Site Control

From LOTR-TCG Wiki
Haldir, Emissary of the Galadhrim (4C71) both grants a bonus if no opponent has yet controlled a site, and grants you the tools to liberate a site once it is controlled.

Site control is a formal game term referring to a mechanic introduced in The Two Towers, which represents the forces of evil slowly conquering the lands of Middle-earth. Some Shadow cards can "take control of a site," thematically representing the enemies of Middle-Earth occupying or overrunning that location. This isn't permanent, because cards can later liberate that site.

When you control a site, take the lowest-numbered uncontrolled site in the site path and put it in your support area. If your opponent liberates a site, you take the highest-numbered site you control (if any) and put it back on the site path where it was before. Sites can only be controlled once both players' Fellowship has passed them by, and each site can only be controlled by one player at a time. (Any effect that would control a site when there is no legal site to control is wasted.) Controlling a site doesn't give any inherent benefits, but many Shadow cards want to spot controlled sites, or stack other cards on them for benefits.

This mechanic was introduced in The Two Towers, and appears in almost all later sets. Most Shadow cultures have at least some site control cards, including Culture Isengard.svg Isengard, Culture Dunland.svg Dunland, Culture Sauron.svg Sauron (the besieger subculture focuses on this), Culture Men.svg Men, and Culture Uruk-hai.svg Uruk-hai. The Culture Raider.svg Raider culture has a few cards that deal with site control, but these are few and far between and only one, Southron Archer (4R245) , is of any real worth.

Once the Shadow player has controlled a site, the opposing Free Peoples player can liberate them. Culture Elven.svg Elven, Culture Gondor.svg Gondor, and Culture Rohan.svg Rohan cultures have the bulk of the cards that can liberate sites. The most popular site liberation cards also do something else useful, just in case your opponent isn't playing site control. These cards include That Is No Orc Horn (5C14) , Banner of Westernesse (6U51) , Elendil, The Tall (9R+32) , Crack Into Rubble (6U25) , and Let Us Be Swift (5C85) . Culture Rohan.svg Rohan culture in particular also has powerful, reusable liberation cards that completely stymie site control, like Fell Deeds Awake (10U73) , and Rohan Worker (15R135) , but these cards tend to be a bit less popular since they're dead against many opponents.

Comprehensive Rules Entries[edit]

Shadow players may use effects to take control of sites on the adventure path. When you take control of a site, place that site in your support area, lengthwise.

A controlled site, once placed in a player's support area, is no longer a site on the adventure path.

A Shadow player may only take control of a site on the adventure path if all player markers are on sites with higher site numbers.

When all player markers are at site 2 or higher, you may take control of site 1.

When a Shadow player takes control of a site, the site on the adventure path with the lowest site number must be selected.

An opponent controls site 1 and all player markers are at site 3 or higher, so you must take control of site 2.

The game text of a controlled site cannot be used by any player. Exception: The keywords of a controlled site still apply.

A player may "control a battleground."

When your opponent controls a site from your adventure deck, it's still your site. Some cards can replace a controlled site. Move any cards stacked on the site being replaced to the new site, then return the old site to its owner's adventure deck.

- control section

A Free Peoples player may have a card effect that allows him to liberate a site. Only a site that another player controls may be liberated. You cannot liberate a site on the adventure path, a site in any adventure deck, or a site you control. When you liberate a site, place it back on the adventure path. Any cards on that site are discarded. You must liberate the site with the highest site number controlled by one of your opponents first, regardless of which opponent controls that site. (If you control the site with the highest site number, you must liberate the next highest site controlled by an opponent.)

- liberate section

Cards That Control Sites[edit]

Card Name Culture Card Type Game Text
Dunlending Ransacker (4C14)LOTR-EN04S014.0 card.jpg Culture Dunland.svg Dunland Minion • Man Each time this minion wins a skirmish, you may spot another Culture Dunland.svg Man to take control of a site.
Hillman Band (4C21)LOTR-EN04S021.0 card.jpg Culture Dunland.svg Dunland Minion • Man Each time the fellowship moves, you may spot another Culture Dunland.svg Man to take control of a site.
Hillman Tribe (4C25)LOTR-EN04S025.0 card.jpg Culture Dunland.svg Dunland Minion • Man Each time this minion wins a skirmish, you may spot another Culture Dunland.svg minion to take control of a site.
Wulf, Dunlending Chieftain (4R40)LOTR-EN04S040.0 card.jpg Culture Dunland.svg Dunland Minion • Man Fierce.

Response: If another Culture Dunland.svg Man wins a skirmish, exert Wulf to take control of a site.

Dunlending Headman (6C4)LOTR-EN06S004.0 card.jpg Culture Dunland.svg Dunland Minion • Man When you play this minion, you may spot 2 other Culture Dunland.svg Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this.
Freca, Hungry Savage (9R+2)LOTR-EN09S002.0 card.jpg Culture Dunland.svg Dunland Minion • Man When you play Freca, you may spot another Culture Dunland.svg Man to take control of a site.

When Freca is killed, the Free Peoples player may liberate a site.

Attack on Helm's Deep (4C137)LOTR-EN04S137.0 card.jpg Culture Isengard.svg Isengard Condition Shadow: Play an Uruk-hai to place an Culture Isengard.svg token on this card.

Regroup: Remove 3 Culture Isengard.svg tokens from this card and discard an Uruk-hai to take control of a site.

Down to the Last Child (4U148)LOTR-EN04S148.0 card.jpg Culture Isengard.svg Isengard Condition Each time a companion or ally loses a skirmish involving an Uruk-hai, place an Culture Isengard.svg token on this card.

Shadow: Remove 2 Culture Isengard.svg tokens from this card to take control of a site.

Uruk Stormer (4C198)LOTR-EN04S198.0 card.jpg Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

Each time a companion or ally is killed during a skirmish involving an Uruk-hai, you may take control of a site.

Isengard Scout Troop (5U55)LOTR-EN05S055.0 card.jpg Culture Isengard.svg Isengard Minion • Orc Warg-rider.

While this minion is not exhausted, it is fierce.

Each time an Culture Isengard.svg Orc wins a skirmish, you may exert this minion to control a site.

Engrossed Hillman (15U78)LOTR-EN15S078.0 card.jpg Culture Men.svg Men Minion • Man At the start of the maneuver phase, if you can spot another Culture Men.svg Man and 8 characters (or if you can spot 3 Free Peoples cultures), you may take control of a site
Primitive Savage (15R87)LOTR-EN15S087.0 card.jpg Culture Men.svg Men Minion • Man While you can spot a companion of strength 12 or more, this minion is strength +5.

Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site.

Rapt Hillman (15U90)LOTR-EN15S090.0 card.jpg Culture Men.svg Men Minion • Man At the start of the regroup phase, the Free People’s player may liberate a site. You may spot 3 Men to prevent this.

Maneuver: Spot another Culture Men.svg Man and exert this minion to take control of a site.

Wandering Hillman (15U94)LOTR-EN15S094.0 card.jpg Culture Men.svg Men Minion • Man To play, spot a Culture Men.svg Man.

While you can spot a companion of strength 10 or more, this minion is strength +3.

Maneuver: Remove 2 burdens or 2 threats to control a site.

Corsair Bow (18U61)LOTR-EN18S061.0 card.jpg Culture Men.svg Men Possession • Ranged Weapon Bearer must be a Culture Men.svg minion.

Bearer is an archer.

Each time a companion is killed during the archery phase, you may control a site.

Corsair Grappling Hook (18U62)LOTR-EN18S062.0 card.jpg Culture Men.svg Men Possession • Hand Weapon Bearer must be a Culture Men.svg minion.

When you play this possession you may reinforce a Culture Men.svg token twice.

Each time a companion is killed during a skirmish phase, you may control a site.

Corsair Halberd (18U63)LOTR-EN18S063.0 card.jpg Culture Men.svg Men Possession • Hand Weapon Bearer must be a Culture Men.svg minion.

Bearer is damage +1.

Shadow: Remove a companion in the dead pile from the game to control a site.

Desert Lancers (4U217)LOTR-EN04S217.0 card.jpg Culture Raider.svg Raider Minion • Man Southron. To play, spot a Culture Raider.svg Man.

Regroup: Exert Desert Lancers twice to take control of a site.

Regiment of Haradrim (4R244)LOTR-EN04S244.0 card.jpg Culture Raider.svg Raider Minion • Man Southron.To play, spot a Culture Raider.svg Man.

Regroup: Exert Regiment of Haradrim twice to take control of a site.

Southron Explorer (4U250)LOTR-EN04S250.0 card.jpg Culture Raider.svg Raider Minion • Man Southron.

Regroup: Exert this minion and remove Twilight 5.svg to take control of a site.

Orc Fighter (5U105)LOTR-EN05S105.0 card.jpg Culture Sauron.svg Sauron Minion • Orc Regroup: Spot a Culture Sauron.svg condition and exert this minion to take control of a site.
Orc Infantry (5C106)LOTR-EN05S106.0 card.jpg Culture Sauron.svg Sauron Minion • Orc Regroup: Spot a Culture Sauron.svg condition and discard this minion to take control of a site.
Din of Arms (7R267)LOTR-EN07S267.0 card.jpg Culture Sauron.svg Sauron Event • Maneuver Choose an opponent to discard the top card of his or her draw deck. If the twilight cost of that card is less than the number of besiegers you spot, take control of a site and all besiegers are strength +3 until the regroup phase.
Tower Walkway (7C315)LOTR-EN07S315.0 card.jpg Culture Sauron.svg Sauron Condition • Support Area Engine. To play, spot a Culture Sauron.svg Orc.

Each besieger is strength +1 for each site you control.

Regroup: Discard 3 Culture Sauron.svg Orcs to take control of a site.

Discard this condition.

Troop Tower (7R316)LOTR-EN07S316.0 card.jpg Culture Sauron.svg Sauron Condition • Support Area Engine. To play, spot a Culture Sauron.svg Orc.

All Culture Sauron.svg Orcs are strength +1 for each besieger stacked on a site.

Regroup: Discard a besieger to take control of a site. Discard this condition.

Gorgoroth Berserker (8R96)LOTR-EN08S096.0 card.jpg Culture Sauron.svg Sauron Minion • Orc Besieger. Enduring.

To play, spot a Culture Sauron.svg Orc.

Maneuver: If you have initiative, exert Gorgoroth Berserker twice to take control a site. Maneuver: Remove a threat and exert Gorgoroth Berserker twice to take control a site.

Morgai (8C104)LOTR-EN08S104.0 card.jpg Culture Sauron.svg Sauron Condition • Support Area While you can spot a Culture Sauron.svg minion at site 5King block.svg, the Shadow has initiative, regardless of the Free Peoples player’s hand.

Response: If a companion is played, discard a Culture Sauron.svg card from hand to take control of a site. Discard this condition.

Siege Troop (8C106)LOTR-EN08S106.0 card.jpg Culture Sauron.svg Sauron Minion • Orc Besieger.

Regroup: Exert this minion twice to take control of a site.

Gorgoroth Swarm (10C87)LOTR-EN10S087.0 card.jpg Culture Sauron.svg Sauron Minion • Orc Besieger.

When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site.

Mordor Pillager (10U92)LOTR-EN10S092.0 card.jpg Culture Sauron.svg Sauron Minion • Orc Besieger. Fierce.

Shadow: Exert this minion and spot another Culture Sauron.svg minion to control a site. If you cannot spot 3 Free Peoples cultures, the Free Peoples player may exert a companion to prevent this.

Gorgoroth Swarm (0W28)LOTR-EN00W028.0 card.jpg Culture Sauron.svg Sauron Minion • Orc Besieger.

When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site.

Crashed Gate (8U119)LOTR-EN08S119.0 card.jpg Culture Site.svg Site Site At the start of the regroup phase, the Free Peoples player must add 3 threats or choose an opponent who may take control of a site.
Chasing Uruk (15C157)LOTR-EN15S157.0 card.jpg Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)

Each time this minion wins a skirmish, you may spot 4 hunters (or Uglúk) to control a site.

Poised for Assault (15U166)LOTR-EN15S166.0 card.jpg Culture Uruk-hai.svg Uruk-hai Condition • Support Area Each time a companion loses a skirmish involving an Culture Uruk-hai.svg minion, place an Culture Uruk-hai.svg token here.

Skirmish: Remove 2 Culture Uruk-hai.svg tokens from here to take control of a site.

Uruk Infantry (15U175)LOTR-EN15S175.0 card.jpg Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

While you can spot a companion of strength 10 or more, this minion is strength +2.

Regroup: Exert 4 Culture Uruk-hai.svg minions (or discard 3 Culture Uruk-hai.svg minions) to take control of a site.

Uruk Village Assassin (15C176)LOTR-EN15S176.0 card.jpg Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

At the start of the maneuver phase, you may spot another Culture Uruk-hai.svg minion and remove 3 Culture Uruk-hai.svg tokens to take control of a site or discard a follower.

Uruk Village Rager (15U177)LOTR-EN15S177.0 card.jpg Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

Each time this minion wins a skirmish, take control of a site.

While you control a site, this minion cannot take wounds (except during the skirmish phase).

Uruk Village Stormer (15C178)LOTR-EN15S178.0 card.jpg Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

While you can spot a companion of strength 12 or more, this minion is strength +4.

Each time a companion or ally is killed during a skirmish involving an Culture Uruk-hai.svg minion, you may take control of a site.

White Hand Intruder (17C127)LOTR-EN17S127.0 card.jpg Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

Each time this minion wins a skirmish, if you do not control a site, you may take control of a site.

Fury of the Evil Army (18C116)LOTR-EN18S116.0 card.jpg Culture Uruk-hai.svg Uruk-hai Condition Bearer must be an Culture Uruk-hai.svg minion.

Each time bearer wins a skirmish, you may choose one: discard a follower from play; heal an Culture Uruk-hai.svg minion; or control a site.

White Hand Marshal (18R127)LOTR-EN18S127.0 card.jpg Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

Each time this minion wins a skirmish, you may control a site.

White Hand Sieger (18C129)LOTR-EN18S129.0 card.jpg Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

To play, spot an Culture Uruk-hai.svg minion and you must control a site.​


Cards That Liberate Sites[edit]

Card Name Culture Card Type Game Text
Freca, Hungry Savage (9R+2)LOTR-EN09S002.0 card.jpg Culture Dunland.svg Dunland Minion • Man When you play Freca, you may spot another Culture Dunland.svg Man to take control of a site.

When Freca is killed, the Free Peoples player may liberate a site.

Haldir, Emissary of the Galadhrim (4C71)LOTR-EN04S071.0 card.jpg Culture Elven.svg Elven Companion • Elf While no opponent controls a site, Haldir is strength +2.

Regroup: Exert Haldir at a battleground and exert another Elf to liberate a site.

Night Without End (4R79)LOTR-EN04S079.0 card.jpg Culture Elven.svg Elven Event Response: If an Elf wins a skirmish, exert that Elf to liberate a site or wound a minion.
Sword-wall (4R84)LOTR-EN04S084.0 card.jpg Culture Elven.svg Elven Event Skirmish or Regroup: Spot 3 Elf companions to liberate a site or exert a minion.
That Is No Orc Horn (5C14)LOTR-EN05S014.0 card.jpg Culture Elven.svg Elven Event Regroup: Spot 3 Elf companions to heal a companion and liberate a site.
Banner of Elbereth (6U14)LOTR-EN06S014.0 card.jpg Culture Elven.svg Elven Possession • Hand Weapon Bearer must be an Elf companion. Each time bearer wins a skirmish, you may draw a card. Response: If bearer wins a skirmish, discard this possession to liberate a site.
Crack Into Rubble (6U25)LOTR-EN06S025.0 card.jpg Culture Gandalf.svg Gandalf Event Regroup: Exert 2 Ents to liberate a site and discard a Shadow condition.
Forests of Ithilien (4R121)LOTR-EN04S121.0 card.jpg Culture Gondor.svg Gondor Condition Plays to your support area.

While the fellowship is at site 5Tower block.svg, the site number of each Man in a skirmish is +2.

Regroup: Discard this condition and exert a Ring-bound Man to liberate a site.

Banner of Westernesse (6U51)LOTR-EN06S051.0 card.jpg Culture Gondor.svg Gondor Possession • Hand Weapon Bearer must be a Culture Gondor.svg companion. Each time bearer wins a skirmish, you may heal another Culture Gondor.svg companion. Response: If bearer wins a skirmish, discard this possession to liberate a site.
Reckless Counter (7C117)LOTR-EN07S117.0 card.jpg Culture Gondor.svg Gondor Event • Regroup Spot 2 knights or exert 2 Culture Gondor.svg Men to liberate a site or discard any number of cards from hand.
Vorondil (7R127)LOTR-EN07S127.0 card.jpg Culture Gondor.svg Gondor Companion • Man While no opponent controls a site, Vorondil is strength +2.

Regroup: Exert 3 Culture Gondor.svg Men or 2 knights to liberate a site.

Elendil, The Tall (9R+32)LOTR-EN09S032.0 card.jpg Culture Gondor.svg Gondor Companion • Man To play, spot 2 Culture Gondor.svg Men.

Fellowship: Play an artifact on Elendil to make the move limit +1 for this turn.

Regroup: Discard a Culture Gondor.svg artifact to liberate a site.

Andúril, Sword That Was Broken (17R27)LOTR-EN17S027.0 card.jpg Culture Gondor.svg Gondor Artifact • Hand Weapon Bearer must be Aragorn.

He is damage +1.

Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion.

Rapt Hillman (15U90)LOTR-EN15S090.0 card.jpg Culture Men.svg Men Minion • Man At the start of the regroup phase, the Free People’s player may liberate a site. You may spot 3 Men to prevent this.

Maneuver: Spot another Culture Men.svg Man and exert this minion to take control of a site.

Ted Sandyman, Chief's Men's Ally (18U75)LOTR-EN18S075.0 card.jpg Culture Men.svg Men Minion • Hobbit Maneuver: Liberate a site you control to make each Culture Men.svg minion strength +2 until the regroup phase.

Regroup: Exert Ted Sandyman to stack a Culture Men.svg Man in play on a possession.

Helm! Helm! (4R279)LOTR-EN04S279.0 card.jpg Culture Rohan.svg Rohan Event Regroup: Spot 2 mounted Culture Rohan.svg Men to liberate a site or draw 3 cards.
Théoden, Son of Thengel (4C292)LOTR-EN04S292.0 card.jpg Culture Rohan.svg Rohan Companion • Man Regroup: Spot a Culture Rohan.svg ally and exert Théoden to liberate a site.
Let Us Be Swift (5C85)LOTR-EN05S085.0 card.jpg Culture Rohan.svg Rohan Event Regroup: Spot 3 valiant Men to discard up to 2 conditions and liberate a site.
Banner of the Mark (6U90)LOTR-EN06S090.0 card.jpg Culture Rohan.svg Rohan Possession • Hand Weapon Bearer must be a Culture Rohan.svg companion. Each time bearer wins a skirmish, you may exert a minion. Response: If bearer wins a skirmish, discard this possession to liberate a site.
Snowmane (7R250)LOTR-EN07S250.0 card.jpg Culture Rohan.svg Rohan Possession • Mount Bearer must be a Culture Rohan.svg Man.

At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.

Regroup: If bearer is Théoden, exert him to liberate a site. Any Shadow player may remove Twilight 2.svg to prevent this.

Fell Deeds Awake (10U73)LOTR-EN10S073.0 card.jpg Culture Rohan.svg Rohan Condition • Support Area To play, spot a Culture Rohan.svg Man.

Each time you lose initiative, you may liberate a site.

Unyielding (10U74)LOTR-EN10S074.0 card.jpg Culture Rohan.svg Rohan Event • Response If your Culture Rohan.svg Man wins a skirmish, discard a Culture Rohan.svg possession to wound a minion or to liberate a site.
Rohan Worker (15R135)LOTR-EN15S135.0 card.jpg Culture Rohan.svg Rohan Follower Aid – Twilight 1.svg.

Each time you transfer this to a companion, except a Culture Rohan.svg companion, exert bearer twice.

Each time bearer wins a skirmish, you may liberate a site.

Sturdy Shield (15R141)LOTR-EN15S141.0 card.jpg Culture Rohan.svg Rohan Possession • Shield Bearer must be a Culture Rohan.svg Man.

While no opponent controls a site, bearer is strength +1.

Regroup: Discard this to liberate a site (or two sites if bearer is mounted).

Théoden, Northman, King of Rohan (17R102)LOTR-EN17S102.0 card.jpg Culture Rohan.svg Rohan Companion • Man While the Ring-bearer is assigned to a skirmish, each Culture Rohan.svg companion is strength +1.

Regroup: Spot 2 Culture Rohan.svg followers and exert Théoden to liberate a site.

Warrior of Rohan (17U104)LOTR-EN17S104.0 card.jpg Culture Rohan.svg Rohan Companion • Man Possessions cannot be transferred from this companion to another character.

Fellowship: Play a possession on this companion to liberate a site.

Land Had Changed (17R114)LOTR-EN17S114.0 card.jpg Culture Uruk-hai.svg Uruk-hai Event • Skirmish Make an Uruk-hai strength +2 (or spot a site you control to make that Uruk-hai strength +3 instead). You may then liberate a site to make that Uruk-hai strength +2 and damage +1.
White Hand Enforcer (17C125)LOTR-EN17S125.0 card.jpg Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

When you play this minion, you may liberate a site to add Twilight x.svg, where X is the Shadow number of the liberated site.

You Do Not Know Pain (17U138)LOTR-EN17S138.0 card.jpg Culture Uruk-hai.svg Uruk-hai Condition • Support Area Each time you take control of a site, you may spot 3 Culture Uruk-hai.svg minions to exert an unbound companion.

Skirmish: Liberate a site to make an Culture Uruk-hai.svg minion damage +1.​


Cards That Interact With Controlled Sites[edit]

Card Name Culture Card Type Game Text
Anger (4C3)LOTR-EN04S003.0 card.jpg Culture Dunland.svg Dunland Event Skirmish: Spot 3 Culture Dunland.svg minions or a site you control to make a Culture Dunland.svg Man fierce until the regroup phase.
Burn Every Village (4C5)LOTR-EN04S005.0 card.jpg Culture Dunland.svg Dunland Event Skirmish: Make a Culture Dunland.svg Man strength +2 (or +4 if you control a site).
Dunlending Looter (4U11)LOTR-EN04S011.0 card.jpg Culture Dunland.svg Dunland Minion • Man When this minion wins a skirmish, you may stack him on a site you control.

Shadow: If stacked on a site you control, play this minion. His twilight cost is -2.

Hill Chief (4R20)LOTR-EN04S020.0 card.jpg Culture Dunland.svg Dunland Minion • Man Shadow: Spot a site you control and exert Hill Chief to draw 3 cards.
Hillman Horde (4R22)LOTR-EN04S022.0 card.jpg Culture Dunland.svg Dunland Minion • Man While you control 2 sites, skip the archery phase.

While you control 3 sites, each of your Culture Dunland.svg Men is fierce.

While you control 4 sites, each of your Culture Dunland.svg Men is damage +1.

Hillman Rabble (4U24)LOTR-EN04S024.0 card.jpg Culture Dunland.svg Dunland Minion • Man Each time this minion wins a skirmish, you may stack it on a site you control.

Shadow: If stacked on a site you control, play this minion. Its twilight cost is -2.

No Refuge (4R29)LOTR-EN04S029.0 card.jpg Culture Dunland.svg Dunland Condition While a Culture Dunland.svg Man is stacked on a site, the Shadow number of each site is +5.
No Retreat (4R30)LOTR-EN04S030.0 card.jpg Culture Dunland.svg Dunland Condition Plays on a site you control.

Regroup: Spot 2 Culture Dunland.svg Men and discard this condition to make the Free Peoples player choose to move again this turn (if the move limit allows).

Over the Isen (4U31)LOTR-EN04S031.0 card.jpg Culture Dunland.svg Dunland Condition Assignment: Spot a site you control and remove Twilight 2.svg to assign a Culture Dunland.svg Man to an unbound companion.
Wake of Destruction (4R35)LOTR-EN04S035.0 card.jpg Culture Dunland.svg Dunland Event Maneuver: Spot 2 sites you control to make each of your Culture Dunland.svg Men fierce until the regroup phase.
Dunlending Elder (6C2)LOTR-EN06S002.0 card.jpg Culture Dunland.svg Dunland Minion • Man While you control 2 sites, this minion is strength +5, fierce and damage +1.
Ready to Fall (6R7)LOTR-EN06S007.0 card.jpg Culture Dunland.svg Dunland Condition Shadow: Spot 2 sites you control and remove Twilight 2.svg to play a Culture Dunland.svg Man from your discard pile.
Haldir, Emissary of the Galadhrim (4C71)LOTR-EN04S071.0 card.jpg Culture Elven.svg Elven Companion • Elf While no opponent controls a site, Haldir is strength +2.

Regroup: Exert Haldir at a battleground and exert another Elf to liberate a site.

Thandronen, Veteran Protector (4C85)LOTR-EN04S085.0 card.jpg Culture Elven.svg Elven Companion • Elf To play, spot an Elf.

Regroup: Exert Thandronen to discard a minion stacked on a condition or stacked on a site.

Gondor Still Stands (7R95)LOTR-EN07S095.0 card.jpg Culture Gondor.svg Gondor Condition • Support Area To play, spot 3 Culture Gondor.svg companions.

While no opponent controls a site, wound a minion at the start of each regroup phase.

Regroup: Discard this condition to place a Culture Gondor.svg fortification from your discard pile on top of your draw deck.

Strong and Old (7R122)LOTR-EN07S122.0 card.jpg Culture Gondor.svg Gondor Condition • Support Area To play, spot 2 Culture Gondor.svg Men.

The twilight cost of each of your Culture Gondor.svg fortifications is –1.

Response: If an opponent is about to control a site, discard 2 Culture Gondor.svg fortifications to prevent this.

Vorondil (7R127)LOTR-EN07S127.0 card.jpg Culture Gondor.svg Gondor Companion • Man While no opponent controls a site, Vorondil is strength +2.

Regroup: Exert 3 Culture Gondor.svg Men or 2 knights to liberate a site.

Last Throw (10C34)LOTR-EN10S034.0 card.jpg Culture Gondor.svg Gondor Event • Regroup If no opponent controls a site, spot 2 Culture Gondor.svg Men to make the move limit +1 for this turn.
Advance Uruk Patrol (4U136)LOTR-EN04S136.0 card.jpg Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

While at a battleground, this minion is fierce.

While you control a battleground, this minion is strength +4.

Band of Uruk Bowmen (4U138)LOTR-EN04S138.0 card.jpg Culture Isengard.svg Isengard Minion • Uruk-hai Archer. Damage +1.

While you control a site, the minion archery total is +1.

Burning of Westfold (4R144)LOTR-EN04S144.0 card.jpg Culture Isengard.svg Isengard Condition Shadow: If you control a site, play an Uruk-hai to discard a Free Peoples condition.
No Dawn for Men (4R163)LOTR-EN04S163.0 card.jpg Culture Isengard.svg Isengard Event Maneuver: Exert an Uruk-hai to exert X unbound companions, where X is the number of sites you control.
Pillage of Rohan (4R167)LOTR-EN04S167.0 card.jpg Culture Isengard.svg Isengard Condition Plays on a site you control.

While an Uruk-hai is stacked on this site, the Free Peoples player may not play skirmish events or use skirmish special abilities.

Race Across the Mark (4R168)LOTR-EN04S168.0 card.jpg Culture Isengard.svg Isengard Condition Skirmish: Spot a site you control and remove Twilight 2.svg to cancel a skirmish involving an Uruk-hai.
Uruk Assault Band (4R179)LOTR-EN04S179.0 card.jpg Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1. To play, spot an Uruk-hai. While at a battleground, this minion is fierce.

While you control a battleground, this minion is strength +6.

While you control 2 battlegrounds, this minion may not take wounds.

Uruk Besieger (4C180)LOTR-EN04S180.0 card.jpg Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

Regroup: Stack this minion on a site you control.

Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1.

Uruk Trooper (4R199)LOTR-EN04S199.0 card.jpg Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

Regroup: Stack this minion on a site you control.

Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1.

Uruk Veteran (4U201)LOTR-EN04S201.0 card.jpg Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

Regroup: Stack this minion on a site you control.

Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1.

Uruk-hai Band (4U202)LOTR-EN04S202.0 card.jpg Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

This minion is strength +2 for each site you control.

Uruk-hai Horde (4R203)LOTR-EN04S203.0 card.jpg Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

The twilight cost of this minion is -1 for each site you control.

Uruk-hai Marauder (4C204)LOTR-EN04S204.0 card.jpg Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

The twilight cost of this minion is -1 for each site you control.

Uruk-hai Mob (4U205)LOTR-EN04S205.0 card.jpg Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1.

The twilight cost of this minion is -1 for each site you control.

Uruk-hai Patrol (4C206)LOTR-EN04S206.0 card.jpg Culture Isengard.svg Isengard Minion • Uruk-hai Damage +1. (or damage +2 while you control a site).
We Are the Fighting Uruk-hai (4C210)LOTR-EN04S210.0 card.jpg Culture Isengard.svg Isengard Event Skirmish: Make an Uruk-hai strength +2 (and damage +1 if you control a site).
Isengard Scimitar (5U54)LOTR-EN05S054.0 card.jpg Culture Isengard.svg Isengard Possession • Hand Weapon Bearer must be an Culture Isengard.svg Orc.

When you play this weapon, you may add Twilight 1.svg for each site you control.

Wolves of Isengard (5R69)LOTR-EN05S069.0 card.jpg Culture Isengard.svg Isengard Condition Plays on a plains site you control.

Regroup: Exert an Culture Isengard.svg Orc to make the Free Peoples player wound a companion.

Banner of Isengard (6C59)LOTR-EN06S059.0 card.jpg Culture Isengard.svg Isengard Possession • Hand Weapon Bearer must be an Culture Isengard.svg minion. Each time bearer wins a skirmish, the Free Peoples player must exert a companion for each site you control.
Sack of the Shire (9R40)LOTR-EN09S040.0 card.jpg Culture Isengard.svg Isengard Event • Response If an Culture Isengard.svg minion wins a skirmish, until the regroup phase, make that minion strength +1 for each site you control and fierce.
Bill Ferny, Agent of Saruman (15R72)LOTR-EN15S072.0 card.jpg Culture Men.svg Men Minion • Man If Bill Ferny is unwounded, the Free Peoples player cannot assign him to skirmish a companion.

Shadow: Exert Bill Ferny twice and spot a site you control to add Twilight 2.svg.

Chieftain of Dunland (15R74)LOTR-EN15S074.0 card.jpg Culture Men.svg Men Minion • Man Fierce.

Skirmish: Spot a site you control and remove Twilight 2.svg to make a Culture Men.svg Man strength +2.

Skirmish: Spot 2 sites you control and remove Twilight 2.svg to make a Culture Men.svg Man strength +3.

Skirmish: Spot 3 sites you control and remove Twilight 2.svg to make a Culture Men.svg Man strength +4.

Grousing Hillman (15C82)LOTR-EN15S082.0 card.jpg Culture Men.svg Men Minion • Man While you control a site, this minion is strength +3 and fierce.
Swarthy Hillman (15C93)LOTR-EN15S093.0 card.jpg Culture Men.svg Men Minion • Man While you control a site, this minion is an archer.
Easterling Sneak (17R43)LOTR-EN17S043.0 card.jpg Culture Men.svg Men Minion • Man While you control 2 sites, Easterling Sneak is fierce. While you control 4 sites, each Culture Men.svg minion is strength +1 and fierce.
Stampeding Madman (17C51)LOTR-EN17S051.0 card.jpg Culture Men.svg Men Minion • Man To play, spot 2 Culture Men.svg Men.

When you play this minion, you may make the Free Peoples player exert a companion for each site you control.

Stampeding Ransacker (17R52)LOTR-EN17S052.0 card.jpg Culture Men.svg Men Minion • Man To play, spot 2 Culture Men.svg Men.

Each time this minion wins a skirmish and you can spot a site you control, exhaust an unbound companion.

Ted Sandyman, Chief's Men's Ally (18U75)LOTR-EN18S075.0 card.jpg Culture Men.svg Men Minion • Hobbit Maneuver: Liberate a site you control to make each Culture Men.svg minion strength +2 until the regroup phase.

Regroup: Exert Ted Sandyman to stack a Culture Men.svg Man in play on a possession.

Men of Harad (4R238)LOTR-EN04S238.0 card.jpg Culture Raider.svg Raider Condition Plays to your support area.

Shadow: Spot a site you control, spot 3 Southrons, and remove Twilight 2.svg to draw a card.

Southron Archer (4R245)LOTR-EN04S245.0 card.jpg Culture Raider.svg Raider Minion • Man Southron. Archer.

While you can spot another Southron, the minion archery total is +1 for each site you control.

Southron Sentry (4U253)LOTR-EN04S253.0 card.jpg Culture Raider.svg Raider Minion • Man Southron.

Maneuver: Exert this minion to add Twilight 2.svg for each site you control.

Ceorl, Weary Horseman (4U264)LOTR-EN04S264.0 card.jpg Culture Rohan.svg Rohan Companion • Man Response: If your opponent is about to take control of a site, exert Ceorl and a villager to prevent this.
Guma, Plains Farmer (4C277)LOTR-EN04S277.0 card.jpg Culture Rohan.svg Rohan Ally • Home 4 • Man Villager.

Discard Guma if an opponent controls his home site.

Fellowship: Exert Guma to heal a Culture Rohan.svg Man.

Hlafwine, Village Farmhand (4C281)LOTR-EN04S281.0 card.jpg Culture Rohan.svg Rohan Ally • Home 4 • Man Villager.

Discard Hlafwine if an opponent controls his home site.

Skirmish: Exert Hlafwine to make a Culture Rohan.svg Man strength +2.

Léod, Westfold Herdsman (4U285)LOTR-EN04S285.0 card.jpg Culture Rohan.svg Rohan Ally • Home 4 • Man Villager.

Discard Léod if an opponent controls his home site.

Skirmish: Exert Léod to make a mounted companion strength +2.

Weland, Smith of the Riddermark (4U295)LOTR-EN04S295.0 card.jpg Culture Rohan.svg Rohan Ally • Home 4 • Man Villager.

Discard Weland if an opponent controls his home site.

Fellowship: Exert Weland to heal a mounted companion.

Horseman of the North (15C130)LOTR-EN15S130.0 card.jpg Culture Rohan.svg Rohan Companion • Man While you can spot a valiant Man, this companion’s twilight cost is -1.

This companion is strength +2 while no opponent controls a site.

Sturdy Shield (15R141)LOTR-EN15S141.0 card.jpg Culture Rohan.svg Rohan Possession • Shield Bearer must be a Culture Rohan.svg Man.

While no opponent controls a site, bearer is strength +1.

Regroup: Discard this to liberate a site (or two sites if bearer is mounted).

Orc Captain (5R103)LOTR-EN05S103.0 card.jpg Culture Sauron.svg Sauron Minion • Orc When you play this minion, you may spot a Culture Sauron.svg condition to draw a card for each site you control (limit 3).
Banner of the Eye (6C98)LOTR-EN06S098.0 card.jpg Culture Sauron.svg Sauron Possession • Hand Weapon Bearer must be an Culture Sauron.svg Orc. Each time bearer wins a skirmish, you may add Twilight 1.svg for each site you control.
Above the Battlement (7C262)LOTR-EN07S262.0 card.jpg Culture Sauron.svg Sauron Event • Shadow Play a besieger stacked on a site you control or remove a burden to play a Culture Sauron.svg Orc from your discard pile.
Encirclement (7R268)LOTR-EN07S268.0 card.jpg Culture Sauron.svg Sauron Condition • Support Area For each 2 sites you control, the twilight cost of each of your Culture Sauron.svg cards is –1.

Regroup: Spot a Culture Sauron.svg minion to draw a card (or draw 2 cards instead if that minion is a besieger). Discard this condition.

Gorgoroth Attacker (7U270)LOTR-EN07S270.0 card.jpg Culture Sauron.svg Sauron Minion • Orc Besieger.

When you play this minion from a site you control, add a burden for each site you control.

Gorgoroth Axeman (7U271)LOTR-EN07S271.0 card.jpg Culture Sauron.svg Sauron Minion • Orc Besieger.

Skirmish: Discard this minion to make a Culture Sauron.svg minion strength +1 for each site you control (or +2 if you have initiative).

Gorgoroth Engineer (7U272)LOTR-EN07S272.0 card.jpg Culture Sauron.svg Sauron Minion • Orc Besieger.

When you play this minion from a site you control, add 2 threats.

Gorgoroth Garrison (7C273)LOTR-EN07S273.0 card.jpg Culture Sauron.svg Sauron Minion • Orc Besieger.

Regroup: Discard 2 cards from hand to stack a Culture Sauron.svg Orc on a site you control (or discard 1 card from hand if that Orc is a besieger).

Gorgoroth Officer (7R274)LOTR-EN07S274.0 card.jpg Culture Sauron.svg Sauron Minion • Orc Besieger.

Skirmish: Discard 2 cards from hand to play a Culture Sauron.svg Orc stacked on a site you control. That Orc is fierce and strength +6 until the regroup phase.

Gorgoroth Pillager (7C275)LOTR-EN07S275.0 card.jpg Culture Sauron.svg Sauron Minion • Orc Besieger.

While this minion is stacked on a site you control, besiegers are fierce.

Gorgoroth Ransacker (7C276)LOTR-EN07S276.0 card.jpg Culture Sauron.svg Sauron Minion • Orc Besieger.

Skirmish: If this minion is stacked on a site you control, discard him to make a Culture Sauron.svg Orc strength +5 (or +10 if you have initiative).

Gorgoroth Sapper (7C277)LOTR-EN07S277.0 card.jpg Culture Sauron.svg Sauron Minion • Orc Besieger.

Shadow: Discard 2 cards from hand to play a Culture Sauron.svg Orc stacked on a site you control (discard 1 card from hand instead if that Orc is a besieger).

Gorgoroth Troop (7R279)LOTR-EN07S279.0 card.jpg Culture Sauron.svg Sauron Minion • Orc Besieger.

Skirmish: Stack a besieger on a site you control to make Gorgoroth Troop strength +2.

Great Peril of Fire (7U280)LOTR-EN07S280.0 card.jpg Culture Sauron.svg Sauron Condition • Support Area To play, spot a besieger or a site you control.

Maneuver: Discard an engine to discard a condition from the Free Peoples support area.

Tower Walkway (7C315)LOTR-EN07S315.0 card.jpg Culture Sauron.svg Sauron Condition • Support Area Engine. To play, spot a Culture Sauron.svg Orc.

Each besieger is strength +1 for each site you control.

Regroup: Discard 3 Culture Sauron.svg Orcs to take control of a site.

Discard this condition.

Troop Tower (7R316)LOTR-EN07S316.0 card.jpg Culture Sauron.svg Sauron Condition • Support Area Engine. To play, spot a Culture Sauron.svg Orc.

All Culture Sauron.svg Orcs are strength +1 for each besieger stacked on a site.

Regroup: Discard a besieger to take control of a site. Discard this condition.

Gorgoroth Assassin (8R95)LOTR-EN08S095.0 card.jpg Culture Sauron.svg Sauron Minion • Orc Besieger.

Assignment: Spot a Culture Sauron.svg engine or site you control to assign this minion to an unbound companion.

Gorgoroth Breaker (8U97)LOTR-EN08S097.0 card.jpg Culture Sauron.svg Sauron Minion • Orc Besieger.

Archery: Exert this minion or stack it on a site you control to make the fellowship archery total –2.

Gorgoroth Looter (8U98)LOTR-EN08S098.0 card.jpg Culture Sauron.svg Sauron Minion • Orc Besieger.

When you play this minion, you may remove a burden to play a besieger stacked on a site.

Gorgoroth Patrol (8U99)LOTR-EN08S099.0 card.jpg Culture Sauron.svg Sauron Minion • Orc Besieger.

Regroup: If this minion is stacked on a site you control, discard this minion to make the move limit for this turn –1.

Olog-hai of Mordor (8R105)LOTR-EN08S105.0 card.jpg Culture Sauron.svg Sauron Minion • Troll Besieger. Fierce.

The twilight cost of this minion is –2 for each Culture Sauron.svg minion stacked on a site.

Each time this minion wins a skirmish, you may play a besieger stacked on a site you control. That besieger is fierce and damage +1 until the regroup phase.

Their Marching Companies (8U107)LOTR-EN08S107.0 card.jpg Culture Sauron.svg Sauron Condition • Support Area Engine. To play, spot a Culture Sauron.svg minion.

Regroup: Remove a threat to stack your Culture Sauron.svg minion on a site you control.

Shadow: Remove a threat to play a Culture Sauron.svg minion stacked on a site you control.

Troll of Gorgoroth, Abomination of Sauron (8R108)LOTR-EN08S108.0 card.jpg Culture Sauron.svg Sauron Minion • Troll Besieger. Fierce.

To play, spot a Culture Sauron.svg Orc.

The twilight cost of this minion is –2 for each Culture Sauron.svg engine you spot.

Regroup: Exert Troll of Gorgoroth to stack a besieger on a site you control.

Sauron, The Lord of the Rings (9R+48)LOTR-EN09S048.0 card.jpg Culture Sauron.svg Sauron Minion • Maia Damage +2. Enduring. Fierce.

For each burden you spot, threat you spot, and site you control, Sauron’s twilight cost is –1.

Beaten Back (10C80)LOTR-EN10S080.0 card.jpg Culture Sauron.svg Sauron Event • Skirmish Make a Culture Sauron.svg minion strength +2 for each site you control. If you have initiative, that minion is fierce until the regroup phase.
Gorgoroth Keeper (10C86)LOTR-EN10S086.0 card.jpg Culture Sauron.svg Sauron Minion • Orc Besieger. While you control a site, this minion's twilight cost is –2.

Regroup: Stack this minion on a site you control.

Gothmog, Lieutenant of Morgul (10R88)LOTR-EN10S088.0 card.jpg Culture Sauron.svg Sauron Minion • Orc Besieger.

When you play Gothmog, the Free Peoples player must wound a companion for each site you control.

While you control a site, Gothmog is fierce.

Gothmog's Warg (10R89)LOTR-EN10S089.0 card.jpg Culture Sauron.svg Sauron Possession • Mount Bearer must be a Culture Sauron.svg Orc.

For each site you control, bearer is strength +1 (or +2 if bearer is Gothmog).

Nurn (17U148)LOTR-EN17S148.0 card.jpg Culture Site.svg Site Site Plains. While you control this site, each of your hunter minions is strength +1.
Advancing Horde (15R155)LOTR-EN15S155.0 card.jpg Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

This minion is strength +1 for each site you control.

Defensive Rush (15U159)LOTR-EN15S159.0 card.jpg Culture Uruk-hai.svg Uruk-hai Condition • Support Area While you can spot an Culture Uruk-hai.svg minion, the Free Peoples player cannot replace a site.

At the start of each skirmish, you may remove Twilight 3.svg to heal an Culture Uruk-hai.svg minion (or heal an Culture Uruk-hai.svg minion twice if you control a site.)

Uglúk’s Sword, Weapon of Command (15R173)LOTR-EN15S173.0 card.jpg Culture Uruk-hai.svg Uruk-hai Possession • Hand Weapon Bearer must be an Culture Uruk-hai.svg Uruk-hai.

While you control 2 or more sites, bearer can not take wounds (except during skirmish phases).

If bearer is Uglúk, he is damage +1.

Uruk Cavern Striker (15R174)LOTR-EN15S174.0 card.jpg Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

Skirmish: Spot a Free Peoples player’s site on the adventure path and exert this minion twice to exchange the spotted site with a site you control. You now control the spotted site.

Uruk Village Rager (15U177)LOTR-EN15S177.0 card.jpg Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

Each time this minion wins a skirmish, take control of a site.

While you control a site, this minion cannot take wounds (except during the skirmish phase).

Land Had Changed (17R114)LOTR-EN17S114.0 card.jpg Culture Uruk-hai.svg Uruk-hai Event • Skirmish Make an Uruk-hai strength +2 (or spot a site you control to make that Uruk-hai strength +3 instead). You may then liberate a site to make that Uruk-hai strength +2 and damage +1.
White Hand Aggressor (17C119)LOTR-EN17S119.0 card.jpg Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

While you control a site, this minion cannot take wounds, except during the skirmish phase.

White Hand Attacker (17C120)LOTR-EN17S120.0 card.jpg Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

While this minion is assigned to a skirmish, each site on the adventure path gains each terrain keyword from each site you control.

White Hand Berserker (17R121)LOTR-EN17S121.0 card.jpg Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

At the start of the archery phase, if you control a site, you may add 2 to the minion archery total for each Free Peoples culture you can spot over 2.

White Hand Destroyer (17R124)LOTR-EN17S124.0 card.jpg Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Fierce.

This minion gains hunter 3 for each site you control.

White Hand Invader (17C128)LOTR-EN17S128.0 card.jpg Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

When you play this minion, exert a companion for each site you control.

White Hand Veteran (17R135)LOTR-EN17S135.0 card.jpg Culture Uruk-hai.svg Uruk-hai Minion • Uruk-hai Damage +1.

When you play this minion, if you control a site, you may take an Culture Uruk-hai.svg event into hand from your discard pile.​



Gameplay
Game Setup Starting FellowshipBiddingMulligan
Deck Building Considerations UniquenessX-ListR-ListErrataFormat
General Strategies BeatdownBombCorruptionDirect Wounding/Undirected WoundingHand ExtensionRun/StopSkirmish CancellationSwarmWin ConditionWound Prevention
Deck Archetypes Auto-Corruption BombBeasterlingsBerserkersBouncing HobbitsElventsForestgulsHobbit HospitalFruit LoopsGondor KnightsGondor RangersGondor WraithsMoria ArcheryMoria BeatdownMoria NavyMoria SwarmMoria TentaclesNazgul BeatdownNinja GollumOrc CorruptionRainbow WoundingSauron GrindSauron InitiativeSauron RoamingSauron ThreatsSolo SmeagolSouthron ArcherySouthron InitiativeStupid SwarmSuper FriendsTelepathyThreatgulsToken TanksTroll SwarmUruk ArcheryUruk MachinesUruk TrackersWarg Super Swarm
Rules Rule of 4Rule of 9
Mechanics BearDiscardDraw DeckExertExhaustedFellowshipInitiativeIn Play/Leave PlayMove LimitReconcileRoamingSite ControlSpotStackSupport AreaThreats
Gameplay Terms BoatBodyBroken/NPE/OPBuff/NerfChokeChump BlockingComboCultural EnforcementCyclingDead DrawFatFilterFishbowlFloodGasGlueGrindHand ClogHateInteractionLoopMatchupMetaMillNewbie TrapPilePower CreepPumpRainbowRecursionRemovalResourceRogueRule of 6SideSite ManipulationSplashSubcultureTankFetchValue EngineWhiff