No Retreat (4R30) is a Dunland Condition from the The Two Towers set.
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Gameplay Info
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Playable
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Yes
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Culture
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Dunland
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Side
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Shadow
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Card Type
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Condition
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Twilight Cost
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0
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Game Text
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Plays on a site you control.
Regroup: Spot 2 Men and discard this condition to make the Free Peoples player choose to move again this turn (if the move limit allows).
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Lore
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Hordes from Dunland laid waste to villages as their numbers grew.
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Translations
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DE - German
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Card Name
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Kein Zurück
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Game Text
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Spiele diese Karte auf einen Ort, den du kontrollierst. Sammeln: Entdecke 2 Menschen und lege diesen Effekt ab, um den Freien Völker Spieler zu zwingen, sich in diesem Spielzug noch einmal zu bewegen (wenn die Bewegungsweite dies zulässt).
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Lore
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Eine immer größer werdende Horde Dunländer verwüstete die Dörfer Rohans.
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ES - Spanish
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Card Name
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No Hay Huida
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Game Text
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Se juega en un sitio que controles.
Reagrupación: Avista 2 Hombres y descarta esta condición para hacer que el jugador de Gentes Libres elija mover otra vez este turno (si el límite de movimiento lo permite).
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Lore
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Las hordas de las Tierras Pardas devastaron pueblos a medida que su número crecía.
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FR - French
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Card Name
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Aucune Retraite
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Game Text
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Jouable à un site que vous contrôlez. Ralliement : Désignez 2 Hommes et défaussez cette situation pour obliger le joueur des Peuples Libres à se déplacer à nouveau ce tour-ci (si la limite de déplacement le permet).
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Lore
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Plus les hordes du Pays de Dun grandissaient, plus les villages qu'ils visitaient en souffraient.
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IT - Italian
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Card Name
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Nessuna Ritirata
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Game Text
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Giocala su un sito che controlli.
Raccolta: Avvista 2 Uomini e scarta questa condizione per obbligare il giocatore dei Popoli Liberi a scegliere di muoversi di nuovo in questo turno (se il limite dei movimenti lo consente).
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Lore
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Le orde del Dunland portarono distruzione presso i villaggi non appena il loro numero crebbe.
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Technical Info
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Wiki Base Card ID
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LOTR-EN04S030.0
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TLHH ID
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LOTR04030
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GEMP ID
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4_30
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LOTRO Hex ID
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6E 91 D0 03
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LOTRO Image ID
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04_030
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Strategy[edit]
No Retreat is capable of killing a Free Peoples player outright by forcing them to take a move they simply aren't prepared to make -- and therein lies the trouble with this card. As powerful as it seems (and rightly so), it's often either redundant or useless. If you have a site under your control and can get 2 Dunland Men to the regroup phase, you're already making big gains with your Shadow side and probably won't need to push your opponent to win. On the other hand, if you're having trouble keeping sites or keeping your Dunlendings alive then this card will do nothing but clog your hand. Unless your deck is built to use Dunland's characteristic low site number to win quickly, leaving this card out in favor of extra Dunlendings, pumps, or situational minions such as Gríma, Wormtongue (4R154)
or Úlairë Enquëa, Lieutenant of Morgul (1U231)
will give your deck more consistency.
Strengths and Weaknesses[edit]
Synergizes With...[edit]
Strong Versus...[edit]
- Free Peoples strategies such as choke and pipes, which rely on slow movements and tricks to manage dangers rather than defeating them
Weak Versus...[edit]
- Strong Free Peoples, which will make meeting the conditions for using this card difficult
- Condition discarding after the Fellowship Phase