Uruk Archery

From LOTR-TCG Wiki

Uruk Archery is a Shadow deck that uses Culture Isengard.svg Isengard-culture uruk-hai archer minions to grind down the Fellowship. Popular minions include Ranged Commander (4R169)LOTR-EN04S169.0 card.jpg, Uruk Crossbow Troop (4U182)LOTR-EN04S182.0 card.jpg, Uruk Crossbowman (4C183)LOTR-EN04S183.0 card.jpg, Lurtz, Servant of Isengard (1R127)LOTR-EN01S127.0 card.jpg, Weapons of Isengard (4R211)LOTR-EN04S211.0 card.jpg, and Cloud of Arrows (4C145)LOTR-EN04S145.0 card.jpg.

Some versions of the deck also use Culture Isengard.svg Isengard events that exert or exhaust companions, such as One of You Must Do This (3C63)LOTR-EN03S063.0 card.jpg, Volley Fire (4R209)LOTR-EN04S209.0 card.jpg, or Wizard Storm (2U48)LOTR-EN02S048.0 card.jpg, or cards that negatively affect exhausted companions, such as Caradhras Has Not Forgiven Us (1R123)LOTR-EN01S123.0 card.jpg. There are also variants that use some of the core Uruk Machines cards, such as Devilry of Orthanc (5R49)LOTR-EN05S049.0 card.jpg, Siege Engine (5U60)LOTR-EN05S060.0 card.jpg, Berserk Slayer (5R47)LOTR-EN05S047.0 card.jpg, and Uruk Sapper (5C62)LOTR-EN05S062.0 card.jpg.

The deck first appears in Tower Block with the addition of the uruk archer minions in The Two Towers, and is most common in Tower Block, Towers Standard, and King Standard play. By Movie Block, it's rarely seen.


Gameplay
Game Setup Starting FellowshipBiddingMulligan
Deck Building Considerations UniquenessX-ListR-ListErrataFormat
General Strategies BeatdownBombCorruptionDirect Wounding/Undirected WoundingHand ExtensionRun/StopSkirmish CancellationSwarmWin ConditionWound Prevention
Deck Archetypes Auto-Corruption BombBeasterlingsElventsForestgulsHobbit HospitalFruit LoopsGondor KnightsGondor RangersGondor WraithsMoria ArcheryMoria BeatdownMoria NavyMoria SwarmMoria TentaclesNazgul BeatdownNinja GollumOrc CorruptionRainbow WoundingSauron GrindSauron InitiativeSauron RoamingSauron ThreatsSolo SmeagolSouthron ArcherySouthron InitiativeStupid SwarmSuper FriendsTelepathyThreatgulsToken TanksTroll SwarmUruk ArcheryUruk MachinesUruk TrackersWarg Super Swarm
Rules Rule of 4Rule of 9
Mechanics BearDiscardDraw DeckExertExhaustedFellowshipInitiativeIn Play/Leave PlayMove LimitReconcileRoamingSite ControlSpotStackSupport AreaThreats
Gameplay Terms BoatBodyBroken/NPE/OPBuff/NerfChokeChump BlockingComboCultural EnforcementCyclingDead DrawFatFilterFloodGasGlueGrindHand ClogHateInteractionLoopMatchupMetaMillNewbie TrapNukePilePower CreepPumpRainbowRecursionRemovalResourceRogueRule of 6SideSite ManipulationSplashSubcultureTankFetchValue EngineWhiff