Armor

From LOTR-TCG Wiki


This page is about the Item Class. For the card, see [[Armor (1C92) ]].


Armor is a type of item class for Possessions and Artifacts. It represents items worn for protection, and usually these types of items offer increased durability through reduction of damage taken; for instance, the aptly-named Armor shown to the right effectively nullifies your opponent's Damage bonuses by limiting damage to 1 per skirmish.

The original idea, it seems, was for items to be divided between offensive and defensive types, with Helm, Armor, Shield, etc granting defensive ability, while Hand Weapon, Ranged Weapon, Staff, etc increased your ability to kill your opponent, but as time went on the division became murkier between offense and defense. Older cards, such as Whip of Many Thongs (2R74) , still respect the original intent by only removing "defensive" possessions, but as time went on it was decided that if something could somehow remove your armor it was quite capable of removing your sword as well, and so general "possession hate" that simply read "discard a possession" became the norm.

As a result, in practice the only real use of the different item types is to enforce only one of each type per character.

List of Cards with the Armor Item Class[edit]

Portrait Card Name Culture Card Type Game Text
Dwarven Armor (1C8) Dwarven Possession • Armor Bearer must be a Dwarf.

Bearer may not be overwhelmed unless his or her strength is tripled.

Gimli's Armor (7U8) Dwarven Possession • Armor Bearer must be Gimli.

Response: If you have initiative and Gimli is about to take a wound, discard 2 cards from hand to prevent that wound.

Belt of Erebor (12U2) Dwarven Possession • Armor Bearer must be a Dwarf.

Each minion skirmishing bearer loses all damage bonuses.

Skirmish: Discard this possession to transfer one of bearer’s possessions to another eligible bearer.

Well-crafted Armor (15R9) Dwarven Possession • Armor Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce a token.

Skirmish: Discard a card from hand to make bearer damage +1.

Armor of Khazâd (17U1) Dwarven Possession • Armor Bearer must be a Dwarf.

Each time bearer is about to take a wound, you may add a threat to prevent that.

Regroup: Discard this possession to take up to 2 other possessions into hand from your discard pile.

Armor (1C92) Gondor Possession • Armor Bearer must be a Man.

Bearer takes no more than 1 wound during each skirmish phase.

Coat of Mail (1C101) Gondor Possession • Armor Bearer must be a Man.

Bearer may not be overwhelmed unless his or her strength is tripled.

Footman's Armor (7U93) Gondor Possession • Armor Bearer must be a Man.

Response: If bearer is about to be overwhelmed, discard a fortification or a card from hand to make bearer strength +2.

Pippin's Armor (7R113) Gondor Possession • Armor Bearer must be Pippin.

While you can spot 3 Men, Pippin may take no more than 1 wound in a skirmish.

Armor of the Citadel (11U55) Gondor Possession • Armor Bearer must be a Man.

Each minion skirmishing bearer loses all damage bonuses. While bearer is at a battleground site and unwounded, he or she is defender +1.

Armor of the White City (18C39) Gondor Possession • Armor Bearer must be a Man. Bearer is a knight.
Heavy Chain (4C278) Rohan Possession • Armor Bearer must be a Man.

Bearer may not be overwhelmed unless his or her strength is tripled.

King's Mail (4R284) Rohan Possession • Armor Bearer must be a Man.

Bearer takes no more than 1 wound during each skirmish phase. If bearer is Théoden, he may not take wounds except during a skirmish involving him.

Merry's Armor (7R241) Rohan Possession • Armor Bearer must be Merry.

While you can spot 3 Men, Merry cannot be overwhelmed unless his strength is tripled.

Riding Armor (7U245) Rohan Possession • Armor Bearer must be a Man.

Response: If you have initiative and bearer is about to take a wound in a skirmish, discard 3 cards from hand to prevent that wound.

Coif (12R111) Rohan Possession • Armor Bearer must be a Man.

Each time a Shadow card adds any number of twilight tokens, you may exert bearer to prevent that.

Each time the fellowship moves from a forest site, exert a companion.

Mithril-coat (2R105) Shire Artifact • Armor Bearer must be Frodo.

The minion archery total is -1.

Each minion skirmishing Frodo does not gain strength bonuses from weapons and loses all damage bonuses.

Orc Armor (10C113) Shire Possession • Armor Bearer must be a Hobbit.

Each Orc and each Uruk-hai skirmishing bearer is strength –1.

Mithril-coat, Dwarf-mail (13R153) Shire Artifact • Armor Bearer must be a Ring-bound Hobbit. Each minion skirmishing bearer loses all damage bonuses.

Skirmish: Exert bearer to make each minion he is skirmishing lose fierce and unable to gain fierce until the regroup phase.

Bladed Gauntlets (11U109) Orc Possession • Armor Bearer must be an minion.

Bearer is a Lurker. (Skirmishes involving lurker minions must be resolved after any others.)

Skirmish: Exert bearer to make an minion strength +2.

Rider's Gear (17U90) Orc Possession • Armor Bearer must be an Orc.

While bearer is mounted, it cannot take wounds except during the skirmish phase. ​


List of Cards that Interact with the Armor Item Class[edit]

Portrait Card Name Culture Card Type Game Text
Járnsmid, Merchant from Dale (2R25) Gandalf Ally • Home 3 • Man To play, spot Gandalf.

Each time you play a shield, armor, helm, or hand weapon, its twilight cost is -1.

Cleaving a Path (12C110) Rohan Condition • Support Area Skirmish: Discard this condition to make a companion strength +1 for each of the following that is true: he or she is at a plains site; he or she has resistance 4 or more; he or she is bearing armor; he or she is skirmishing a wounded minion.
Beyond the Height of Men (2R39) Isengard Event Maneuver: Exert an Uruk-hai to discard an armor possession, helm possession, or shield possession (or all such Free Peoples possessions if you can spot 6 companions).
Whip of Many Thongs (2R74) Moria Artifact • Hand Weapon Bearer must be The Balrog.

Skirmish: Exert The Balrog to discard a helm, shield, or armor borne by a character The Balrog is skirmishing. ​





Loaded Keywords
Numeric Decipher Damage + XDefender + XAmbush XHunter XToil X
Non-numeric Decipher AidArcherEnduringFierceLurkerMuster • [Roaming] • SanctuaryRing-bearerUnhasty
Item Class Decipher [Classless] • Support AreaArmorBroochBoxBracersCloakGauntletsHand WeaponHelmMountPalantírPhialPipeRanged WeaponRingShieldStaff