Uruk Archery

From LOTR-TCG Wiki

Uruk Archery is a Shadow deck that uses Isengard-culture uruk-hai archer minions to grind down the Fellowship. Popular minions include Ranged Commander (4R169) , Uruk Crossbow Troop (4U182) , Uruk Crossbowman (4C183) , Lurtz, Servant of Isengard (1R127) , Weapons of Isengard (4R211) , and Cloud of Arrows (4C145) .

Some versions of the deck also use Isengard events that exert or exhaust companions, such as One of You Must Do This (3C63) , Volley Fire (4R209) , or Wizard Storm (2U48) , or cards that negatively affect exhausted companions, such as Caradhras Has Not Forgiven Us (1R123) . There are also variants that use some of the core Uruk Machines cards, such as Devilry of Orthanc (5R49) , Siege Engine (5U60) , Berserk Slayer (5R47) , and Uruk Sapper (5C62) .

The deck first appears in Tower Block with the addition of the uruk archer minions in The Two Towers, and is most common in Tower Block, Towers Standard, and King Standard play. By Movie Block, it's rarely seen.


Gameplay
Game Setup Starting Fellowship • Bidding • Mulligan
Deck Building Considerations Uniqueness • X-List • R-List • Errata • Format • Multipath
General Strategies Beatdown • Bomb • Corruption • Hand Extension • Run/Stop • Skirmish Cancellation • Swarm • Win Condition • Wound Prevention • Wounding
Deck Archetypes Auto-Corruption Bomb • Beasterlings • Berserkers • Bouncing Hobbits • Elvents • Forestguls • Hobbit Hospital • Fruit Loops • Gondor Knights • Gondor Rangers • Gondor Wraiths • Moria Archery • Moria Beatdown • Moria Navy • Moria Swarm • Moria Tentacles • Nazgul Beatdown • Ninja Gollum • Orc Corruption • Rainbow Wounding • Sauron Grind • Sauron Initiative • Sauron Roaming • Sauron Threats • Solo Smeagol • Southron Archery • Southron Initiative • Stupid Swarm • Super Friends • Telepathy • Threatguls • Token Tanks • Troll Swarm • Uruk Archery • Uruk Machines • Uruk Trackers • Warg Super Swarm
Rules Rule of 4 • Rule of 9
Mechanics Bear • Discard • Draw Deck • Exert • Exhausted • Fellowship • Initiative • In Play/Leave Play • Move Limit • Reconcile • Roaming • Site Control • Spot • Stack • Support Area • Threats
Gameplay Terms Boat • Body • Broken/NPE/OP • Buff/Nerf • Choke • Combo • Cultural Enforcement • Cycling • Dead Draw • Fetch • Filter • Flood • Flood Insurance • Grind • Hand Clog • Hate • Interaction • Item • Loop • Matchup • Meta • Mill • Newbie Trap • Pile • Power Creep • Pump • Rainbow • Recursion • Removal • Resource • Rogue • Rule of 6 • Side • Site Manipulation • Speed Bump • Splash • Subculture • Tank • Other Terms