||
Morgul Brute (7R188)
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Minion • Orc | When you play this minion, you may spot a Nazgûl to add a burden. The Free Peoples player may wound the Ring–bearer to prevent this.
Skirmish: Remove a burden to make this minion strength +3. | ||
Morgul Cur (7C189)
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Minion • Orc | While you can spot a Nazgûl, this minion is strength +2. | ||
Morgul Destroyer (7U190)
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Minion • Orc | When you play this minion, you may spot a Nazgûl to add 2 threats. The Free Peoples player may wound the Ring–bearer to prevent this.
Skirmish: Remove a threat to make this minion strength +3. | ||
Morgul Detachment (7R191)
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Minion • Orc | While you can spot a Nazgûl, this minion is fierce and damage +1. | ||
Morgul Lackey (7C193)
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Minion • Orc | Skirmish: Exert this minion to make a Nazgûl or | ||
Morgul on the March (7U195)
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Condition • Support Area | To play, spot a Nazgûl.
Each time the Free Peoples player draws a card (except during the regroup phase), add a threat. Regroup: Discard a Nazgûl and this condition to add a threat. | ||
Morgul Predator (7C196)
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Minion • Orc | Skirmish: Exert this minion to make a Nazgûl or | ||
Morgul Regiment (7R197)
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Minion • Orc | For each Nazgûl you can spot, the Free Peoples player must exert a companion to assign this minion to a skirmish.
Skirmish: Exert this minion to make a Nazgûl or | ||
Morgul Ruffian (7C198)
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Minion • Orc | While you can spot a Nazgûl, this minion may only take wounds during skirmish phases. | ||
Morgul Soldier (7C199)
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Minion • Orc | Nazgûl are strength +1. | ||
Morgul Spawn (7C200)
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Minion • Orc | While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish. | ||
Morgul Spearman (7C201)
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Minion • Orc | While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish. | ||
Out of Sight and Shot (7R204)
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Condition • Support Area | To play, spot a Nazgûl.
Each time a companion is played, the Free Peoples player must exert a companion. Shadow: Spot a Nazgûl and discard this condition to play a Nazgûl from your discard pile. | ||
Put Forth His Strength (7R205)
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Condition • Support Area | To play spot a Nazgûl.
Shadow: If you have initiative and there are 3 characters in the dead pile, spot 3 burdens, 3 threats and a Nazgûl to corrupt the Ring–bearer. | ||
Their Power Is in Terror (7U207)
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Event • Maneuver | Exert a Nazgûl to wound every ally. | ||
There Came a Cry (7C208)
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Event • Shadow | Spot a Nazgûl to add a threat (or 3 threats if you have initiative). | ||
Too Late (7C209)
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Condition • Support Area | Skirmish: Transfer this condition from your support area to a character skirmishing a Nazgûl. Each time bearer exerts, add | ||
Úlairë Toldëa, Wraith on Wings (7R219)
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Minion • Nazgul | Fierce.
While you have initiative and can spot a Nazgûl, Úlairë Toldëa’s twilight cost is –6. | ||
Beyond All Darkness (8R68)
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Event • Skirmish | Exert a Nazgûl to make him strength +2 and damage +1. If the character he is skirmishing is killed, the Free Peoples player must place his or her hand beneath his or her draw deck. | ||
Black Dart (8U69)
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Condition • Support Area | Archery: Spot your enduring or mounted Nazgûl to transfer this condition from your support area to an unbound companion. Discard a mount borne by that companion. Bearer cannot heal. | ||
Black Flail (8R70)
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Possession • Hand Weapon | Bearer must be a Nazgûl.
Skirmish: If bearer is The Witch-king, exert him and spot a possession borne by a character he is skirmishing to discard that possession. | ||
Mastered By Madness (8U73)
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Event • Skirmish | Make a Nazgûl strength +2. If that Nazgûl wins this skirmish, you may discard a Free Peoples mount. | ||
Unhindered (8U82)
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Event • Skirmish | Make a Nazgûl strength +2. If that Nazgûl wins this skirmish, the Shadow has initiative until the end of the turn, regardless of the Free Peoples player’s hand. | ||
Winged Mount (8U83)
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Possession • Mount | To play, discard 2 cards from hand.
Bearer must be a Nazgûl. Response: If bearer is about to take a wound, remove a threat to prevent that wound. | ||
Ring of Asperity (9R42)
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Artifact • Ring | Bearer must be a Nazgûl.
When you play this artifact, you may wound an unwounded companion. Response: If a player reconciles, return bearer to his owner’s hand. | ||
Ring of Rancor (9R44)
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Artifact • Ring | Bearer must be a Nazgûl.
Maneuver: Remove a burden to heal each Nazgûl. Response: If a player reconciles, return bearer to his owner’s hand. | ||
Black Marshal (10U53)
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Condition • Support Area | Shadow: Exert a Nazgûl and play a | ||
Dark Powers Strengthen (11R207)
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Event • Shadow | Toil 2. (For each | ||
Drawn to its Power (11S209)
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Condition • Support Area | Each time a companion is killed in a skirmish involving a Nazgûl, add a burden. | ||
Keening Wail (11R211)
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Event • Maneuver | Toil 2. (For each | ||
Lost in the Woods (11U212)
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Condition • Support Area | Skirmish: Transfer this condition from your support area to a companion your Nazgûl is skirmishing. Limit 1 per companion. Each | ||
Moving This Way (11S213)
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Condition • Support Area | Shadow: Spot a Nazgûl and reveal a Nazgûl from hand to place the revealed card beneath your draw deck and draw a card. | ||
The Pale Blade, Sword of Flame (11R214)
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Possession • Hand Weapon | Bearer must be a Nazgûl.
If bearer is The Witch-king, each time he wins a skirmish, you may exert him to add a burden. | ||
Shapes Slowly Advancing (11R217)
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Condition • Support Area | Regroup: Discard your Nazgûl from play to add a | ||
Surrounded by Wraiths (11U218)
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Condition • Support Area | To play, spot a Nazgûl.
Each time the Free Peoples player plays a companion, that companion is exhausted unless the Free Peoples player pays its twilight cost again. | ||
Úlairë Nertëa, Ninth of the Nine Riders (11S223)
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Minion • Nazgul | Lurker. (Skirmishes involving lurker minions must be resolved after any others.) While Úlairë Nertëa is at a forest site, he is strength +2. While you can spot 6 companions, each Nazgûl is strength +2. | ||
Dark Approach (12R162)
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Event • Shadow | Play a Nazgûl. His twilight cost is –1 for each forest site you can spot (limit –4). | ||
Dark Temptation (12R163)
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Condition • Support Area | Each time you play a Nazgûl, you may heal the Ring-bearer twice to add a burden. | ||
Echo of Hooves (12C164)
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Event • Shadow | Toil 2. (For each Spot your Nazgûl at a battleground or forest site to play a mount on him from your draw deck. | ||
In the Ringwraith’s Wake (12U165)
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Event • Response | If a Nazgûl wins a skirmish, the Free Peoples player chooses to either exert the Ring-bearer or add a burden. | ||
Lingering Shadow (12U166)
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Condition • Support Area | Skirmish: Transfer this condition from your support area to a character skirmishing a Nazgûl.
Each time a wound is removed from bearer, add a burden. | ||
Minas Morgul Answers (12U167)
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Event • Shadow | Toil 2. (For each Spot a Nazgûl to discard a Free Peoples condition from play. | ||
Nazgûl Blade (12C168)
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Possession • Hand Weapon | Bearer must be a Nazgûl.
While bearer is at a battleground or forest site, he is strength +1. | ||
Sauron’s Gaze (12R169)
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Condition • Support Area | Skirmish: Transfer this condition from your support area to a character skirmishing a Nazgûl.
The Free Peoples player cannot use bearer’s special abilities. | ||
Shadowy Mount (12R171)
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Possession • Mount | Bearer must be a Nazgûl.
While bearer is at a battleground or forest site, he is fierce. Assignment: Make the Free Peoples player assign bearer to an unbound companion bearing a | ||
Steed of Mordor (12C172)
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Possession • Mount | Bearer must be a Nazgûl.
Bearer gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Each time bearer wins a skirmish, you may draw 2 cards. | ||
Úlairë Nertëa, Black Horseman (12C178)
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Minion • Nazgul | The twilight cost of each mount is –1.
While Úlairë Nertëa is mounted, each Nazgûl is strength +1 and has muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) | ||
Unending Life (12C181)
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Condition • Support Area | While you can spot 6 companions, each Nazgûl is strength +3.
Skirmish: Discard this condition to heal a Nazgûl. | ||
Unimpeded (12C182)
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Condition • Support Area | Skirmish: Discard this condition to make a Nazgûl strength +1 for each of the following that is true: he is at a battleground or forest site; he is skirmishing a companion who has resistance 4 or less; he is bearing a possession; he is in a fierce skirmish | ||
The Witch-king’s Beast, Fell Creature (12U184)
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Possession • Mount | Bearer must be a Nazgûl.
If bearer is The Witch-king, after all skirmishes and fierce skirmishes have been resolved, you may exert him twice to make him participate in one additional assignment and skirmish phase. | ||
Dark Fell About Him (13R178)
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Event • Regroup | To play, exert your Nazgûl twice and spot an exhausted companion.
Heal that companion to add a burden. If the fellowship is not in region 1, you may repeat this for each other wound on that companion. | ||
From Hideous Eyrie (13U179)
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Event • Skirmish | You may remove from the game 4 | ||
Shadow in the East (13R180)
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Event • Shadow | Toil 1. (For each To play, spot a | ||
Úlairë Enquëa, Sixth of the Nine Riders (13R182)
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Minion • Nazgul | Fierce.
When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). | ||
Úlairë Lemenya, Servant of the Shadow (13U183)
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Minion • Nazgul | Fierce.
Shadow: Exert Úlairë Lemenya and discard a Nazgûl from your hand to discard a condition from play. | ||
Later Than You Think (15U181)
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Event • Shadow | Remove 2 threats to play a Nazgûl. That Nazgûl is twilight cost –2 and gains hunter 2 until the start of the regroup phase. | ||
A Shadow Fell Over Them (15R182)
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Condition • Support Area | Each time a Nazgûl wins a skirmish, you may exert 2 Nazgûl (or a Nazgûl twice) to add a threat.
Assignment: Spot a Nazgûl and remove | ||
They Feel The Precious (15U183)
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Condition • Support Area | Response: If a Nazgûl is about to take a wound, remove a threat to prevent that wound. | ||
Úlairë Otsëa, Duplicitous Specter (17R141)
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Minion • Nazgul | Fierce. When you play Úlairë Otsëa, you may spot another Nazgûl to draw a card for each wounded companion you can spot.
Regroup: Exert Úlairë Otsëa and discard a | ||
Ring of Savagery (17R142)
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Artifact • Ring | Bearer must be a Nazgûl.
Each time bearer wins a skirmish, the Free Peoples player must either add a burden or exert a companion. Response: If a player reconciles, return bearer to his owner's hand. | ||
Ring of Terror (17R143)
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Artifact • Ring | Bearer must be a Nazgûl.
Bearer is damage +1. When you play this artifact, you may remove 2 threats to take a Response: If a player reconciles, return bearer to his owner's hand. | ||
All Life Flees (18U132)
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Event • Shadow | To play, spot a Nazgûl.
Remove | ||
Úlairë Enquëa, Dark Threat (19P36)
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Minion • Nazgul | Fierce.
Maneuver: Spot 6 companions and discard a Nazgûl from hand to wound an unbound companion. | ||
The Witch-king, Dark Lord (19P40)
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Minion • Nazgul | Fierce.
Skirmish: Discard a Nazgûl from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgûl). | ||
The Nazgûl (0W10)
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Minion • Nazgul | Fierce.
To play, spot a Nazgûl. Menace - When you play this minion, you may add 2 burdens. | ||
Harry Goatleaf, In Thrall to the Nine (V1_38)
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Minion • Man | Nazgul are twilight cost -1.
Assignment: Make the Free Peoples player assign a companion with 5 strength or more to skirmish this minion. | ||
Pale Crown (V1_39)
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Artifact • Helm | Plays to your support area.
While bearer is twilight, characters skirmishing bearer do not receive strength or damage bonuses from cards they bear. Skirmish: Remove | ||
Their Eyes Fell Upon Him (V1_41)
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Condition • Support Area | To play, spot a twilight Nazgul.
Each time the fellowship moves, you may spot a wound on the Ring-bearer to draw a card (or 2 cards if the Ring-bearer is exhausted). | ||
Walks in Twilight (V1_42)
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Condition • Support Area | Each time a twilight Nazgul wins a skirmish, you may exert a twilight Nazgul to shuffle a | ||
White Faces Burned (V1_43)
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Event • Skirmish | Make a skirmishing twilight Nazgul strength +1 for each wound on the Ring- bearer (and damage +1 if that Nazgul is The Witch-king). | ||
Get Off the Road! (3U88)
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Event | Search.
Shadow: Spot a | ||
Peril (6U105)
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Condition | Regroup: Exert a | ||
Bree Streets (1U328)
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Site | The roaming penalty for each Nazgûl you play to Bree Streets is -2. | ||
Weatherhills (1U335)
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Site | Each Nazgûl’s twilight cost is -1. | ||
Weathertop (1U336)
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Site | Each Nazgûl at Weathertop is fierce. | ||
Ford of Bruinen (1U338)
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Site | River. Sanctuary. The twilight cost of the first Nazgûl played at Ford of Bruinen each turn is -5. | ||
Morgulduin (7U358)
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Site | Shadow: Remove 2 threats to play a Nazgûl from your discard pile. His twilight cost is -2. | ||
Buckland Homestead (11S230)
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Site | Dwelling. Shadow: Play a Nazgûl to discard a condition from play. | ||
Woody-End (11S266)
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Site | 'Forest.'Shadow: Remove a burden to play a Nazgûl from your discard pile. | ||
The Angle (12U185)
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Site | Forest. Shadow: Play a Nazgûl (or spot 6 companions and discard 2 cards from hand) to draw a card. |
References[edit]
- ↑ Wayback - Naming the Nazgul: http://web.archive.org/web/20050209163021/http://www.decipher.com:80/lordoftherings/articles/2001/namingthenazgul.html
- ↑ Tolkien Gateway - Quenya Numbers (other references at that location are more in-depth): http://tolkiengateway.net/wiki/Quenya_numbers
Unloaded Keywords | ||
---|---|---|
Race | Decipher | [Raceless] • Balrog • Creature • Dwarf • Elf • Ent • Half-troll • Hobbit • Maia • Man • Nazgûl • Orc • Spider • Tree • Troll • Uruk-hai • Wizard • Wraith |
Player's Council | Crow • Eagle | |
Hobbit Draft Game | Bird • Dragon • Eagle • Giant • Goblin | |
Site | ||
Decipher | Battleground • Dwelling • Forest • Marsh • Mountain • Plains • River • Underground | |
General | Decipher | Besieger • Corsair • Easterling • Engine • Fellowship • Fortification • Knight • Machine • Pipeweed • Ranger • Ring-bound • Search • Southron • Spell • Stealth • Tale • Tentacle • Tracker • Twilight • [Unbound] • Valiant • Villager • Weather • Warg-rider |
Player's Council | Pony | |
Hobbit Draft Game | Burglar • Cunning • Wise |