Raceless cards are a curious matter of a card having no race. All characters usually have a built-in Unloaded Keyword listthated in their type bar that represents their Race, but a handful of cards prove the exception to this rule. Smeagol/Gollum are the most prominent examples, but when Reflections came around both Tom Bombadil and Goldberry shared this abnormality. The reason for Decipher choosing to have "no race" as their race seems a bit strange, especially considering they already had a catch-all race for things you couldn't determine the race of (see Creature), though perhaps this seemed a bit too "icky" or "sinister".
A hint is offered in the Current Rulings Document, where the unique rules on the treatment of such an unrace are outlined (as pertain to Smeagol/Gollum specifically, but by extension also apply to Tom and Goldberry). See the Current Rulings Document, the relevant portion of which is excerpted below:From the Current Rulings Document: Character cards that represent the unique aspects of Gollum or Sméagol have no race. This does not mean that these cards have “a race of no race.” When an effect tells you to count (or choose or spot) a race, Gollum/Sméagol can’t be counted (or chosen or spotted).
A Shadow player must spot a race for Argument Ready to Hand. Gollum doesn't have a race to be spotted.
Sméagol is not a companion whose race you cannot spot.
When The Nine Walkers is in play, Sméagol does not have his cost reduced.
When an effect tells you to do something to minions of other races, that does not work on Gollum/Sméagol.
Argument Ready to Hand can’t discard Gollum, since he is not “of all other minion races” (he is not of any minion race).
When an effect tells you to do something to all minions who do not belong to a particular race, that does work on Gollum/Sméagol.
If an effect says, “Discard all minions not of the Orc race,” then Gollum is discarded.
List of Character Cards with no Race
|Portrait||Card Name||Culture||Card Type||Game Text|
|Sméagol, Old Noser (5C28)||Gollum||Companion||Ring-bound. To play, add a burden.
Regroup: Exert Sméagol (or Gollum) twice to reveal the top 4 cards of your draw deck. Wound a minion for each Shadow card revealed. Place those 4 cards beneath your draw deck in any order.
|Sméagol, Slinker (5R29)||Gollum||Companion||Ring-bound. To play, add a burden.
Skirmish: Add a burden to make Sméagol strength +2 and take no wounds.
|Sméagol, Poor Creature (6C45)||Gollum||Companion||Ring-bound. To play, add a burden. Skirmish: Discard a card from hand to make Sméagol strength +1.|
|Sméagol, Always Helps (7R71)||Gollum||Companion||Ring-bound. To play, add a burden.
Assignment: Assign a minion to Sméagol and add 2 threats to exhaust that minion.
|Sméagol, Hurried Guide (7C72)||Gollum||Companion||Ring-bound. To play, add a burden.
Skirmish: If you have initiative, discard 2 cards from your hand. Sméagol cannot be overwhelmed unless his strength is tripled.
|Sméagol, Slippery Sneak (8R27)||Gollum||Companion||Ring-bound. To play, add a burden.|
|Sméagol, Bearer of Great Secrets (9R+30)||Gollum||Companion||Ring-bound. To play, add a burden.
Each time the fellowship moves, place an unbound companion in the dead pile.
Regroup: If Sméagol is the Ring-bearer, add 2 burdens to discard each minion.
|Sméagol, Scout and Guide (11R51)||Gollum||Companion||Ring-bound. To play, add a burden.
Each time Sméagol wins a skirmish, you may play the fellowship's next site.
Skirmish: If Sméagol is at a marsh, exert him to cancel a skirmish involving him.
|Sméagol, Simple Stoor (13U55)||Gollum||Companion||Ring-bound. To play, add a burden.
For each card titled Déagol in your discard pile, Sméagol is strength +2 and resistance –1. Each time Sméagol wins a skirmish, you may take a card from your draw deck and place it in your discard pile.
|Sméagol, Wretched and Hungry (15R49)||Gollum||Companion||Ring-bound. To play, add a burden.
Each Ring-bound companion is resistance +1.
Skirmish: Exert 2 Ring-bound Hobbits to make Sméagol strength +1 and prevent him from being overwhelmed unless his strength is tripled.
|Sméagol, Pitiable Guide (19P11)||Gollum||Companion||Ring-bound.
To play, add a burden.
Skirmish: Exert a Ring-bound companion to make Sméagol strength +2.
|Goldberry, River-daughter (9R+51)||Shire||Ally • Home 2||Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil.
Skirmish: If the fellowship is at a river, exert Goldberry to make a companion strength +1.
|Tom Bombadil, The Master (9R+52)||Shire||Ally • Home 2||To play, remove 2 burdens or 2 threats.|
|Gollum, Nasty Treacherous Creature (5C24)||Gollum||Minion||Regroup: Discard Gollum to exert a companion or ally.|
|Gollum, Stinker (5R25)||Gollum||Minion||Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden.|
|Gollum, Old Villain (6C40)||Gollum||Minion||Skirmish: Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-bound companion).|
|Gollum, Plotting Deceiver (7R58)||Gollum||Minion||If you have initiative during the Shadow phase, you may play this minion from your discard pile.|
|Gollum, Vile Creature (7C59)||Gollum||Minion||Skirmish: Exert Gollum twice or remove a threat to make him strength +2.|
|Gollum, Dark as Darkness (9R+28)||Gollum||Minion||Shadow: Exert Gollum twice to exert the Ring-bearer.
Regroup: Exert Gollum twice to wound the Ring-bearer.
|Gollum, Mad Thing (10R21)||Gollum||Minion||To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden.|
|Gollum, Skulker (11R42)||Gollum||Minion||Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Gollum twice to make another minion strength +2.
|Gollum, Her Sneak (13U50)||Gollum||Minion||While a card titled Déagol is removed from the game, Gollum is strength +2 and fierce.
Shadow: Remove a card titled Déagol in your discard pile from the game to play this minion from your discard pile.
|Gollum, Hopeless (15R43)||Gollum||Minion||At the start of each skirmish involving Gollum, he is strength +X until the end of that skirmish, where X is the Ring-bearer’s strength.|
|Gollum, Threatening Guide (19P10)||Gollum||Minion||Gollum is strength +1 for each threat you can spot.
Each time Gollum wins a skirmish, you may add a threat.
|Gollum, Worker of Mischief (0W5)||Gollum||Minion||To play, spot a condition. Menace - When you play Gollum you may make the move limit for this turn –1.|
|Gollum, Wretched Creature (0W18)||Gollum||Minion|
|Gollum, Small Slimy Creature (31B120)||Gollum||Minion||Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase.|