Morgul Vanguard (10R63)

From LOTR-TCG Wiki
Morgul Banner-bearer (10C62)
Back to Mount Doom Index
Stooping to the Kill (10C64)

Morgul Vanguard (10R63) is a Ringwraith Minion from the Mount Doom set.

Collection Info
Title Morgul Vanguard
Unique Yes
Collectible Yes
Set 10 - Mount Doom
Rarity R - Rare
Card Number 63
Language EN - English
Revision 0
Collection Info
Title Morgul Vanguard
Unique Yes
Collectible Yes
Set 10 - Mount Doom
Rarity R - Rare
Card Number 63
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Ringwraith
Side Shadow
Card Type Minion
Race Orc
Twilight Cost 6
Strength 12
Vitality 3
Site Number 4
Game Text Assignment: Assign this minion to an unbound companion bearing a hand weapon.
Lore “‘...soon the host of Morgul will enter in at many points.'”
Translations
DE - German
Card Name Morgul Vorhut
Game Text Zuweisung: Weise diesen Diener einem nicht-verbundenen Gefährten zu, der eine Handwaffe trägt.
Lore "... bald wird das Heer von Morgul an vielen Stellen hereindringen."
FR - French
IT - Italian


Technical Info
Wiki Base Card ID LOTR-EN10S063.0
TLHH ID LOTR10063
GEMP ID 10_63
LOTRO Hex ID 6F 6B 89 09
LOTRO Image ID 10_063
Technical Info
Wiki Base Card ID LOTR-EN10S063.0
TLHH ID LOTR10063
GEMP ID 10_63
LOTRO Hex ID 6F 6B 89 09
LOTRO Image ID 10_063


Strategy[edit]

Morgul Vanguard is a splashable minion that exists to assassinate weak support companions that your opponent hoped to protect with a hand weapon, or take up the attention of a well-armed, high-strength tank companion. These are relatively powerful effects, but Morgul Vanguard is very expensive for what it does, and it relies on your opponent to play weapons in the first place. As a result, it's only played occasionally, and even then mostly in Movie Block

The best but rarest use case for Morgul Vanguard is immediately overwhelming a low-strength support character in a skirmish. Some common possible targets are Merry, Friend to Sam (1R302) , any version of Merry with Merry's Sword (7R242) , or occasionally Galadriel, Lady Redeemed (10R11) . That's pretty close to an exhaustive list! There are relatively few characters with base strength of less than six, and almost all of them are ring-bound or rarely if ever use hand weapons. Even when you do get a juicy target like that, you may run into issues with Escape (4R300) or Everyone Knows (9R50) on Merry, or Elven skirmish events like Valor (4C87) , Forearmed (6U16) , or Still Needed (7C29) on Galadriel.

It's nice to score overwhelms like that, but you can't count on it. When you're targeting other support companions, they generally have about six strength, with another +1 to +3 from the weapon they're using. Legolas, Greenleaf (1R50) with Long-knives of Legolas (3R21) , Éowyn, Lady of Ithilien (10R72) (or sometimes Éowyn, Lady of Rohan (4C270) ) with Éowyn's Sword, Dernhelm's Blade (7R230) , pretty much any Knight in Gondor Knights with Banner of Westernesse (6U51) , many support elves with Elven Sword (4C64) , etc. are all good targets, especially if they're already exhausted. Morgul Vanguard is very pricey if you're only notching a single wound on one of these support characters, but securing the kill on a key character like Greenleaf is definitely worth it. But even this role is conditional: the Vanguard can't snipe Greenleaf unless he has a hand weapon, and he often won't. And if the weapon is a generic one, like Elven Sword (4C64) , rather than a unique one like Long-knives, there's a decent chance they'll be able to hand it off to someone who can handle the heat.

You can also throw Morgul Vanguard at a high strength character, to tank for the rest of your minions. 12 strength will often be enough to possibly win against someone like Aragorn or Gil-Galad, Elven High-king , but not likely someone like Durin III, Dwarven Lord (9R+3) or Elendil, The Tall (9R+32) . This isn't a bad way to use some similar minions, like Gorgoroth Assassin (8R95) or The Mouth of Sauron, Lieutenant of Barad-dur (12R118) , but Morgul Vanguard is so expensive that it's quite likely that there's not much else it's helping to protect. This can help if you really want to win skirmishes with another particular key minion, like The Witch-king, Lord of Angmar (1R237) , but even then, 14 twilight is quite a lot!

Unfortunately, there are a fair few decks that run close to zero hand weapons on unbound characters. Ent Swarm generally only has weapons for the ring-bearer and maybe Gandalf. Elven decks often go without hand weapons in Movie Block. There are matchups where Morgul Vanguard is just a slightly overpriced 12 strength minion.

Morgul Vanguard can do some work for you, but it's unreliable, and even when it works it just isn't a very good value. Most of the time, it'll be good for one wound, and that's really disappointing for such an expensive minion. Even if you do want a guided missile to pick off support characters, it's hard to see why it's worth bothering with compared to Gorgoroth Assassin (8R95) or Orthanc Champion (4R164) .

Morgul Vanguard falls off very hard in post-Shadows formats like Expanded and Standard, mainly because of Followers. Fewer decks rely on hand weapons to protect support characters, instead using followers for that role. Even when there is a juicy target, oftentimes attaching a follower or two can easily protect that character from being overwhelmed.

Strengths and Weaknesses[edit]

Synergizes With...[edit]

  • Decks that really need to put pressure on particular support companions that often carry hand weapons.

Strong Versus...[edit]

Weak Versus...[edit]

Decks[edit]