Recursion

From LOTR-TCG Wiki

Recursion is an informal game term. "Recurring" a card is playing a card you'd typically think of as disposable (like an event or minion) many times, usually because of an effect that puts that card into your hand or into play from the Discard pile, or a card that stacks other cards on itself in lieu of sending them to the discard pile.

For example, Moria Shadow decks recur Goblin Scimitar (1C180) many times, to draw cards and generate extra Twilight with (multiple copies of) Goblin Armory (1R173) . You can only have four copies of Goblin Scimitar, but they replay them many more times than that, by playing and recurring Goblin Scavengers (1C179) . They recur the Scavengers by using They Are Coming (1C196) , Host of Thousands (1C187) , and Goblin Swarms (1R183) .

Another common example of recurring cards is the Dwarven strategy using Preparations (7R12) . Slaked Thirsts (7U14) can be played when stacked on a condition, and Sindri, Dwarven Lord (9R10) will let you play and replay any skirmish event you want.




Gameplay
Game Setup Starting Fellowship • Bidding • Mulligan
Deck Building Considerations Uniqueness • X-List • R-List • Errata • Format • Multipath
General Strategies Beatdown • Bomb • Corruption • Hand Extension • Run/Stop • Skirmish Cancellation • Swarm • Win Condition • Wound Prevention • Wounding
Deck Archetypes Auto-Corruption Bomb • Beasterlings • Berserkers • Bouncing Hobbits • Elvents • Forestguls • Hobbit Hospital • Fruit Loops • Gondor Knights • Gondor Rangers • Gondor Wraiths • Moria Archery • Moria Beatdown • Moria Navy • Moria Swarm • Moria Tentacles • Nazgul Beatdown • Ninja Gollum • Orc Corruption • Rainbow Wounding • Sauron Grind • Sauron Initiative • Sauron Roaming • Sauron Threats • Solo Smeagol • Southron Archery • Southron Initiative • Stupid Swarm • Super Friends • Telepathy • Threatguls • Token Tanks • Troll Swarm • Uruk Archery • Uruk Machines • Uruk Trackers • Warg Super Swarm
Rules Rule of 4 • Rule of 9
Mechanics Bear • Discard • Draw Deck • Exert • Exhausted • Fellowship • Initiative • In Play/Leave Play • Move Limit • Reconcile • Roaming • Site Control • Spot • Stack • Support Area • Threats
Gameplay Terms Boat • Body • Broken/NPE/OP • Buff/Nerf • Choke • Combo • Cultural Enforcement • Cycling • Dead Draw • Fetch • Filter • Flood • Flood Insurance • Grind • Hand Clog • Hate • Interaction • Item • Loop • Matchup • Meta • Mill • Newbie Trap • Pile • Power Creep • Pump • Rainbow • Recursion • Removal • Resource • Rogue • Rule of 6 • Side • Site Manipulation • Speed Bump • Splash • Subculture • Tank • Other Terms