Rallying Orc (12R100)

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Rallying Orc (12R100) is a Orc Minion from the Black Rider set.

Collection Info
Title Rallying Orc
Unique Yes
Collectible Yes
Set 12 - Black Rider
Rarity R - Rare
Card Number 100
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Orc
Side Shadow
Card Type Minion
Race Orc
Twilight Cost 3
Strength 9
Vitality 2
Site Number 4
Game Text Lurker. (Skirmishes involving lurker minions must be resolved after any others.)

Each time you play another lurker at a battleground or underground site, you may make the Free Peoples player exert a companion.

Lore Orcs can spring from the shadows in surprising numbers.
Translations
DE - German
Card Name Ork Rädelsführer
Game Text Schleicher. (Kämpfe mit Schleichern dürfen erst nach allen anderen abgehandelt werden.)

Jedes Mal, wenn du einen anderen Schleicher auf ein Schlachtfeld oderan einen unterirdischen Ort spielst, darfst du den Freie Völker Spieler zwingen, einen Gefährten anzustrengen.

Lore Orks springen in verblüffender Zahl aus den Schatten.
FR - French
IT - Italian


Technical Info
Wiki Base Card ID LOTR-EN12S100.0
TLHH ID LOTR12100
GEMP ID 12_100
LOTRO Hex ID 64 B6 71 0B
LOTRO Image ID 12_100


Strategy[edit]

Rallying Orc is one of the most powerful Orc minions released, with an outstanding undirected wounding ability. In addition to the damage he does on his own, exerting companions fuels a Demoralized (11U114) engine, adding Twilight to swarm with Mountain-troll (15R112) and Goblin Hordes (11R123) .

Orc culture has Unforgiving Depths (13C120) , Watchful Orc (11R143) , and Skulking Goblin (11S138) to set up Underground sites to activate his ability. You can also run Site Manipulation in your Free Peoples deck to fill the site path with Underground or Battleground sites.

Oftentimes, the Free Peoples player will try to keep their characters exhausted when faced with such a deck, so he also works well with cards like Black Gate Sentry (15U98) , Orkish Lackey (17C80) , and Gothmog, Morgul Leader (18R80) that land the last wound. He's also often played in conjunction with Pitiless Orc (12U99) , another minion that exerts companions in the Shadow Phase. However, only Lurkers power his exertion ability, so it's important to strike a balance.

Strengths and Weaknesses[edit]

Synergizes With...[edit]

Strong Versus...[edit]

  • Free Peoples exertion abilities. The Shadow Phase is generally the earliest possible part of the turn that the Shadow player can put wounds on companions, so he can preempt companions from exerting to use Maneuver, Archery, Skirmish, and Regroup Phase abilities unless they are healed.
  • Any Free Peoples strategy that relies on preventing minions from doing anything, since no card prevents minion abilities that trigger from cards coming into play unless they are explicitly Response: abilities. Perspective (18U25) can't do anything about him. Ithilien Blade (15C62) can't prevent him from exerting companions, and those exertions might even prevent the Blade from being used at all.
  • He broadly counters Stewards’ Legacy (13U75) and silencing him with it has no effect, but he has some odd interactions with it. If Rallying Orc exerts Denethor, Faramir, or Boromir, then they can trigger Stewards' Legacy and target some other minion with an ability you might've been hoping to use. However, Free Peoples players using Stewards' Legacy are often counting on it to protect them from obnoxious minions. So be careful about the order you play your minions, bearing in mind that exerting Boromir or Faramir will allow your opponent to interrupt and possibly exert or silence one of your own minions. Once Boromir and Faramir are exhausted, though, you're in the clear.

Weak Versus...[edit]