Troll

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They have a Cave Troll․

Trolls are massive, strong, and dim creatures, often found in caves, the armies of Sauron, or in poorly-moderated Internet discussions. In this game, they are a Shadow race, appearing first as a single Moria minion, and later as Sauron and Orc culture minions.

The first troll minion was Cave Troll of Moria, Scourge of the Black Pit (1R165) , a Moria minion which set the tone for most later troll cards. It's expensive but cheaper under certain conditions, both from its own Twilight cost reduction at Underground sites (sites 4 and 5 in Fellowship Block) as well as from Troll’s Keyward (1R199) . It's so strong that it threatens to overwhelm unprepared companions, especially when equipped with its exclusive possessions, Cave Troll's Hammer (1R166) and Cave Troll's Chain (2R53) , or the only possession it has in common with other Moria minions, Goblin Spear (1C182) . And it's both Fierce and Damage +1, allowing to do four wounds if allowed to rampage unchecked. It wasn't always played, but it would occasionally appear in Moria Beatdown, a strategy on higher-strength minions supplemented with Moria Axe (1R190) (as opposed to the typical Moria swarm strategies), or simply to help keep the Free Peoples player honest.

For the next nine sets, all of the trolls were Sauron culture, starting in Ents of Fangorn. That set introduced Gate Troll (6R103) and Troll of Udûn (6R106) . These saw only occasional play, owing to their high cost. Trolls weren't a common sight until Siege of Gondor's Besieger trolls: Great Hill Troll (8C102) and Troll of Gorgoroth, Abomination of Sauron (8R108) . Those trolls were key parts of the Besieger deck of King Block and Movie Block, which played many Engine conditions and possessions to set up to overrun the Fellowship with discount-price trolls. (This set also had Olog-hai of Mordor (8R105) , but its much-more-difficult discount condition meant that it's generally skipped.) Sauron besiegers is a common Shadow side in Movie Block to this day. Mount Doom later introduced Troll of Cirith Gorgor (10R101) , a strong minion similar to the Cave-Troll, and it can be played in any Sauron deck that can afford its high Twilight cost.

Starting with the Shadows set, Shadow cultures were reorganized, and all subsequent trolls are Orc culture. In Expanded, there are two main strategies featuring trolls: Troll Swarm and Mountain Troll Swarm.

Troll Swarm is a beatdown strategy that centers on Troll’s Keyward, Keeper of the Beast (12R105) . By including many (often 20+) troll minions in your deck and using a Free Peoples side with strong filtering, you can reveal a whole hand full of trolls, generating enough Twilight to play those trolls. Typically this deck plays Fierce, Damage +1 trolls like Ordnance Grunt (13R117) , Cave Troll of Moria, Savage Menace (12R85) , Porter Troll (11R135) , and Beastly Olog-hai (11R108) , plus the very annoying Tower Troll (15R117) . It also runs Relentless Warg (17R89) to get extra uses out of the Keyward, and cards that can recur the Keyward and his warg like Goblin Hordes (11R123) and Orkish Warg-master (17R87) .

Mountain Troll Swarm is a swarm strategy, although not properly a deck of its own. It plays a swarm of cheap orcs, often with exertion abilities or abilities that activate when they come into play, then uses Mountain-troll (15R112) to discard and recur all of them. This strategy works with many other Orc culture strategies. Warg Super Swarm plays many cheap orcs, especially ones that generate more Twilight like Orkish Runner (17C83) , Orkish Scout (17R84) , and Scurrying Goblin (11U137) , then supplements them with Warg possessions and cards that replay wargs. Mountain-Troll also works well with decks featuring Demoralized (11U114) , which play and replay minions that exhaust companions (chiefly Pitiless Orc (12U99) , Rallying Orc (12R100) , and Orc Hammer (11S130) with Scavenging Goblins (12C102) ) to either supplement a direct wounding strategy, an archery strategy, or simply to set up a huge unbeatable swarm. Mountain-Troll is also a common addition to Lurker orc decks, which plays efficient swarms of Lurker orcs that all buff each other.

Trolls are a separate race from Half-Trolls in this game. Cards that apply to "trolls" do not also apply to half-trolls.


List of Cards with the Troll Race[edit]

Portrait Card Name Culture Card Type Game Text
Cave Troll of Moria, Scourge of the Black Pit (1R165) Moria Minion • Troll Damage +1. Fierce. To play, spot a Orc.

At an underground site, Cave Troll of Moria’s twilight cost is -3.

Beastly Olog-hai (11R108) Orc Minion • Troll Damage +1. Fierce. To play, spot an minion. Assignment: Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this.
Porter Troll (11R135) Orc Minion • Troll Damage +1. Fierce. To play, spot an minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand.
Cave Troll of Moria, Savage Menace (12R85) Orc Minion • Troll Damage +1. Fierce. Toil 2. (For each character you exert when playing this, its twilight cost is –2.)

Each time an lurker wins a skirmish, you may make the Free Peoples player discard the top 2 cards of his or her draw deck.

Ordnance Grunt (13R117) Orc Minion • Troll Damage +1. Fierce. To play, spot an minion.

Shadow: Discard an condition from play to play this minion from your discard pile.

Mountain-troll (15R112) Orc Minion • Troll When you play this minion, you may discard 5 minions from play to make it twilight cost –10 and fierce.

Shadow: Remove to play an Orc from your discard pile. Its twilight cost is –2.

Tower Troll (15R117) Orc Minion • Troll For each companion over 5, this minion is damage +1.

Assignment: Exert this minion twice to assign it to a companion (except the Ring-bearer). If you cannot spot 6 companions, the Free Peoples player may exert a companion to prevent this.

Pit Troll (19P22) Orc Minion • Troll Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.)

To play, spot an Orc.

When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this.

Troll of the Deep, Cave Troll (19P23) Orc Minion • Troll To play, spot an Orc.

Skirmish: Remove a threat to make an minion strength +2.

Gate Troll (6R103) Sauron Minion • Troll Fierce. While you can spot a Troll, Gate Troll’s twilight cost is –4. For each other minion you can spot, this minion is strength +1.
Troll of Udûn (6R106) Sauron Minion • Troll Fierce. While you can spot a Troll, this minion’s twilight cost is –4. Skirmish: Discard a card from hand to make this minion strength +1.
Gate Troll (6R128) Sauron Minion • Troll Fierce. While you can spot a Troll, Gate Troll’s twilight cost is –4. For each other minion you can spot, this minion is strength +1.
Great Hill Troll (8C102) Sauron Minion • Troll Besieger. Fierce.

The twilight cost of this minion is –1 for each engine you spot.

When you play this minion at sites 5 to 9, you may discard a Free Peoples condition.

Olog-hai of Mordor (8R105) Sauron Minion • Troll Besieger. Fierce.

The twilight cost of this minion is –2 for each minion stacked on a site.

Each time this minion wins a skirmish, you may play a besieger stacked on a site you control. That besieger is fierce and damage +1 until the regroup phase.

Troll of Gorgoroth, Abomination of Sauron (8R108) Sauron Minion • Troll Besieger. Fierce.

To play, spot a Orc.

The twilight cost of this minion is –2 for each engine you spot.

Regroup: Exert Troll of Gorgoroth to stack a besieger on a site you control.

Troll of Cirith Gorgor (10R101) Sauron Minion • Troll Damage +1. Fierce. To play, spot a minion.

This minion is strength +1 for each possession you can spot. ​


List of Cards that Interact with the Troll Race[edit]

Portrait Card Name Culture Card Type Game Text
Stone Trolls (1R314) Shire Condition Tale. To play, spot Bilbo. Plays on any character. Limit 1 per character.

Each time bearer skirmishes a Troll or Uruk-hai, bearer is strength +3.

Cave Troll’s Hammer, Unwieldy Cudgel (12R86) Orc Possession • Hand Weapon Bearer must be an Troll.

When you play this possession, the Free Peoples player must exert a companion for each lurker you spot.

Troll’s Keyward, Keeper of the Beast (12R105) Orc Minion • Orc Lurker. (Skirmishes involving lurker minions must be resolved after any others.)

Shadow: Exert Troll’s Keyward and reveal your hand to add for each  Troll revealed.

Isengard Informant (13U110) Orc Minion • Orc Regroup: Exert this minion to play an Troll from your discard pile.
Pummeling Blow (15U115) Orc Condition • Site To play, exert an minion. Plays on the fellowship’s current site.

This site cannot be replaced. While the fellowship is at this site, each Troll is strength +1.

Gate Troll (6R103) Sauron Minion • Troll Fierce. While you can spot a Troll, Gate Troll’s twilight cost is –4. For each other minion you can spot, this minion is strength +1.
Troll of Udûn (6R106) Sauron Minion • Troll Fierce. While you can spot a Troll, this minion’s twilight cost is –4. Skirmish: Discard a card from hand to make this minion strength +1.
Troll’s Chain (6U107) Sauron Possession • Hand Weapon Bearer must be a Troll. When you play this possession, you may draw a card.
Gate Troll (6R128) Sauron Minion • Troll Fierce. While you can spot a Troll, Gate Troll’s twilight cost is –4. For each other minion you can spot, this minion is strength +1.
Troll of Gorgoroth, Abomination of Sauron (8R108) Sauron Minion • Troll Besieger. Fierce.

To play, spot a Orc.

The twilight cost of this minion is –2 for each engine you spot.

Regroup: Exert Troll of Gorgoroth to stack a besieger on a site you control. ​





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