Uruk-hai
Uruk-hai (both singular and plural, and also just called Uruks) are a new breed of orcs that appear in the Third Age, as tall and strong and well-armed as men. In this game, uruks are a Shadow-Aligned race, only appearing as minions. Uruk minions generally have middling to high strength, and often have Fierce or Damage +1, representing their ferocity in battle. They also often have the Tracker or Hunter keywords. Most Uruk decks are beatdown decks.
For the first nine sets, all Uruk-hai are Isengard minions. For these sets, "Uruks" almost always refers to an Isengard Shadow deck, possibly also including Saruman and/or Grima, but probably not including any of the
Isengard orc or men minions. Complicating things somewhat, the Mount Doom set introduces
Sauron-culture uruks, but most of them see little play except for Shagrat, Captain of Cirith Ungol (10R99)
.
The next set, Shadows, reorganizes the Shadow cultures. In that set and all subsequent sets, all Uruk-hai race minions are Uruk-hai culture, and, except for a few versions of Saruman, all
Uruk-hai culture minions are also Uruk-hai race.
Cards which specify "Uruk-hai" like Savagery to Match Their Numbers (1R139)
can affect any minion with the Uruk-hai race, regardless of culture. However, cards like Brutality (11S180)
that specifically mention the
culture icon can only affect cards with the new culture introduced in Shadows.
While Lord of the Rings establishes that Uruk-hai are a new breed of orcs, in this game Uruk-hai are considered a separate race from orcs. Thus, they are not affected by cards that affect orcs, like Sting (1R313)
.
List of Cards with the Uruk-hai Race[edit]
Portrait | Card Name | Culture | Card Type | Game Text |
---|---|---|---|---|
Lurtz, Servant of Isengard (1R127)
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Minion • Uruk-hai | Archer. Damage +1.
Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase. | ||
Orthanc Assassin (1R131)
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Minion • Uruk-hai | Archer. Damage +1. | ||
Troop of Uruk-hai (1R143)
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Minion • Uruk-hai | Damage +1.
A character skirmishing this minion does not gain strength bonuses from weapons. | ||
Uruk Brood (1C145)
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Minion • Uruk-hai | Damage +1.
Skirmish: Remove | ||
Uruk Fighter (1C146)
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Minion • Uruk-hai | Damage +1.
Maneuver: Spot 5 companions to make this minion fierce until the regroup phase. | ||
Uruk Guard (1R147)
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Minion • Uruk-hai | Damage +1.
Assignment: Exert this minion and spot a companion to prevent the opponent from assigning that companion to this minion. | ||
Uruk Lieutenant (1R148)
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Minion • Uruk-hai | Damage +1.
This minion is strength +1 for each other Uruk-hai you can spot. | ||
Uruk Messenger (1C149)
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Minion • Uruk-hai | Damage +1.
While you can spot a weather condition, this minion is strength +3. | ||
Uruk Rager (1C150)
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Minion • Uruk-hai | Damage +1.
Each time this minion wins a skirmish, the Free Peoples player must discard the top 2 cards of his or her draw deck. | ||
Uruk Savage (1C151)
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Minion • Uruk-hai | Damage +1. (When this minion wins a skirmish, add 1 extra wound to the defender.) | ||
Uruk Shaman (1C152)
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Minion • Uruk-hai | Damage +1. | ||
Uruk Slayer (1U153)
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Minion • Uruk-hai | Damage +1.
Skirmish: Remove | ||
Uruk Soldier (1C154)
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Minion • Uruk-hai | Damage +1.
When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck. | ||
Uruk Spy (1R155)
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Minion • Uruk-hai | Response: If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each | ||
Uruk Warrior (1C156)
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Minion • Uruk-hai | Damage +1.
Maneuver: Spot 6 companions to make this minion fierce until the regroup phase. | ||
Uruk-hai Raiding Party (1C158)
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Minion • Uruk-hai | Damage +1.
(When this minion wins a skirmish, add 1 extra wound to the defender.) | ||
Uruk Captain (2R46)
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Minion • Uruk-hai | Damage +1.
Shadow: Remove | ||
Uruk Scout (2C47)
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Minion • Uruk-hai | Tracker. Damage +1.
The roaming penalty for each Response: If an event is played that spots or exerts a ranger, exert this minion to cancel that event. | ||
Orthanc Berserker (3R66)
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Minion • Uruk-hai | Damage +1.
Maneuver: Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer). | ||
Uruk Raider (3C74)
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Minion • Uruk-hai | Damage +1.
While an ally is in the dead pile, this minion is strength +3 and fierce. | ||
Uruk Ravager (3U75)
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Minion • Uruk-hai | Damage +1. | ||
Advance Uruk Patrol (4U136)
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Minion • Uruk-hai | Damage +1.
While at a battleground, this minion is fierce. While you control a battleground, this minion is strength +4. | ||
Band of Uruk Bowmen (4U138)
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Minion • Uruk-hai | Archer. Damage +1.
While you control a site, the minion archery total is +1. | ||
Elite Crossbowmen (4R150)
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Minion • Uruk-hai | Archer. Damage +1.
Archery: Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. | ||
Lieutenant of Orthanc (4R158)
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Minion • Uruk-hai | Damage +1.
Maneuver: Exert Lieutenant of Orthanc to make another Uruk-hai fierce until the regroup phase. | ||
Mauhúr, Patrol Leader (4R160)
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Minion • Uruk-hai | Tracker. Fierce. | ||
Orthanc Champion (4R164)
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Minion • Uruk-hai | Damage +1.
Assignment: Exert Orthanc Champion to assign it to an unbound companion. That companion may exert to prevent this. | ||
Orthanc Warrior (4C165)
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Minion • Uruk-hai | Damage +1. | ||
Ranged Commander (4R169)
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Minion • Uruk-hai | Archer.
The twilight cost of each Archery: Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. | ||
Uglúk, Servant of Saruman (4R176)
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Minion • Uruk-hai | Tracker. Fierce.
The roaming penalty for each | ||
Uruk Assault Band (4R179)
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Minion • Uruk-hai | Damage +1. To play, spot an Uruk-hai. While at a battleground, this minion is fierce.
While you control a battleground, this minion is strength +6. While you control 2 battlegrounds, this minion may not take wounds. | ||
Uruk Besieger (4C180)
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Minion • Uruk-hai | Damage +1.
Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1. | ||
Uruk Chaser (4C181)
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Minion • Uruk-hai | Tracker. Fierce.
During a fierce skirmish involving this minion, it is strength +2. | ||
Uruk Crossbow Troop (4U182)
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Minion • Uruk-hai | Archer.
When you play this minion, you may place an | ||
Uruk Crossbowman (4C183)
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Minion • Uruk-hai | Archer.
Archery: Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. | ||
Uruk Defender (4C184)
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Minion • Uruk-hai | Damage +1.
Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +2. | ||
Uruk Fanatic (4C185)
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Minion • Uruk-hai | Damage +1.
If there are at least 3 cards in the dead pile, this minion is fierce. | ||
Uruk Follower (4R186)
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Minion • Uruk-hai | Tracker. Fierce.
Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion to add a burden. | ||
Uruk Foot Soldier (4C187)
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Minion • Uruk-hai | Tracker. Fierce.
During a fierce skirmish involving this minion, it is strength +3 and damage +1. | ||
Uruk Hunter (4U188)
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Minion • Uruk-hai | Tracker. Fierce.
Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion twice to exhaust a companion. | ||
Uruk Plains Runner (4C189)
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Minion • Uruk-hai | Tracker. Fierce.
During a fierce skirmish involving this minion, it is strength +3 and damage +1. | ||
Uruk Pursuer (4C190)
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Minion • Uruk-hai | Tracker. Fierce.
Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion. | ||
Uruk Rear Guard (4C191)
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Minion • Uruk-hai | Damage +1.
Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +1. | ||
Uruk Regular (4C192)
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Minion • Uruk-hai | Damage +1.
Shadow: Exert this minion to play an Uruk-hai; its twilight cost is -1 for each other Uruk-hai you can spot. | ||
Uruk Runner (4C193)
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Minion • Uruk-hai | Tracker. Fierce.
During a fierce skirmish involving this minion, it is strength +2. | ||
Uruk Searcher (4U194)
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Minion • Uruk-hai | Tracker. Fierce.
While skirmishing a character bearing a search card, this minion is strength +2 and damage +1. | ||
Uruk Seeker (4C195)
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Minion • Uruk-hai | Tracker. Fierce.
While skirmishing a character bearing a search card, this minion is strength +2 and damage +1. | ||
Uruk Stalker (4C197)
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Minion • Uruk-hai | Damage +1.
While an ally is in the dead pile, this minion is strength +3 and fierce. | ||
Uruk Stormer (4C198)
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Minion • Uruk-hai | Damage +1.
Each time a companion or ally is killed during a skirmish involving an Uruk-hai, you may take control of a site. | ||
Uruk Trooper (4R199)
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Minion • Uruk-hai | Damage +1.
Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1. | ||
Uruk Vanguard (4R200)
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Minion • Uruk-hai | Damage +1. (or damage +2 if at a battleground). To play, spot an Uruk-hai.
While at a battleground, this minion is fierce. | ||
Uruk Veteran (4U201)
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Minion • Uruk-hai | Damage +1.
Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1. | ||
Uruk-hai Band (4U202)
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Minion • Uruk-hai | Damage +1.
This minion is strength +2 for each site you control. | ||
Uruk-hai Horde (4R203)
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Minion • Uruk-hai | Damage +1.
The twilight cost of this minion is -1 for each site you control. | ||
Uruk-hai Marauder (4C204)
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Minion • Uruk-hai | Damage +1.
The twilight cost of this minion is -1 for each site you control. | ||
Uruk-hai Mob (4U205)
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Minion • Uruk-hai | Damage +1.
The twilight cost of this minion is -1 for each site you control. | ||
Uruk-hai Patrol (4C206)
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Minion • Uruk-hai | Damage +1. (or damage +2 while you control a site). | ||
Uruk-hai Raiding Party (4C207)
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Minion • Uruk-hai | Damage +1. | ||
Berserk Rager (5U45)
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Minion • Uruk-hai | Damage +1.
Berserk Rager is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 3 | ||
Berserk Savage (5R46)
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Minion • Uruk-hai | Damage +1.
Berserk Savage is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 4 | ||
Berserk Slayer (5R47)
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Minion • Uruk-hai | Damage +1.
Berserk Slayer is strength +2 for each wound on a character in its skirmish. Skirmish: Remove 5 | ||
Uruk Engineer (5C61)
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Minion • Uruk-hai | Damage +1.
When you play this minion, you may place an | ||
Uruk Sapper (5C62)
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Minion • Uruk-hai | Damage +1.
When you play this minion, you may place an | ||
Uruk-hai Berserker (5U63)
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Minion • Uruk-hai | Damage +1.
This minion is strength +1 for each wound on a character in its skirmish. | ||
Berserk Butcher (6R60)
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Minion • Uruk-hai | Damage +1. Berserk Butcher is strength +1 for each wound on each character in its skirmish. Maneuver: Remove an | ||
Army of Isengard (0W7)
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Minion • Uruk-hai | Damage +1
To play, spot an Uruk–Hai. Menace - When you play this minion, it becomes fierce. | ||
Cirith Ungol Guard (10C81)
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Minion • Uruk-hai | Damage +1. | ||
Cirith Ungol Patroller (10U82)
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Minion • Uruk-hai | Damage +1. While you can spot 3 possessions, this minion is fierce. | ||
Cirith Ungol Sentinel (10U83)
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Minion • Uruk-hai | Damage +1. If you can spot another | ||
Cirith Ungol Sentry (10C84)
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Minion • Uruk-hai | Damage +1. | ||
Shagrat, Captain of Cirith Ungol (10R99)
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Minion • Uruk-hai | Damage +1.
Each time Shagrat loses a skirmish, you may exert a character. | ||
Army of Uruk-hai (11R177)
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Minion • Uruk-hai | Damage +1. Each Free Peoples archer who has resistance 5 or less does not add to the Free Peoples archery total. | ||
Bloodthirsty Uruk (11S178)
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Minion • Uruk-hai | Damage +1. While you can spot an exhausted companion, this minion is strength +3. | ||
Brawling Uruk (11R179)
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Minion • Uruk-hai | Damage +1.
Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. | ||
Determined Uruk (11R181)
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Minion • Uruk-hai | To play, spot a Each time a companion exerts, you may draw a card. | ||
Feral Uruk (11S183)
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Minion • Uruk-hai | While this minion is at a battleground site, it is strength +1 and Damage +1. | ||
Force of Uruk-hai (11R184)
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Minion • Uruk-hai | Damage +1. Each time this minion is about to take a wound at a battleground site, you may spot another | ||
Furious Uruk (11R186)
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Minion • Uruk-hai | Damage +1. While this minion is assigned to a skirmish, each companion and Free Peoples possession loses its special abilities. | ||
Hounding Uruk (11S188)
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Minion • Uruk-hai | Damage +1. While you can spot an exhausted companion, this minion is strength +3. | ||
Intimidating Uruk (11U189)
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Minion • Uruk-hai | Damage +1. When you play this minion at a battleground site, spot an unbound companion to make that companion resistance –2 until the end of the turn. | ||
Invincible Uruk (11S190)
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Minion • Uruk-hai | Damage +1. While this minion is at a battleground site, it cannot take wounds. While you can spot 6 companions, each | ||
Lookout Uruk (11S193)
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Minion • Uruk-hai | Damage +1. The fellowship's current site gains battleground. | ||
Lurtz, Minion of the White Wizard (11R194)
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Minion • Uruk-hai | Archer. Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot. | ||
Murderous Uruk (11C195)
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Minion • Uruk-hai | Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) | ||
Overpowering Uruk (11U197)
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Minion • Uruk-hai | Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3. | ||
Patrol of Uruk-hai (11C198)
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Minion • Uruk-hai | Damage +1. While this minion is skirmishing a Free Peoples character who has resistance 5 or less, this minion cannot take wounds. | ||
Relentless Uruk (11C199)
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Minion • Uruk-hai | Damage +1. Each time a Free Peoples event is played during a skirmish involving this minion, this minion is strength –2 until the regroup phase. | ||
Ruthless Uruk (11C200)
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Minion • Uruk-hai | Each time this minion is assigned to skirmish a character who has resistance 3 or less, you may exert this minion to discard a possession borne by that character. | ||
Sentinel Uruk (11C201)
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Minion • Uruk-hai | Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Response: If a | ||
Squad of Uruk-hai (11C202)
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Minion • Uruk-hai | Damage +1. While this minion is skirmishing a character who has resistance 4 or less, this minion is Damage +1. | ||
Swarming Uruk (11C203)
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Minion • Uruk-hai | Damage +1. While you can spot another | ||
Tyrannical Uruk (11C204)
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Minion • Uruk-hai | Damage +1. Toil 1. (For each | ||
Vigilant Uruk (11R205)
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Minion • Uruk-hai | Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each | ||
Watchman Uruk (11C206)
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Minion • Uruk-hai | Damage +1. When you play this minion at a battleground site, you may draw a card. | ||
Advancing Uruk (12C134)
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Minion • Uruk-hai | Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) | ||
Barbaric Uruk (12U135)
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Minion • Uruk-hai | Damage +1.
Assignment: Make the Free Peoples player assign this minion to an unwounded companion. | ||
Breeding Pit Conscript (12C137)
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Minion • Uruk-hai | Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
When you play this minion, you may discard a card from hand to draw a card. | ||
Crushing Uruk (12U140)
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Minion • Uruk-hai | Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Response: If a companion loses a skirmish involving an | ||
Merciless Uruk (12C142)
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Minion • Uruk-hai | Damage +1.
Each time this minion wins a skirmish, you may spot a companion who has resistance 4 or less to place this minion on the bottom of your draw deck. | ||
Suppressing Uruk (12U147)
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Minion • Uruk-hai | Damage +1.
While there is a companion in the dead pile, each unbound companion is resistance –4. | ||
Uruk Common (12C149)
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Minion • Uruk-hai | Damage +1.
Each time this minion is assigned to a skirmish, if it is not at a battleground site, remove | ||
Uruk Decimator (12R150)
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Minion • Uruk-hai | While this minion is at a battleground site, it is strength +2.
While this minion is bearing a possession, it is damage +1. | ||
Uruk Desecrator (12S151)
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Minion • Uruk-hai | Damage +1.
Each unbound companion is resistance –2 for each wound he or she has. | ||
Uruk Dominator (12S152)
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Minion • Uruk-hai | Damage +1.
Skirmish: Exert this minion to make it strength +1 for each | ||
Uruk Pikeman (12C153)
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Minion • Uruk-hai | Damage +1.
While this minion is skirmishing an exhausted companion, this minion is strength +3 (or +5 if that companion has resistance 4 or less). | ||
Uruk Slaughterer (12R154)
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Minion • Uruk-hai | Damage +1.
Each time a companion is killed in a skirmish involving an | ||
Uruk Zealot (12R155)
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Minion • Uruk-hai | Damage +1. To play, spot an | ||
Uruk-hai Guard (12R156)
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Minion • Uruk-hai | Damage +1.
Assignment: Exert this minion and spot a companion to prevent the Free Peoples player from assigning that companion to this minion. | ||
Uruk-hai Troop (12R157)
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Minion • Uruk-hai | Damage +1.
Each character skirmishing this minion loses all strength bonuses from weapons. | ||
Vicious Uruk (12U158)
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Minion • Uruk-hai | Damage +1.
At the start of each skirmish involving this minion, you may draw a card for each wound on a character it is skirmishing. | ||
Assault Commander (13R158)
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Minion • Uruk-hai | Damage +1.
Shadow: Exert this minion and spot a Free Peoples condition to make an unbound companion resistance –1 for each card that has the same card title as that condition. | ||
Assault Denizen (13C159)
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Minion • Uruk-hai | Damage +1.
This minion is strength +1 for each Free Peoples culture token you can spot. | ||
Cavern Denizen (13C160)
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Minion • Uruk-hai | Damage +1.
While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes. | ||
Entranced Uruk (13C163)
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Minion • Uruk-hai | Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Possessions borne by this minion cannot be discarded by Free Peoples cards. | ||
Isengard Infiltrator (13U165)
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Minion • Uruk-hai | Damage +1.
While the fellowship is at a forest site, the fellowship archery total is –1. | ||
Uruk Aggressor (13C168)
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Minion • Uruk-hai | Damage +1.
When you play this, you may spot a companion who has resistance 0 to make this minion twilight cost –2. | ||
Uruk Blitz (13R169)
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Minion • Uruk-hai | To play, spot an While the fellowship is in region 1, each Uruk-hai is damage +1. While the fellowship is in region 2, each companion is strength –1. While the fellowship is in region 3, each unbound companion is resistance –2. | ||
Uruk Distractor (13U170)
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Minion • Uruk-hai | Damage +1.
Skirmish: If this minion is not assigned to a skirmish, you may exert it to discard a possession borne by a companion skirmishing another | ||
Uruk Invader (13R171)
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Minion • Uruk-hai | Damage +1.
This minion is twilight cost –1 for each companion who has resistance 2 or less. | ||
Uruk Outrider (13C172)
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Minion • Uruk-hai | This minion is damage +1 for each character in the dead pile. | ||
Uruk Reserve (13C173)
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Minion • Uruk-hai | Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Each time your | ||
Uruk Rogue (13R174)
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Minion • Uruk-hai | Damage +1.
Skirmish: If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase. | ||
Uruk Tactician (13C175)
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Minion • Uruk-hai | Damage +1.
Skirmish: Exert this minion to make a companion skirmishing an | ||
Uruk-hai Healer (14R14)
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Minion • Uruk-hai | Damage +1.
At the start of each assignment phase, you may heal an Uruk-hai for each companion you can spot. | ||
Uruk-hai Scout (14R15)
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Minion • Uruk-hai | Damage +1.
When you play this, choose one of the following keywords: battleground, mountain, plains, or underground. The fellowship’s current site gains that keyword until the end of the turn. | ||
Advancing Horde (15R155)
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Minion • Uruk-hai | Damage +1.
This minion is strength +1 for each site you control. | ||
Charging Uruk (15C156)
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Minion • Uruk-hai | Fierce.
During a fierce skirmish involving this minion, it is strength +3 and gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.). | ||
Chasing Uruk (15C157)
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Minion • Uruk-hai | Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Each time this minion wins a skirmish, you may spot 4 hunters (or Uglúk) to control a site. | ||
Covetous Uruk (15C158)
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Minion • Uruk-hai | Damage +1.
This minion is strength +1 for each possession you spot. | ||
Following Uruk (15U160)
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Minion • Uruk-hai | Fierce. Hunter 1.
Each time this minion wins a skirmish, you may exert a companion not assigned to a skirmish. | ||
Hunting Uruk (15C161)
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Minion • Uruk-hai | While this minion is at a battleground site, he gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) | ||
Lurtz, Now Perfected (15R162)
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Minion • Uruk-hai | Damage +1.
Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. | ||
Mauhúr, Relentless Hunter (15S164)
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Minion • Uruk-hai | Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Assignment: Exert Mauhúr to assign him to a non-hunter character (except the Ring-bearer). | ||
Merciless Berserker (15R165)
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Minion • Uruk-hai | Damage +1.
Shadow: Exert this minion to exert X companions and add X threats, where X is the number of Free Peoples cultures you spot over 2. | ||
Pursuing Uruk (15C167)
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Minion • Uruk-hai | Fierce.
During a fierce skirmish involving this minion, he gains hunter 4. | ||
Searching Uruk (15U168)
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Minion • Uruk-hai | Fierce. Hunter 1.(While skirmishing a non-hunter character, this character is strength +1.)
Searching Uruk is strength +1 for each other | ||
Seeking Uruk (15C169)
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Minion • Uruk-hai | Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot. | ||
Sentry Uruk (15R170)
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Minion • Uruk-hai | To play, spot an While you can spot a fierce minion, this minion is fierce. While you can spot a hunter, this minion gains hunter 1. While you can spot a character that is damage +1, this minion is damage +1. | ||
Tracking Uruk (15S171)
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Minion • Uruk-hai | Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) | ||
Uglúk, Ugly Fellow (15R172)
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Minion • Uruk-hai | Fierce. Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.)
At the start of each skirmish involving Uglúk, each non-hunter skirmishing Uglúk must exert. | ||
Uruk Cavern Striker (15R174)
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Minion • Uruk-hai | Damage +1.
Skirmish: Spot a Free Peoples player’s site on the adventure path and exert this minion twice to exchange the spotted site with a site you control. You now control the spotted site. | ||
Uruk Infantry (15U175)
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Minion • Uruk-hai | Damage +1.
While you can spot a companion of strength 10 or more, this minion is strength +2. Regroup: Exert 4 | ||
Uruk Village Assassin (15C176)
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Minion • Uruk-hai | Damage +1.
At the start of the maneuver phase, you may spot another | ||
Uruk Village Rager (15U177)
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Minion • Uruk-hai | Damage +1.
Each time this minion wins a skirmish, take control of a site. While you control a site, this minion cannot take wounds (except during the skirmish phase). | ||
Uruk Village Stormer (15C178)
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Minion • Uruk-hai | Damage +1.
While you can spot a companion of strength 12 or more, this minion is strength +4. Each time a companion or ally is killed during a skirmish involving an | ||
White Hand Aggressor (17C119)
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Minion • Uruk-hai | Damage +1.
While you control a site, this minion cannot take wounds, except during the skirmish phase. | ||
White Hand Attacker (17C120)
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Minion • Uruk-hai | Damage +1.
While this minion is assigned to a skirmish, each site on the adventure path gains each terrain keyword from each site you control. | ||
White Hand Berserker (17R121)
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Minion • Uruk-hai | Damage +1.
At the start of the archery phase, if you control a site, you may add 2 to the minion archery total for each Free Peoples culture you can spot over 2. | ||
White Hand Butcher (17C122)
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Minion • Uruk-hai | Hunter 6. (While skirmishing a non-hunter character, this character is strength +6.) | ||
White Hand Captain (17R123)
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Minion • Uruk-hai | Fierce.
While this minion is assigned to a skirmish, each hunter character is strength +1. | ||
White Hand Destroyer (17R124)
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Minion • Uruk-hai | Fierce.
This minion gains hunter 3 for each site you control. | ||
White Hand Enforcer (17C125)
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Minion • Uruk-hai | Damage +1.
When you play this minion, you may liberate a site to add | ||
White Hand Guard (17C126)
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Minion • Uruk-hai | Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Skirmish: Exert this minion to make an | ||
White Hand Intruder (17C127)
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Minion • Uruk-hai | Damage +1.
Each time this minion wins a skirmish, if you do not control a site, you may take control of a site. | ||
White Hand Invader (17C128)
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Minion • Uruk-hai | Damage +1.
When you play this minion, exert a companion for each site you control. | ||
White Hand Legion (17R129)
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Minion • Uruk-hai | Damage +1.
To play, remove 2 threats. | ||
White Hand Scout (17C130)
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Minion • Uruk-hai | Damage +1. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.) | ||
White Hand Slayer (17C131)
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Minion • Uruk-hai | Fierce.
Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character. | ||
White Hand Taskmaster (17R132)
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Minion • Uruk-hai | Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
When you play this minion, you may spot another | ||
White Hand Trooper (17C133)
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Minion • Uruk-hai | Fierce.
While this minion is assigned to a skirmish, each hunter companion loses its special abilities and skirmish events can not be played in those companions' skirmishes. | ||
White Hand Vanquisher (17C134)
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Minion • Uruk-hai | Fierce.
This minion is damage +1 for each | ||
White Hand Veteran (17R135)
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Minion • Uruk-hai | Damage +1.
When you play this minion, if you control a site, you may take an | ||
White Hand Warrior (17C136)
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Minion • Uruk-hai | Damage +1. Hunter 4. (While skirmishing a non-hunter character, this character is strength +4.)
Each time this minion is assigned to a non-hunter companion, you may heal a hunter. | ||
Lurtz, Halfling Hunter (18R118)
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Minion • Uruk-hai | Archer. Damage +1.
Maneuver: Spot 6 companions to make Lurtz fierce until the regroup phase. Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. | ||
Shagrat, Tower Captain (18R122)
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Minion • Uruk-hai | Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
While you can spot 7 possessions, Shagrat is fierce and cannot take wounds (except during skirmish phases). | ||
White Hand Attacker (18C124)
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Minion • Uruk-hai | Damage +1.
While at a battleground, this minion is strength +2. | ||
White Hand Exorciser (18C125)
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Minion • Uruk-hai | Damage +1. | ||
White Hand Marchers (18R126)
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Minion • Uruk-hai | Damage +1.
This minion is strength +1 for each other | ||
White Hand Marshal (18R127)
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Minion • Uruk-hai | Damage +1.
Each time this minion wins a skirmish, you may control a site. | ||
White Hand Mystic (18C128)
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Minion • Uruk-hai | Damage +1.
Response: If an | ||
White Hand Sieger (18C129)
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Minion • Uruk-hai | Damage +1. | ||
White Hand Traveler (18U130)
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Minion • Uruk-hai | Damage +1.
Skirmish: Spot 2 other | ||
White Hand Uruk (18C131)
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Minion • Uruk-hai | Damage +1. | ||
Lurtz, Resilient Captain (19P33)
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Minion • Uruk-hai | Archer. Damage +1.
Response: If Lurtz is about to take a wound or be exerted, remove | ||
Lurtz, Halfling Hunter (0W35)
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Minion • Uruk-hai | Archer. Damage +1. Maneuver:
Spot 6 companions to make Lurtz fierce until the regroup phase. Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. |
List of Cards that Interact with the Uruk-hai Race[edit]
Portrait | Card Name | Culture | Card Type | Game Text |
---|---|---|---|---|
Frór, Gimli's Kinsman (2C6)
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Companion • Dwarf | To play, spot a Dwarf.
While skirmishing an Uruk-hai, Frór is strength +3. | ||
Orophin, Lorien Bowman (1U56)
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Ally • Home 6 • Elf | Archer.
Archery: Exert Orophin to wound an Uruk-hai. | ||
A Blended Race (2U16)
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Condition | To play, spot an Elf. Plays to your support area.
Each Uruk-hai is strength -2 and loses all damage bonuses. Discard this condition during the regroup phase. | ||
Long-knives of Legolas (3R21)
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Possession • Hand Weapon | Bearer must be Legolas.
Each Orc or Uruk-hai skirmishing Legolas is strength -2. | ||
Saelbeth, Elven Councilor (3U25)
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Ally • Home 3 • Elf | To play, spot an Elf.
Skirmish: Exert Saelbeth to make an Uruk-hai strength -1. | ||
Long-knives of Legolas (12R19)
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Possession • Hand Weapon | Bearer must be Legolas.
Each Orc or Uruk-hai skirmishing Legolas is strength –2. | ||
Blade of Gondor (1R95)
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Possession • Hand Weapon | Bearer must be Boromir.
He is damage +1. Skirmish: Exert Boromir to wound an Orc or Uruk-hai he is skirmishing. | ||
Defend It and Hope (4C115)
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Event | Maneuver: Exert a | ||
Ranger's Sword, Blade of Aragorn (4U132)
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Possession • Hand Weapon | Bearer must be Aragorn.
While skirmishing an Uruk-hai, Aragorn is strength +2. | ||
Sword of Rohan (4C291)
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Possession • Hand Weapon | Bearer must be a While bearer is skirmishing an Uruk-hai, bearer is damage +1. | ||
Stone Trolls (1R314)
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Condition | Tale. To play, spot Bilbo. Plays on any character. Limit 1 per character.
Each time bearer skirmishes a Troll or Uruk-hai, bearer is strength +3. | ||
Orc-bane (2R109)
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Event | Maneuver: Spot Sting or Glamdring and exert its bearer X times to wound X Orcs or X Uruk-hai. | ||
Pippin, Just a Nuisance (4R313)
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Companion • Hobbit | Skirmish: If Pippin is not assigned to a skirmish, discard him to remove an Uruk-hai from a skirmish involving an unbound companion. | ||
Orc Armor (10C113)
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Possession • Armor | Bearer must be a Hobbit.
Each Orc and each Uruk-hai skirmishing bearer is strength –1. | ||
Alive and Unspoiled (1R120)
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Condition | To play, exert an Uruk-hai.
Shadow: Remove | ||
Bred for Battle (1C121)
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Event | Skirmish: Exert an Uruk-hai to make it strength +3. | ||
Breeding Pit (1C122)
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Event | Response: If you play an Uruk-hai, take all copies of that card in your discard pile and place them beneath your draw deck. | ||
Greed (1R125)
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Condition | To play, spot an Uruk-hai.
Maneuver: Spot 6 companions and remove | ||
Hunt Them Down! (1U126)
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Event | Maneuver: Make an Uruk-hai fierce until the regroup phase. | ||
Lurtz, Servant of Isengard (1R127)
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Minion • Uruk-hai | Archer. Damage +1.
Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase. | ||
Lurtz's Battle Cry (1R128)
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Event | Skirmish: Make an Uruk-hai strength -1 and damage +1. | ||
The Misadventure of Mr. Underhill (1R129)
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Condition | To play, exert an Uruk-hai.
The twilight cost of each companion played to a site which is not a sanctuary is +2. | ||
Parry (1R132)
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Event | Maneuver: Spot an Uruk-hai to cancel the strength bonus from a possession until the regroup phase. | ||
Saruman's Ambition (1C133)
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Condition | The twilight cost of your Skirmish: Discard this condition to make an Uruk-hai strength +2. | ||
Saruman's Reach (1R137)
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Event | Search.
Maneuver: Exert an Uruk-hai to make the opponent choose to either exert 2 companions or make the Ring-bearer put on The One Ring until the regroup phase. | ||
Savagery to Match Their Numbers (1R139)
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Event | Skirmish: Make an Uruk-hai strength +2, or spot 5 companions to make an Uruk-hai strength +4 and fierce until the regroup phase. | ||
Their Arrows Enrage (1C141)
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Condition | To play, spot Saruman or an Uruk-hai. Plays to your support area.
Each archer companion and archer ally is strength -1. | ||
Traitor's Voice (1U142)
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Condition | Search. To play, spot an Uruk-hai.
While the Ring-bearer is exhausted or you can spot 5 burdens, the move limit for this turn is -1 (to a minimum of 1). | ||
Uruk Bloodlust (1C144)
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Condition | Response: If your Uruk-hai wins a skirmish, remove | ||
Uruk Brood (1C145)
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Minion • Uruk-hai | Damage +1.
Skirmish: Remove | ||
Uruk Lieutenant (1R148)
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Minion • Uruk-hai | Damage +1.
This minion is strength +1 for each other Uruk-hai you can spot. | ||
Uruk Shaman (1C152)
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Minion • Uruk-hai | Damage +1. | ||
Uruk-hai Armory (1C157)
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Condition | While you can spot an Uruk-hai, the fellowship archery total is -1. | ||
Uruk-hai Rampage (1U159)
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Condition | To play, spot an Uruk-hai.
Response: If your Uruk-hai wins a skirmish, remove | ||
Uruk-hai Sword (1C160)
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Possession • Hand Weapon | Bearer must be an Uruk-hai.
Each time bearer wins a skirmish, the Free Peoples player must discard the top card of his or her draw deck. | ||
Wariness (1U161)
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Event | Search.
Response: If a stealth event is played, exert or discard your Uruk-hai to cancel that event. | ||
Worry (1U162)
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Condition | To play, exert an Uruk-hai.
Each time an Uruk-hai wins a skirmish, the opponent must choose to either exert the Ring-bearer or add a burden. | ||
Beyond the Height of Men (2R39)
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Event | Maneuver: Exert an Uruk-hai to discard an armor possession, helm possession, or shield possession (or all such Free Peoples possessions if you can spot 6 companions). | ||
Evil Afoot (2U41)
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Event | Shadow: Exert an Uruk-hai and spot X burdens to shuffle X minions from your discard pile into your draw deck. | ||
Uruk Captain (2R46)
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Minion • Uruk-hai | Damage +1.
Shadow: Remove | ||
Hate and Anger (3U53)
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Event | Shadow: Spot an Uruk-hai and a | ||
Saruman, Keeper of Isengard (3R68)
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Minion • Wizard | Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Uruk-hai are fierce. Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. | ||
Attack on Helm's Deep (4C137)
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Condition | Shadow: Play an Uruk-hai to place an Regroup: Remove 3 | ||
Beyond All Hope (4R140)
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Event | Maneuver: Exert 2 Uruk-hai to add a burden for each card in the dead pile. | ||
Broad-bladed Sword (4C142)
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Possession • Hand Weapon | Bearer must be an Uruk-hai. Bearer may not take wounds (except during skirmish phases). | ||
Burning of Westfold (4R144)
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Condition | Shadow: If you control a site, play an Uruk-hai to discard a Free Peoples condition. | ||
Down to the Last Child (4U148)
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Condition | Each time a companion or ally loses a skirmish involving an Uruk-hai, place an Shadow: Remove 2 | ||
Ferocity (4C151)
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Event | Skirmish: Make an Uruk-hai strength +2 (or +3 if at a battleground). | ||
Lieutenant of Orthanc (4R158)
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Minion • Uruk-hai | Damage +1.
Maneuver: Exert Lieutenant of Orthanc to make another Uruk-hai fierce until the regroup phase. | ||
No Dawn for Men (4R163)
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Event | Maneuver: Exert an Uruk-hai to exert X unbound companions, where X is the number of sites you control. | ||
Pillage of Rohan (4R167)
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Condition | Plays on a site you control.
While an Uruk-hai is stacked on this site, the Free Peoples player may not play skirmish events or use skirmish special abilities. | ||
Race Across the Mark (4R168)
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Condition | Skirmish: Spot a site you control and remove | ||
Still They Came (4C175)
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Event | Skirmish: Exert an Uruk-hai who is not assigned to a skirmish to make another Uruk-hai strength +3. | ||
Uglúk's Sword (4R177)
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Possession • Hand Weapon | Bearer must be an Uruk-hai.
Shadow: If bearer is Uglúk, exert it and discard a minion from hand to play a minion. Its twilight cost is -3. | ||
Uruk Assault Band (4R179)
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Minion • Uruk-hai | Damage +1. To play, spot an Uruk-hai. While at a battleground, this minion is fierce.
While you control a battleground, this minion is strength +6. While you control 2 battlegrounds, this minion may not take wounds. | ||
Uruk Defender (4C184)
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Minion • Uruk-hai | Damage +1.
Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +2. | ||
Uruk Rear Guard (4C191)
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Minion • Uruk-hai | Damage +1.
Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +1. | ||
Uruk Regular (4C192)
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Minion • Uruk-hai | Damage +1.
Shadow: Exert this minion to play an Uruk-hai; its twilight cost is -1 for each other Uruk-hai you can spot. | ||
Uruk Spear (4C196)
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Possession • Hand Weapon | Bearer must be an Uruk-hai.
Maneuver: Exert bearer to discard a Free Peoples mount. | ||
Uruk Stormer (4C198)
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Minion • Uruk-hai | Damage +1.
Each time a companion or ally is killed during a skirmish involving an Uruk-hai, you may take control of a site. | ||
Uruk Vanguard (4R200)
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Minion • Uruk-hai | Damage +1. (or damage +2 if at a battleground). To play, spot an Uruk-hai.
While at a battleground, this minion is fierce. | ||
We Are the Fighting Uruk-hai (4C210)
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Event | Skirmish: Make an Uruk-hai strength +2 (and damage +1 if you control a site). | ||
Battering Ram (5U44)
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Condition | Machine.
Shadow: Exert an Uruk-hai to place an Skirmish: Spot 5 companions and an | ||
Black Shapes Crawling (5U48)
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Event | Maneuver: Spot X Uruk-hai. The Free Peoples player may assign X wounds to your minions. Play X | ||
Devilry of Orthanc (5R49)
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Condition | Machine.
Shadow: Exert an Uruk-hai to place an Maneuver: Spot 8 | ||
Scaling Ladder (5U57)
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Condition | Machine.
Shadow: Exert an Uruk-hai to place an Skirmish: Spot an | ||
Siege Engine (5U60)
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Condition | Machine.
Shadow: Play an Uruk-hai to place an Response: If one or more machines are about to be discarded by an opponent, discard this condition to prevent that. | ||
Assault Ladder (6U58)
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Condition | Machine. Shadow: Exert an Uruk-hai to place an | ||
Berserk Butcher (6R60)
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Minion • Uruk-hai | Damage +1. Berserk Butcher is strength +1 for each wound on each character in its skirmish. Maneuver: Remove an | ||
Suffered Much Loss (10U35)
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Condition • Support Area | Each site on the adventure path is a battleground. While you have initiative, each Uruk-hai is strength +1. | ||
Army of Isengard (0W7)
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Minion • Uruk-hai | Damage +1
To play, spot an Uruk–Hai. Menace - When you play this minion, it becomes fierce. | ||
Grishnákh, Treacherous Captain (17R71)
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Minion • Orc | Hunter 2.
While you can spot an Shadow: Exert Grishnákh twice to play an | ||
Orkish Breeder (18C87)
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Minion • Orc | Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Shadow: Exert this minion to play an | ||
Cirith Ungol Sentinel (10U83)
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Minion • Uruk-hai | Damage +1. If you can spot another | ||
Rank and File (10U96)
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Condition • Support Area | Each time a roaming | ||
Uruk Axe (10C102)
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Possession • Hand Weapon | Bearer must be a If bearer is an Uruk-hai, it is strength +2. | ||
Brutality (11S180)
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Event • Skirmish | Make an | ||
Determined Uruk (11R181)
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Minion • Uruk-hai | To play, spot a Each time a companion exerts, you may draw a card. | ||
Devastation (11U182)
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Event • Response | If your | ||
Force of Uruk-hai (11R184)
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Minion • Uruk-hai | Damage +1. Each time this minion is about to take a wound at a battleground site, you may spot another | ||
Fortitude (11U185)
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Condition • Support Area | When you play this condition, spot an Response: If an | ||
Furor (11S187)
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Event • Skirmish | Make an | ||
Invincible Uruk (11S190)
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Minion • Uruk-hai | Damage +1. While this minion is at a battleground site, it cannot take wounds. While you can spot 6 companions, each | ||
Isengard Siege Bow (11U191)
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Possession • Ranged Weapon | Bearer must be a While bearer is at a battleground site, it is an Archer. | ||
Isengard Sword (11C192)
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Possession • Hand Weapon | Bearer must be an Each character skirmishing bearer is strength –2. | ||
Our Foes Are Weak (11C196)
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Condition | To play, spot an Bearer must be an unbound companion. Limit 1 per bearer. | ||
Sentinel Uruk (11C201)
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Minion • Uruk-hai | Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Response: If a | ||
Swarming Uruk (11C203)
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Minion • Uruk-hai | Damage +1. While you can spot another | ||
Tyrannical Uruk (11C204)
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Minion • Uruk-hai | Damage +1. Toil 1. (For each | ||
Vigilant Uruk (11R205)
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Minion • Uruk-hai | Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each | ||
Advancing Uruk (12C134)
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Minion • Uruk-hai | Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) | ||
Berserker Torch (12U136)
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Possession • Hand Weapon | Toil 1. (For each Bearer is strength +2 for each wound on each character in its skirmish. | ||
Broken Heirloom (12U138)
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Event • Maneuver | Toil 2. (For each Spot an | ||
Broken in Defeat (12R139)
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Event • Skirmish | Make an | ||
Crushing Uruk (12U140)
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Minion • Uruk-hai | Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Response: If a companion loses a skirmish involving an | ||
Dark Alliance (12R141)
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Condition • Support Area | Response: If an ally or companion uses a special ability, discard this condition and exert an | ||
Quelling Force (12C143)
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Event • Skirmish | Make an | ||
Saruman, Agent of the Dark Lord (12S144)
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Minion • Wizard | Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Saruman to make an Each time a companion is killed, you may heal Saruman. | ||
Shingle in a Storm (12C145)
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Condition • Support Area | While you can spot 6 companions, each Assignment: Discard this condition to assign an | ||
Strange Device (12C146)
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Event • Shadow | Spot an | ||
Tempest of War (12U148)
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Condition • Support Area | While you can spot an Skirmish: Spot an | ||
Uruk Dominator (12S152)
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Minion • Uruk-hai | Damage +1.
Skirmish: Exert this minion to make it strength +1 for each | ||
Uruk Slaughterer (12R154)
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Minion • Uruk-hai | Damage +1.
Each time a companion is killed in a skirmish involving an | ||
Uruk Zealot (12R155)
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Minion • Uruk-hai | Damage +1. To play, spot an | ||
Weapon of Opportunity (12C159)
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Possession • Hand Weapon | Bearer must be an When you play this possession on a minion that has a twilight cost of 4 or more, draw a card. | ||
Worthy of Mordor (12C160)
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Condition • Support Area | At the start of the regroup phase, you may remove | ||
Endless Assault (13C161)
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Condition • Support Area | Skirmish: Discard this condition to make an | ||
Enemy Without Number (13C162)
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Condition • Support Area | To play, spot 2 Shadow: Discard 2 cards from hand to add Regroup: Spot an | ||
Fearless Approach (13C164)
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Condition • Support Area | To play, spot an When you play this, if you spot a battleground site on the adventure path, reinforce 3 Each time the Free Peoples player plays the fellowship’s next site, you may discard a condition from play. | ||
New Enemy (13U166)
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Event • Skirmish | You may remove from the game 4 Make your | ||
Signs of War (13U167)
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Condition • Support Area | While you can spot 3 | ||
Uruk Blitz (13R169)
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Minion • Uruk-hai | To play, spot an While the fellowship is in region 1, each Uruk-hai is damage +1. While the fellowship is in region 2, each companion is strength –1. While the fellowship is in region 3, each unbound companion is resistance –2. | ||
Uruk Distractor (13U170)
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Minion • Uruk-hai | Damage +1.
Skirmish: If this minion is not assigned to a skirmish, you may exert it to discard a possession borne by a companion skirmishing another | ||
Uruk Reserve (13C173)
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Minion • Uruk-hai | Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Each time your | ||
Uruk Tactician (13C175)
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Minion • Uruk-hai | Damage +1.
Skirmish: Exert this minion to make a companion skirmishing an | ||
War Machine (13C176)
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Event • Skirmish | Exert your | ||
Weapons of Control (13U177)
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Condition • Support Area | When you play this, add an Skirmish: Discard this from play or remove 2 tokens from here to make a companion skirmishing an | ||
Uruk-hai Healer (14R14)
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Minion • Uruk-hai | Damage +1.
At the start of each assignment phase, you may heal an Uruk-hai for each companion you can spot. | ||
Defensive Rush (15U159)
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Condition • Support Area | While you can spot an At the start of each skirmish, you may remove | ||
Lurtz’s Sword, Mighty Longsword (15R163)
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Possession • Hand Weapon | Bearer must be an Bearer gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) If bearer is Lurtz, he is fierce. | ||
Poised for Assault (15U166)
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Condition • Support Area | Each time a companion loses a skirmish involving an Skirmish: Remove 2 | ||
Searching Uruk (15U168)
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Minion • Uruk-hai | Fierce. Hunter 1.(While skirmishing a non-hunter character, this character is strength +1.)
Searching Uruk is strength +1 for each other | ||
Sentry Uruk (15R170)
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Minion • Uruk-hai | To play, spot an While you can spot a fierce minion, this minion is fierce. While you can spot a hunter, this minion gains hunter 1. While you can spot a character that is damage +1, this minion is damage +1. | ||
Uglúk’s Sword, Weapon of Command (15R173)
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Possession • Hand Weapon | Bearer must be an While you control 2 or more sites, bearer can not take wounds (except during skirmish phases). If bearer is Uglúk, he is damage +1. | ||
Uruk Infantry (15U175)
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Minion • Uruk-hai | Damage +1.
While you can spot a companion of strength 10 or more, this minion is strength +2. Regroup: Exert 4 | ||
Uruk Village Assassin (15C176)
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Minion • Uruk-hai | Damage +1.
At the start of the maneuver phase, you may spot another | ||
Uruk Village Stormer (15C178)
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Minion • Uruk-hai | Damage +1.
While you can spot a companion of strength 12 or more, this minion is strength +4. Each time a companion or ally is killed during a skirmish involving an | ||
Violent Hurl (15C179)
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Event • Skirmish | Make an | ||
With All Possible Speed (15R180)
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Condition • Support Area | Each unwounded hunter Response: If your hunter minion is about to take a wound during a skirmish, discard that minion to exert a non-hunter companion. | ||
Blade of the White Hand (17U112)
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Possession • Hand Weapon | Bearer must be an While you can spot 2 controlled sites, this minion is damage +1. While you can spot 4 controlled sites, this minion is damage +3. | ||
Deathly Roar (17C113)
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Condition • Support Area | Each time the Free Peoples player plays a possession or artifact, place a Each time an | ||
Land Had Changed (17R114)
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Event • Skirmish | Make an Uruk-hai strength +2 (or spot a site you control to make that Uruk-hai strength +3 instead). You may then liberate a site to make that Uruk-hai strength +2 and damage +1. | ||
Saruman, Curunir (17S115)
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Minion • Wizard | Each time an Skirmish: Exert Saruman twice to make a companion lose the hunter keyword until the start of the regroup phase. | ||
Saruman, Master of the White Hand (17R116)
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Minion • Wizard | Each companion is resistance -1.
Skirmish: Exert Saruman to discard a condition borne by a companion skirmishing an | ||
Spear of the White Hand (17U117)
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Possession • Hand Weapon | Bearer must be an | ||
Vile Pit (17C118)
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Possession • Support Area | To play, spot an At the start of each Shadow phase, you may discard 2 Regroup: Discard this condition to return an | ||
White Hand Guard (17C126)
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Minion • Uruk-hai | Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Skirmish: Exert this minion to make an | ||
White Hand Scout (17C130)
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Minion • Uruk-hai | Damage +1. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.) | ||
White Hand Taskmaster (17R132)
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Minion • Uruk-hai | Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
When you play this minion, you may spot another | ||
White Hand Vanquisher (17C134)
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Minion • Uruk-hai | Fierce.
This minion is damage +1 for each | ||
White Hand Veteran (17R135)
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Minion • Uruk-hai | Damage +1.
When you play this minion, if you control a site, you may take an | ||
You Do Not Know Fear (17R137)
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Event • Maneuver | Discard a condition for each | ||
You Do Not Know Pain (17U138)
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Condition • Support Area | Each time you take control of a site, you may spot 3 | ||
Cleaved (18R114)
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Condition • Support Area | Regroup: Exert an Archery: Spot an | ||
Final Triumph (18R115)
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Event • Skirmish | Spot your Uruk-hai skirmishing a companion to use vitality to resolve that skirmish instead of strength. | ||
Fury of the Evil Army (18C116)
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Condition | Bearer must be an Each time bearer wins a skirmish, you may choose one: discard a follower from play; heal an | ||
Ghastly Wound (18C117)
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Event • Skirmish | Make an | ||
Lurtz's Bow, Black-fletch Bow (18R119)
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Possession • Ranged Weapon | Bearer must be an Uruk-hai.
When you play this possession on Lurtz, you may draw a card. Archery: If bearer is Lurtz, discard 2 | ||
New Forges Built (18U120)
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Event • Maneuver | Exert an | ||
Pikes Upon Pikes (18U121)
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Condition • Support Area | Each Skirmish: Discard this condition from play to make an | ||
Tracking the Prize (18U123)
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Condition • Support Area | While you can spot 3 | ||
White Hand Exorciser (18C125)
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Minion • Uruk-hai | Damage +1. | ||
White Hand Marchers (18R126)
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Minion • Uruk-hai | Damage +1.
This minion is strength +1 for each other | ||
White Hand Mystic (18C128)
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Minion • Uruk-hai | Damage +1.
Response: If an | ||
White Hand Sieger (18C129)
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Minion • Uruk-hai | Damage +1. | ||
White Hand Traveler (18U130)
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Minion • Uruk-hai | Damage +1.
Skirmish: Spot 2 other | ||
White Hand Uruk (18C131)
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Minion • Uruk-hai | Damage +1. | ||
Lurtz, Resilient Captain (19P33)
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Minion • Uruk-hai | Archer. Damage +1.
Response: If Lurtz is about to take a wound or be exerted, remove | ||
Hollin (2C119)
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Site | Plains. Uruk-hai are not roaming. | ||
Uruk Camp (4U335)
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Site | Plains. Battleground. Each time an Uruk-hai is played, that minion must exert. | ||
Deep of Helm (4U347)
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Site | Plains. Battleground. The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3. | ||
Caves of Aglarond (4U352)
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Site | Underground. Sanctuary. Maneuver: Remove |
Unloaded Keywords | ||
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Race | Decipher | [Raceless] • Balrog • Creature • Dwarf • Elf • Ent • Half-troll • Hobbit • Maia • Man • Nazgûl • Orc • Spider • Tree • Troll • Uruk-hai • Wizard • Wraith |
Player's Council | Crow • Eagle | |
Hobbit Draft Game | Bird • Dragon • Eagle • Giant • Goblin | |
Site | ||
Decipher | Battleground • Dwelling • Forest • Marsh • Mountain • Plains • River • Underground | |
General | Decipher | Besieger • Corsair • Easterling • Engine • Fellowship • Fortification • Knight • Machine • Pipeweed • Ranger • Ring-bound • Search • Southron • Spell • Stealth • Tale • Tentacle • Tracker • Twilight • [Unbound] • Valiant • Villager • Weather • Warg-rider |
Player's Council | Pony | |
Hobbit Draft Game | Burglar • Cunning • Wise |