Uruk-hai

From LOTR-TCG Wiki

Uruk-hai (both singular and plural, and also just called Uruks) are a new breed of orcs that appear in the Third Age, as tall and strong and well-armed as men. In this game, uruks are a Shadow-Aligned race, only appearing as minions. Uruk minions generally have middling to high strength, and often have Fierce or Damage +1, representing their ferocity in battle. They also often have the Tracker or Hunter keywords. Most Uruk decks are beatdown decks.

For the first nine sets, all Uruk-hai are Culture Isengard.svg Isengard minions. For these sets, "Uruks" almost always refers to an Isengard Shadow deck, possibly also including Saruman and/or Grima, but probably not including any of the Culture Isengard.svg Isengard orc or men minions. Complicating things somewhat, the Mount Doom set introduces Culture Sauron.svg Sauron-culture uruks, but most of them see little play except for Shagrat, Captain of Cirith Ungol (10R99) .

The next set, Shadows, reorganizes the Shadow cultures. In that set and all subsequent sets, all Uruk-hai race minions are Culture Uruk-hai.svg Uruk-hai culture, and, except for a few versions of Saruman, all Culture Uruk-hai.svg Uruk-hai culture minions are also Uruk-hai race.

Cards which specify "Uruk-hai" like Savagery to Match Their Numbers (1R139) can affect any minion with the Uruk-hai race, regardless of culture. However, cards like Brutality (11S180) that specifically mention the Culture Uruk-hai.svg culture icon can only affect cards with the new culture introduced in Shadows.

While Lord of the Rings establishes that Uruk-hai are a new breed of orcs, in this game Uruk-hai are considered a separate race from orcs. Thus, they are not affected by cards that affect orcs, like Sting (1R313) .


List of Cards with the Uruk-hai Race[edit]

Portrait Card Name Culture Card Type Game Text
Lurtz, Servant of Isengard (1R127) Culture Isengard.svg Isengard Minion • Uruk-hai Archer. Damage +1.

Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase.

Orthanc Assassin (1R131) Culture Isengard.svg Isengard Minion • Uruk-hai Archer. Damage +1.
Troop of Uruk-hai (1R143) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

A character skirmishing this minion does not gain strength bonuses from weapons.

Uruk Brood (1C145) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

Skirmish: Remove Twilight 2.svg to make this minion strength +1 for each other Uruk-hai you spot.

Uruk Fighter (1C146) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

Maneuver: Spot 5 companions to make this minion fierce until the regroup phase.

Uruk Guard (1R147) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

Assignment: Exert this minion and spot a companion to prevent the opponent from assigning that companion to this minion.

Uruk Lieutenant (1R148) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

This minion is strength +1 for each other Uruk-hai you can spot.

Uruk Messenger (1C149) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

While you can spot a weather condition, this minion is strength +3.

Uruk Rager (1C150) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

Each time this minion wins a skirmish, the Free Peoples player must discard the top 2 cards of his or her draw deck.

Uruk Savage (1C151) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1. (When this minion wins a skirmish, add 1 extra wound to the defender.)
Uruk Shaman (1C152) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

Maneuver: Remove Twilight 2.svg to heal an Uruk-hai.

Uruk Slayer (1U153) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

Skirmish: Remove Twilight 1.svg to make this minion strength +1 (limit +3).

Uruk Soldier (1C154) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck.

Uruk Spy (1R155) Culture Isengard.svg Isengard Minion • Uruk-hai Response: If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each Culture Isengard.svg minion you spot. Add a burden for each Shadow card discarded in this way.
Uruk Warrior (1C156) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

Maneuver: Spot 6 companions to make this minion fierce until the regroup phase.

Uruk-hai Raiding Party (1C158) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

(When this minion wins a skirmish, add 1 extra wound to the defender.)

Uruk Captain (2R46) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

Shadow: Remove Twilight 1.svg and exert Uruk Captain to play an Uruk-hai from your discard pile.

Uruk Scout (2C47) Culture Isengard.svg Isengard Minion • Uruk-hai Tracker. Damage +1.

The roaming penalty for each Culture Isengard.svg minion you play is -1.

Response: If an event is played that spots or exerts a ranger, exert this minion to cancel that event.

Orthanc Berserker (3R66) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

Maneuver: Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer).

Uruk Raider (3C74) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

While an ally is in the dead pile, this minion is strength +3 and fierce.

Uruk Ravager (3U75) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

When you play this minion, you may spot Saruman to add Twilight 2.svg.

Advance Uruk Patrol (4U136) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

While at a battleground, this minion is fierce.

While you control a battleground, this minion is strength +4.

Band of Uruk Bowmen (4U138) Culture Isengard.svg Isengard Minion • Uruk-hai Archer. Damage +1.

While you control a site, the minion archery total is +1.

Elite Crossbowmen (4R150) Culture Isengard.svg Isengard Minion • Uruk-hai Archer. Damage +1.

Archery: Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.

Lieutenant of Orthanc (4R158) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

Maneuver: Exert Lieutenant of Orthanc to make another Uruk-hai fierce until the regroup phase.

Mauhúr, Patrol Leader (4R160) Culture Isengard.svg Isengard Minion • Uruk-hai Tracker. Fierce.

Skirmish: Remove Twilight 2.svg to prevent an Culture Isengard.svg tracker from taking wounds.

Orthanc Champion (4R164) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

Assignment: Exert Orthanc Champion to assign it to an unbound companion.

That companion may exert to prevent this.

Orthanc Warrior (4C165) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.
Ranged Commander (4R169) Culture Isengard.svg Isengard Minion • Uruk-hai Archer.

The twilight cost of each Culture Isengard.svg archer is -1.

Archery: Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.

Uglúk, Servant of Saruman (4R176) Culture Isengard.svg Isengard Minion • Uruk-hai Tracker. Fierce.

The roaming penalty for each Culture Isengard.svg tracker you play is -2.

While you can spot 2 Culture Isengard.svg trackers, Uglúk is strength +3.

While you can spot 3 Culture Isengard.svg trackers, Uglúk is damage +1.

Uruk Assault Band (4R179) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1. To play, spot an Uruk-hai. While at a battleground, this minion is fierce.

While you control a battleground, this minion is strength +6.

While you control 2 battlegrounds, this minion may not take wounds.

Uruk Besieger (4C180) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

Regroup: Stack this minion on a site you control.

Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1.

Uruk Chaser (4C181) Culture Isengard.svg Isengard Minion • Uruk-hai Tracker. Fierce.

During a fierce skirmish involving this minion, it is strength +2.

Uruk Crossbow Troop (4U182) Culture Isengard.svg Isengard Minion • Uruk-hai Archer.

When you play this minion, you may place an Culture Isengard.svg token on a machine.

Uruk Crossbowman (4C183) Culture Isengard.svg Isengard Minion • Uruk-hai Archer.

Archery: Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.

Uruk Defender (4C184) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +2.

Uruk Fanatic (4C185) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

If there are at least 3 cards in the dead pile, this minion is fierce.

Uruk Follower (4R186) Culture Isengard.svg Isengard Minion • Uruk-hai Tracker. Fierce.

Unbound Hobbits may not be discarded.

Response: If an unbound Hobbit is killed, exert this minion to add a burden.

Uruk Foot Soldier (4C187) Culture Isengard.svg Isengard Minion • Uruk-hai Tracker. Fierce.

During a fierce skirmish involving this minion, it is strength +3 and damage +1.

Uruk Hunter (4U188) Culture Isengard.svg Isengard Minion • Uruk-hai Tracker. Fierce.

Unbound Hobbits may not be discarded.

Response: If an unbound Hobbit is killed, exert this minion twice to exhaust a companion.

Uruk Plains Runner (4C189) Culture Isengard.svg Isengard Minion • Uruk-hai Tracker. Fierce.

During a fierce skirmish involving this minion, it is strength +3 and damage +1.

Uruk Pursuer (4C190) Culture Isengard.svg Isengard Minion • Uruk-hai Tracker. Fierce.

Unbound Hobbits may not be discarded.

Response: If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion.

Uruk Rear Guard (4C191) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +1.

Uruk Regular (4C192) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

Shadow: Exert this minion to play an Uruk-hai; its twilight cost is -1 for each other Uruk-hai you can spot.

Uruk Runner (4C193) Culture Isengard.svg Isengard Minion • Uruk-hai Tracker. Fierce.

During a fierce skirmish involving this minion, it is strength +2.

Uruk Searcher (4U194) Culture Isengard.svg Isengard Minion • Uruk-hai Tracker. Fierce.

While skirmishing a character bearing a search card, this minion is strength +2 and damage +1.

Uruk Seeker (4C195) Culture Isengard.svg Isengard Minion • Uruk-hai Tracker. Fierce.

While skirmishing a character bearing a search card, this minion is strength +2 and damage +1.

Uruk Stalker (4C197) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

While an ally is in the dead pile, this minion is strength +3 and fierce.

Uruk Stormer (4C198) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

Each time a companion or ally is killed during a skirmish involving an Uruk-hai, you may take control of a site.

Uruk Trooper (4R199) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

Regroup: Stack this minion on a site you control.

Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1.

Uruk Vanguard (4R200) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1. (or damage +2 if at a battleground). To play, spot an Uruk-hai.

While at a battleground, this minion is fierce.

Uruk Veteran (4U201) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

Regroup: Stack this minion on a site you control.

Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1.

Uruk-hai Band (4U202) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

This minion is strength +2 for each site you control.

Uruk-hai Horde (4R203) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

The twilight cost of this minion is -1 for each site you control.

Uruk-hai Marauder (4C204) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

The twilight cost of this minion is -1 for each site you control.

Uruk-hai Mob (4U205) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

The twilight cost of this minion is -1 for each site you control.

Uruk-hai Patrol (4C206) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1. (or damage +2 while you control a site).
Uruk-hai Raiding Party (4C207) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.
Berserk Rager (5U45) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

Berserk Rager is strength +1 for each wound on a character in its skirmish.

Skirmish: Remove 3 Culture Isengard.svg tokens from a machine and exert Berserk Rager twice to wound every ally twice.

Berserk Savage (5R46) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

Berserk Savage is strength +1 for each wound on a character in its skirmish.

Skirmish: Remove 4 Culture Isengard.svg tokens from a machine and exert Berserk Savage twice to make it strength +8.

Berserk Slayer (5R47) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

Berserk Slayer is strength +2 for each wound on a character in its skirmish.

Skirmish: Remove 5 Culture Isengard.svg tokens from a machine and exert Berserk Slayer twice to wound every companion.

Uruk Engineer (5C61) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

When you play this minion, you may place an Culture Isengard.svg token on a machine.

Uruk Sapper (5C62) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

When you play this minion, you may place an Culture Isengard.svg token on a machine.

Uruk-hai Berserker (5U63) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

This minion is strength +1 for each wound on a character in its skirmish.

Berserk Butcher (6R60) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1. Berserk Butcher is strength +1 for each wound on each character in its skirmish. Maneuver: Remove an Culture Isengard.svg token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase.
Army of Isengard (0W7) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1

To play, spot an Uruk–Hai.

Menace - When you play this minion, it becomes fierce.

Cirith Ungol Guard (10C81) Culture Sauron.svg Sauron Minion • Uruk-hai Damage +1.
Cirith Ungol Patroller (10U82) Culture Sauron.svg Sauron Minion • Uruk-hai Damage +1. While you can spot 3 possessions, this minion is fierce.
Cirith Ungol Sentinel (10U83) Culture Sauron.svg Sauron Minion • Uruk-hai Damage +1. If you can spot another Culture Sauron.svg Uruk-hai, this minion is twilight cost –1 for each possession you can spot.
Cirith Ungol Sentry (10C84) Culture Sauron.svg Sauron Minion • Uruk-hai Damage +1.
Shagrat, Captain of Cirith Ungol (10R99) Culture Sauron.svg Sauron Minion • Uruk-hai Damage +1.

Each time Shagrat loses a skirmish, you may exert a character.

Army of Uruk-hai (11R177) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1. Each Free Peoples archer who has resistance 5 or less does not add to the Free Peoples archery total.
Bloodthirsty Uruk (11S178) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1. While you can spot an exhausted companion, this minion is strength +3.
Brawling Uruk (11R179) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect.

Determined Uruk (11R181) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai To play, spot a Culture Uruk-hai.svg minion.

Each time a companion exerts, you may draw a card.

Feral Uruk (11S183) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai While this minion is at a battleground site, it is strength +1 and Damage +1.
Force of Uruk-hai (11R184) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1. Each time this minion is about to take a wound at a battleground site, you may spot another Culture Uruk-hai.svg card to make the Free Peoples player draw a card instead.
Furious Uruk (11R186) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1. While this minion is assigned to a skirmish, each companion and Free Peoples possession loses its special abilities.
Hounding Uruk (11S188) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1. While you can spot an exhausted companion, this minion is strength +3.
Intimidating Uruk (11U189) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1. When you play this minion at a battleground site, spot an unbound companion to make that companion resistance –2 until the end of the turn.
Invincible Uruk (11S190) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1. While this minion is at a battleground site, it cannot take wounds. While you can spot 6 companions, each Culture Uruk-hai.svg minion cannot take wounds.
Lookout Uruk (11S193) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1. The fellowship's current site gains battleground.
Lurtz, Minion of the White Wizard (11R194) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Archer. Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot.
Murderous Uruk (11C195) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Overpowering Uruk (11U197) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3.
Patrol of Uruk-hai (11C198) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1. While this minion is skirmishing a Free Peoples character who has resistance 5 or less, this minion cannot take wounds.
Relentless Uruk (11C199) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1. Each time a Free Peoples event is played during a skirmish involving this minion, this minion is strength –2 until the regroup phase.
Ruthless Uruk (11C200) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Each time this minion is assigned to skirmish a character who has resistance 3 or less, you may exert this minion to discard a possession borne by that character.
Sentinel Uruk (11C201) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.)

Response: If a Culture Uruk-hai.svg minion is about to take a wound in a skirmish, exert or discard this minion to prevent that.

Squad of Uruk-hai (11C202) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1. While this minion is skirmishing a character who has resistance 4 or less, this minion is Damage +1.
Swarming Uruk (11C203) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1. While you can spot another Culture Uruk-hai.svg minion assigned to a skirmish, this minion cannot take wounds.
Tyrannical Uruk (11C204) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1. Toil 1. (For each Culture Uruk-hai.svg character you exert when playing this, its twilight cost is –1.)
Vigilant Uruk (11R205) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each Culture Uruk-hai.svg minion not assigned to a skirmish.
Watchman Uruk (11C206) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1. When you play this minion at a battleground site, you may draw a card.
Advancing Uruk (12C134) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)

When you cannot spot another Culture Uruk-hai.svg minion, discard this minion.

Barbaric Uruk (12U135) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

Assignment: Make the Free Peoples player assign this minion to an unwounded companion.

Breeding Pit Conscript (12C137) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)

When you play this minion, you may discard a card from hand to draw a card.

Crushing Uruk (12U140) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Lurker. (Skirmishes involving lurker minions must be resolved after any others.)

Response: If a companion loses a skirmish involving an Culture Uruk-hai.svg minion, exert this minion to discard a possession borne by that companion.

Merciless Uruk (12C142) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

Each time this minion wins a skirmish, you may spot a companion who has resistance 4 or less to place this minion on the bottom of your draw deck.

Suppressing Uruk (12U147) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

While there is a companion in the dead pile, each unbound companion is resistance –4.

Uruk Common (12C149) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

Each time this minion is assigned to a skirmish, if it is not at a battleground site, remove Twilight 2.svg or discard this minion.

Uruk Decimator (12R150) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai While this minion is at a battleground site, it is strength +2.

While this minion is bearing a possession, it is damage +1.

Uruk Desecrator (12S151) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

Each unbound companion is resistance –2 for each wound he or she has.

Uruk Dominator (12S152) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

Skirmish: Exert this minion to make it strength +1 for each Culture Uruk-hai.svg Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less).

Uruk Pikeman (12C153) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

While this minion is skirmishing an exhausted companion, this minion is strength +3 (or +5 if that companion has resistance 4 or less).

Uruk Slaughterer (12R154) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

Each time a companion is killed in a skirmish involving an Culture Uruk-hai.svg minion, you may discard any number of cards from hand to draw the same number of cards.

Uruk Zealot (12R155) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1. To play, spot an Culture Uruk-hai.svg minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards.
Uruk-hai Guard (12R156) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

Assignment: Exert this minion and spot a companion to prevent the Free Peoples player from assigning that companion to this minion.

Uruk-hai Troop (12R157) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

Each character skirmishing this minion loses all strength bonuses from weapons.

Vicious Uruk (12U158) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

At the start of each skirmish involving this minion, you may draw a card for each wound on a character it is skirmishing.

Assault Commander (13R158) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

Shadow: Exert this minion and spot a Free Peoples condition to make an unbound companion resistance –1 for each card that has the same card title as that condition.

Assault Denizen (13C159) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

This minion is strength +1 for each Free Peoples culture token you can spot.

Cavern Denizen (13C160) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes.

Entranced Uruk (13C163) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.)

Possessions borne by this minion cannot be discarded by Free Peoples cards.

Isengard Infiltrator (13U165) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

While the fellowship is at a forest site, the fellowship archery total is –1.

Each Culture Elven.svg companion skirmishing this minion is strength –2.

Uruk Aggressor (13C168) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

When you play this, you may spot a companion who has resistance 0 to make this minion twilight cost –2.

Uruk Blitz (13R169) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai To play, spot an Culture Uruk-hai.svg minion.

While the fellowship is in region 1, each Uruk-hai is damage +1.

While the fellowship is in region 2, each companion is strength –1.

While the fellowship is in region 3, each unbound companion is resistance –2.

Uruk Distractor (13U170) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

Skirmish: If this minion is not assigned to a skirmish, you may exert it to discard a possession borne by a companion skirmishing another Culture Uruk-hai.svg minion.

Uruk Invader (13R171) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

This minion is twilight cost –1 for each companion who has resistance 2 or less.

Uruk Outrider (13C172) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai This minion is damage +1 for each character in the dead pile.
Uruk Reserve (13C173) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.)

Each time your Culture Uruk-hai.svg minion is about to be killed in a skirmish, you may place that minion on the bottom of your draw deck instead.

Uruk Rogue (13R174) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

Skirmish: If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase.

Uruk Tactician (13C175) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

Skirmish: Exert this minion to make a companion skirmishing an Culture Uruk-hai.svg lurker minion strength –2.

Uruk-hai Healer (14R14) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

At the start of each assignment phase, you may heal an Uruk-hai for each companion you can spot.

Uruk-hai Scout (14R15) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

When you play this, choose one of the following keywords: battleground, mountain, plains, or underground. The fellowship’s current site gains that keyword until the end of the turn.

Advancing Horde (15R155) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

This minion is strength +1 for each site you control.

Charging Uruk (15C156) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Fierce.

During a fierce skirmish involving this minion, it is strength +3 and gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.).

Chasing Uruk (15C157) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)

Each time this minion wins a skirmish, you may spot 4 hunters (or Uglúk) to control a site.

Covetous Uruk (15C158) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

This minion is strength +1 for each possession you spot.

Following Uruk (15U160) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Fierce. Hunter 1.

Each time this minion wins a skirmish, you may exert a companion not assigned to a skirmish.

Hunting Uruk (15C161) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai While this minion is at a battleground site, he gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.)
Lurtz, Now Perfected (15R162) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number.

Mauhúr, Relentless Hunter (15S164) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)

Assignment: Exert Mauhúr to assign him to a non-hunter character (except the Ring-bearer).

Merciless Berserker (15R165) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

Shadow: Exert this minion to exert X companions and add X threats, where X is the number of Free Peoples cultures you spot over 2.

Pursuing Uruk (15C167) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Fierce.

During a fierce skirmish involving this minion, he gains hunter 4.

Searching Uruk (15U168) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Fierce. Hunter 1.(While skirmishing a non-hunter character, this character is strength +1.)

Searching Uruk is strength +1 for each other Culture Uruk-hai.svg hunter you can spot.

Seeking Uruk (15C169) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)

During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot.

Sentry Uruk (15R170) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai To play, spot an Culture Uruk-hai.svg minion.

While you can spot a fierce minion, this minion is fierce.

While you can spot a hunter, this minion gains hunter 1.

While you can spot a character that is damage +1, this minion is damage +1.

Tracking Uruk (15S171) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Uglúk, Ugly Fellow (15R172) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Fierce. Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.)

At the start of each skirmish involving Uglúk, each non-hunter skirmishing Uglúk must exert.

Uruk Cavern Striker (15R174) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

Skirmish: Spot a Free Peoples player’s site on the adventure path and exert this minion twice to exchange the spotted site with a site you control. You now control the spotted site.

Uruk Infantry (15U175) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

While you can spot a companion of strength 10 or more, this minion is strength +2.

Regroup: Exert 4 Culture Uruk-hai.svg minions (or discard 3 Culture Uruk-hai.svg minions) to take control of a site.

Uruk Village Assassin (15C176) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

At the start of the maneuver phase, you may spot another Culture Uruk-hai.svg minion and remove 3 Culture Uruk-hai.svg tokens to take control of a site or discard a follower.

Uruk Village Rager (15U177) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

Each time this minion wins a skirmish, take control of a site.

While you control a site, this minion cannot take wounds (except during the skirmish phase).

Uruk Village Stormer (15C178) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

While you can spot a companion of strength 12 or more, this minion is strength +4.

Each time a companion or ally is killed during a skirmish involving an Culture Uruk-hai.svg minion, you may take control of a site.

White Hand Aggressor (17C119) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

While you control a site, this minion cannot take wounds, except during the skirmish phase.

White Hand Attacker (17C120) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

While this minion is assigned to a skirmish, each site on the adventure path gains each terrain keyword from each site you control.

White Hand Berserker (17R121) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

At the start of the archery phase, if you control a site, you may add 2 to the minion archery total for each Free Peoples culture you can spot over 2.

White Hand Butcher (17C122) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Hunter 6. (While skirmishing a non-hunter character, this character is strength +6.)
White Hand Captain (17R123) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Fierce.

While this minion is assigned to a skirmish, each hunter character is strength +1.

White Hand Destroyer (17R124) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Fierce.

This minion gains hunter 3 for each site you control.

White Hand Enforcer (17C125) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

When you play this minion, you may liberate a site to add Twilight x.svg, where X is the Shadow number of the liberated site.

White Hand Guard (17C126) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)

Skirmish: Exert this minion to make an Culture Uruk-hai.svg hunter minion strength +2.

White Hand Intruder (17C127) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

Each time this minion wins a skirmish, if you do not control a site, you may take control of a site.

White Hand Invader (17C128) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

When you play this minion, exert a companion for each site you control.

White Hand Legion (17R129) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

To play, remove 2 threats.

White Hand Scout (17C130) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.)

The roaming penalty for each Culture Uruk-hai.svg minion you play is -1.

White Hand Slayer (17C131) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Fierce.

Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character.

White Hand Taskmaster (17R132) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)

When you play this minion, you may spot another Culture Uruk-hai.svg minion to add a threat for each Free Peoples culture you can spot.

White Hand Trooper (17C133) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Fierce.

While this minion is assigned to a skirmish, each hunter companion loses its special abilities and skirmish events can not be played in those companions' skirmishes.

White Hand Vanquisher (17C134) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Fierce.

This minion is damage +1 for each Culture Uruk-hai.svg hunter assigned to a skirmish.

White Hand Veteran (17R135) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

When you play this minion, if you control a site, you may take an Culture Uruk-hai.svg event into hand from your discard pile.

White Hand Warrior (17C136) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1. Hunter 4. (While skirmishing a non-hunter character, this character is strength +4.)

Each time this minion is assigned to a non-hunter companion, you may heal a hunter.

Lurtz, Halfling Hunter (18R118) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Archer. Damage +1.

Maneuver: Spot 6 companions to make Lurtz fierce until the regroup phase.

Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this.

Shagrat, Tower Captain (18R122) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)

While you can spot 7 possessions, Shagrat is fierce and cannot take wounds (except during skirmish phases).

White Hand Attacker (18C124) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

While at a battleground, this minion is strength +2.

White Hand Exorciser (18C125) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

When you play this minion, you may heal an Culture Uruk-hai.svg minion.

White Hand Marchers (18R126) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

This minion is strength +1 for each other Culture Uruk-hai.svg minion you can spot.

White Hand Marshal (18R127) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

Each time this minion wins a skirmish, you may control a site.

White Hand Mystic (18C128) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

Response: If an Culture Uruk-hai.svg minion is about to take a wound, exert this minion to prevent that wound.

White Hand Sieger (18C129) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

To play, spot an Culture Uruk-hai.svg minion and you must control a site.

White Hand Traveler (18U130) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

Skirmish: Spot 2 other Culture Uruk-hai.svg minions and remove Twilight 2.svg to make this minion strength +1 and damage +1.

White Hand Uruk (18C131) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

To play, spot an Culture Uruk-hai.svg minion.

Lurtz, Resilient Captain (19P33) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Archer. Damage +1.

Response: If Lurtz is about to take a wound or be exerted, remove Twilight 2.svg (or exert another Uruk-hai) to prevent that wound or exertion.

Lurtz, Halfling Hunter (0W35) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Archer. Damage +1. Maneuver:

Spot 6 companions to make Lurtz fierce until the regroup phase.

Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this.​


List of Cards that Interact with the Uruk-hai Race[edit]

Portrait Card Name Culture Card Type Game Text
Frór, Gimli's Kinsman (2C6) Culture Dwarven.svg Dwarven Companion • Dwarf To play, spot a Dwarf.

While skirmishing an Uruk-hai, Frór is strength +3.

Orophin, Lorien Bowman (1U56) Culture Elven.svg Elven Ally • Home 6 • Elf Archer.

Archery: Exert Orophin to wound an Uruk-hai.

A Blended Race (2U16) Culture Elven.svg Elven Condition To play, spot an Elf. Plays to your support area.

Each Uruk-hai is strength -2 and loses all damage bonuses.

Discard this condition during the regroup phase.

Long-knives of Legolas (3R21) Culture Elven.svg Elven Possession • Hand Weapon Bearer must be Legolas.

Each Orc or Uruk-hai skirmishing Legolas is strength -2.

Saelbeth, Elven Councilor (3U25) Culture Elven.svg Elven Ally • Home 3 • Elf To play, spot an Elf.

Skirmish: Exert Saelbeth to make an Uruk-hai strength -1.

Long-knives of Legolas (12R19) Culture Elven.svg Elven Possession • Hand Weapon Bearer must be Legolas.

Each Orc or Uruk-hai skirmishing Legolas is strength –2.

Blade of Gondor (1R95) Culture Gondor.svg Gondor Possession • Hand Weapon Bearer must be Boromir.

He is damage +1.

Skirmish: Exert Boromir to wound an Orc or Uruk-hai he is skirmishing.

Defend It and Hope (4C115) Culture Gondor.svg Gondor Event Maneuver: Exert a Culture Gondor.svg Man to wound a minion once (or twice if that minion is an Uruk-hai).
Ranger's Sword, Blade of Aragorn (4U132) Culture Gondor.svg Gondor Possession • Hand Weapon Bearer must be Aragorn.

While skirmishing an Uruk-hai, Aragorn is strength +2.

Sword of Rohan (4C291) Culture Rohan.svg Rohan Possession • Hand Weapon Bearer must be a Culture Rohan.svg Man.

While bearer is skirmishing an Uruk-hai, bearer is damage +1.

Stone Trolls (1R314) Culture Shire.svg Shire Condition Tale. To play, spot Bilbo. Plays on any character. Limit 1 per character.

Each time bearer skirmishes a Troll or Uruk-hai, bearer is strength +3.

Orc-bane (2R109) Culture Shire.svg Shire Event Maneuver: Spot Sting or Glamdring and exert its bearer X times to wound X Orcs or X Uruk-hai.
Pippin, Just a Nuisance (4R313) Culture Shire.svg Shire Companion • Hobbit Skirmish: If Pippin is not assigned to a skirmish, discard him to remove an Uruk-hai from a skirmish involving an unbound companion.
Orc Armor (10C113) Culture Shire.svg Shire Possession • Armor Bearer must be a Hobbit.

Each Orc and each Uruk-hai skirmishing bearer is strength –1.

Alive and Unspoiled (1R120) Culture Isengard.svg Isengard Condition To play, exert an Uruk-hai.

Shadow: Remove Twilight 3.svg and spot X burdens to make the Free Peoples player reveal X cards at random from hand. You may discard 1 revealed card.

Bred for Battle (1C121) Culture Isengard.svg Isengard Event Skirmish: Exert an Uruk-hai to make it strength +3.
Breeding Pit (1C122) Culture Isengard.svg Isengard Event Response: If you play an Uruk-hai, take all copies of that card in your discard pile and place them beneath your draw deck.
Greed (1R125) Culture Isengard.svg Isengard Condition To play, spot an Uruk-hai.

Maneuver: Spot 6 companions and remove Twilight 2.svg to wound a companion (except the Ring-bearer).

Hunt Them Down! (1U126) Culture Isengard.svg Isengard Event Maneuver: Make an Uruk-hai fierce until the regroup phase.
Lurtz, Servant of Isengard (1R127) Culture Isengard.svg Isengard Minion • Uruk-hai Archer. Damage +1.

Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase.

Lurtz's Battle Cry (1R128) Culture Isengard.svg Isengard Event Skirmish: Make an Uruk-hai strength -1 and damage +1.
The Misadventure of Mr. Underhill (1R129) Culture Isengard.svg Isengard Condition To play, exert an Uruk-hai.

The twilight cost of each companion played to a site which is not a sanctuary is +2.

Parry (1R132) Culture Isengard.svg Isengard Event Maneuver: Spot an Uruk-hai to cancel the strength bonus from a possession until the regroup phase.
Saruman's Ambition (1C133) Culture Isengard.svg Isengard Condition The twilight cost of your Culture Isengard.svg events is -1.

Skirmish: Discard this condition to make an Uruk-hai strength +2.

Saruman's Reach (1R137) Culture Isengard.svg Isengard Event Search.

Maneuver: Exert an Uruk-hai to make the opponent choose to either exert 2 companions or make the Ring-bearer put on The One Ring until the regroup phase.

Savagery to Match Their Numbers (1R139) Culture Isengard.svg Isengard Event Skirmish: Make an Uruk-hai strength +2, or spot 5 companions to make an Uruk-hai strength +4 and fierce until the regroup phase.
Their Arrows Enrage (1C141) Culture Isengard.svg Isengard Condition To play, spot Saruman or an Uruk-hai. Plays to your support area.

Each archer companion and archer ally is strength -1.

Traitor's Voice (1U142) Culture Isengard.svg Isengard Condition Search. To play, spot an Uruk-hai.

While the Ring-bearer is exhausted or you can spot 5 burdens, the move limit for this turn is -1 (to a minimum of 1).

Uruk Bloodlust (1C144) Culture Isengard.svg Isengard Condition Response: If your Uruk-hai wins a skirmish, remove Twilight 1.svg to heal him.
Uruk Brood (1C145) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

Skirmish: Remove Twilight 2.svg to make this minion strength +1 for each other Uruk-hai you spot.

Uruk Lieutenant (1R148) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

This minion is strength +1 for each other Uruk-hai you can spot.

Uruk Shaman (1C152) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

Maneuver: Remove Twilight 2.svg to heal an Uruk-hai.

Uruk-hai Armory (1C157) Culture Isengard.svg Isengard Condition While you can spot an Uruk-hai, the fellowship archery total is -1.
Uruk-hai Rampage (1U159) Culture Isengard.svg Isengard Condition To play, spot an Uruk-hai.

Response: If your Uruk-hai wins a skirmish, remove Twilight 3.svg to make him fierce until the regroup phase.

Uruk-hai Sword (1C160) Culture Isengard.svg Isengard Possession • Hand Weapon Bearer must be an Uruk-hai.

Each time bearer wins a skirmish, the Free Peoples player must discard the top card of his or her draw deck.

Wariness (1U161) Culture Isengard.svg Isengard Event Search.

Response: If a stealth event is played, exert or discard your Uruk-hai to cancel that event.

Worry (1U162) Culture Isengard.svg Isengard Condition To play, exert an Uruk-hai.

Each time an Uruk-hai wins a skirmish, the opponent must choose to either exert the Ring-bearer or add a burden.

Beyond the Height of Men (2R39) Culture Isengard.svg Isengard Event Maneuver: Exert an Uruk-hai to discard an armor possession, helm possession, or shield possession (or all such Free Peoples possessions if you can spot 6 companions).
Evil Afoot (2U41) Culture Isengard.svg Isengard Event Shadow: Exert an Uruk-hai and spot X burdens to shuffle X minions from your discard pile into your draw deck.
Uruk Captain (2R46) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

Shadow: Remove Twilight 1.svg and exert Uruk Captain to play an Uruk-hai from your discard pile.

Hate and Anger (3U53) Culture Isengard.svg Isengard Event Shadow: Spot an Uruk-hai and a Culture Moria.svg minion to draw 3 cards.
Saruman, Keeper of Isengard (3R68) Culture Isengard.svg Isengard Minion • Wizard Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.

Uruk-hai are fierce.

Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound.

Attack on Helm's Deep (4C137) Culture Isengard.svg Isengard Condition Shadow: Play an Uruk-hai to place an Culture Isengard.svg token on this card.

Regroup: Remove 3 Culture Isengard.svg tokens from this card and discard an Uruk-hai to take control of a site.

Beyond All Hope (4R140) Culture Isengard.svg Isengard Event Maneuver: Exert 2 Uruk-hai to add a burden for each card in the dead pile.
Broad-bladed Sword (4C142) Culture Isengard.svg Isengard Possession • Hand Weapon Bearer must be an Uruk-hai. Bearer may not take wounds (except during skirmish phases).
Burning of Westfold (4R144) Culture Isengard.svg Isengard Condition Shadow: If you control a site, play an Uruk-hai to discard a Free Peoples condition.
Down to the Last Child (4U148) Culture Isengard.svg Isengard Condition Each time a companion or ally loses a skirmish involving an Uruk-hai, place an Culture Isengard.svg token on this card.

Shadow: Remove 2 Culture Isengard.svg tokens from this card to take control of a site.

Ferocity (4C151) Culture Isengard.svg Isengard Event Skirmish: Make an Uruk-hai strength +2 (or +3 if at a battleground).
Lieutenant of Orthanc (4R158) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

Maneuver: Exert Lieutenant of Orthanc to make another Uruk-hai fierce until the regroup phase.

No Dawn for Men (4R163) Culture Isengard.svg Isengard Event Maneuver: Exert an Uruk-hai to exert X unbound companions, where X is the number of sites you control.
Pillage of Rohan (4R167) Culture Isengard.svg Isengard Condition Plays on a site you control.

While an Uruk-hai is stacked on this site, the Free Peoples player may not play skirmish events or use skirmish special abilities.

Race Across the Mark (4R168) Culture Isengard.svg Isengard Condition Skirmish: Spot a site you control and remove Twilight 2.svg to cancel a skirmish involving an Uruk-hai.
Still They Came (4C175) Culture Isengard.svg Isengard Event Skirmish: Exert an Uruk-hai who is not assigned to a skirmish to make another Uruk-hai strength +3.
Uglúk's Sword (4R177) Culture Isengard.svg Isengard Possession • Hand Weapon Bearer must be an Uruk-hai.

Shadow: If bearer is Uglúk, exert it and discard a minion from hand to play a minion. Its twilight cost is -3.

Uruk Assault Band (4R179) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1. To play, spot an Uruk-hai. While at a battleground, this minion is fierce.

While you control a battleground, this minion is strength +6.

While you control 2 battlegrounds, this minion may not take wounds.

Uruk Defender (4C184) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +2.

Uruk Rear Guard (4C191) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +1.

Uruk Regular (4C192) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

Shadow: Exert this minion to play an Uruk-hai; its twilight cost is -1 for each other Uruk-hai you can spot.

Uruk Spear (4C196) Culture Isengard.svg Isengard Possession • Hand Weapon Bearer must be an Uruk-hai.

Maneuver: Exert bearer to discard a Free Peoples mount.

Uruk Stormer (4C198) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

Each time a companion or ally is killed during a skirmish involving an Uruk-hai, you may take control of a site.

Uruk Vanguard (4R200) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1. (or damage +2 if at a battleground). To play, spot an Uruk-hai.

While at a battleground, this minion is fierce.

We Are the Fighting Uruk-hai (4C210) Culture Isengard.svg Isengard Event Skirmish: Make an Uruk-hai strength +2 (and damage +1 if you control a site).
Battering Ram (5U44) Culture Isengard.svg Isengard Condition Machine.

Shadow: Exert an Uruk-hai to place an Culture Isengard.svg token on this card.

Skirmish: Spot 5 companions and an Culture Isengard.svg token here to make an Uruk-hai damage +1. Discard this condition.

Black Shapes Crawling (5U48) Culture Isengard.svg Isengard Event Maneuver: Spot X Uruk-hai. The Free Peoples player may assign X wounds to your minions. Play X Culture Isengard.svg weapons from your discard pile.
Devilry of Orthanc (5R49) Culture Isengard.svg Isengard Condition Machine.

Shadow: Exert an Uruk-hai to place an Culture Isengard.svg token on this card.

Maneuver: Spot 8 Culture Isengard.svg tokens here to exert every character. Discard this condition.

Scaling Ladder (5U57) Culture Isengard.svg Isengard Condition Machine.

Shadow: Exert an Uruk-hai to place an Culture Isengard.svg token on this card.

Skirmish: Spot an Culture Isengard.svg token here to heal an Uruk-hai. Discard this condition.

Siege Engine (5U60) Culture Isengard.svg Isengard Condition Machine.

Shadow: Play an Uruk-hai to place an Culture Isengard.svg token on a machine.

Response: If one or more machines are about to be discarded by an opponent, discard this condition to prevent that.

Assault Ladder (6U58) Culture Isengard.svg Isengard Condition Machine. Shadow: Exert an Uruk-hai to place an Culture Isengard.svg token on this card. Skirmish: Spot 3 Culture Isengard.svg tokens here to make an Uruk-hai strength +3. Discard this condition.
Berserk Butcher (6R60) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1. Berserk Butcher is strength +1 for each wound on each character in its skirmish. Maneuver: Remove an Culture Isengard.svg token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase.
Suffered Much Loss (10U35) Culture Isengard.svg Isengard Condition • Support Area Each site on the adventure path is a battleground. While you have initiative, each Uruk-hai is strength +1.
Army of Isengard (0W7) Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1

To play, spot an Uruk–Hai.

Menace - When you play this minion, it becomes fierce.

Grishnákh, Treacherous Captain (17R71) Culture Orc.svg Orc Minion • Orc Hunter 2.

While you can spot an Culture Uruk-hai.svg minion, each Culture Orc.svg Orc gains hunter 1 (if that Culture Uruk-hai.svg minion is Ugluk, each Culture Orc.svg Orc gains an additional hunter 1).

Shadow: Exert Grishnákh twice to play an Culture Uruk-hai.svg hunter minion from your draw deck.

Orkish Breeder (18C87) Culture Orc.svg Orc Minion • Orc Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)

Shadow: Exert this minion to play an Culture Uruk-hai.svg hunter at twilight cost -2.

Cirith Ungol Sentinel (10U83) Culture Sauron.svg Sauron Minion • Uruk-hai Damage +1. If you can spot another Culture Sauron.svg Uruk-hai, this minion is twilight cost –1 for each possession you can spot.
Rank and File (10U96) Culture Sauron.svg Sauron Condition • Support Area Each time a roaming Culture Sauron.svg minion takes a wound, you may add a Culture Sauron.svg token here. Regroup: Exert an Uruk-hai or discard a Culture Sauron.svg minion to add a Culture Sauron.svg token here. Skirmish: Remove 2 Culture Sauron.svg tokens from here to make a Culture Sauron.svg minion strength +2.
Uruk Axe (10C102) Culture Sauron.svg Sauron Possession • Hand Weapon Bearer must be a Culture Sauron.svg minion.

If bearer is an Uruk-hai, it is strength +2.

Brutality (11S180) Culture Uruk-hai.svg Uruk-hai Event • Skirmish Make an Culture Uruk-hai.svg minion strength +1 for each battleground site you can spot.
Determined Uruk (11R181) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai To play, spot a Culture Uruk-hai.svg minion.

Each time a companion exerts, you may draw a card.

Devastation (11U182) Culture Uruk-hai.svg Uruk-hai Event • Response If your Culture Uruk-hai.svg minion wins a skirmish, discard a condition from play.
Force of Uruk-hai (11R184) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1. Each time this minion is about to take a wound at a battleground site, you may spot another Culture Uruk-hai.svg card to make the Free Peoples player draw a card instead.
Fortitude (11U185) Culture Uruk-hai.svg Uruk-hai Condition • Support Area When you play this condition, spot an Culture Uruk-hai.svg minion to add 3 Culture Uruk-hai.svg tokens here.

Response: If an Culture Uruk-hai.svg minion is about to take a wound, discard this condition or remove an Culture Uruk-hai.svg token from here to prevent that.

Furor (11S187) Culture Uruk-hai.svg Uruk-hai Event • Skirmish Make an Culture Uruk-hai.svg minion strength +2 (or +3 if you can spot an exhausted companion).
Invincible Uruk (11S190) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1. While this minion is at a battleground site, it cannot take wounds. While you can spot 6 companions, each Culture Uruk-hai.svg minion cannot take wounds.
Isengard Siege Bow (11U191) Culture Uruk-hai.svg Uruk-hai Possession • Ranged Weapon Bearer must be a Culture Uruk-hai.svg minion.

While bearer is at a battleground site, it is an Archer.

Isengard Sword (11C192) Culture Uruk-hai.svg Uruk-hai Possession • Hand Weapon Bearer must be an Culture Uruk-hai.svg minion.

Each character skirmishing bearer is strength –2.

Our Foes Are Weak (11C196) Culture Uruk-hai.svg Uruk-hai Condition To play, spot an Culture Uruk-hai.svg minion.

Bearer must be an unbound companion. Limit 1 per bearer.

Sentinel Uruk (11C201) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.)

Response: If a Culture Uruk-hai.svg minion is about to take a wound in a skirmish, exert or discard this minion to prevent that.

Swarming Uruk (11C203) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1. While you can spot another Culture Uruk-hai.svg minion assigned to a skirmish, this minion cannot take wounds.
Tyrannical Uruk (11C204) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1. Toil 1. (For each Culture Uruk-hai.svg character you exert when playing this, its twilight cost is –1.)
Vigilant Uruk (11R205) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each Culture Uruk-hai.svg minion not assigned to a skirmish.
Advancing Uruk (12C134) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)

When you cannot spot another Culture Uruk-hai.svg minion, discard this minion.

Berserker Torch (12U136) Culture Uruk-hai.svg Uruk-hai Possession • Hand Weapon Toil 1. (For each Culture Uruk-hai.svg character you exert when playing this, its twilight cost is –1.)

Bearer must be an Culture Uruk-hai.svg Uruk-hai.

Bearer is strength +2 for each wound on each character in its skirmish.

Broken Heirloom (12U138) Culture Uruk-hai.svg Uruk-hai Event • Maneuver Toil 2. (For each Culture Uruk-hai.svg character you exert when playing this, its twilight cost is –2.)

Spot an Culture Uruk-hai.svg minion to discard a possession borne by a companion who has resistance 4 or less.

Broken in Defeat (12R139) Culture Uruk-hai.svg Uruk-hai Event • Skirmish Make an Culture Uruk-hai.svg minion strength +2. Then you may spot 6 companions to return this event to your hand.
Crushing Uruk (12U140) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Lurker. (Skirmishes involving lurker minions must be resolved after any others.)

Response: If a companion loses a skirmish involving an Culture Uruk-hai.svg minion, exert this minion to discard a possession borne by that companion.

Dark Alliance (12R141) Culture Uruk-hai.svg Uruk-hai Condition • Support Area Response: If an ally or companion uses a special ability, discard this condition and exert an Culture Uruk-hai.svg lurker to prevent that.
Quelling Force (12C143) Culture Uruk-hai.svg Uruk-hai Event • Skirmish Make an Culture Uruk-hai.svg minion strength +1 for each other Culture Uruk-hai.svg minion you can spot.
Saruman, Agent of the Dark Lord (12S144) Culture Uruk-hai.svg Uruk-hai Minion • Wizard Lurker. (Skirmishes involving lurker minions must be resolved after any others.)

Skirmish: Exert Saruman to make an Culture Uruk-hai.svg minion strength +2.

Each time a companion is killed, you may heal Saruman.

Shingle in a Storm (12C145) Culture Uruk-hai.svg Uruk-hai Condition • Support Area While you can spot 6 companions, each Culture Uruk-hai.svg minion is damage +1.

Assignment: Discard this condition to assign an Culture Uruk-hai.svg minion to a companion who has resistance 2 or less.

Strange Device (12C146) Culture Uruk-hai.svg Uruk-hai Event • Shadow Spot an Culture Uruk-hai.svg minion to draw 3 cards. Then discard 2 cards from hand or discard an Culture Uruk-hai.svg minion from hand.
Tempest of War (12U148) Culture Uruk-hai.svg Uruk-hai Condition • Support Area While you can spot an Culture Uruk-hai.svg minion, each unbound companion is resistance –1 for each condition he or she bears.

Skirmish: Spot an Culture Uruk-hai.svg minion and a companion who has resistance 2 or less to discard from play all conditions in all players’ support areas.

Uruk Dominator (12S152) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

Skirmish: Exert this minion to make it strength +1 for each Culture Uruk-hai.svg Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less).

Uruk Slaughterer (12R154) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

Each time a companion is killed in a skirmish involving an Culture Uruk-hai.svg minion, you may discard any number of cards from hand to draw the same number of cards.

Uruk Zealot (12R155) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1. To play, spot an Culture Uruk-hai.svg minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards.
Weapon of Opportunity (12C159) Culture Uruk-hai.svg Uruk-hai Possession • Hand Weapon Bearer must be an Culture Uruk-hai.svg minion.

When you play this possession on a minion that has a twilight cost of 4 or more, draw a card.

Worthy of Mordor (12C160) Culture Uruk-hai.svg Uruk-hai Condition • Support Area At the start of the regroup phase, you may remove Twilight 1.svg to make an Culture Uruk-hai.svg minion gain muster until the end of the regroup phase. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Endless Assault (13C161) Culture Uruk-hai.svg Uruk-hai Condition • Support Area Skirmish: Discard this condition to make an Culture Uruk-hai.svg minion strength +1 for each of the following that is true: it is at a battleground site; it is skirmishing a companion who has resistance 4 or less; it is bearing a possession; you can spot an Culture Uruk-hai.svg minion not assigned to a skirmish.
Enemy Without Number (13C162) Culture Uruk-hai.svg Uruk-hai Condition • Support Area To play, spot 2 Culture Uruk-hai.svg minions.

Shadow: Discard 2 cards from hand to add Twilight 1.svg.

Regroup: Spot an Culture Uruk-hai.svg minion and discard this condition from play to add Twilight 3.svg.

Fearless Approach (13C164) Culture Uruk-hai.svg Uruk-hai Condition • Support Area To play, spot an Culture Uruk-hai.svg minion.

When you play this, if you spot a battleground site on the adventure path, reinforce 3 Culture Uruk-hai.svg tokens.

Each time the Free Peoples player plays the fellowship’s next site, you may discard a condition from play.

New Enemy (13U166) Culture Uruk-hai.svg Uruk-hai Event • Skirmish You may remove from the game 4 Culture Uruk-hai.svg cards in your discard pile instead of paying the twilight cost for this card.

Make your Culture Uruk-hai.svg minion skirmishing a companion with resistance 4 or less strength +2.

Signs of War (13U167) Culture Uruk-hai.svg Uruk-hai Condition • Support Area While you can spot 3 Culture Uruk-hai.svg lurker minions, at the start of each skirmish involving an Culture Uruk-hai.svg lurker minion, each companion skirmishing that minion must exert.
Uruk Blitz (13R169) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai To play, spot an Culture Uruk-hai.svg minion.

While the fellowship is in region 1, each Uruk-hai is damage +1.

While the fellowship is in region 2, each companion is strength –1.

While the fellowship is in region 3, each unbound companion is resistance –2.

Uruk Distractor (13U170) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

Skirmish: If this minion is not assigned to a skirmish, you may exert it to discard a possession borne by a companion skirmishing another Culture Uruk-hai.svg minion.

Uruk Reserve (13C173) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.)

Each time your Culture Uruk-hai.svg minion is about to be killed in a skirmish, you may place that minion on the bottom of your draw deck instead.

Uruk Tactician (13C175) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

Skirmish: Exert this minion to make a companion skirmishing an Culture Uruk-hai.svg lurker minion strength –2.

War Machine (13C176) Culture Uruk-hai.svg Uruk-hai Event • Skirmish Exert your Culture Uruk-hai.svg lurker minion to play an Culture Uruk-hai.svg hand weapon from your discard pile on your Culture Uruk-hai.svg minion.
Weapons of Control (13U177) Culture Uruk-hai.svg Uruk-hai Condition • Support Area When you play this, add an Culture Uruk-hai.svg token here for each wounded companion.

Skirmish: Discard this from play or remove 2 tokens from here to make a companion skirmishing an Culture Uruk-hai.svg minion strength –1.

Uruk-hai Healer (14R14) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

At the start of each assignment phase, you may heal an Uruk-hai for each companion you can spot.

Defensive Rush (15U159) Culture Uruk-hai.svg Uruk-hai Condition • Support Area While you can spot an Culture Uruk-hai.svg minion, the Free Peoples player cannot replace a site.

At the start of each skirmish, you may remove Twilight 3.svg to heal an Culture Uruk-hai.svg minion (or heal an Culture Uruk-hai.svg minion twice if you control a site.)

Lurtz’s Sword, Mighty Longsword (15R163) Culture Uruk-hai.svg Uruk-hai Possession • Hand Weapon Bearer must be an Culture Uruk-hai.svg Uruk-hai.

Bearer gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.)

If bearer is Lurtz, he is fierce.

Poised for Assault (15U166) Culture Uruk-hai.svg Uruk-hai Condition • Support Area Each time a companion loses a skirmish involving an Culture Uruk-hai.svg minion, place an Culture Uruk-hai.svg token here.

Skirmish: Remove 2 Culture Uruk-hai.svg tokens from here to take control of a site.

Searching Uruk (15U168) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Fierce. Hunter 1.(While skirmishing a non-hunter character, this character is strength +1.)

Searching Uruk is strength +1 for each other Culture Uruk-hai.svg hunter you can spot.

Sentry Uruk (15R170) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai To play, spot an Culture Uruk-hai.svg minion.

While you can spot a fierce minion, this minion is fierce.

While you can spot a hunter, this minion gains hunter 1.

While you can spot a character that is damage +1, this minion is damage +1.

Uglúk’s Sword, Weapon of Command (15R173) Culture Uruk-hai.svg Uruk-hai Possession • Hand Weapon Bearer must be an Culture Uruk-hai.svg Uruk-hai.

While you control 2 or more sites, bearer can not take wounds (except during skirmish phases).

If bearer is Uglúk, he is damage +1.

Uruk Infantry (15U175) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

While you can spot a companion of strength 10 or more, this minion is strength +2.

Regroup: Exert 4 Culture Uruk-hai.svg minions (or discard 3 Culture Uruk-hai.svg minions) to take control of a site.

Uruk Village Assassin (15C176) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

At the start of the maneuver phase, you may spot another Culture Uruk-hai.svg minion and remove 3 Culture Uruk-hai.svg tokens to take control of a site or discard a follower.

Uruk Village Stormer (15C178) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

While you can spot a companion of strength 12 or more, this minion is strength +4.

Each time a companion or ally is killed during a skirmish involving an Culture Uruk-hai.svg minion, you may take control of a site.

Violent Hurl (15C179) Culture Uruk-hai.svg Uruk-hai Event • Skirmish Make an Culture Uruk-hai.svg minion strength +2 (and damage +1 if that minion is a hunter).
With All Possible Speed (15R180) Culture Uruk-hai.svg Uruk-hai Condition • Support Area Each unwounded hunter Culture Uruk-hai.svg minion is strength +1.

Response: If your hunter minion is about to take a wound during a skirmish, discard that minion to exert a non-hunter companion.

Blade of the White Hand (17U112) Culture Uruk-hai.svg Uruk-hai Possession • Hand Weapon Bearer must be an Culture Uruk-hai.svg Uruk-hai.

While you can spot 2 controlled sites, this minion is damage +1.

While you can spot 4 controlled sites, this minion is damage +3.

Deathly Roar (17C113) Culture Uruk-hai.svg Uruk-hai Condition • Support Area Each time the Free Peoples player plays a possession or artifact, place a Culture Uruk-hai.svg token here.

Each time an Culture Uruk-hai.svg minion wins a skirmish, you may remove an Culture Uruk-hai.svg token to exert a companion.

Land Had Changed (17R114) Culture Uruk-hai.svg Uruk-hai Event • Skirmish Make an Uruk-hai strength +2 (or spot a site you control to make that Uruk-hai strength +3 instead). You may then liberate a site to make that Uruk-hai strength +2 and damage +1.
Saruman, Curunir (17S115) Culture Uruk-hai.svg Uruk-hai Minion • Wizard Each time an Culture Uruk-hai.svg hunter wins a skirmish, heal a different Culture Uruk-hai.svg minion.

Skirmish: Exert Saruman twice to make a companion lose the hunter keyword until the start of the regroup phase.

Saruman, Master of the White Hand (17R116) Culture Uruk-hai.svg Uruk-hai Minion • Wizard Each companion is resistance -1.

Skirmish: Exert Saruman to discard a condition borne by a companion skirmishing an Culture Uruk-hai.svg minion.

Spear of the White Hand (17U117) Culture Uruk-hai.svg Uruk-hai Possession • Hand Weapon Bearer must be an Culture Uruk-hai.svg Uruk-hai.
Vile Pit (17C118) Culture Uruk-hai.svg Uruk-hai Possession • Support Area To play, spot an Culture Uruk-hai.svg hunter.

At the start of each Shadow phase, you may discard 2 Culture Uruk-hai.svg cards from hand to play an Culture Uruk-hai.svg hunter from your discard pile.

Regroup: Discard this condition to return an Culture Uruk-hai.svg hunter from play to your hand.

White Hand Guard (17C126) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)

Skirmish: Exert this minion to make an Culture Uruk-hai.svg hunter minion strength +2.

White Hand Scout (17C130) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.)

The roaming penalty for each Culture Uruk-hai.svg minion you play is -1.

White Hand Taskmaster (17R132) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)

When you play this minion, you may spot another Culture Uruk-hai.svg minion to add a threat for each Free Peoples culture you can spot.

White Hand Vanquisher (17C134) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Fierce.

This minion is damage +1 for each Culture Uruk-hai.svg hunter assigned to a skirmish.

White Hand Veteran (17R135) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

When you play this minion, if you control a site, you may take an Culture Uruk-hai.svg event into hand from your discard pile.

You Do Not Know Fear (17R137) Culture Uruk-hai.svg Uruk-hai Event • Maneuver Discard a condition for each Culture Uruk-hai.svg minion you can spot.
You Do Not Know Pain (17U138) Culture Uruk-hai.svg Uruk-hai Condition • Support Area Each time you take control of a site, you may spot 3 Culture Uruk-hai.svg minions to exert an unbound companion.

Skirmish: Liberate a site to make an Culture Uruk-hai.svg minion damage +1.

Cleaved (18R114) Culture Uruk-hai.svg Uruk-hai Condition • Support Area Regroup: Exert an Culture Uruk-hai.svg hunter twice to transfer this condition from your support area to an unbound companion.

Archery: Spot an Culture Uruk-hai.svg minion to transfer this condition from your support area to a Free Peoples archer.

Final Triumph (18R115) Culture Uruk-hai.svg Uruk-hai Event • Skirmish Spot your Uruk-hai skirmishing a companion to use vitality to resolve that skirmish instead of strength.
Fury of the Evil Army (18C116) Culture Uruk-hai.svg Uruk-hai Condition Bearer must be an Culture Uruk-hai.svg minion.

Each time bearer wins a skirmish, you may choose one: discard a follower from play; heal an Culture Uruk-hai.svg minion; or control a site.

Ghastly Wound (18C117) Culture Uruk-hai.svg Uruk-hai Event • Skirmish Make an Culture Uruk-hai.svg minion strength +2 and damage +1.
Lurtz's Bow, Black-fletch Bow (18R119) Culture Uruk-hai.svg Uruk-hai Possession • Ranged Weapon Bearer must be an Uruk-hai.

When you play this possession on Lurtz, you may draw a card.

Archery: If bearer is Lurtz, discard 2 Culture Uruk-hai.svg cards from hand to exert an unbound companion.

New Forges Built (18U120) Culture Uruk-hai.svg Uruk-hai Event • Maneuver Exert an Culture Uruk-hai.svg minion to reinforce an Culture Uruk-hai.svg token.
Pikes Upon Pikes (18U121) Culture Uruk-hai.svg Uruk-hai Condition • Support Area Each Culture Uruk-hai.svg minion bearing a hand weapon cannot take wounds during the archery phase.

Skirmish: Discard this condition from play to make an Culture Uruk-hai.svg minion bearing a possession strength +2.

Tracking the Prize (18U123) Culture Uruk-hai.svg Uruk-hai Condition • Support Area While you can spot 3 Culture Uruk-hai.svg hunters, at the start of each skirmish involving an Culture Uruk-hai.svg hunter, each companion skirmishing that minion must exert.
White Hand Exorciser (18C125) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

When you play this minion, you may heal an Culture Uruk-hai.svg minion.

White Hand Marchers (18R126) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

This minion is strength +1 for each other Culture Uruk-hai.svg minion you can spot.

White Hand Mystic (18C128) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

Response: If an Culture Uruk-hai.svg minion is about to take a wound, exert this minion to prevent that wound.

White Hand Sieger (18C129) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

To play, spot an Culture Uruk-hai.svg minion and you must control a site.

White Hand Traveler (18U130) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

Skirmish: Spot 2 other Culture Uruk-hai.svg minions and remove Twilight 2.svg to make this minion strength +1 and damage +1.

White Hand Uruk (18C131) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

To play, spot an Culture Uruk-hai.svg minion.

Lurtz, Resilient Captain (19P33) Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Archer. Damage +1.

Response: If Lurtz is about to take a wound or be exerted, remove Twilight 2.svg (or exert another Uruk-hai) to prevent that wound or exertion.

Hollin (2C119) Culture Site.svg Site Site Plains. Uruk-hai are not roaming.
Uruk Camp (4U335) Culture Site.svg Site Site Plains. Battleground. Each time an Uruk-hai is played, that minion must exert.
Deep of Helm (4U347) Culture Site.svg Site Site Plains. Battleground. The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3.
Caves of Aglarond (4U352) Culture Site.svg Site Site Underground. Sanctuary. Maneuver: Remove Twilight 2.svg to make one of your Uruk-hai fierce until the regroup phase.​




Unloaded Keywords
Race Decipher [Raceless] • BalrogCreatureDwarfElfEntHalf-trollHobbitMaiaManNazgûlOrcSpiderTreeTrollUruk-haiWizardWraith
Player's Council CrowEagle
Hobbit Draft Game BirdDragonEagleGiantGoblin
Site
Decipher BattlegroundDwellingForestMarshMountainPlainsRiverUnderground
General Decipher BesiegerCorsairEasterlingEngineFellowshipFortificationKnightMachinePipeweedRangerRing-boundSearchSouthronSpellStealthTaleTentacleTrackerTwilight • [Unbound] • ValiantVillagerWeatherWarg-rider
Player's Council Pony
Hobbit Draft Game BurglarCunningWise