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Flaming Brand (2R32)

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Flaming Brand (2R32) is a Gondor Possession from the Mines of Moria set.

Revision 2 · Player's Council · 2023-01-11
Collection Info
Title Flaming Brand
Unique No
Collectible No
Set 2 - Mines of Moria
Rarity R - Rare
Card Number 32
Language EN - English
Revision 2 (Player's Council)
Release Date 2023-01-11
Notes Lists: ERL, MXL
The first errata for Flaming Brand may have gone a bit far–it restricted its usage to only a single skirmish, and since most Nazgul are fierce, that meant losing half of your skirmishes even when utilizing it.

Instead of "throwing" the Brand, you now "light" it, getting bonus strength and damage so long as you hold it (so Úlairë Cantëa, Lieutenant of Dol Guldur (1R230) can still ruin your day!), and then the Brand will "burn out" in the Regroup phase. Multiple Brands may be lit if the situation warrants, but only lit Brands will self-discard.

Overall, this feels like a better place for the Brand to be in.

Gameplay Info
Playable Yes
Culture Gondor
Side Free Peoples
Card Type Possession
Item Class Hand Weapon
Twilight Cost 0
Strength +1
Game Text Bearer must be a ranger. This weapon may be borne in addition to 1 other hand weapon.

Skirmish: Make bearer strength +2 and damage +1 while bearing this item and skirmishing a Nazgûl until the regroup phase (limit once per turn). Discard this possession at the start of the regroup phase.

Lore “...a glimpse of Strider leaping out of the darkness with a flaming brand of wood in either hand.”
Technical Info
Wiki Base Card ID LOTR-EN02S032.0
Wiki Release ID LOTR-EN02S032.2
TLHH ID LOTR02032
GEMP ID 2_32
LOTRO Hex ID 60 4A E8 01
LOTRO Image ID 02_032
Revision 1 · Player's Council · 2021-04-11
Collection Info
Title Flaming Brand
Unique No
Collectible No
Set 2 - Mines of Moria
Rarity R - Rare
Card Number 32
Language EN - English
Revision 1 (Player's Council)
Release Date 2021-04-11
Notes Lists: ERL, MXL
Decipher Notes:

This card has no cultural enforcement, may be played in addition to another weapon, and has no cost. The resulting combination provides too much utility.
Flaming Brand has no downsides to including--it is never dead weight, as it is at least a +1 strength to any Man of any culture, and potentially quite a bit more. Its dead-simple ease of use makes it an auto-include, which dumpsters Nazgul in any format where Brand is legal.

The bearer restriction has been reworked to Ranger, which allows Arwen but disallows Eomer. A twilight cost has been added to make sure it's no longer zero-downside. And then the ability has been adjusted to burn the brand to kill a nazgul for one turn--not provide an endless beatdown.

Full article here.

Gameplay Info
Playable Yes
Culture Gondor
Side Free Peoples
Card Type Possession
Item Class Hand Weapon
Twilight Cost 1
Strength +1
Game Text Bearer must be a Man.

This weapon may be borne in addition to 1 other hand weapon.

Skirmish: If bearer is skirmishing a Nazgûl, discard this possession to make bearer strength +3 and damage +2.

Lore “...a glimpse of Strider leaping out of the darkness with a flaming brand of wood in either hand.”
Technical Info
Wiki Base Card ID LOTR-EN02S032.0
Wiki Release ID LOTR-EN02S032.1
TLHH ID LOTR02032
GEMP ID 2_32
LOTRO Hex ID 60 4A E8 01
LOTRO Image ID 02_032
First edition · Decipher
Collection Info
Title Flaming Brand
Unique No
Collectible Yes
Set 2 - Mines of Moria
Rarity R - Rare
Card Number 32
Language EN - English
Revision 0
Notes Lists: ERL, MXL
Gameplay Info
Playable Yes
Culture Gondor
Side Free Peoples
Card Type Possession
Item Class Hand Weapon
Twilight Cost 0
Strength +1
Game Text Bearer must be a Man.

This weapon may be borne in addition to 1 other hand weapon.

Bearer is strength +2 and damage +1 while skirmishing a Nazgûl.

Lore “...a glimpse of Strider leaping out of the darkness with a flaming brand of wood in either hand.”
Technical Info
Wiki Base Card ID LOTR-EN02S032.0
TLHH ID LOTR02032
GEMP ID 2_32
LOTRO Hex ID 60 4A E8 01
LOTRO Image ID 02_032
Translations
DE - German
Card Name Flammender Holzscheit
Game Text Muss auf einen Menschen gespielt werden. Diese Waffe darf zusätzlich zu einer weiteren Handwaffe benutzt werden. Der Träger erhält Stärke +2 und Schaden +1, wenn er gegen einen Nazgûl kämpft.
Lore ...sah er wie durch einen wirbelnden Nebel Streicher aus der Dunkelheit springen mit einem flammenden Holzscheit in jeder Hand.
FR - French
Card Name Brandon Enflammé
Game Text Le détenteur doit être un Homme. Cette arme peut être détenue en plus d’une autre arme de mêlée. Le détenteur a +2 en force et inflige des dégâts +1 lorsqu’il combat un Nazgûl.
Lore « ...il aperçu... Grand-Pas qui bondissait hors de l'obscurité, un brandon de bois enflammé dans chaque main.
IT - Italian
Card Name Tizzone Ardente
Game Text Il possessore deve essere un Uomo. Quest’arma può essere trasportata in aggiunta a un’altra arma da mischia. Il possessore ha +2 alla forza e Danno +1 mentre schermaglia con un Nazgûl.
Lore “Riuscì... a scorgere Grampasso che balzava fuori dall'oscurità con un tizzone fiammeggiante in ciascuna mano.”
ES - Spanish
Card Name Tizón Ardiente
Game Text El portador debe ser un Hombre. Este arma puede ser llevada además de otro arma de mano. El portador es fuerza +2 y daño +1 cuando esté en una escaramuza contra un Nazgûl.
Lore “...a Trancos que salía saltando de la oscuridad, esgrimiendo un tizón ardiente en cada mano.”
PL - Polish



Strategy[edit]

Back in the early days I remember asking myself, "why can't my companions bear more than one hand weapon?" I mean they all have two hands right? With the release of Mines of Moria, my question was answered. Indeed companions can bear more than one hand weapon. Well, they can if they're a Man and if the weapon lets them. And so, the Flaming Brand became a turning point for free peoples weapons.

By itself, the Brand gives a solid strength +1 to its bearer for zero twilight. The ability to use this weapon in addition to another hand weapon, like Ranger's Sword or Blade of Gondor, is particularly important since the strength +1 against most minions would seldom be a worthy replacement for a companion's unique weapon. Of course, what is most impressive about the Brand is its special ability when in battle against Nazgûl - it gives the bearer an additional strength +2 and damage +1. Nazgûl are by far the toughest minions to fight at base level. They have large strengths, large vitalities, and are mostly Fierce, making each of them fight as though they were two. The Flaming Brand gives the free peoples bearer a distinct advantage against Nazgûl. Early in the game, the Brand will help keep your companions from being killed when the fellowship is weak. Later in the game, the Brand makes fighting Nazgûl like taking candy from a baby.

The sheer power and versatility of the Flaming Brand resulted in its being one of the first cards placed on the X-list. Indeed, with a very select pool of Nazgûl minions, all of which were unique, Nazgûl players found it very hard to mount an effective assault in the face of potentially 4 copies of Flaming Brand on the table. That's right, the card is not unique and therefore can be borne separately by four members of the fellowship. Just think: Eomer with Firefoot, Eomer's Spear and a Flaming Brand, plus Gamling, Aragorn, and Boromir each with a Flaming Brand and a sword. Even Flaming Brand duplicate: how about Faramir, Son of Denethor with two Flaming Brands?

The decision to use one or more spaces in your Open deck for Flaming Brands should be made based on what you expect your opponents to be playing. If you aren't encountering many Ringwraiths, then the +1 strength bonus may not be worthwhile, especially if you expect to see Grima, Wormtongue. On the other hand, if your deck has trouble consistently winning skirmishes against the Nazgûl, then Flaming Brands may be just what you need to pick up your pace of movement. In this case, you may have to modify your deck to counter Grima, and for this, Ithilien Trap is perfect. >by Hayden-William Courtland

Strengths and Weaknesses[edit]

Strong Versus...[edit]

  • Nazgûl
  • Cats

Weak Versus...[edit]

  • Water

Rulings[edit]

In this section:

  • Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
  • Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20))
  • Link to rules discussions on TLHH

See Also[edit]

  • Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
  • Link to decks that use this card