Hand Weapon

Hand Weapons are among the most common and most useful items that can be placed upon your characters. The majority of them come with strength bonuses, which is always handy, and many of them have strong abilities, some of which are strong enough to base entire decks around (such as Aiglos).
Possession Hand Weapons suffer from the same weakness to possession hate that all possessions share; fortunately, many cards that rely on weapons in a crucial manner allow you to fish them back out of the discard pile once removed.
List of Cards with the Hand Weapon Item Class[edit]
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List of Cards that Interact with the Hand Weapon Item Class[edit]
Portrait | Card Name | Culture | Card Type | Game Text |
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Beneath the Mountains (2R1)
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Condition | Tale. Plays to your support area.
Fellowship: Discard the top 3 cards from your draw deck to play a | ||
Flurry of Blows (2C5)
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Event | Skirmish: Make a Dwarf strength +2 (or +4 and damage +1 if bearing 2 hand weapons). | ||
Hand Axe (2C10)
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Possession • Hand Weapon | Bearer must be a Dwarf.
This weapon may be borne in addition to 1 other hand weapon. Archery: Discard this weapon to make the fellowship archery total +1. | ||
Song of Durin (3U5)
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Condition | Tale. To play, exert a Dwarf.
The twilight cost of each Fellowship: Discard this condition to discard up to 2 | ||
Dwarf-lords (13U4)
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Event • Skirmish | You may remove from the game 4 other | ||
Knife of the Galadhrim (9R+17)
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Possession • Hand Weapon | Bearer must be a Skirmish: Discard this possession to wound a minion bearer is skirmishing. | ||
Arwen's Dagger (18R5)
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Possession • Hand Weapon | Bearer must be an Maneuver: If bearer is Arwen, exert her to draw 2 cards. | ||
Járnsmid, Merchant from Dale (2R25)
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Ally • Home 3 • Man | To play, spot Gandalf.
Each time you play a shield, armor, helm, or hand weapon, its twilight cost is -1. | ||
Shadowfax (4R100)
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Possession • Mount | Bearer must be Gandalf. Discard any hand weapon he bears.
Gandalf may not bear a hand weapon. At the start of each skirmish involving Gandalf, each minion skirmishing him must exert. | ||
Shadowfax, Greatest of the Mearas (17R24)
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Possession • Mount | Bearer must be a Discard all other possessions on bearer and bearer may not bear a hand weapon. Fellowship: Add a threat to remove a burden. | ||
Dagger Strike (1C102)
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Event | Skirmish: Make a | ||
Flaming Brand (2R32)
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Possession • Hand Weapon | Bearer must be a Man.
This weapon may be borne in addition to 1 other hand weapon. Bearer is strength +2 and damage +1 while skirmishing a Nazgûl. | ||
Shield of Boromir (2R38)
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Possession • Shield | Bearer must be a The minion archery total is -1. If bearer is Boromir, each minion skirmishing him does not gain strength bonuses from weapons. | ||
Andúril, Flame of the West (7R79)
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Artifact • Hand Weapon | Bearer must be Aragorn. Discard other weapons he bears. He is damage +1 and cannot bear other weapons.
Fellowship or Regroup: If the fellowship is at any site 2 or any site 5, play the fellowship’s next site (replacing opponent’s site if necessary). | ||
Dagger Strike (7C84)
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Event • Skirmish | Skirmish: Make a | ||
Tireless (12C52)
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Condition • Support Area | Skirmish: Discard this condition to make a | ||
Heirs of Gondor (13C69)
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Condition • Support Area | When you play this, add a Skirmish: Discard this from play or remove a token from here to make a | ||
Weapon Store (4R294)
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Condition | Fellowship: Exert a | ||
Éowyn's Shield (8R88)
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Possession • Shield | Bearer must be a The minion archery total is –1. Skirmish: If bearer is Éowyn, add a threat and discard this possession to discard a hand weapon borne by a minion she is skirmishing. | ||
Merry, From O'er the Brandywine (1C303)
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Companion • Hobbit | While Merry bears a weapon, he is strength +2. | ||
Hobbit Sword-play (2U103)
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Event | Maneuver: Exert a Hobbit bearing a weapon to wound a minion. That minion’s owner may remove | ||
Mithril-coat (2R105)
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Artifact • Armor | Bearer must be Frodo.
The minion archery total is -1. Each minion skirmishing Frodo does not gain strength bonuses from weapons and loses all damage bonuses. | ||
Little Golden Flower (15R148)
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Condition • Support Area | Each Hobbit bearing a hand weapon is vitality +1.
Each Hobbit bearing a follower is resistance +1. Each unwounded Hobbit is strength +1. | ||
Troop of Uruk-hai (1R143)
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Minion • Uruk-hai | Damage +1.
A character skirmishing this minion does not gain strength bonuses from weapons. | ||
Isengard Smith (3U60)
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Minion • Orc | Regroup: Exert this minion to discard a weapon (or all Free Peoples possessions if you can spot 5 companions). | ||
Trapped and Alone (3U72)
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Condition | Each character skirmishing an | ||
Black Shapes Crawling (5U48)
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Event | Maneuver: Spot X Uruk-hai. The Free Peoples player may assign X wounds to your minions. Play X | ||
Primitive Savage (15R87)
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Minion • Man | While you can spot a companion of strength 12 or more, this minion is strength +5.
Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site. | ||
Henchman's Dagger (18R69)
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Possession • Hand Weapon | Bearer must be a Bearer may bear this hand weapon in addition to 1 other hand weapon. | ||
Goblin Armory (1R173)
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Condition | Each time you play a Response: If a | ||
Goblin Scavengers (1C179)
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Minion • Orc | When you play this minion, you may play a weapon from your discard pile on your | ||
Plundered Armories (1C193)
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Condition | Response: If your | ||
The Balrog's Sword (2R50)
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Artifact • Hand Weapon | Bearer must be The Balrog.
It is damage +1 This weapon may be borne in addition to 1 other hand weapon. | ||
Retribution (12R101)
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Condition • Support Area | Each time an Shadow: Discard this condition to play an | ||
Scavenging Goblins (12C102)
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Minion • Orc | When you play this minion, you may play an | ||
Morgul Blade (1R216)
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Possession • Hand Weapon | Bearer must be a Nazgûl.
This weapon may be borne in addition to 1 other hand weapon. Skirmish: Discard this possession to transfer Blade Tip from your support area or discard pile to a companion bearer is skirmishing. | ||
Úlairë Cantëa, Lieutenant of Dol Guldur (1R230)
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Minion • Nazgul | Fierce.
Skirmish: Exert Úlairë Cantëa to discard a weapon borne by a character he is skirmishing. | ||
Stricken Dumb (2R80)
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Event | Maneuver: Exert The Witch-king to discard a tale or weapon. | ||
The Witch-king, Black Captain (8R84)
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Minion • Nazgul | Enduring.
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. | ||
Morgul Vanguard (10R63)
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Minion • Orc | Assignment: Assign this minion to an unbound companion bearing a hand weapon. | ||
Orc Chieftain (1C266)
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Minion • Orc | When you play a weapon on this minion, add | ||
Orc Swordsman (3C98)
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Minion • Orc | While this minion bears a weapon, he is strength +2. | ||
Uruk-hai Troop (12R157)
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Minion • Uruk-hai | Damage +1.
Each character skirmishing this minion loses all strength bonuses from weapons. | ||
War Machine (13C176)
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Event • Skirmish | Exert your | ||
Pikes Upon Pikes (18U121)
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Condition • Support Area | Each Skirmish: Discard this condition from play to make an | ||
Mithril Mine (1U345)
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Site | Underground. Shadow: Remove | ||
Moria Stairway (1U347)
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Site | Underground. Each companion and minion bearing a hand weapon is damage +1. | ||
Golden Hall (4U338)
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Site | Sanctuary. When the fellowship moves to Golden Hall, all Free Peoples weapons must be discarded. | ||
Helm's Gate (4U349)
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Site | Battleground. Each companion and minion bearing a hand weapon is strength +2. | ||
Fangorn Glade (11S239)
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Site | Forest. When the fellowship moves to this site, add | ||
Helm's Gate (11S245)
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Site | Battleground. Each character bearing a hand weapon is strength +2. | ||
Moria Stairway (11S248)
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Site | Underground. Each character bearing a hand weapon is Damage +1.
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Loaded Keywords | ||
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Numeric | Decipher | Damage + X • Defender + X • Ambush X • Hunter X • Toil X |
Non-numeric | Decipher | Aid • Archer • Enduring • Fierce • Lurker • Muster • [Roaming] • Sanctuary • Ring-bearer • Unhasty |
Item Class | Decipher | [Classless] • Support Area • Armor • Box • Bracers • Brooch • Cloak • Gauntlets • Hand Weapon • Helm • Mount • Palantír • Phial • Pipe • Ranged Weapon • Ring • Shield • Staff |