Valor (4C87) is a Elven Event from the The Two Towers set.
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Translations
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DE - German
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Card Name
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Heldenmut
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Game Text
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Kampf Gib einem Elben Stärke +2 (oder Stärke +3, wenn er gegen einen verwundeten Diener kämpft).
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Lore
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Ein Elb meidet den Kampf, aber wenn er dazu gezwungen wird, ist er entschlossen bis zum Äußersten.
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ES - Spanish
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Game Text
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Escaramuza: Da a un Elfo fuerza +2 (o +3 si está en una escaramuza contra un siervo herido).
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Lore
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Un Elfo evita tomar las armas, pero una vez resuelto en la lucha, su voluntad es inquebrantable.
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FR - French
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Card Name
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Bravoure
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Game Text
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Combat : Donner +2 en force à un Elfe (ou +3 s’il combat un séide blessé).
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Lore
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Un Elfe évite de prendre les armes, mais une fois engagé au combat, sa volonté est sans faille.
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IT - Italian
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Card Name
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Coraggio
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Game Text
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Schermaglia: Aggiungi +2 alla forza di un Elfo (o +3 se sta schermagliando con un servitore ferito).
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Lore
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Gli Elfi evitano di impugnare le armi, ma una volta impegnati nella lotta la loro volontà è ferrea.
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Technical Info
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Wiki Base Card ID
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LOTR-EN04S087.0
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TLHH ID
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LOTR04087
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GEMP ID
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4_87
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LOTRO Hex ID
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67 95 D0 03
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LOTRO Image ID
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04_087
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Strategy[edit]
A straightforward event, Valor is part of the suite of cards released in The Two Towers to give Elves a chance to compete with other Free Peoples cultures as fighters rather than relying solely on archery. As with earlier [Elven] skirmish events, Valor costs [1] twilight and will always give at least 2 strength, with a bonus if a condition is met. While Defiance and Border Defenses granted a +4 strength boost only against certain types of minions, a majority of minions can be wounded which makes Valor's +3 easier to attain and more universally useful.
Strengths and Weaknesses[edit]
Strong Versus...[edit]
Weak Versus...[edit]
- Event-heavy Shadow sides which might make better use of the added twilight than the Free Peoples
Rulings[edit]
- As with most events, Valor takes a "snapshot" of the game when it is played. If a wounded minion is fully healed after Valor is played, the Elf will retain a +3 strength bonus. Likewise if an unwounded minion becomes wounded in a skirmish after Valor is played, the Elf will only be strength +2.
See Also[edit]
- Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
- Link to decks that use this card