Berserker
Berserkers are referring to a cycle of cards introduced in Battle of Helm's Deep and Ents of Fangorn, representing the unarmored berserkers in the Isengard army assaulting Helm's Deep. Each of these minions gets stronger based on the number of wounds they and their assigned Companion have, and usually have an ability which can exert themselves (and which usually interacts with Machines, another source of easy exertions).
This mechanic was more or less encoded as the Enduring keyword in later sets, and although various minions named "Berserk" or "Berserker" showed up again, they seldom followed this subculture's identity.
Berserker Cards[edit]
Portrait | Card Name | Culture | Card Type | Game Text |
---|---|---|---|---|
Berserk Rager (5U45) | Isengard | Minion • Uruk-hai | Damage +1.
Berserk Rager is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 3 tokens from a machine and exert Berserk Rager twice to wound every ally twice. | |
Berserk Savage (5R46) | Isengard | Minion • Uruk-hai | Damage +1.
Berserk Savage is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 4 tokens from a machine and exert Berserk Savage twice to make it strength +8. | |
Berserk Slayer (5R47) | Isengard | Minion • Uruk-hai | Damage +1.
Berserk Slayer is strength +2 for each wound on a character in its skirmish. Skirmish: Remove 5 tokens from a machine and exert Berserk Slayer twice to wound every companion. | |
Uruk-hai Berserker (5U63) | Isengard | Minion • Uruk-hai | Damage +1.
This minion is strength +1 for each wound on a character in its skirmish. | |
Berserk Butcher (6R60) | Isengard | Minion • Uruk-hai | Damage +1. Berserk Butcher is strength +1 for each wound on each character in its skirmish. Maneuver: Remove an token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase. | |
Berserker Torch (12U136) | Uruk-hai | Possession • Hand Weapon | Toil 1. (For each character you exert when playing this, its twilight cost is –1.)
Bearer is strength +2 for each wound on each character in its skirmish. |