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Mill

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Milling is an informal game term. Milling means to discard cards from the top of a deck. "Mill" on its own implies discarding cards from your opponent's decks, but some cards "self-mill," discarding cards from your own deck for some benefit. Dwarven culture specializes in both, with cards like Dwarven Axe (1C9) and Realm of Dwarrowdelf (2R12). Mill strategies often combine with discard strategies, because forcing your opponent to discard cards means they draw more cards when they reconcile, burning through their deck more quickly.

Self-mill decks often use cards like Úlairë Nertëa, Messenger of Dol Guldur (1U234) or Preparations (7R12) to fetch lost cards from your Discard Pile. Self-mill decks also often use cards like Ring of Artifice (17R4) or Úlairë Lemenya, Dark Enemy (19P37), which are empowered by spotting cards in your discard pile.

The term comes from Magic: the Gathering, so named after the card Millstone.


Gameplay
Game Setup Starting Fellowship • Bidding • Mulligan
Deck Building Considerations Uniqueness • X-List • R-List • Errata • Format • Multipath
General Strategies Beatdown • Bomb • Corruption • Hand Extension • Run/Stop • Skirmish Cancellation • Swarm • Win Condition • Wound Prevention • Wounding
Deck Archetypes Auto-Corruption Bomb • Beasterlings • Berserkers • Bouncing Hobbits • Elvents • Forestguls • Hobbit Hospital • Fruit Loops • Gondor Knights • Gondor Rangers • Gondor Wraiths • Moria Archery • Moria Beatdown • Moria Navy • Moria Swarm • Moria Tentacles • Nazgul Beatdown • Ninja Gollum • Orc Corruption • Rainbow Wounding • Sauron Grind • Sauron Initiative • Sauron Roaming • Sauron Threats • Solo Smeagol • Southron Archery • Southron Initiative • Stupid Swarm • Super Friends • Telepathy • Threatguls • Token Tanks • Troll Swarm • Uruk Archery • Uruk Machines • Uruk Trackers • Warg Super Swarm
Rules Rule of 4 • Rule of 9
Mechanics Bear • Discard • Draw Deck • Exert • Exhausted • Fellowship • Initiative • In Play/Leave Play • Move Limit • Reconcile • Roaming • Site Control • Spot • Stack • Support Area • Threats
Gameplay Terms Boat • Body • Broken/NPE/OP • Buff/Nerf • Choke • Combo • Cultural Enforcement • Cycling • Dead Draw • Fetch • Filter • Flood • Flood Insurance • Grind • Hand Clog • Hate • Interaction • Item • Loop • Matchup • Meta • Mill • Newbie Trap • Pile • Power Creep • Pump • Pyramid • Rainbow • Recursion • Removal • Resource • Rogue • Rule of 6 • Side • Site Manipulation • Speed Bump • Splash • Subculture • Tank • Other Terms