Southron
Southron is an unloaded keyword appearing on Minions from the Raider culture.
Haradrim is an old elvish name, consisting of the elements harad ("south") + rim ("host") thus meaning "South-people". They were a race of Men from Harad in the region of Middle-earth directly south of Gondor. Sauron corrupted them and called them to war. For many years, the Haradrim were the greatest enemy of Gondor. The Haradrim had tamed the massive Mûmakil beasts and used them in warfare. They even strapped towers on their backs, used by Haradrim archers and spearmen.
List of Cards with the Southron Keyword[edit]
Portrait | Card Name | Culture | Card Type | Game Text |
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Desert Lancers (4U217)
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Minion • Man | Southron. To play, spot a Regroup: Exert Desert Lancers twice to take control of a site. | ||
Desert Legion (4R218)
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Minion • Man | Southron. Ambush. While you can spot 4 burdens, this minion is strength +5. While you can spot 5 burdens, this minion is fierce. While you can spot 6 burdens, this minion is damage +1. | ||
Desert Lord (4R219)
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Minion • Man | Southron. Archer.
Archery: Exert Desert Lord to exert a companion (except the Ring-bearer); Desert Lord does not add to the minion archery total. | ||
Desert Soldier (4U220)
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Minion • Man | Southron.
At the start of each skirmish involving this minion, you may remove | ||
Desert Spearman (4C221)
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Minion • Man | Southron.
At the start of each skirmish involving this minion, you may remove | ||
Desert Warrior (4C222)
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Minion • Man | Southron.
At the start of each skirmish involving this minion, you may remove | ||
Elite Archer (4U232)
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Minion • Man | Southron. Archer.
Archery: Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total. | ||
Regiment of Haradrim (4R244)
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Minion • Man | Southron.To play, spot a Regroup: Exert Regiment of Haradrim twice to take control of a site. | ||
Southron Archer (4R245)
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Minion • Man | Southron. Archer.
While you can spot another Southron, the minion archery total is +1 for each site you control. | ||
Southron Assassin (4R246)
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Minion • Man | Southron.
Each time a companion or ally loses a skirmish involving a Southron, you may remove | ||
Southron Bowman (4C248)
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Minion • Man | Southron. Archer.
Archery: Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total. | ||
Southron Commander (4U249)
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Minion • Man | Southron. Ambush Assignment: Spot 6 companions to assign this minion to the Ring-bearer. The Free Peoples player may discard an unbound companion to prevent this. | ||
Southron Explorer (4U250)
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Minion • Man | Southron.
Regroup: Exert this minion and remove | ||
Southron Fighter (4R251)
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Minion • Man | Southron. Ambush Maneuver: Exert this minion and spot 5 companions to make the Free Peoples player exert a companion. | ||
Southron Scout (4C252)
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Minion • Man | Southron. Ambush | ||
Southron Sentry (4U253)
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Minion • Man | Southron.
Maneuver: Exert this minion to add | ||
Southron Soldier (4C254)
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Minion • Man | Southron. Ambush | ||
Southron Troop (4R256)
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Minion • Man | Southron. Archer. Ambush Assignment: Spot 7 companions to assign this minion to the Ring-bearer. The Free Peoples player may make you discard a companion (except the Ring-bearer) to prevent this. | ||
Southron Veterans (4R257)
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Minion • Man | Southron. Ambush Maneuver: Exert this minion and spot 6 companions to make the Free Peoples player exert 2 companions. | ||
Southron Wanderer (4C258)
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Minion • Man | Southron. Ambush Assignment: Exert this minion and spot 5 companions to assign this minion to the Ring-bearer. | ||
Army of Haradrim (5R70)
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Minion • Man | Southron. | ||
Company of Haradrim (5R71)
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Minion • Man | Southron.
Regroup: Remove | ||
Desert Stalker (5R72)
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Minion • Man | Southron. Ambush Maneuver: Exert this minion and spot 4 Free Peoples cultures to exert every companion. | ||
Southron Marcher (5C74)
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Minion • Man | 'Southron.'Ambush | ||
Southron Runner (5C75)
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Minion • Man | Southron. Ambush While you can spot a Southron, this minion’s twilight cost is -2. | ||
Southron Traveler (5C76)
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Minion • Man | Southron. Ambush Response: If a Southron is about to take a wound, remove | ||
Army of Haradrim (5R126)
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Minion • Man | Southron. | ||
Southron Archer Legion (6R80)
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Minion • Man | Southron. Archer. Archery: Remove | ||
Southron Invaders (6C81)
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Minion • Man | Southron. Ambush | ||
Desert Fighter (7C131)
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Minion • Man | Southron.
At the start of each skirmish involving this minion, you may remove | ||
Desert Nomad (7C132)
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Minion • Man | Southron.
While you can spot 2 threats, this minion is damage +1. | ||
Desert Runner (7C133)
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Minion • Man | Southron. Ambush When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. | ||
Desert Scout (7U134)
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Minion • Man | Southron. Ambush When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. | ||
Desert Sneak (7C135)
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Minion • Man | Southron. Ambush When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. | ||
Desert Soldier (7U136)
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Minion • Man | Southron.
At the start of each skirmish involving this minion, you may remove | ||
Desert Spearman (7C137)
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Minion • Man | Southron.
At the start of each skirmish involving this minion, you may remove | ||
Desert Villain (7U138)
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Minion • Man | Southron.
At the start of each skirmish involving this minion, you may remove | ||
Mûmak Commander (7R152)
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Minion • Man | Southron.
While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed. | ||
Southron Bandit (7U160)
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Minion • Man | Southron.
Maneuver: Exert this minion to add | ||
Southron Brigand (7C161)
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Minion • Man | Southron.
Shadow: Remove | ||
Southron Captain (7U162)
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Minion • Man | Southron.
While you can spot 4 threats, this minion is damage +2. | ||
Southron Chieftain (7R163)
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Minion • Man | Southron. To play, spot a Each time the Free Peoples player assigns this minion to a character, the Shadow has initiative until the end of the turn. | ||
Southron Conquerer (7R164)
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Minion • Man | Southron. Archer.
While you can spot 6 twilight tokens, other While you can spot 9 twilight tokens, other | ||
Southron Intruder (7R165)
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Minion • Man | Southron. Archer.
While you can spot 3 twilight tokens, all While you can spot 6 twilight tokens, all While you can spot 9 twilight tokens, all | ||
Southron Leader (7R166)
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Minion • Man | Southron.
Archery: Spot 4 Free Peoples cultures and either exert this minion or remove a threat to wound a companion (except the Ring-bearer). | ||
Southron Marksmen (7R167)
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Minion • Man | Southron. Archer. Fierce. To play, spot a Archery: Exert this minion and remove a threat to make the minion archery total +1. | ||
Southron Thief (7U168)
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Minion • Man | Southron.
Archery: Spot another | ||
Suzerain of Harad (7R170)
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Minion • Man | Southron. Archer.
While you have initiative, the Ring-bearer may not take wounds during the archery phase and this minion is ambush | ||
Troop of Haradrim (7C172)
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Minion • Man | Southron.
While you can spot 2 threats, this minion is an archer. While you can spot 3 threats, this minion is fierce. While you can spot 4 threats, this minion is damage +1. | ||
Haradrim Marksman (8U60)
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Minion • Man | Southron. Archer.
While you can spot another | ||
Far Harad Mercenaries (10C42)
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Minion • Man | Southron.
At the start of each skirmish involving this minion, you may spot 6 companions and another | ||
Mûmak Chieftain (10R45)
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Minion • Man | Southron.
When you play this minion, you may play a mount on him from your discard pile. Its twilight cost is –2. | ||
Southron Fanatic (10C49)
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Minion • Man | Southron.
Each time a Man is assigned to skirmish this minion, wound that Man. | ||
Southron Savage (10C50)
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Minion • Man | Southron.
While the total number of other minions and twilight tokens is 3 or fewer, this minion is strength +3 and fierce. | ||
Army of Harad (0W9)
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Minion • Man | Southron. Archer. | ||
Far Harad Mercenary (0W27)
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Minion • Man | Southron.
At the start of a skirmish involving this minion, you may spot another |
List of Cards that Interact with the Southron Keyword[edit]
Portrait | Card Name | Culture | Card Type | Game Text |
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Fearless (4U233)
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Event | Skirmish: Make a Southron strength +1 for each burden you spot (limit +5), or make a | ||
Flanking Attack (4U234)
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Event | Maneuver or Skirmish: Exert a Southron to add | ||
Howl of Harad (4U236)
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Condition | Plays to your support area.
Response: If a Southron wins a skirmish, remove | ||
Men of Harad (4R238)
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Condition | Plays to your support area.
Shadow: Spot a site you control, spot 3 Southrons, and remove | ||
Southron Archer (4R245)
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Minion • Man | Southron. Archer.
While you can spot another Southron, the minion archery total is +1 for each site you control. | ||
Southron Assassin (4R246)
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Minion • Man | Southron.
Each time a companion or ally loses a skirmish involving a Southron, you may remove | ||
Southron Spear (4C255)
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Possession • Hand Weapon | Bearer must be a Southron.
Skirmish: Remove | ||
Southron Troop (4R256)
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Minion • Man | Southron. Archer. Ambush Assignment: Spot 7 companions to assign this minion to the Ring-bearer. The Free Peoples player may make you discard a companion (except the Ring-bearer) to prevent this. | ||
Company of Haradrim (5R71)
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Minion • Man | Southron.
Regroup: Remove | ||
Mûmak (5C73)
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Possession • Mount | Bearer must be a Southron. Bearer is fierce. | ||
Southron Marcher (5C74)
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Minion • Man | 'Southron.'Ambush | ||
Southron Runner (5C75)
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Minion • Man | Southron. Ambush While you can spot a Southron, this minion’s twilight cost is -2. | ||
Southron Traveler (5C76)
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Minion • Man | Southron. Ambush Response: If a Southron is about to take a wound, remove | ||
Strength in Numbers (5U77)
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Condition | To play, spot a Southron. Plays to your support area.
Maneuver: Discard this condition to add | ||
War Mûmak (5R78)
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Possession • Mount | Bearer must be a Southron.
Bearer is fierce. | ||
Southron Invaders (6C81)
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Minion • Man | Southron. Ambush | ||
Mûmakil (8U64)
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Possession • Mount | Bearer must be a Southron.
Bearer is fierce. While you have initiative or can spot 4 threats, bearer is damage +1. | ||
Cast Unto the Winds (10C36)
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Condition • Support Area | Regroup: Spot a Southron, remove a threat, and remove | ||
Field of the Fallen (10U43)
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Condition • Support Area | To play, spot a While there is a character in the dead pile, each companion of the same culture as that chastrength –1. Skirmish: Exert your Southron to make him strength +1. | ||
High Vantage (10U44)
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Event • Shadow | Until the end of the assignment phase, each time a Southron is about to take a wound, prevent that. | ||
Rallying Call (10U47)
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Condition • Support Area | To play, spot a Threats cannot be removed by Free Peoples cards. | ||
Seasoned Leader (10R48)
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Condition | Bearer must be a Southron. Bearer is Enduring.
Skirmish: Remove a threat to play a |
Unloaded Keywords | ||
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Race | Decipher | [Raceless] • Balrog • Creature • Dwarf • Elf • Ent • Half-troll • Hobbit • Maia • Man • Nazgûl • Orc • Spider • Tree • Troll • Uruk-hai • Wizard • Wraith |
Player's Council | Crow • Eagle | |
Hobbit Draft Game | Bird • Dragon • Eagle • Giant • Goblin | |
Site | ||
Decipher | Battleground • Dwelling • Forest • Marsh • Mountain • Plains • River • Underground | |
General | Decipher | Besieger • Corsair • Easterling • Engine • Fellowship • Fortification • Knight • Machine • Pipeweed • Ranger • Ring-bound • Search • Southron • Spell • Stealth • Tale • Tentacle • Tracker • Twilight • [Unbound] • Valiant • Villager • Weather • Warg-rider |
Player's Council | Pony | |
Hobbit Draft Game | Burglar • Cunning • Wise |