Valiant
Valiant is an Unloaded Keyword appearing on cards from the Rohan culture. Valiant companions tend to be more lone-wolf types rather than about the masses, but this is not a hard-and-fast rule. In general the keyword is very vague, unlike its counterpart Knight in the
Gondor culture that it was a mirror to.
List of Cards with the Valiant Keyword[edit]
Portrait | Card Name | Culture | Card Type | Game Text |
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Éowyn, Lady of Rohan (4C270)
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Companion • Man | Valiant.
Response: If an unbound companion is about to take a wound, exert Éowyn and add | ||
Éowyn, Sister-daughter of Theoden (4R271)
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Companion • Man | Valiant.
Response: If Éowyn is exhausted and about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound. | ||
Gamling, Warrior of Rohan (5R82)
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Companion • Man | Valiant. To play, spot a Skirmish: Play a | ||
Household Guard (5C83)
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Companion • Man | Valiant. | ||
Rohirrim Scout (5C90)
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Companion • Man | Valiant.
Regroup: Exert this companion and spot a | ||
Théoden, King of the Golden Hall (5C93)
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Companion • Man | Valiant. | ||
Éowyn, Daughter of Eomund (5P122)
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Companion • Man | Valiant. | ||
Éomer, Rohirrim Captain (6R92)
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Companion • Man | Valiant. While you can spot a | ||
Elfhelm, Marshal of Rohan (7U224)
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Companion • Man | Valiant.
Skirmish: Exert Elfhelm to make him strength +1 for each uncontrolled plains site you can spot. | ||
Éomer, Skilled Tactician (7R227)
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Companion • Man | Valiant. While you can spot a Fellowship: Play a | ||
Éowyn, Dernhelm (7R228)
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Companion • Man | Valiant.
While skirmishing a mounted minion, Éowyn is strength +2. While skirmishing a fierce minion, Éowyn is strength +2. | ||
Grimbold, Marshal of Rohan (7R233)
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Companion • Man | Valiant.
Skirmish: Replace the fellowship’s site with your plains site of the same number to discard a card from hand. | ||
Théoden, Leader of Spears (7U254)
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Companion • Man | Valiant. While you can spot a Each time the fellowship moves, you may exert a | ||
Éomer, Valiant Warchief (7P365)
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Companion • Man | Valiant. While you can spot a Skirmish: If you have initiative, discard 3 cards from hand to make Éomer strength +1 for each valiant companion you spot. | ||
Éomer, Keeper of Oaths (8C87)
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Companion • Man | Valiant. When you play Éomer (except in your starting fellowship), you may reveal the top 10 cards of your draw deck and play all | ||
Théoden, Tall and Proud (8R92)
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Companion • Man | Valiant.
While you can spot a If Théoden is killed, you may play a | ||
Éomer, Horsemaster (15R123)
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Companion • Man | Valiant. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.)
While you can spot a Skirmish: Discard a | ||
Éowyn, Willing Fighter (15C125)
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Companion • Man | Valiant.
Response: If a hunter companion or valiant Man is about to take a wound, exert Éowyn to prevent that wound. | ||
Gamling, The Old (15S126)
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Companion • Man | Valiant. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) To play, spot a While you can spot 3 hunters, Gamling is strength +3. | ||
Rohirrim Soldier (15S138)
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Companion • Man | Valiant. While you can spot a This companion is strength +1 for each hunter minion you can spot. | ||
Rohirrim Warrior (15U139)
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Companion • Man | Valiant.
At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion defender +1 until the regroup phase. | ||
Aragorn, Defender of Rohan (17R93)
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Companion • Man | Valiant.
While the Ring-bearer is assigned to a skirmish, each | ||
Gamling, Dutiful Marshal (18R99)
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Companion • Man | Valiant.
Skirmish: Transfer a | ||
Rohirrim Recruit (18C103)
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Companion • Man | Valiant. | ||
Éomer, Eored Captain (19P25)
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Companion • Man | Valiant.
Éomer is strength +2 for each wound on each minion he is skirmishing. | ||
Éowyn, Lady of the Mark (19P26)
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Companion • Man | Valiant.
Fellowship: Play a | ||
Eomer, Forthwith Banished (0P66)
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Companion • Man | Damage +1. Valiant. While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. | ||
Eomer, Forthwith Banished (0D23)
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Companion • Man | Valiant. Damage +3. Fellowship: Exert Eomer to play a mount on him from your draw deck. Eomer is strength +2 for each wound on each minion he is skirmishing. At the start of your turn, you may heal a [ROHAN] ally. While you can spot a [ROHAN] man, Eomer is twilight cost -1. |
List of Cards that Interact with the Valiant Keyword[edit]
Portrait | Card Name | Culture | Card Type | Game Text |
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Desert Lancers (4U217)
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Minion • Man | Southron. To play, spot a Regroup: Exert Desert Lancers twice to take control of a site. | ||
Desert Legion (4R218)
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Minion • Man | Southron. Ambush. While you can spot 4 burdens, this minion is strength +5. While you can spot 5 burdens, this minion is fierce. While you can spot 6 burdens, this minion is damage +1. | ||
Desert Lord (4R219)
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Minion • Man | Southron. Archer.
Archery: Exert Desert Lord to exert a companion (except the Ring-bearer); Desert Lord does not add to the minion archery total. | ||
Desert Soldier (4U220)
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Minion • Man | Southron.
At the start of each skirmish involving this minion, you may remove | ||
Desert Spearman (4C221)
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Minion • Man | Southron.
At the start of each skirmish involving this minion, you may remove | ||
Desert Warrior (4C222)
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Minion • Man | Southron.
At the start of each skirmish involving this minion, you may remove | ||
Elite Archer (4U232)
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Minion • Man | Southron. Archer.
Archery: Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total. | ||
Fearless (4U233)
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Event | Skirmish: Make a Southron strength +1 for each burden you spot (limit +5), or make a | ||
Flanking Attack (4U234)
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Event | Maneuver or Skirmish: Exert a Southron to add | ||
Howl of Harad (4U236)
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Condition | Plays to your support area.
Response: If a Southron wins a skirmish, remove | ||
Men of Harad (4R238)
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Condition | Plays to your support area.
Shadow: Spot a site you control, spot 3 Southrons, and remove | ||
Regiment of Haradrim (4R244)
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Minion • Man | Southron.To play, spot a Regroup: Exert Regiment of Haradrim twice to take control of a site. | ||
Southron Archer (4R245)
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Minion • Man | Southron. Archer.
While you can spot another Southron, the minion archery total is +1 for each site you control. | ||
Southron Assassin (4R246)
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Minion • Man | Southron.
Each time a companion or ally loses a skirmish involving a Southron, you may remove | ||
Southron Bowman (4C248)
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Minion • Man | Southron. Archer.
Archery: Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total. | ||
Southron Commander (4U249)
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Minion • Man | Southron. Ambush Assignment: Spot 6 companions to assign this minion to the Ring-bearer. The Free Peoples player may discard an unbound companion to prevent this. | ||
Southron Explorer (4U250)
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Minion • Man | Southron.
Regroup: Exert this minion and remove | ||
Southron Fighter (4R251)
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Minion • Man | Southron. Ambush Maneuver: Exert this minion and spot 5 companions to make the Free Peoples player exert a companion. | ||
Southron Scout (4C252)
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Minion • Man | Southron. Ambush | ||
Southron Sentry (4U253)
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Minion • Man | Southron.
Maneuver: Exert this minion to add | ||
Southron Soldier (4C254)
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Minion • Man | Southron. Ambush | ||
Southron Spear (4C255)
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Possession • Hand Weapon | Bearer must be a Southron.
Skirmish: Remove | ||
Southron Troop (4R256)
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Minion • Man | Southron. Archer. Ambush Assignment: Spot 7 companions to assign this minion to the Ring-bearer. The Free Peoples player may make you discard a companion (except the Ring-bearer) to prevent this. | ||
Southron Veterans (4R257)
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Minion • Man | Southron. Ambush Maneuver: Exert this minion and spot 6 companions to make the Free Peoples player exert 2 companions. | ||
Southron Wanderer (4C258)
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Minion • Man | Southron. Ambush Assignment: Exert this minion and spot 5 companions to assign this minion to the Ring-bearer. | ||
Army of Haradrim (5R70)
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Minion • Man | Southron. | ||
Company of Haradrim (5R71)
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Minion • Man | Southron.
Regroup: Remove | ||
Desert Stalker (5R72)
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Minion • Man | Southron. Ambush Maneuver: Exert this minion and spot 4 Free Peoples cultures to exert every companion. | ||
Mûmak (5C73)
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Possession • Mount | Bearer must be a Southron. Bearer is fierce. | ||
Southron Marcher (5C74)
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Minion • Man | 'Southron.'Ambush | ||
Southron Runner (5C75)
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Minion • Man | Southron. Ambush While you can spot a Southron, this minion’s twilight cost is -2. | ||
Southron Traveler (5C76)
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Minion • Man | Southron. Ambush Response: If a Southron is about to take a wound, remove | ||
Strength in Numbers (5U77)
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Condition | To play, spot a Southron. Plays to your support area.
Maneuver: Discard this condition to add | ||
War Mûmak (5R78)
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Possession • Mount | Bearer must be a Southron.
Bearer is fierce. | ||
Army of Haradrim (5R126)
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Minion • Man | Southron. | ||
Southron Archer Legion (6R80)
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Minion • Man | Southron. Archer. Archery: Remove | ||
Southron Invaders (6C81)
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Minion • Man | Southron. Ambush | ||
Desert Fighter (7C131)
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Minion • Man | Southron.
At the start of each skirmish involving this minion, you may remove | ||
Desert Nomad (7C132)
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Minion • Man | Southron.
While you can spot 2 threats, this minion is damage +1. | ||
Desert Runner (7C133)
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Minion • Man | Southron. Ambush When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. | ||
Desert Scout (7U134)
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Minion • Man | Southron. Ambush When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. | ||
Desert Sneak (7C135)
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Minion • Man | Southron. Ambush When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. | ||
Desert Soldier (7U136)
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Minion • Man | Southron.
At the start of each skirmish involving this minion, you may remove | ||
Desert Spearman (7C137)
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Minion • Man | Southron.
At the start of each skirmish involving this minion, you may remove | ||
Desert Villain (7U138)
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Minion • Man | Southron.
At the start of each skirmish involving this minion, you may remove | ||
Mûmak Commander (7R152)
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Minion • Man | Southron.
While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed. | ||
Southron Bandit (7U160)
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Minion • Man | Southron.
Maneuver: Exert this minion to add | ||
Southron Brigand (7C161)
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Minion • Man | Southron.
Shadow: Remove | ||
Southron Captain (7U162)
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Minion • Man | Southron.
While you can spot 4 threats, this minion is damage +2. | ||
Southron Chieftain (7R163)
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Minion • Man | Southron. To play, spot a Each time the Free Peoples player assigns this minion to a character, the Shadow has initiative until the end of the turn. | ||
Southron Conquerer (7R164)
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Minion • Man | Southron. Archer.
While you can spot 6 twilight tokens, other While you can spot 9 twilight tokens, other | ||
Southron Intruder (7R165)
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Minion • Man | Southron. Archer.
While you can spot 3 twilight tokens, all While you can spot 6 twilight tokens, all While you can spot 9 twilight tokens, all | ||
Southron Leader (7R166)
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Minion • Man | Southron.
Archery: Spot 4 Free Peoples cultures and either exert this minion or remove a threat to wound a companion (except the Ring-bearer). | ||
Southron Marksmen (7R167)
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Minion • Man | Southron. Archer. Fierce. To play, spot a Archery: Exert this minion and remove a threat to make the minion archery total +1. | ||
Southron Thief (7U168)
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Minion • Man | Southron.
Archery: Spot another | ||
Suzerain of Harad (7R170)
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Minion • Man | Southron. Archer.
While you have initiative, the Ring-bearer may not take wounds during the archery phase and this minion is ambush | ||
Troop of Haradrim (7C172)
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Minion • Man | Southron.
While you can spot 2 threats, this minion is an archer. While you can spot 3 threats, this minion is fierce. While you can spot 4 threats, this minion is damage +1. | ||
Haradrim Marksman (8U60)
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Minion • Man | Southron. Archer.
While you can spot another | ||
Mûmakil (8U64)
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Possession • Mount | Bearer must be a Southron.
Bearer is fierce. While you have initiative or can spot 4 threats, bearer is damage +1. | ||
Cast Unto the Winds (10C36)
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Condition • Support Area | Regroup: Spot a Southron, remove a threat, and remove | ||
Far Harad Mercenaries (10C42)
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Minion • Man | Southron.
At the start of each skirmish involving this minion, you may spot 6 companions and another | ||
Field of the Fallen (10U43)
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Condition • Support Area | To play, spot a While there is a character in the dead pile, each companion of the same culture as that chastrength –1. Skirmish: Exert your Southron to make him strength +1. | ||
High Vantage (10U44)
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Event • Shadow | Until the end of the assignment phase, each time a Southron is about to take a wound, prevent that. | ||
Mûmak Chieftain (10R45)
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Minion • Man | Southron.
When you play this minion, you may play a mount on him from your discard pile. Its twilight cost is –2. | ||
Rallying Call (10U47)
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Condition • Support Area | To play, spot a Threats cannot be removed by Free Peoples cards. | ||
Seasoned Leader (10R48)
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Condition | Bearer must be a Southron. Bearer is Enduring.
Skirmish: Remove a threat to play a | ||
Southron Fanatic (10C49)
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Minion • Man | Southron.
Each time a Man is assigned to skirmish this minion, wound that Man. | ||
Southron Savage (10C50)
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Minion • Man | Southron.
While the total number of other minions and twilight tokens is 3 or fewer, this minion is strength +3 and fierce. | ||
Army of Harad (0W9)
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Minion • Man | Southron. Archer. | ||
Far Harad Mercenary (0W27)
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Minion • Man | Southron.
At the start of a skirmish involving this minion, you may spot another |
Unloaded Keywords | ||
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Race | Decipher | [Raceless] • Balrog • Creature • Dwarf • Elf • Ent • Half-troll • Hobbit • Maia • Man • Nazgûl • Orc • Spider • Tree • Troll • Uruk-hai • Wizard • Wraith |
Player's Council | Crow • Eagle | |
Hobbit Draft Game | Bird • Dragon • Eagle • Giant • Goblin | |
Site | ||
Decipher | Battleground • Dwelling • Forest • Marsh • Mountain • Plains • River • Underground | |
General | Decipher | Besieger • Corsair • Easterling • Engine • Fellowship • Fortification • Knight • Machine • Pipeweed • Ranger • Ring-bound • Search • Southron • Spell • Stealth • Tale • Tentacle • Tracker • Twilight • [Unbound] • Valiant • Villager • Weather • Warg-rider |
Player's Council | Pony | |
Hobbit Draft Game | Burglar • Cunning • Wise |