River is an Unloaded Keyword appearing on Sites.
List of Cards with the River Keyword
|Portrait||Card Name||Culture||Card Type||Game Text|
|Bucklebury Ferry (1U330)||Site||Site||River. While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Bucklebury Ferry.|
|Ford of Bruinen (1U338)||Site||Site||River. Sanctuary. The twilight cost of the first Nazgûl played at Ford of Bruinen each turn is -5.|
|Anduin Confluence (1U353)||Site||Site||River. When the fellowship moves to Anduin Confluence, discard every ally.|
|Anduin Wilderland (1C354)||Site||Site||Forest. River. While the fellowship is at Anduin Wilderland, skip the archery phase.|
|Silverlode Banks (1U355)||Site||Site||River. When the fellowship moves to Silverlode Banks without a ranger, every companion must exert.|
|Anduin Banks (1C356)||Site||Site||River. For each companion in the fellowship over 4, add 2 to the minion archery total.|
|Brown Lands (1U357)||Site||Site||River. For each minion archer at Brown Lands, the minion archery total is +1 (limit +4).|
|Pillars of the Kings (1U358)||Site||Site||River. Fellowship: Discard a card from hand to heal a companion.|
|Shores of Nen Hithoel (1U359)||Site||Site||River. Shadow: Spot 5 Orc minions to prevent the fellowship from moving again this turn.|
|Tol Brandir (1U363)||Site||Site||River. Shadow: Play up to 3 trackers from your discard pile; end your Shadow phase.|
|Valley of the Silverlode (2U120)||Site||Site||River. Sanctuary. When the fellowship moves to Valley of the Silverlode, each Hobbit companion may heal.|
|Gates of Argonath (3C117)||Site||Site||River. Maneuver events may not be played.|
|The Great River (3C118)||Site||Site||River. While the fellowship is at The Great River, cards may not be played from draw decks or discard piles.|
|Anduin Banks (7U341)||Site||Site||River. Skirmish: Spot your minion and remove a burden to make that minion strength +2.|
|Osgiliath Crossing (7U353)||Site||Site||River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards.|
|Ruined Capitol (7U355)||Site||Site||River. Shadow: Spot your minion and 6 companions to make the move limit for this turn –1.|
|Osgiliath Channel (8U120)||Site||Site||River. Regroup: Spot your minion and 6 companions to make the Free Peoples player choose to move again this turn.|
|Anduin Banks (11U227)||Site||Site||River. The minion archery total is +2 for each companion in the fellowship over 4.|
|Anduin Confluence (11S228)||Site||Site||River. When the fellowship moves to this site, discard each ally from play.|
|North Undeep (11S250)||Site||Site||River. The minion archery total is –3.|
|Valley of the Silverlode (11S261)||Site||Site||Dwelling. River. When your fellowship moves to this site, you may heal each Hobbit companion.|
|Shores of Nen Hithoel (12U191)||Site||Site||River. Shadow: Spot 5 Orcs to prevent the fellowship from moving again this turn.|
|Fords of Isen (13S191)||Site||Site||River. Each character is strength +1 for each card borne by that character.|
|Anduin River (15U187)||Site||Site||River. The fellowship archery total is –3.|
|Falls of Rauros (17U146)||Site||Site||River. When the Fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play.|
|Imladris (17U147)||Site||Site||River. When the fellowship moves to this site, if it is a sanctuary, remove 2 burdens.|
|Mithlond (18U136)||Site||Site||River. When the fellowship moves to this site, each player heals each of his or her characters.|
|Sirannon Ruins (18U138)||Site||Site||River.|
|Erebor (30S55)||Site||Site||Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards.|
|Lake Town (30FP63)||Site||Site||River. Sanctuary. The twilight cost of the first Orc played at Lake-Town each turn is -2.|
|Forest River (31HD46)||Site||Site||Forest. River. AssignmentÂ : Exert an Orc to prevent Gandalf or an [Elven] ally from being assigned to a skirmish.|
|Underground Lake (31HA55)||Site||Site||Underground. River. ManeuverÂ : Play a Shadow condition or the One Ring from your draw deck (limit once per player).|
|Esgaroth (32S17)||Site||Site||River. Sanctuary. At the start of the regroup phase, you play a [Esgaroth] or [Dwarven] ally from your draw deck.|
|Town Hall (32HC47)||Site||Site||River. Sanctuary. Fellowship: Exert a [Esgaroth] ally to play a weapon from your discard pile (limit once per turn).|
List of Cards that Interact with the River Keyword
|Portrait||Card Name||Culture||Card Type||Game Text|
|Gift of Boats (1U46)||Elven||Condition||To play, exert an Elf ally.
When the fellowship moves from a river during the fellowship phase, the move limit for this turn is +1.
|Release the Angry Flood (2R19)||Elven||Event||Maneuver: Exert an Elf to wound each Nazgûl once (or twice if at a river).|
|Voice of Nimrodel (3C28)||Elven||Event||Tale.
Skirmish: Exert an Elf at a river or forest to cancel a skirmish involving that Elf.
|Legolas, Son of Thranduil (3P121)||Elven||Companion • Elf||Archer.
While Legolas is at a river or forest, add 1 to the fellowship archery total.
|Blade of Lindon (11U16)||Elven||Possession • Hand Weapon||Bearer must be an Elf.
While bearer is at a forest or river site, each minion he or she is skirmishing is strength –1.
|The Lady's Blessing (11S20)||Elven||Event • Skirmish||Make an Elf strength +2 (or +3 at a river site).|
|Kindreds Estranged (13U17)||Elven||Event • Skirmish||You may remove from the game 4 other cards in your discard pile to play this event from your discard pile. Then remove this event from the game. Make a minion skirmishing your Elf at a forest or river site strength –3.|
|Secluded Homestead (13R22)||Elven||Condition • Support Area||To play, spot 2 Elves.
Regroup: Discard this from play or remove 2 tokens from here to reconcile your hand.
|Safe Passage (11R50)||Gollum||Condition • Support Area||When you play this condition, name forest, mountain, plains, or river. Each time the fellowship moves to a site that has the named keyword, you may exert Gollum or Sméagol to remove .|
|A Ranger's Versatility (1U113)||Gondor||Event||Maneuver: Exert a ranger at a river or forest to exhaust a minion.|
|Gondorian Blade (11U59)||Gondor||Possession • Hand Weapon||Bearer must be a Man.
While bearer is a ranger or at a river site, he or she is Damage +1.
|Duilin, Ranger from Blackroot Vale (14R7)||Gondor||Companion • Man||Ranger.
While the fellowship is at a forest or river site, Duilin is strength +3.
|Goldberry, River-daughter (9R+51)||Shire||Ally • Home 2||Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil.
Skirmish: If the fellowship is at a river, exert Goldberry to make a companion strength +1.
|Slippery as Fishes (9R+29)||Gollum||Condition • Support Area||While Gollum is at a mountain, river, or underground site, he is strength +2.
Regroup: Spot Gollum to reveal your hand. Place all Shadow cards revealed beneath your draw deck. Discard this condition.
|Legolas, Prince of Mirkwood (31HD9)||Elven||Ally • Home 5 • Elf||Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest).|
|Barrels (31HA40)||Shire||Event • Regroup||Exert 2 [Dwarven] companions to discard up to 2 minions (except Smaug) and draw 3 cards. If the fellowship is at a river, make the move limit +1 for this turn.|