Armor of Khazad (17U1)

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Armor of Khazad (17U1) is a Culture Dwarven.svg Dwarven Possession from the Rise of Saruman set.

Collection Info
Title Armor of Khazâd
Unique No
Collectible Yes
Set 17 - Rise of Saruman
Rarity U - Uncommon
Card Number 1
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Culture Dwarven.svg Dwarven
Side Free Peoples
Card Type Possession
Item Class Armor
Twilight Cost 2
Game Text Bearer must be a Dwarf.

Each time bearer is about to take a wound, you may add a threat to prevent that.

Regroup: Discard this possession to take up to 2 other Culture Dwarven.svg possessions into hand from your discard pile.

Technical Info
Wiki Base Card ID LOTR-EN17S001.0
GEMP ID 17_1
LOTRO Hex ID 61 64 36 10
LOTRO Image ID 17_001


With a 1:1 wound/threat ratio, Armor of Khazad makes for some the strongest wound prevention available to Dwarves. Armor of Khazad makes handling cards like Ghastly Wound, Scouting Orc (with a warg) and They Stole It much easier, and it completely negates Not This Time!. Dwarves generally lack threat removal, so combining them with another culture that offers some options such as Elven Long Knife, Hearts Raised or Citadel to Gate can allow this card to be used over and over. Its main weakness is that (Unlike Throne of the Golden Hall) it only helps its bearer (This can make Her Ladyship especially harmful), so packing multiples is advisable.

The regroup effect of Armor of Khazad can help address possession discard and mill effects, at the cost of slowing cycling (Since the cards fetched by it can't be played until the subsequent turn). It can also fetch other copies of Armor of Khazad to repeat the effect later.

Strengths and Weaknesses[edit]

Strong Versus...[edit]

  • Direct Wounding

Weak Versus...[edit]

  • Assignment actions/restrictions
  • Threat Adding


  • The phrase "other [Dwarf] possessions" in this card's regroup effect excludes getting this copy of Armor of Khazad back, but other copies of Armor of Khazad can be pulled if desired.