Fierce

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The Witch-king, Lord of Angmar (1R237) is one of many Nazgûl that must be fought twice due to their ferocity.

Fierce is a non-numeric loaded keyword applying only to Minions. After all normal skirmishes have resolved, fierce minions must be skirmished again, doubling the resources that must be spent keeping the Fellowship alive.

Fierce was introduced in the very first set of the game and has appeared on at least one card in every expansion except The Wraith Collection. It is a hallmark of Nazgûl from the Ringwraith culture, but it has made appearances in every Shadow culture, empowering large Trolls, Orcs, or the occasional Balrog to ruin the Free Peoples player's day.


Rules Entries[edit]

During a turn, after all normal skirmishes are resolved, surviving minions with the keyword fierce must be defended against a second time.

Players perform another assignment phase and then complete a separate skirmish phase for each fierce skirmish.

Players may again perform assignment actions (special abilities on cards in play with "Assignment:" and events with that keyword) using the action procedure.

The Free Peoples player then assigns defenders just as during the regular assignment phase, and then Shadow players assign any fierce minions that remain unassigned. (See ally.)

Then each defending companion fights in a separate skirmish phase, just as during the regular skirmish phases, in an order decided by the Free Peoples player.

Aragorn is assigned to defend against a fierce Uruk-hai. In the normal skirmish phase, Aragorn wins and the Uruk-hai takes one wound. During the following fierce skirmish phase, the Free Peoples player may once more assign a companion to defend against the Uruk-hai. This companion may be Aragorn or may be a different companion.

A minion must be in play and fierce at the start of the fierce assignment phase to participate in a fierce skirmish. During the fierce assignment phase, ignore any effect that results in assignment with a minion that is not fierce.

Once a minion is assigned in the fierce assignment phase, that minion's fierce skirmish must be resolved, even if that minion somehow becomes no longer fierce.

- fierce section

List of Cards with Fierce[edit]

Portrait Card Name Culture Card Type Game Text
Wulf, Dunlending Chieftain (4R40) Dunland Minion • Man Fierce.

Response: If another Man wins a skirmish, exert Wulf to take control of a site.

Shelob, Eater of Light (8R25) Gollum Minion • Spider Fierce.

When you play Shelob, you may play a possession from your draw deck.

Shelob is strength +3 for each minion stacked on a possession.

Shelob, Last Child of Ungoliant (8C26) Gollum Minion • Spider Enduring. Fierce.

While in a fierce skirmish, Shelob is damage +1.

Shelob, Her Ladyship (10R23) Gollum Minion • Spider Enduring. Fierce.

When you play Shelob, if you can spot Gollum, you may spot a companion. That companion cannot be assigned to a skirmish until the end of the turn.

Shelob, Menace (18R34) Gollum Minion • Spider Fierce. Each time Shelob wins a skirmish, you may add threats up to the number of burdens you can spot.

Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and fierce until the end of turn.

Mauhúr, Patrol Leader (4R160) Isengard Minion • Uruk-hai Tracker. Fierce.

Skirmish: Remove to prevent an tracker from taking wounds.

Uglúk, Servant of Saruman (4R176) Isengard Minion • Uruk-hai Tracker. Fierce.

The roaming penalty for each tracker you play is -2.

While you can spot 2 trackers, Uglúk is strength +3.

While you can spot 3 trackers, Uglúk is damage +1.

Uruk Chaser (4C181) Isengard Minion • Uruk-hai Tracker. Fierce.

During a fierce skirmish involving this minion, it is strength +2.

Uruk Follower (4R186) Isengard Minion • Uruk-hai Tracker. Fierce.

Unbound Hobbits may not be discarded.

Response: If an unbound Hobbit is killed, exert this minion to add a burden.

Uruk Foot Soldier (4C187) Isengard Minion • Uruk-hai Tracker. Fierce.

During a fierce skirmish involving this minion, it is strength +3 and damage +1.

Uruk Hunter (4U188) Isengard Minion • Uruk-hai Tracker. Fierce.

Unbound Hobbits may not be discarded.

Response: If an unbound Hobbit is killed, exert this minion twice to exhaust a companion.

Uruk Plains Runner (4C189) Isengard Minion • Uruk-hai Tracker. Fierce.

During a fierce skirmish involving this minion, it is strength +3 and damage +1.

Uruk Pursuer (4C190) Isengard Minion • Uruk-hai Tracker. Fierce.

Unbound Hobbits may not be discarded.

Response: If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion.

Uruk Runner (4C193) Isengard Minion • Uruk-hai Tracker. Fierce.

During a fierce skirmish involving this minion, it is strength +2.

Uruk Searcher (4U194) Isengard Minion • Uruk-hai Tracker. Fierce.

While skirmishing a character bearing a search card, this minion is strength +2 and damage +1.

Uruk Seeker (4C195) Isengard Minion • Uruk-hai Tracker. Fierce.

While skirmishing a character bearing a search card, this minion is strength +2 and damage +1.

Saruman, Of Many Colours (12R54) Isengard Minion • Wizard Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength –1.
Saruman, Many-coloured Wizard (0D20) Isengard Minion • Wizard Damage +3. Fierce. Assignment: Exert Saruman to assign him to an unbound companion. Skirmish: Exert Saruman to make him strength +1.
Castamir of Umbar, Corsair Vandal (12R56) Men Minion • Man Fierce. Toil 1. (For each character you exert when playing this, its twilight cost is –1.)

Each wounded minion is strength +2.

Crazed Hillman (12C60) Men Minion • Man Fierce.

While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less).

Chieftain of Dunland (15R74) Men Minion • Man Fierce.

Skirmish: Spot a site you control and remove to make a Man strength +2.

Skirmish: Spot 2 sites you control and remove to make a Man strength +3.

Skirmish: Spot 3 sites you control and remove to make a Man strength +4.

Stampeding Chief (17R49) Men Minion • Man Damage +1. Fierce.

If you play Stampeding Chief from your hand, remove and spot another minion or discard Stampeding Chief.

Stampeding Shepherd (17C54) Men Minion • Man Fierce.

Maneuver: Discard this minion and a minion with a twilight cost 2 or less from play to play Stampeding Chief from your draw deck. It is twilight cost -8.

Cave Troll of Moria, Scourge of the Black Pit (1R165) Moria Minion • Troll Damage +1. Fierce. To play, spot a Orc.

At an underground site, Cave Troll of Moria’s twilight cost is -3.

The Balrog, Durin's Bane (2C51) Moria Minion • Balrog Damage +1. Fierce.

While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground.

The Balrog, Flame of Udun (2R52) Moria Minion • Balrog Damage +1. Fierce. To play, spot a Orc.

Discard The Balrog if not underground.

Shadow: Exert The Balrog and remove to play a Orc from your discard pile.

The Balrog, Demon of Might (19P18) Moria Minion • Balrog Damage +2. Fierce.

While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less.

Beastly Olog-hai (11R108) Orc Minion • Troll Damage +1. Fierce. To play, spot an minion. Assignment: Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this.
Porter Troll (11R135) Orc Minion • Troll Damage +1. Fierce. To play, spot an minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand.
Cave Troll of Moria, Savage Menace (12R85) Orc Minion • Troll Damage +1. Fierce. Toil 2. (For each character you exert when playing this, its twilight cost is –2.)

Each time an lurker wins a skirmish, you may make the Free Peoples player discard the top 2 cards of his or her draw deck.

Ordnance Grunt (13R117) Orc Minion • Troll Damage +1. Fierce. To play, spot an minion.

Shadow: Discard an condition from play to play this minion from your discard pile.

Horror of Harad (14R13) Orc Minion • Half-troll Ambush . Damage +1. Fierce. Lurker. Muster. Toil 2.
Easterling Captain (4R225) Raider Minion • Man Easterling. Fierce.

Skirmish: Spot 2 burdens and remove to make an Easterling strength +2.

Skirmish: Spot 4 burdens and remove to make an Easterling strength +3.

Skirmish: Spot 6 burdens and remove to make an Easterling strength +4.

Easterling Army (6R78) Raider Minion • Man Easterling. Fierce. Skirmish: Spot 2 burdens and exert this minion to make an Easterling strength +1. Skirmish: Spot 4 burdens and exert this minion to make an Easterling strength +2. Skirmish: Spot 6 burdens and exert this minion to make an Easterling strength +3.
Easterling Regiment (7R145) Raider Minion • Man Easterling. Fierce.

Each time Easterling Regiment wins a skirmish, you may add for each burden.

Southron Marksmen (7R167) Raider Minion • Man Southron. Archer. Fierce. To play, spot a Man.

Archery: Exert this minion and remove a threat to make the minion archery total +1.

Black Númenorean (8R49) Raider Minion • Man Corsair. Fierce.

Skirmish: If you have initiative, remove a token to discard a possession borne by a character skirmishing this minion.

Castamir of Umbar (8R51) Raider Minion • Man Corsair. Enduring. Fierce.

Shadow: Exert Castamir of Umbar and play a corsair to add 2 tokens to a card that already has a token on it.

Easterling Pillager (10C41) Raider Minion • Man Easterling. Fierce.

When you play this minion, you may spot another Easterling to add a burden for each companion over 5.

Easterling Pillager (0W29) Raider Minion • Man Easterling. Fierce.

When you play this minion, you may spot another Easterling to add a burden for each companion over 5.

Úlairë Attëa, Keeper of Dol Guldur (1R229) Ringwraith Minion • Nazgul Fierce.

Skirmish: Remove to make Úlairë Attëa strength +1 (limit +5).

Úlairë Cantëa, Lieutenant of Dol Guldur (1R230) Ringwraith Minion • Nazgul Fierce.

Skirmish: Exert Úlairë Cantëa to discard a weapon borne by a character he is skirmishing.

Úlairë Enquëa, Lieutenant of Morgul (1U231) Ringwraith Minion • Nazgul Fierce.

Maneuver: Spot 6 companions (or 5 burdens) and exert Úlairë Enquëa to wound a companion (except the Ring-bearer).

Úlairë Nelya, Lieutenant of Morgul (1U233) Ringwraith Minion • Nazgul Fierce.

Shadow: Exert Úlairë Nelya and spot an opponent’s site to replace it with your site of the same number.

Úlairë Toldëa, Messenger of Morgul (1R236) Ringwraith Minion • Nazgul Fierce.

Assignment: Spot 4 burdens to assign a companion (except the Ring-bearer) to skirmish Úlairë Toldëa.

The Witch-king, Lord of Angmar (1R237) Ringwraith Minion • Nazgul Fierce.

For each other Nazgûl you can spot, The Witch-king is strength +2.

Úlairë Toldëa, Winged Sentry (6R88) Ringwraith Minion • Nazgul Fierce. Each time Úlairë Toldëa wins a skirmish, the Free Peoples player must exert a companion or add a burden.
The Witch-king, Deathless Lord (6P122) Ringwraith Minion • Nazgul Fierce. Each time a companion is killed in a skirmish involving a Nazgûl, wound an ally twice or exert a companion.
Úlairë Attëa, Wraith on Wings (7R210) Ringwraith Minion • Nazgul Fierce.

Shadow: If you have initiative, exert Úlairë Attëa and spot another minion to add a burden.

Úlairë Cantëa, Faster Than Winds (7R211) Ringwraith Minion • Nazgul Fierce.

When you play Úlairë Cantëa, add a threat for each companion over 4.

Maneuver: Remove 2 threats and spot another minion to discard a possession.

Úlairë Enquëa, Faster Than Winds (7U212) Ringwraith Minion • Nazgul Fierce.

While you can spot 6 companions, Úlairë Enquëa is Damage +1.

Each time a companion is killed, you may exert Úlairë Enquëa to exert the Ring–bearer.

Úlairë Nelya, Assailing Minion (7R215) Ringwraith Minion • Nazgul Fierce.

Skirmish: Discard a minion to make Úlairë Nelya strength +2.

Úlairë Nelya, Black-Mantled Wraith (7U216) Ringwraith Minion • Nazgul Fierce.

Regroup: If you have initiative, discard Úlairë Nelya to exert each Ring-bound companion.

Úlairë Toldëa, Wraith on Wings (7R219) Ringwraith Minion • Nazgul Fierce.

While you have initiative and can spot a Nazgûl, Úlairë Toldëa’s twilight cost is –6.

The Witch-king, Morgul King (7R221) Ringwraith Minion • Nazgul Fierce.

When you play The Witch-king, you may remove a threat to take a card into hand from your discard pile.

The Ring-bearer cannot take threat wounds.

Úlairë Nertëa, Thrall of the One (8U80) Ringwraith Minion • Nazgul Enduring. Fierce.

The site number of each minion is –1.

Úlairë Otsëa, Thrall of the One (8R81) Ringwraith Minion • Nazgul Enduring. Fierce.

Regroup: Discard Úlairë Otsëa to add , where X is the current site number.

Úlairë Cantëa, Thrall of the One (10R67) Ringwraith Minion • Nazgul Enduring. Fierce.

Shadow cards cannot exert Úlairë Cantëa during a skirmish phase.

Skirmish: Heal Úlairë Cantëa to discard a possession borne by a character he is skirmishing.

Úlairë Lemenya, Thrall of the One (10U69) Ringwraith Minion • Nazgul Enduring. Fierce.

Shadow cards cannot exert Úlairë Lemenya during a skirmish phase.

Skirmish: Heal Úlairë Lemenya to wound up to 3 other minions.

Úlairë Nelya, Thrall of the One (10U70) Ringwraith Minion • Nazgul Enduring. Fierce.

Shadow cards cannot exert Úlairë Nelya during a skirmish phase.

Skirmish: Heal Úlairë Nelya to add for each burden.

Úlairë Attëa, Second of the Nine Riders (11R219) Ringwraith Minion • Nazgul Fierce. Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden.
Úlairë Nelya, Third of the Nine Riders (11S222) Ringwraith Minion • Nazgul Fierce.

Shadow: Exert Úlairë Nelya to replace the fellowship's current site with a site from your adventure deck.

Úlairë Toldëa, Eighth of the Nine Riders (11S225) Ringwraith Minion • Nazgul Fierce. Each time Úlairë Toldëa wins a skirmish, you may play the fellowship's next site.
The Witch-king, Captain of the Nine Riders (11R226) Ringwraith Minion • Nazgul Fierce. Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Black Rider (12U161) Ringwraith Minion • Nazgul Fierce.

This minion is strength +1 for each companion you can spot.

Úlairë Attëa, Black Predator (12R173) Ringwraith Minion • Nazgul Fierce.

Skirmish: Remove and discard a card from hand to make Úlairë Attëa strength +3.

Úlairë Cantëa, Black Assassin (12R174) Ringwraith Minion • Nazgul Fierce.

Assignment: Assign Úlairë Cantëa to a companion who has resistance 0.

Skirmish: Spot 6 companions and another card to kill a companion Úlairë Cantëa is skirmishing.

Úlairë Enquëa, Black Threat (12R175) Ringwraith Minion • Nazgul Fierce. Toil 1. (For each character you exert when playing this, its twilight cost is –1.)

Response: If you are playing a event that has toil X, exert Úlairë Enquëa to reduce that event’s twilight cost by X.

Úlairë Nelya, Black Hunter (12C177) Ringwraith Minion • Nazgul Fierce.

Each time Úlairë Nelya wins a skirmish, you may draw a card.

Úlairë Toldëa, Black Shadow (12U180) Ringwraith Minion • Nazgul Fierce.

When you play Úlairë Toldëa, you may exert him to take a event from your discard pile into hand.

The Witch-king, Black Lord (12R183) Ringwraith Minion • Nazgul Fierce.

The Witch-king is twilight cost –1 for each wound on the Ring-bearer.

Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer.

Úlairë Enquëa, Sixth of the Nine Riders (13R182) Ringwraith Minion • Nazgul Fierce.

When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions).

Úlairë Lemenya, Servant of the Shadow (13U183) Ringwraith Minion • Nazgul Fierce.

Shadow: Exert Úlairë Lemenya and discard a Nazgûl from your hand to discard a condition from play.

Úlairë Nertëa, Servant of the Shadow (13C184) Ringwraith Minion • Nazgul Fierce.

While you can spot a companion who has resistance 3 or less, Úlairë Nertëa is twilight cost –2.

Úlairë Attëa, Desirous of Power (15R184) Ringwraith Minion • Nazgul Fierce.

Úlairë Attëa is strength +1 for every 3 twilight tokens you can spot.

Úlairë Lemenya, Eternally Threatening (15R185) Ringwraith Minion • Nazgul Fierce.

When you play Úlairë Lemenya, you may remove to add a threat for each Free Peoples culture you can spot.

Úlairë Nelya, Fell Rider (15R186) Ringwraith Minion • Nazgul Fierce.

While you can spot 6 companions, minions cannot take wounds (except during skirmish phases).

Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a condition.

Úlairë Cantëa, Duplicitous Assassin (17R139) Ringwraith Minion • Nazgul Fierce. Each unbound companion is resistance -1 for each card he or she bears.

Skirmish: Exert Úlairë Cantëa to exert a companion with resistance 2 or less.

Úlairë Enquëa, Duplicitous Lieutenant (17R140) Ringwraith Minion • Nazgul Fierce. Each time the Free Peoples player heals a companion, you may add a burden.

Maneuver: Exert Úlairë Enquëa twice to discard a condition (or two conditions if you can spot 5 Free Peoples player's conditions).

Úlairë Otsëa, Duplicitous Specter (17R141) Ringwraith Minion • Nazgul Fierce. When you play Úlairë Otsëa, you may spot another Nazgûl to draw a card for each wounded companion you can spot.

Regroup: Exert Úlairë Otsëa and discard a card from hand to add a burden.

The Witch-king, Conqueror of Arthedain (17R144) Ringwraith Minion • Nazgul Fierce.

Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4.

Úlairë Attëa, Dark Predator (19P35) Ringwraith Minion • Nazgul Fierce.

While you can spot 5 twilight tokens in the twilight pool and another card, Úlairë Attëa is strength +3.

Úlairë Enquëa, Dark Threat (19P36) Ringwraith Minion • Nazgul Fierce.

Maneuver: Spot 6 companions and discard a Nazgûl from hand to wound an unbound companion.

Úlairë Lemenya, Dark Enemy (19P37) Ringwraith Minion • Nazgul Fierce.

Úlairë Lemenya is strength +1 for each possession in your discard pile.

Úlairë Nertëa, Dark Horseman (19P38) Ringwraith Minion • Nazgul Fierce.

When you play Úlairë Nertëa, name a race. The Free Peoples player cannot assign Úlairë Nertëa to skirmish a companion of the named race.

Úlairë Toldëa, Dark Shadow (19P39) Ringwraith Minion • Nazgul Fierce.

Úlairë Toldëa cannot be assigned to skirmish the same companion in a fierce skirmish that he has already been assigned to this turn.

The Witch-king, Dark Lord (19P40) Ringwraith Minion • Nazgul Fierce.

Skirmish: Discard a Nazgûl from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgûl).

The Nazgûl (0W10) Ringwraith Minion • Nazgul Fierce.

To play, spot a Nazgûl.

Menace - When you play this minion, you may add 2 burdens.

The Witch-king, Conqueror of Arthedain (0W37) Ringwraith Minion • Nazgul Fierce.

When you play the Witch-king, you may spot an exhausted companion to add 2 threats.

Each time the Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4.

Gate Troll (6R103) Sauron Minion • Troll Fierce. While you can spot a Troll, Gate Troll’s twilight cost is –4. For each other minion you can spot, this minion is strength +1.
Troll of Udûn (6R106) Sauron Minion • Troll Fierce. While you can spot a Troll, this minion’s twilight cost is –4. Skirmish: Discard a card from hand to make this minion strength +1.
Gate Troll (6R128) Sauron Minion • Troll Fierce. While you can spot a Troll, Gate Troll’s twilight cost is –4. For each other minion you can spot, this minion is strength +1.
Great Hill Troll (8C102) Sauron Minion • Troll Besieger. Fierce.

The twilight cost of this minion is –1 for each engine you spot.

When you play this minion at sites 5 to 9, you may discard a Free Peoples condition.

Olog-hai of Mordor (8R105) Sauron Minion • Troll Besieger. Fierce.

The twilight cost of this minion is –2 for each minion stacked on a site.

Each time this minion wins a skirmish, you may play a besieger stacked on a site you control. That besieger is fierce and damage +1 until the regroup phase.

Troll of Gorgoroth, Abomination of Sauron (8R108) Sauron Minion • Troll Besieger. Fierce.

To play, spot a Orc.

The twilight cost of this minion is –2 for each engine you spot.

Regroup: Exert Troll of Gorgoroth to stack a besieger on a site you control.

Sauron, The Lord of the Rings (9R+48) Sauron Minion • Maia Damage +2. Enduring. Fierce.

For each burden you spot, threat you spot, and site you control, Sauron’s twilight cost is –1.

Mordor Pillager (10U92) Sauron Minion • Orc Besieger. Fierce.

Shadow: Exert this minion and spot another minion to control a site. If you cannot spot 3 Free Peoples cultures, the Free Peoples player may exert a companion to prevent this.

Troll of Cirith Gorgor (10R101) Sauron Minion • Troll Damage +1. Fierce. To play, spot a minion.

This minion is strength +1 for each possession you can spot.

Sauron, Dark Lord of Mordor (13R140) Sauron Minion • Maia Damage +1. Fierce.

When you play Sauron, you may exert any number of minions. For each minion you exert, Sauron is twilight cost –X, where X is the current region number.

Charging Uruk (15C156) Uruk-hai Minion • Uruk-hai Fierce.

During a fierce skirmish involving this minion, it is strength +3 and gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.).

Chasing Uruk (15C157) Uruk-hai Minion • Uruk-hai Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)

Each time this minion wins a skirmish, you may spot 4 hunters (or Uglúk) to control a site.

Following Uruk (15U160) Uruk-hai Minion • Uruk-hai Fierce. Hunter 1.

Each time this minion wins a skirmish, you may exert a companion not assigned to a skirmish.

Mauhúr, Relentless Hunter (15S164) Uruk-hai Minion • Uruk-hai Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)

Assignment: Exert Mauhúr to assign him to a non-hunter character (except the Ring-bearer).

Pursuing Uruk (15C167) Uruk-hai Minion • Uruk-hai Fierce.

During a fierce skirmish involving this minion, he gains hunter 4.

Searching Uruk (15U168) Uruk-hai Minion • Uruk-hai Fierce. Hunter 1.(While skirmishing a non-hunter character, this character is strength +1.)

Searching Uruk is strength +1 for each other hunter you can spot.

Seeking Uruk (15C169) Uruk-hai Minion • Uruk-hai Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)

During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot.

Uglúk, Ugly Fellow (15R172) Uruk-hai Minion • Uruk-hai Fierce. Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.)

At the start of each skirmish involving Uglúk, each non-hunter skirmishing Uglúk must exert.

White Hand Captain (17R123) Uruk-hai Minion • Uruk-hai Fierce.

While this minion is assigned to a skirmish, each hunter character is strength +1.

White Hand Destroyer (17R124) Uruk-hai Minion • Uruk-hai Fierce.

This minion gains hunter 3 for each site you control.

White Hand Guard (17C126) Uruk-hai Minion • Uruk-hai Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)

Skirmish: Exert this minion to make an hunter minion strength +2.

White Hand Slayer (17C131) Uruk-hai Minion • Uruk-hai Fierce.

Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character.

White Hand Taskmaster (17R132) Uruk-hai Minion • Uruk-hai Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)

When you play this minion, you may spot another minion to add a threat for each Free Peoples culture you can spot.

White Hand Trooper (17C133) Uruk-hai Minion • Uruk-hai Fierce.

While this minion is assigned to a skirmish, each hunter companion loses its special abilities and skirmish events can not be played in those companions' skirmishes.

White Hand Vanquisher (17C134) Uruk-hai Minion • Uruk-hai Fierce.

This minion is damage +1 for each hunter assigned to a skirmish.

White Hand Warrior (17C136) Uruk-hai Minion • Uruk-hai Damage +1. Hunter 4. (While skirmishing a non-hunter character, this character is strength +4.)

Each time this minion is assigned to a non-hunter companion, you may heal a hunter. ​


List of Cards that Interact with the Fierce Keyword[edit]

Portrait Card Name Culture Card Type Game Text
Linnar, Dwarven Lord (9R5) Dwarven Companion • Dwarf Each time a Dwarf wins a fierce skirmish, you may heal that Dwarf.

Skirmish: Discard a card from hand to make a Dwarf damage +1.

His Father’s Charge (12C8) Dwarven Condition • Support Area Skirmish: Discard this condition to make a Dwarf strength +1 for each of the following that is true: he is at a mountain or underground site; he has resistance 3 or more; he is bearing a possession; he is skirmishing a fierce minion.
Loud and Strong (12R9) Dwarven Condition • Support Area Skirmish: Discard a card from hand and spot a minion skirmishing a Dwarf to make that minion fierce until the regroup phase.
Honoring His Kinfolk (13C6) Dwarven Event • Response If a Dwarf wins a fierce skirmish, play a possession from your discard pile and you may reinforce a token.
Killing Field (4R72) Elven Condition To play, spot 3 Elves.

Each wounded minion is prevented from being fierce.

Discard this condition during the regroup phase.

Arwen, Fair Elf Maiden (7R16) Elven Companion • Elf While skirmishing a fierce minion, Arwen is strength +3.
Asfaloth, Swift Blossom (13R10) Elven Possession • Mount Bearer must be an Elf.

When you play Asfaloth, you may reinforce an token.

Skirmish: Remove 2 tokens to heal bearer (or heal bearer and heal another Elf if bearer is in a fierce skirmish).

You Cannot Pass! (2U30) Gandalf Event Spell.

Maneuver: Spot Gandalf bearing a staff to prevent a minion from being fierce until the regroup phase.

Sentinels of Númenor (2C37) Gondor Event Skirmish: Make a companion strength +2 (or +4 if in a fierce skirmish).
Faramir, Stout Captain (7C90) Gondor Companion • Man Ranger. To play, spot a Man.

Each time Faramir wins a skirmish involving a fierce minion, you may exert Faramir to discard that minion.

Éowyn, Dernhelm (7R228) Rohan Companion • Man Valiant.

While skirmishing a mounted minion, Éowyn is strength +2.

While skirmishing a fierce minion, Éowyn is strength +2.

Windfola (7R260) Rohan Possession • Mount Bearer must be a Man.

At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.

Skirmish: If bearer is Éowyn, exert her twice to wound a fierce minion she is skirmishing.

Haethen, Veteran Fighter (12R116) Rohan Companion • Man Haethen cannot take wounds during fierce skirmishes.

Skirmish: Exert Haethen to make him strength +1.

Erkenbrand's Shield (18R97) Rohan Possession • Shield Bearer must be a Man.

The minion archery total is -1.

Skirmish: Add to cancel a fierce skirmish involving bearer.

Response: If a Man is about to take a wound, spot Gandalf and exert bearer to prevent that wound.

Filibert Bolger, Wily Rascal (2C101) Shire Ally • Home 1 • Hobbit Skirmish: Exert a Hobbit companion twice to cancel a fierce skirmish involving that Hobbit.
Sting, Bane of the Eight Legs (8R113) Shire Possession • Hand Weapon Bearer must be Frodo or Sam.

Response: If a fierce skirmish involving bearer is about to end, add a threat to discard a minion involved in that skirmish.

Slunk Out of Sight (10U115) Shire Event • Skirmish Stealth.

If there are 6 or more cards in your discard pile, cancel a skirmish involving your Hobbit and a minion who is not fierce. Each minion in that skirmish is fierce until the regroup phase.

Don’t Let Go (13C145) Shire Condition • Support Area Skirmish: Discard this condition to make a Hobbit strength +1 for each of the following that is true: he or she is participating in a fierce skirmish; he or she has resistance 7 or more; he or she is at a dwelling site; you can spot an unwounded Hobbit.
Mithril-coat, Dwarf-mail (13R153) Shire Artifact • Armor Bearer must be a Ring-bound Hobbit. Each minion skirmishing bearer loses all damage bonuses.

Skirmish: Exert bearer to make each minion he is skirmishing lose fierce and unable to gain fierce until the regroup phase.

Hobbiton Farmer, Lover of Pipeweed (15C147) Shire Follower Aid – Add a burden. (At the start of the maneuver phase, you may add a burden to transfer this to a companion.)

To play, spot 2 Hobbits.

Bearer is strength +1 for each fierce minion you can spot.

Prized Lagan (18U110) Shire Condition • Support Area At the start of each turn, you may add to heal a companion.

Maneuver: Add a threat to spot a minion. That minion loses fierce and cannot gain fierce until the regroup phase.

Anger (4C3) Dunland Event Skirmish: Spot 3 minions or a site you control to make a Man fierce until the regroup phase.
Band of Wild Men (4C4) Dunland Minion • Man Each time this minion wins a skirmish, you may make it fierce until the regroup phase.
Dunlending Arsonist (4U9) Dunland Minion • Man Each time this minion wins a skirmish, you may play a Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase.
Dunlending Madman (4C12) Dunland Minion • Man Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase.
Dunlending Robber (4C16) Dunland Minion • Man Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase.
Hillman Horde (4R22) Dunland Minion • Man While you control 2 sites, skip the archery phase.

While you control 3 sites, each of your Men is fierce.

While you control 4 sites, each of your Men is damage +1.

Hillman Mob (4R23) Dunland Minion • Man Each time this minion wins a skirmish, you may play a Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase.
Living Off Rock (4U27) Dunland Condition Each time a Man wins a skirmish involving a Man, you may make that minion strength +2 and fierce until the regroup phase.
Wake of Destruction (4R35) Dunland Event Maneuver: Spot 2 sites you control to make each of your Men fierce until the regroup phase.
War Cry of Dunland (4C37) Dunland Event Response: If a Man wins a skirmish, make him fierce and strength +4 until the regroup phase.
Wild Man of Dunland (4U38) Dunland Minion • Man Each time this minion wins a skirmish, you may play a Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase.
Dunlending Elder (6C2) Dunland Minion • Man While you control 2 sites, this minion is strength +5, fierce and damage +1.
Hill Clan (6R6) Dunland Minion • Man Each time this minion wins a skirmish, you may play a Man from hand. That Man is fierce and damage +2 until the regroup phase.
Hidden Even From Her (8C22) Gollum Condition • Support Area Gollum is fierce.

Shadow: Spot 6 companions to play Gollum from your discard pile and exert a companion. Place this condition on top of your draw deck.

Shelob, Last Child of Ungoliant (8C26) Gollum Minion • Spider Enduring. Fierce.

While in a fierce skirmish, Shelob is damage +1.

Not Yet Vanquished (11R48) Gollum Condition • Support Area Each time a companion loses a fierce skirmish, you may exert Gollum to add a burden.
Gollum, Her Sneak (13U50) Gollum Minion While a card titled Déagol is removed from the game, Gollum is strength +2 and fierce.

Shadow: Remove a card titled Déagol in your discard pile from the game to play this minion from your discard pile.

Shelob, Menace (18R34) Gollum Minion • Spider Fierce. Each time Shelob wins a skirmish, you may add threats up to the number of burdens you can spot.

Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and fierce until the end of turn.

Hunt Them Down! (1U126) Isengard Event Maneuver: Make an Uruk-hai fierce until the regroup phase.
Lurtz, Servant of Isengard (1R127) Isengard Minion • Uruk-hai Archer. Damage +1.

Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase.

Savagery to Match Their Numbers (1R139) Isengard Event Skirmish: Make an Uruk-hai strength +2, or spot 5 companions to make an Uruk-hai strength +4 and fierce until the regroup phase.
Uruk Fighter (1C146) Isengard Minion • Uruk-hai Damage +1.

Maneuver: Spot 5 companions to make this minion fierce until the regroup phase.

Uruk Warrior (1C156) Isengard Minion • Uruk-hai Damage +1.

Maneuver: Spot 6 companions to make this minion fierce until the regroup phase.

Uruk-hai Rampage (1U159) Isengard Condition To play, spot an Uruk-hai.

Response: If your Uruk-hai wins a skirmish, remove to make him fierce until the regroup phase.

Saruman, Keeper of Isengard (3R68) Isengard Minion • Wizard Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.

Uruk-hai are fierce.

Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound.

Uruk Raider (3C74) Isengard Minion • Uruk-hai Damage +1.

While an ally is in the dead pile, this minion is strength +3 and fierce.

Advance Uruk Patrol (4U136) Isengard Minion • Uruk-hai Damage +1.

While at a battleground, this minion is fierce.

While you control a battleground, this minion is strength +4.

Lieutenant of Orthanc (4R158) Isengard Minion • Uruk-hai Damage +1.

Maneuver: Exert Lieutenant of Orthanc to make another Uruk-hai fierce until the regroup phase.

Saruman's Staff, Wizard's Device (4R174) Isengard Artifact • Staff Plays on Saruman. He is fierce and damage +1.

Maneuver: Make the first sentence of Saruman’s game text not apply until the regroup phase.

Uruk Assault Band (4R179) Isengard Minion • Uruk-hai Damage +1. To play, spot an Uruk-hai. While at a battleground, this minion is fierce.

While you control a battleground, this minion is strength +6.

While you control 2 battlegrounds, this minion may not take wounds.

Uruk Chaser (4C181) Isengard Minion • Uruk-hai Tracker. Fierce.

During a fierce skirmish involving this minion, it is strength +2.

Uruk Fanatic (4C185) Isengard Minion • Uruk-hai Damage +1.

If there are at least 3 cards in the dead pile, this minion is fierce.

Uruk Foot Soldier (4C187) Isengard Minion • Uruk-hai Tracker. Fierce.

During a fierce skirmish involving this minion, it is strength +3 and damage +1.

Uruk Plains Runner (4C189) Isengard Minion • Uruk-hai Tracker. Fierce.

During a fierce skirmish involving this minion, it is strength +3 and damage +1.

Uruk Runner (4C193) Isengard Minion • Uruk-hai Tracker. Fierce.

During a fierce skirmish involving this minion, it is strength +2.

Uruk Stalker (4C197) Isengard Minion • Uruk-hai Damage +1.

While an ally is in the dead pile, this minion is strength +3 and fierce.

Uruk Vanguard (4R200) Isengard Minion • Uruk-hai Damage +1. (or damage +2 if at a battleground). To play, spot an Uruk-hai.

While at a battleground, this minion is fierce.

Foul Horde (5R50) Isengard Minion • Orc Warg-rider.

While Foul Horde is not exhausted, it is fierce.

While Foul Horde has at least 3 vitality, it is Ambush .

While Foul Horde has at least 4 vitality, it is damage +1.

Isengard Flanker (5C52) Isengard Minion • Orc Warg-rider.

While this minion is not exhausted, he is fierce.

Isengard Rider (5C53) Isengard Minion • Orc Warg-rider.

While this minion is not exhausted, he is fierce.

Isengard Scout Troop (5U55) Isengard Minion • Orc Warg-rider.

While this minion is not exhausted, it is fierce.

Each time an Orc wins a skirmish, you may exert this minion to control a site.

Sharku, Warg-captain (5R58) Isengard Minion • Orc Warg-rider.

While Sharku is not exhausted, he is fierce.

Each time you play an mount, you may make the Free Peoples player exert a companion (except a Hobbit).

Warg-master (5C66) Isengard Minion • Orc Warg-rider.

When you play this minion, you may play an mount from your discard pile.

While this minion is not exhausted, he is fierce.

Warg-rider (5C67) Isengard Minion • Orc Warg-rider.

While this minion is not exhausted, he is fierce.

Foul Horde (5R125) Isengard Minion • Orc Warg-rider.

While Foul Horde is not exhausted, it is fierce.

While Foul Horde has at least 3 vitality, it is ambush .

While Foul Horde has at least 4 vitality, it is damage +1.

Sharku, Vile Marauder (6R74) Isengard Minion • Orc Warg-rider. While Sharku is not exhausted, he is fierce. Regroup: Exert Sharku to add .
Sack of the Shire (9R40) Isengard Event • Response If an minion wins a skirmish, until the regroup phase, make that minion strength +1 for each site you control and fierce.
Alatar Deceived (13R78) Isengard Condition • Support Area Each time a Wizard wins a skirmish, this condition becomes a fierce, damage +1 Wizard minion until the start of the regroup phase that has 11 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition.
Pallando Deceived (13U79) Isengard Condition • Support Area At the start of the maneuver phase, you may exert a Wizard to make this condition a fierce Wizard minion until the start of the regroup phase that has 10 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition.
Radagast Deceived (13R80) Isengard Condition • Support Area Each time a Wizard heals, this condition becomes a fierce Wizard minion until the start of the regroup phase that has 12 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition.
Throne of Isengard (17R39) Isengard Artifact • Support Area Each time you play Saruman, spot a minion. That minion is fierce until the start of the regroup phase.

Each Wizard is strength +3 and damage +1.

Army of Isengard (0W7) Isengard Minion • Uruk-hai Damage +1

To play, spot an Uruk–Hai.

Menace - When you play this minion, it becomes fierce.

Armored Easterlings (11R68) Men Minion • Man Skirmish: Remove to make a lurker strength +1.

Skirmish: Remove to make a lurker fierce until the regroup phase.

Skirmish: Remove to make a lurker Damage +1.

Corps of Harad (11C73) Men Minion • Man While this minion is at a battleground site, it is Fierce.
Horde of Harad (11C85) Men Minion • Man While this minion is at a battleground site, it is Fierce.
Poleaxe (11S95) Men Possession • Hand Weapon Bearer must be a minion.

Skirmish: Remove to make a minion fierce until the regroup phase.

Raging Dunlending (11S97) Men Minion • Man When you play this minion, you may exert it to make it fierce until the regroup phase. While you can spot 6 companions, each minion is Fierce.
Throng of Harad (11C102) Men Minion • Man Each time this minion is assigned to skirmish a character who has resistance 5 or less, it is fierce until the regroup phase.
Brutal Easterling (12S55) Men Minion • Man Each time this minion is assigned to skirmish an exhausted companion, it is fierce until the regroup phase.
Corrupted Spy (12R57) Men Minion • Man This minion is strength +1 for each other character you can spot.

While you can spot a companion who has resistance 3 or less, this minion is damage +1.

While you can spot a companion who has resistance 0, this minion is fierce.

Crazed Hillman (12C60) Men Minion • Man Fierce.

While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less).

Frenzied Dunlending (12S65) Men Minion • Man While this minion is bearing a possession, it is fierce.
Last Days (12U71) Men Condition • Support Area Each time a minion is killed or discarded from play (except during the regroup phase), you may play a minion. Its twilight cost is –2, and it is fierce and strength +2 until the regroup phase.
Messenger’s Mount (12R72) Men Possession • Mount Bearer must be The Mouth of Sauron. He is fierce.

Response: If a minion is about to take a wound, remove to prevent that.

Corsair Champion (13R84) Men Minion • Man Each time a Free Peoples possession is played, you may spot a card and reveal this minion from hand to make the Free Peoples player exert a companion.

While each companion is wounded, this minion is fierce.

Cruel Dunlending (13S85) Men Minion • Man Skirmish: If this minion is not assigned to a skirmish, you may exert him to make another minion fierce until the regroup phase.
Dunlending Patriarch (13U88) Men Minion • Man When you play this, you may spot another minion to make this minion twilight cost –1 for each wound on the Ring-bearer.

While each companion is wounded, this minion is fierce.

Voice of the Desert, Southron Troop (13R101) Men Minion • Man To play, spot a minion.

While the fellowship is in region 1, each minion cannot take wounds.

While the fellowship is in region 2, each minion is an archer.

While the fellowship is in region 3, each minion is fierce.

Bold Easterling (15C73) Men Minion • Man Skirmish: If this minion is skirmishing, discard this minion to play a minion from your discard pile. That minion is fierce until the regroup phase.
Courageous Easterling (15C75) Men Minion • Man Skirmish: If this minion is skirmishing, discard this minion to play a minion from your discard pile. That minion is fierce until the regroup phase.
Easterling Scout (15C77) Men Minion • Man Skirmish: If this minion is skirmishing, discard this minion to play a minion from your discard pile. That minion is fierce until the regroup phase.
Grousing Hillman (15C82) Men Minion • Man While you control a site, this minion is strength +3 and fierce.
Beast of War (17U40) Men Possession • Mount Bearer must be a Man.

While you can spot a threat, bearer is fierce.

While you can spot 3 threats, bearer is damage +1.

While you can spot 5 threats, you may play this from your discard pile.

Easterling Sneak (17R43) Men Minion • Man While you control 2 sites, Easterling Sneak is fierce. While you control 4 sites, each minion is strength +1 and fierce.
Vengeful Pillager (17C64) Men Minion • Man When you play this minion from your draw deck or from your possession, it is fierce until the regroup phase.
Corsair Boarding Axe (18U60) Men Possession • Hand Weapon Bearer must be a minion.

Skirmish: Remove to reinforce a token and make bearer fierce until the regroup phase.

The Balrog, The Terror of Khazad-dum (12R79) Moria Minion • Balrog Damage +1.

While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted.

Whip of Many Thongs, Weapon of Flame and Shadow (12R80) Moria Artifact • Hand Weapon Bearer must be The Balrog. It is fierce.

When you play this artifact, the Free Peoples player reveals his or her hand and discards all Free Peoples cards from hand that have a twilight cost of 1 or less.

Vile Goblin (12C106) Orc Minion • Orc Each time this minion is assigned to skirmish a Dwarf, this minion is fierce until the regroup phase.
Orc Line-breaker (13C113) Orc Minion • Orc At the end of each skirmish involving this minion, if you can spot a Free Peoples culture token, this minion is fierce until the regroup phase.
Isengard Marauder (15C110) Orc Minion • Orc To play, discard 3 cards from your hand.

While you can spot 2 other minions, this minion is fierce.

Mountain-troll (15R112) Orc Minion • Troll When you play this minion, you may discard 5 minions from play to make it twilight cost –10 and fierce.

Shadow: Remove to play an Orc from your discard pile. Its twilight cost is –2.

Orkish Fiend (17R76) Orc Minion • Orc To play, spot anOrc.

While at an underground site, this minion is fierce and the Free Peoples player may not replace sites or play a site from his or her adventure deck.

Relentless Warg (17R89) Orc Possession • Mount Bearer must be an Orc with strength 10 or less.

Bearer is fierce.

When you play this possession, spot a race. While bearer is skirmishing a companion of that race, bearer is strength +3 and damage +1.

Threatening Warg (17U91) Orc Possession • Mount Bearer must be a Orc with strength 10 or less.

Bearer is fierce.

When you play this, you may spot 2Orcs that are not bearing mounts to play anmount from your draw deck.

Vicious Warg (17C92) Orc Possession • Mount Bearer must be an Orc with strength 9 or less.

Bearer is fierce.

Gothmog's Warg, Leader's Mount (18R81) Orc Possession • Mount Bearer must be an Orc with strength 9 or less (or bearer must be Gothmog).

Bearer is fierce.

While bearer is Gothmog, he is damage +1 in fierce skirmishes.

Desert Legion (4R218) Raider Minion • Man Southron. Ambush.

While you can spot 4 burdens, this minion is strength +5.

While you can spot 5 burdens, this minion is fierce.

While you can spot 6 burdens, this minion is damage +1.

Easterling Axeman (4C224) Raider Minion • Man Easterling.

While you can spot 2 burdens, this minion is strength +3 and fierce.

Easterling Infantry (4C227) Raider Minion • Man Easterling.

While you can spot 3 burdens, this minion is fierce and damage +1.

Easterling Trooper (4U230) Raider Minion • Man Easterling.

While you can spot 3 burdens, this minion is fierce and damage +1.

Mûmak (5C73) Raider Possession • Mount Bearer must be a Southron. Bearer is fierce.

Each time bearer wins a skirmish, you may add .

War Mûmak (5R78) Raider Possession • Mount Bearer must be a Southron.

Bearer is fierce.

Each time bearer overwhelms a character, you may add .

Troop of Haradrim (7C172) Raider Minion • Man Southron.

While you can spot 2 threats, this minion is an archer.

While you can spot 3 threats, this minion is fierce.

While you can spot 4 threats, this minion is damage +1.

Corsair Ballista (8C52) Raider Possession • Ranged Weapon Bearer must be a corsair.

While you have initiative, bearer is an archer and fierce.

Corsair Gunners (8C55) Raider Minion • Man Corsair.

Skirmish: If you have initiative, remove a token to make a corsair fierce until the regroup phase.

Heavy Axeman (8R62) Raider Minion • Man Easterling.

While you can spot 4 burdens, Heavy Axeman is strength +4 and fierce.

Mûmakil (8U64) Raider Possession • Mount Bearer must be a Southron.

Bearer is fierce.

While you have initiative or can spot 4 threats, bearer is damage +1.

Southron Savage (10C50) Raider Minion • Man Southron.

While the total number of other minions and twilight tokens is 3 or fewer, this minion is strength +3 and fierce.

Úlairë Otsëa, Lieutenant of Morgul (1U235) Ringwraith Minion • Nazgul Shadow: Exert Úlairë Otsëa to make a minion fierce until the regroup phase.
Úlairë Nelya, Ringwraith in Twilight (2R84) Ringwraith Minion • Nazgul Twilight.

While you can spot 2 burdens or 2 wounds on the Ring-bearer, Úlairë Nelya is fierce and damage +1

Fell Beast (6U83) Ringwraith Possession • Mount To play, discard 2 cards from hand. Bearer must be a Nazgûl. Bearer is fierce.
Morgul Brawler (7U187) Ringwraith Minion • Orc While the Ring-bearer is exhausted, this minion is strength +3, fierce and damage +1.
Morgul Detachment (7R191) Ringwraith Minion • Orc While you can spot a Nazgûl, this minion is fierce and damage +1.
Morgul Hound (7C192) Ringwraith Minion • Orc While you can spot 2 wounds on the Ring–bearer, this minion is strength +4 and fierce.
Morgul Mongrel (7C194) Ringwraith Minion • Orc While you can spot 3 wounds on the Ring–bearer, this minion is fierce and damage +1.
Úlairë Lemenya, Assailing Minion (7R213) Ringwraith Minion • Nazgul Úlairë Lemenya is strength +1 for each other minion you spot.

While you can spot 3 minions Úlairë Lemenya is fierce.

While you can spot 4 minions Úlairë Lemenya is damage +1.

Cirith Ungol Soldier (10C55) Ringwraith Minion • Orc Shadow: Spot a possession to make this minion fierce until the regroup phase.
Cirith Ungol Warrior (10C56) Ringwraith Minion • Orc Shadow: Spot a possession to make this minion fierce until the regroup phase.
Gorbag's Sword (10R60) Ringwraith Possession • Hand Weapon Bearer must be a Orc.

When you play this possession, you may discard a possession. Its owner may place it on top of his or her draw deck instead.

If bearer is Gorbag, he is fierce.

Hatred Stirred (11U210) Ringwraith Condition • Support Area Each time a companion loses a fierce skirmish involving a minion, you may shuffle a card from your discard pile into your draw deck.
A Shadow Rises (11R216) Ringwraith Condition • Support Area Maneuver: Remove to make this condition a fierce minion until the start of the regroup phase that has 10 strength and 3 vitality, and cannot bear other cards. This card is still a condition. At the start of the regroup phase, remove all tokens from here.
Úlairë Attëa, Second of the Nine Riders (11R219) Ringwraith Minion • Nazgul Fierce. Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden.
Úlairë Cantëa, Fourth of the Nine Riders (11S220) Ringwraith Minion • Nazgul While Úlairë Cantëa is at a forest or dwelling site, he is strength +2 and Fierce.
Shadowy Mount (12R171) Ringwraith Possession • Mount Bearer must be a Nazgûl.

While bearer is at a battleground or forest site, he is fierce.

Assignment: Make the Free Peoples player assign bearer to an unbound companion bearing a condition.

Unimpeded (12C182) Ringwraith Condition • Support Area Skirmish: Discard this condition to make a Nazgûl strength +1 for each of the following that is true: he is at a battleground or forest site; he is skirmishing a companion who has resistance 4 or less; he is bearing a possession; he is in a fierce skirmish
The Witch-king’s Beast, Fell Creature (12U184) Ringwraith Possession • Mount Bearer must be a Nazgûl.

If bearer is The Witch-king, after all skirmishes and fierce skirmishes have been resolved, you may exert him twice to make him participate in one additional assignment and skirmish phase.

From Hideous Eyrie (13U179) Ringwraith Event • Skirmish You may remove from the game 4 cards in your discard pile instead of paying the twilight cost for this card. Make your Nazgûl in a fierce skirmish strength +2.
The Witch-king, Conqueror of Arthedain (17R144) Ringwraith Minion • Nazgul Fierce.

Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4.

Pull of the Ring (18R133) Ringwraith Event • Assignment Remove a burden to choose one: assign a minion to a companion who has resistance 0; or have a minion lose fierce and gain hunter 2.
Úlairë Toldëa, Dark Shadow (19P39) Ringwraith Minion • Nazgul Fierce.

Úlairë Toldëa cannot be assigned to skirmish the same companion in a fierce skirmish that he has already been assigned to this turn.

A Shadow Rises (0W30) Ringwraith Condition • Support Area Maneuver: Remove to make this condition a fierce minion until the start of the regroup phase that has 10 strength and 3 vitality, and cannot bear other cards. This card is still a condition. At the start of the regroup phase, remove all tokens from here.
The Witch-king, Conqueror of Arthedain (0W37) Ringwraith Minion • Nazgul Fierce.

When you play the Witch-king, you may spot an exhausted companion to add 2 threats.

Each time the Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4.

Ringwraith in Twilight (V1_40) Ringwraith Minion • Nazgul Twilight.

This minion is strength +1 for each wound on the Ring-bearer.

At the start of the maneuver phase, you may exert this minion to make it fierce until the regroup phase. The Free Peoples player may exert the Ring-bearer to prevent this.

Enheartened Foe (1R247) Sauron Event Response: If a Orc wins a skirmish, make that Orc fierce until the regroup phase.
Gorgoroth Officer (7R274) Sauron Minion • Orc Besieger.

Skirmish: Discard 2 cards from hand to play a Orc stacked on a site you control. That Orc is fierce and strength +6 until the regroup phase.

Gorgoroth Pillager (7C275) Sauron Minion • Orc Besieger.

While this minion is stacked on a site you control, besiegers are fierce.

Legions of Morgul (7R283) Sauron Condition • Support Area To play, spot 2 Orcs and add up to 3 threats. Each time a companion is about to be killed, you may remove a threat to make all minions fierce until the regroup phase.

Discard this condition and remove 3 threats at the start of the regroup phase.

Orc Archer Troop (7U294) Sauron Minion • Orc Archer.

If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce.

Orc Savage (7U305) Sauron Minion • Orc While you can spot 6 companions and another Orc, this minion is strength +9 and fierce.
Siege Commander (7R311) Sauron Minion • Orc Besieger.

Skirmish: Discard 2 cards from hand to make a besieger fierce until the regroup phase.

Siegecraft (7C312) Sauron Event • Response If your Orc wins a skirmish, make all your Orcs fierce until the regroup phase.
Olog-hai of Mordor (8R105) Sauron Minion • Troll Besieger. Fierce.

The twilight cost of this minion is –2 for each minion stacked on a site.

Each time this minion wins a skirmish, you may play a besieger stacked on a site you control. That besieger is fierce and damage +1 until the regroup phase.

Advance Regular (10C77) Sauron Minion • Orc Each roaming minion is fierce.
Beaten Back (10C80) Sauron Event • Skirmish Make a minion strength +2 for each site you control. If you have initiative, that minion is fierce until the regroup phase.
Cirith Ungol Patroller (10U82) Sauron Minion • Uruk-hai Damage +1. While you can spot 3 possessions, this minion is fierce.
Gothmog, Lieutenant of Morgul (10R88) Sauron Minion • Orc Besieger.

When you play Gothmog, the Free Peoples player must wound a companion for each site you control.

While you control a site, Gothmog is fierce.

Morgul Patrol (0D24) Sauron Minion • Orc Besieger. Tracker. The site number of each [SAURON] Orc is -3. Response: If Morgul Patrol wins a skirmish, exert it to make it fierce until the regroup phase. Skirmish: Exert Morgul Patrol to wound a character it is skirmishing. Regroup: Exert Morgul Patrol to make the Free Peoples player exert X companions, where X is the number of burdens you can spot.
A Shadow of the Past (V1_49) Sauron Condition • Support Area While you can spot 4 burdens, each Orc is fierce.

While you can spot 6 burdens, each Orc is damage +1.

Discard this condition at the start of the regroup phase.

Uruk Rogue (13R174) Uruk-hai Minion • Uruk-hai Damage +1.

Skirmish: If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase.

Charging Uruk (15C156) Uruk-hai Minion • Uruk-hai Fierce.

During a fierce skirmish involving this minion, it is strength +3 and gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.).

Lurtz’s Sword, Mighty Longsword (15R163) Uruk-hai Possession • Hand Weapon Bearer must be an Uruk-hai.

Bearer gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.)

If bearer is Lurtz, he is fierce.

Pursuing Uruk (15C167) Uruk-hai Minion • Uruk-hai Fierce.

During a fierce skirmish involving this minion, he gains hunter 4.

Seeking Uruk (15C169) Uruk-hai Minion • Uruk-hai Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)

During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot.

Sentry Uruk (15R170) Uruk-hai Minion • Uruk-hai To play, spot an minion.

While you can spot a fierce minion, this minion is fierce.

While you can spot a hunter, this minion gains hunter 1.

While you can spot a character that is damage +1, this minion is damage +1.

Lurtz, Halfling Hunter (18R118) Uruk-hai Minion • Uruk-hai Archer. Damage +1.

Maneuver: Spot 6 companions to make Lurtz fierce until the regroup phase.

Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this.

Shagrat, Tower Captain (18R122) Uruk-hai Minion • Uruk-hai Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)

While you can spot 7 possessions, Shagrat is fierce and cannot take wounds (except during skirmish phases).

Lurtz, Halfling Hunter (0W35) Uruk-hai Minion • Uruk-hai Archer. Damage +1. Maneuver:

Spot 6 companions to make Lurtz fierce until the regroup phase.

Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this.

Weathertop (1U336) Site Site Each Nazgûl at Weathertop is fierce.
Emyn Muil (1U360) Site Site Maneuver: Exert a minion to make that minion fierce until the regroup phase.
Caves of Aglarond (4U352) Site Site Underground. Sanctuary. Maneuver: Remove to make one of your Uruk-hai fierce until the regroup phase.
Harrowdale (11S243) Site Site Plains. Until the regroup phase, each minion skirmishing a companion loses fierce and cannot gain Fierce.
Emyn Muil (12S187) Site Site Mountain. Maneuver: Remove and exert your minion that is not fierce to make that minion fierce until the regroup phase.





Loaded Keywords
Numeric Decipher Damage + XDefender + XAmbush XHunter XToil X
Non-numeric Decipher AidArcherEnduringFierceLurkerMountedMusterRoamingSanctuaryRing-bearerUnhasty
Hobbit Draft Game Cunning
Item Class Decipher [Classless] • Support AreaArmorBroochBoxBracersCloakGauntletsHand WeaponHelmMountPalantírPhialPipeRanged WeaponRingShieldStaff