Southron
Southron is an unloaded keyword appearing on Minions from the Raider culture.
Haradrim is an old elvish name, consisting of the elements harad ("south") + rim ("host") thus meaning "South-people". They were a race of Men from Harad in the region of Middle-earth directly south of Gondor. Sauron corrupted them and called them to war. For many years, the Haradrim were the greatest enemy of Gondor. The Haradrim had tamed the massive Mûmakil beasts and used them in warfare. They even strapped towers on their backs, used by Haradrim archers and spearmen.
List of Cards with the Southron Keyword[edit]
Portrait | Card Name | Culture | Card Type | Game Text |
---|---|---|---|---|
Desert Lancers (4U217) | Raider | Minion • Man | Southron. To play, spot a Man.
Regroup: Exert Desert Lancers twice to take control of a site. | |
Desert Legion (4R218) | Raider | Minion • Man | Southron. Ambush.
While you can spot 4 burdens, this minion is strength +5. While you can spot 5 burdens, this minion is fierce. While you can spot 6 burdens, this minion is damage +1. | |
Desert Lord (4R219) | Raider | Minion • Man | Southron. Archer.
Archery: Exert Desert Lord to exert a companion (except the Ring-bearer); Desert Lord does not add to the minion archery total. | |
Desert Soldier (4U220) | Raider | Minion • Man | Southron.
At the start of each skirmish involving this minion, you may remove to wound a companion or ally he is skirmishing. | |
Desert Spearman (4C221) | Raider | Minion • Man | Southron.
At the start of each skirmish involving this minion, you may remove to wound a companion or ally he is skirmishing. | |
Desert Warrior (4C222) | Raider | Minion • Man | Southron.
At the start of each skirmish involving this minion, you may remove to wound a companion or ally he is skirmishing. | |
Elite Archer (4U232) | Raider | Minion • Man | Southron. Archer.
Archery: Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total. | |
Regiment of Haradrim (4R244) | Raider | Minion • Man | Southron.To play, spot a Man.
Regroup: Exert Regiment of Haradrim twice to take control of a site. | |
Southron Archer (4R245) | Raider | Minion • Man | Southron. Archer.
While you can spot another Southron, the minion archery total is +1 for each site you control. | |
Southron Assassin (4R246) | Raider | Minion • Man | Southron.
Each time a companion or ally loses a skirmish involving a Southron, you may remove to make the Free Peoples player wound a Ring-bound companion. | |
Southron Bowman (4C248) | Raider | Minion • Man | Southron. Archer.
Archery: Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total. | |
Southron Commander (4U249) | Raider | Minion • Man | Southron. Ambush .
Assignment: Spot 6 companions to assign this minion to the Ring-bearer. The Free Peoples player may discard an unbound companion to prevent this. | |
Southron Explorer (4U250) | Raider | Minion • Man | Southron.
Regroup: Exert this minion and remove to take control of a site. | |
Southron Fighter (4R251) | Raider | Minion • Man | Southron. Ambush .
Maneuver: Exert this minion and spot 5 companions to make the Free Peoples player exert a companion. | |
Southron Scout (4C252) | Raider | Minion • Man | Southron. Ambush . | |
Southron Sentry (4U253) | Raider | Minion • Man | Southron.
Maneuver: Exert this minion to add for each site you control. | |
Southron Soldier (4C254) | Raider | Minion • Man | Southron. Ambush . | |
Southron Troop (4R256) | Raider | Minion • Man | Southron. Archer. Ambush . To play, spot a Southron.
Assignment: Spot 7 companions to assign this minion to the Ring-bearer. The Free Peoples player may make you discard a companion (except the Ring-bearer) to prevent this. | |
Southron Veterans (4R257) | Raider | Minion • Man | Southron. Ambush .
Maneuver: Exert this minion and spot 6 companions to make the Free Peoples player exert 2 companions. | |
Southron Wanderer (4C258) | Raider | Minion • Man | Southron. Ambush .
Assignment: Exert this minion and spot 5 companions to assign this minion to the Ring-bearer. | |
Army of Haradrim (5R70) | Raider | Minion • Man | Southron. | |
Company of Haradrim (5R71) | Raider | Minion • Man | Southron.
Regroup: Remove and spot another Southron to make the move limit -1 for this turn (to a minimum of 1). | |
Desert Stalker (5R72) | Raider | Minion • Man | Southron. Ambush .
Maneuver: Exert this minion and spot 4 Free Peoples cultures to exert every companion. | |
Southron Marcher (5C74) | Raider | Minion • Man | 'Southron.'Ambush . While you can spot a Southron, this minion’s twilight cost is -2. | |
Southron Runner (5C75) | Raider | Minion • Man | Southron. Ambush .
While you can spot a Southron, this minion’s twilight cost is -2. | |
Southron Traveler (5C76) | Raider | Minion • Man | Southron. Ambush .
Response: If a Southron is about to take a wound, remove to prevent that wound. | |
Army of Haradrim (5R126) | Raider | Minion • Man | Southron. | |
Southron Archer Legion (6R80) | Raider | Minion • Man | Southron. Archer. Archery: Remove to add 1 to the minion archery total for each companion over 4 (limit +4). | |
Southron Invaders (6C81) | Raider | Minion • Man | Southron. Ambush . When you play this minion, you may spot another Southron to play a minion with ambush from your discard pile. | |
Desert Fighter (7C131) | Raider | Minion • Man | Southron.
At the start of each skirmish involving this minion, you may remove to add a threat. | |
Desert Nomad (7C132) | Raider | Minion • Man | Southron.
While you can spot 2 threats, this minion is damage +1. | |
Desert Runner (7C133) | Raider | Minion • Man | Southron. Ambush .
When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. | |
Desert Scout (7U134) | Raider | Minion • Man | Southron. Ambush .
When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. | |
Desert Sneak (7C135) | Raider | Minion • Man | Southron. Ambush .
When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. | |
Desert Soldier (7U136) | Raider | Minion • Man | Southron.
At the start of each skirmish involving this minion, you may remove to wound a companion or ally he is skirmishing. | |
Desert Spearman (7C137) | Raider | Minion • Man | Southron.
At the start of each skirmish involving this minion, you may remove to wound a companion or ally he is skirmishing. | |
Desert Villain (7U138) | Raider | Minion • Man | Southron.
At the start of each skirmish involving this minion, you may remove to add a threat. | |
Mûmak Commander (7R152) | Raider | Minion • Man | Southron.
While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed. | |
Southron Bandit (7U160) | Raider | Minion • Man | Southron.
Maneuver: Exert this minion to add . The Free Peoples player may add a threat to prevent this. | |
Southron Brigand (7C161) | Raider | Minion • Man | Southron.
Shadow: Remove and spot 3 Men to make one of those Men damage +1 until the regroup phase. | |
Southron Captain (7U162) | Raider | Minion • Man | Southron.
While you can spot 4 threats, this minion is damage +2. | |
Southron Chieftain (7R163) | Raider | Minion • Man | Southron. To play, spot a Man.
Each time the Free Peoples player assigns this minion to a character, the Shadow has initiative until the end of the turn. | |
Southron Conquerer (7R164) | Raider | Minion • Man | Southron. Archer.
While you can spot 6 twilight tokens, other Men are damage +1. While you can spot 9 twilight tokens, other Men are damage +1. | |
Southron Intruder (7R165) | Raider | Minion • Man | Southron. Archer.
While you can spot 3 twilight tokens, all Men are strength +1. While you can spot 6 twilight tokens, all Men are strength +1. While you can spot 9 twilight tokens, all Men are strength +1. | |
Southron Leader (7R166) | Raider | Minion • Man | Southron.
Archery: Spot 4 Free Peoples cultures and either exert this minion or remove a threat to wound a companion (except the Ring-bearer). | |
Southron Marksmen (7R167) | Raider | Minion • Man | Southron. Archer. Fierce. To play, spot a Man.
Archery: Exert this minion and remove a threat to make the minion archery total +1. | |
Southron Thief (7U168) | Raider | Minion • Man | Southron.
Archery: Spot another Man, spot 6 companions, and remove a threat to exert a companion. | |
Suzerain of Harad (7R170) | Raider | Minion • Man | Southron. Archer.
While you have initiative, the Ring-bearer may not take wounds during the archery phase and this minion is ambush . | |
Troop of Haradrim (7C172) | Raider | Minion • Man | Southron.
While you can spot 2 threats, this minion is an archer. While you can spot 3 threats, this minion is fierce. While you can spot 4 threats, this minion is damage +1. | |
Haradrim Marksman (8U60) | Raider | Minion • Man | Southron. Archer.
While you can spot another Man, Ring-bound companions cannot take archery wounds. | |
Far Harad Mercenaries (10C42) | Raider | Minion • Man | Southron.
At the start of each skirmish involving this minion, you may spot 6 companions and another Man to discard an unbound companion this minion is skirmishing. | |
Mûmak Chieftain (10R45) | Raider | Minion • Man | Southron.
When you play this minion, you may play a mount on him from your discard pile. Its twilight cost is –2. | |
Southron Fanatic (10C49) | Raider | Minion • Man | Southron.
Each time a Man is assigned to skirmish this minion, wound that Man. | |
Southron Savage (10C50) | Raider | Minion • Man | Southron.
While the total number of other minions and twilight tokens is 3 or fewer, this minion is strength +3 and fierce. |
List of Cards that Interact with the Southron Keyword[edit]
Portrait | Card Name | Culture | Card Type | Game Text |
---|---|---|---|---|
Fearless (4U233) | Raider | Event | Skirmish: Make a Southron strength +1 for each burden you spot (limit +5), or make a Man strength +2. | |
Flanking Attack (4U234) | Raider | Event | Maneuver or Skirmish: Exert a Southron to add . | |
Howl of Harad (4U236) | Raider | Condition | Plays to your support area.
Response: If a Southron wins a skirmish, remove to make the Free Peoples Player wound a Ring-bound companion. | |
Southron Archer (4R245) | Raider | Minion • Man | Southron. Archer.
While you can spot another Southron, the minion archery total is +1 for each site you control. | |
Southron Assassin (4R246) | Raider | Minion • Man | Southron.
Each time a companion or ally loses a skirmish involving a Southron, you may remove to make the Free Peoples player wound a Ring-bound companion. | |
Southron Spear (4C255) | Raider | Possession • Hand Weapon | Bearer must be a Southron.
Skirmish: Remove and exert bearer to wound a companion or ally bearer is skirmishing. | |
Southron Troop (4R256) | Raider | Minion • Man | Southron. Archer. Ambush . To play, spot a Southron.
Assignment: Spot 7 companions to assign this minion to the Ring-bearer. The Free Peoples player may make you discard a companion (except the Ring-bearer) to prevent this. | |
Company of Haradrim (5R71) | Raider | Minion • Man | Southron.
Regroup: Remove and spot another Southron to make the move limit -1 for this turn (to a minimum of 1). | |
Mûmak (5C73) | Raider | Possession • Mount | Bearer must be a Southron. Bearer is fierce. | |
Southron Marcher (5C74) | Raider | Minion • Man | 'Southron.'Ambush . While you can spot a Southron, this minion’s twilight cost is -2. | |
Southron Runner (5C75) | Raider | Minion • Man | Southron. Ambush .
While you can spot a Southron, this minion’s twilight cost is -2. | |
Southron Traveler (5C76) | Raider | Minion • Man | Southron. Ambush .
Response: If a Southron is about to take a wound, remove to prevent that wound. | |
Strength in Numbers (5U77) | Raider | Condition | To play, spot a Southron. Plays to your support area.
Maneuver: Discard this condition to add for each Man with ambush you spot. | |
War Mûmak (5R78) | Raider | Possession • Mount | Bearer must be a Southron.
Bearer is fierce. | |
Southron Invaders (6C81) | Raider | Minion • Man | Southron. Ambush . When you play this minion, you may spot another Southron to play a minion with ambush from your discard pile. | |
Mûmakil (8U64) | Raider | Possession • Mount | Bearer must be a Southron.
Bearer is fierce. While you have initiative or can spot 4 threats, bearer is damage +1. | |
Cast Unto the Winds (10C36) | Raider | Condition • Support Area | Regroup: Spot a Southron, remove a threat, and remove to wound an unbound companion. | |
Field of the Fallen (10U43) | Raider | Condition • Support Area | To play, spot a Man.
While there is a character in the dead pile, each companion of the same culture as that chastrength –1. Skirmish: Exert your Southron to make him strength +1. | |
High Vantage (10U44) | Raider | Event • Shadow | Until the end of the assignment phase, each time a Southron is about to take a wound, prevent that. | |
Rallying Call (10U47) | Raider | Condition • Support Area | To play, spot a Man.
Threats cannot be removed by Free Peoples cards. | |
Seasoned Leader (10R48) | Raider | Condition | Bearer must be a Southron. Bearer is Enduring.
Skirmish: Remove a threat to play a condition from your discard pile. |
Unloaded Keywords | ||
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Race | Decipher | [Raceless] • Balrog • Creature • Dwarf • Elf • Ent • Half-troll • Hobbit • Maia • Man • Nazgûl • Orc • Spider • Tree • Troll • Uruk-hai • Wizard • Wraith |
Player's Council | Crow • Eagle | |
Hobbit Draft Game | Bird • Dragon • Eagle • Giant • Goblin | |
Site | ||
Decipher | Battleground • Dwelling • Forest • Marsh • Mountain • Plains • River • Underground | |
General | Decipher | Besieger • Corsair • Easterling • Engine • Fellowship • Fortification • Knight • Machine • [Mounted] • Pipeweed • Ranger • Ring-bound • Search • Southron • Spell • Stealth • Tale • Tentacle • Tracker • Twilight • [Unbound] • Valiant • Villager • Weather • Warg-rider |
Player's Council | Pony | |
Hobbit Draft Game | Burglar • Cunning • Wise |