River
River[edit]
River is an Unloaded Keyword appearing on Sites.
List of Cards with the River Keyword[edit]
Portrait | Card Name | Culture | Card Type | Game Text |
---|---|---|---|---|
Bucklebury Ferry (1U330)
![]() |
Site | River. While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Bucklebury Ferry. | ||
Ford of Bruinen (1U338)
![]() |
Site | River. Sanctuary. The twilight cost of the first Nazgûl played at Ford of Bruinen each turn is -5. | ||
Anduin Confluence (1U353)
![]() |
Site | River. When the fellowship moves to Anduin Confluence, discard every ally. | ||
Anduin Wilderland (1C354)
![]() |
Site | Forest. River. While the fellowship is at Anduin Wilderland, skip the archery phase. | ||
Silverlode Banks (1U355)
![]() |
Site | River. When the fellowship moves to Silverlode Banks without a ranger, every companion must exert. | ||
Anduin Banks (1C356)
![]() |
Site | River. For each companion in the fellowship over 4, add 2 to the minion archery total. | ||
Brown Lands (1U357)
![]() |
Site | River. For each minion archer at Brown Lands, the minion archery total is +1 (limit +4). | ||
Pillars of the Kings (1U358)
![]() |
Site | River. Fellowship: Discard a | ||
Shores of Nen Hithoel (1U359)
![]() |
Site | River. Shadow: Spot 5 Orc minions to prevent the fellowship from moving again this turn. | ||
Tol Brandir (1U363)
![]() |
Site | River. Shadow: Play up to 3 trackers from your discard pile; end your Shadow phase. | ||
Valley of the Silverlode (2U120)
![]() |
Site | River. Sanctuary. When the fellowship moves to Valley of the Silverlode, each Hobbit companion may heal. | ||
Gates of Argonath (3C117)
![]() |
Site | River. Maneuver events may not be played. | ||
The Great River (3C118)
![]() |
Site | River. While the fellowship is at The Great River, cards may not be played from draw decks or discard piles. | ||
Anduin Banks (7U341)
![]() |
Site | River. Skirmish: Spot your minion and remove a burden to make that minion strength +2. | ||
Osgiliath Crossing (7U353)
![]() |
Site | River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. | ||
Ruined Capitol (7U355)
![]() |
Site | River. Shadow: Spot your minion and 6 companions to make the move limit for this turn –1. | ||
Osgiliath Channel (8U120)
![]() |
Site | River. Regroup: Spot your minion and 6 companions to make the Free Peoples player choose to move again this turn. | ||
Anduin Banks (11U227)
![]() |
Site | River. The minion archery total is +2 for each companion in the fellowship over 4. | ||
Anduin Confluence (11S228)
![]() |
Site | River. When the fellowship moves to this site, discard each ally from play. | ||
North Undeep (11S250)
![]() |
Site | River. The minion archery total is –3. | ||
Valley of the Silverlode (11S261)
![]() |
Site | Dwelling. River. When your fellowship moves to this site, you may heal each Hobbit companion. | ||
Shores of Nen Hithoel (12U191)
![]() |
Site | River. Shadow: Spot 5 | ||
Fords of Isen (13S191)
![]() |
Site | River. Each character is strength +1 for each card borne by that character. | ||
Anduin River (15U187)
![]() |
Site | River. The fellowship archery total is –3. | ||
Falls of Rauros (17U146)
![]() |
Site | River. When the Fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play. | ||
Imladris (17U147)
![]() |
Site | River. When the fellowship moves to this site, if it is a sanctuary, remove 2 burdens. | ||
Mithlond (18U136)
![]() |
Site | River. When the fellowship moves to this site, each player heals each of his or her characters. | ||
Sirannon Ruins (18U138)
![]() |
Site | River. | ||
Valley of the Anduin (V1_62)
![]() |
Site | River. At the start of each skirmish phase, wound each unwounded character in that skirmish. | ||
Nen Hithoel (V1_63)
![]() |
Site | River. When the fellowship moves to Nen Hithoel, each Shadow player may draw a card for each companion over 4. | ||
Erebor (30S55)
![]() |
Site | Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. | ||
Lake Town (30FP63)
![]() |
Site | River. Sanctuary. The twilight cost of the first Orc played at Lake-Town each turn is -2. | ||
Forest River (31HD46)
![]() |
Site | Forest. River. Assignment : Exert an Orc to prevent Gandalf or an [Elven] ally from being assigned to a skirmish. | ||
Underground Lake (31HA55)
![]() |
Site | Underground. River. Maneuver : Play a Shadow condition or the One Ring from your draw deck (limit once per player). | ||
Esgaroth (32S17)
![]() |
Site | River. Sanctuary. At the start of the regroup phase, you play a [Esgaroth] or [Dwarven] ally from your draw deck. | ||
Town Hall (32HC47)
![]() |
Site | River. Sanctuary. Fellowship: Exert a [Esgaroth] ally to play a weapon from your discard pile (limit once per turn). |
List of Cards that Interact with the River Keyword[edit]
Portrait | Card Name | Culture | Card Type | Game Text |
---|---|---|---|---|
Gift of Boats (1U46)
![]() |
Condition | To play, exert an Elf ally.
When the fellowship is at a river during the fellowship phase, the move limit for this turn is +1. | ||
Release the Angry Flood (2R19)
![]() |
Event | Maneuver: Exert an Elf to wound each Nazgûl once (or twice if at a river). | ||
Voice of Nimrodel (3C28)
![]() |
Event | Tale.
Skirmish: Exert an Elf at a river or forest to cancel a skirmish involving that Elf. | ||
Legolas, Son of Thranduil (3P121)
![]() |
Companion • Elf | Archer.
While Legolas is at a river or forest, add 1 to the fellowship archery total. | ||
Blade of Lindon (11U16)
![]() |
Possession • Hand Weapon | Bearer must be an Elf.
While bearer is at a forest or river site, each minion he or she is skirmishing is strength –1. | ||
The Lady's Blessing (11S20)
![]() |
Event • Skirmish | Make an Elf strength +2 (or +3 at a river site). | ||
Kindreds Estranged (13U17)
![]() |
Event • Skirmish | You may remove from the game 4 other | ||
Secluded Homestead (13R22)
![]() |
Condition • Support Area | To play, spot 2 Elves.
When you play this, add an Regroup: Discard this from play or remove 2 tokens from here to reconcile your hand. | ||
Safe Passage (11R50)
![]() |
Condition • Support Area | When you play this condition, name forest, mountain, plains, or river. Each time the fellowship moves to a site that has the named keyword, you may exert Gollum or Sméagol to remove | ||
A Ranger's Versatility (1U113)
![]() |
Event | Maneuver: Spot a ranger at a river or forest to exhaust up to 2 minions. | ||
Gondorian Blade (11U59)
![]() |
Possession • Hand Weapon | Bearer must be a While bearer is a ranger or at a river site, he or she is Damage +1. | ||
Duilin, Ranger from Blackroot Vale (14R7)
![]() |
Companion • Man | Ranger.
While the fellowship is at a forest or river site, Duilin is strength +3. | ||
Goldberry, River-daughter (9R+51)
![]() |
Ally • Home 2 | Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil.
Skirmish: If the fellowship is at a river, exert Goldberry to make a companion strength +1. | ||
Slippery as Fishes (9R+29)
![]() |
Condition • Support Area | While Gollum is at a mountain, river, or underground site, he is strength +2.
Regroup: Spot Gollum to reveal your hand. Place all Shadow cards revealed beneath your draw deck. Discard this condition. | ||
Legolas, Prince of Mirkwood (31HD9)
![]() |
Ally • Home 5 • Elf | Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). | ||
Barrels (31HA40)
![]() |
Event • Regroup | Exert 2 [Dwarven] companions to discard up to 2 minions (except Smaug) and draw 3 cards. If the fellowship is at a river, make the move limit +1 for this turn. |
Unloaded Keywords | ||
---|---|---|
Race | Decipher | [Raceless] • Balrog • Creature • Dwarf • Elf • Ent • Half-troll • Hobbit • Maia • Man • Nazgûl • Orc • Spider • Tree • Troll • Uruk-hai • Wizard • Wraith |
Player's Council | Crow • Eagle | |
Hobbit Draft Game | Bird • Dragon • Eagle • Giant • Goblin | |
Site | ||
Decipher | Battleground • Dwelling • Forest • Marsh • Mountain • Plains • River • Underground | |
General | Decipher | Besieger • Corsair • Easterling • Engine • Fellowship • Fortification • Knight • Machine • Pipeweed • Ranger • Ring-bound • Search • Southron • Spell • Stealth • Tale • Tentacle • Tracker • Twilight • [Unbound] • Valiant • Villager • Weather • Warg-rider |
Player's Council | Pony | |
Hobbit Draft Game | Burglar • Cunning • Wise |