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Corruption is a Shadow strategy of corrupting the Ring-bearer, usually by adding burdens until the Ring-bearer's resistance drops to 0. Several cultures can add burdens, but only a few are regularly used in corruption strategies: Culture Ringwraith.svg Ringwraith, Culture Raider.svg Raider (specifically Easterlings), Culture Moria.svg Moria (using Lost to the Goblins (1R189) ), Culture Sauron.svg Sauron and Culture Orc.svg Orc.

Culture Ringwraith.svg Ringwraith culture usually corrupts using cards like Úlairë Enquëa, Thrall of the One (10R68) , It Wants to be Found (2U78) , and in Expanded Keening Wail (11R211) . They also may incorporate Gates of the Dead City (3R81) to exhaust your fellowship, potentially simply killing your Ring-bearer rather than corrupting him. Such a strategy can be even more lethal with Drawn to Its Power (1U211) .

Easterling corruption often instead goes for a beatdown strategy with Small Hope (7R159) , Easterling Captain (4R225) , Easterling Polearm (6U79) , and Raider Bow (7C155) . However, with cards like Easterling Lieutenant (4C228) , Easterling Guard (4C226) , and Vision From Afar (4R259) , corrupting the Ring-bearer is also possible.

Culture Moria.svg Moria corruption is the rarest of these, with only the occasional Lost to the Goblins (1R189) bomb deck. This archetype is rare, but piling up 12 burdens in one Shadow Phase can be quite an unpleasant shock for your opponent!

Culture Sauron.svg Sauron was the first viable corruption strategy, and remains one of the premier corruption cultures. Using cards like Desperate Defense of the Ring (1R244) and Thin and Stretched (1R279) , Culture Sauron.svg Sauron adds burdens slowly to wear down a Ring-bearer's resistance. A variant of the typical corruption would be playing Mordor Guard (7C287) , Mordor Veteran (7U292) , and Orc Officer (7U302) to add burdens rapidly by overwhelming a few companions.

Culture Orc.svg Orc corruption is potentially the strangest corruption strategy, recyling Isengard Underling (11C125) with Goblin Hordes (11R123) , which recurs Bound to its Fate (11U110) , and also playing Orc Miscreant (11C131) with Relentless Warg (17R89) for extra burdening power.

As strong as these strategies seem, there are cards that completely shut them down. The most notorious example, only valid in pre-Shadows formats, is Sam, Son of Hamfast (1C311) , with his ability to remove up to 3 burdens at once, then die to the largest minion. Another, less egregious, example would be Shadowfax, Greatest of the Mearas (17R24) combo'ed with Citadel to Gate (7R33) . This card is vulnerable to Úlairë Cantëa, Faster Than Winds (7R211) or Too Great and Terrible (3R85) , making Nazgûl the most effective strategy against it.

Game Setup Starting FellowshipBiddingMulligan
Deck Building Considerations UniquenessX-ListR-ListErrataFormat
General Strategies BeatdownBombCorruptionDirect Wounding/Undirected WoundingHand ExtensionRun/StopSkirmish CancellationSwarmWin ConditionWound Prevention
Deck Archetypes Auto-Corruption BombBeasterlingsBerserkersBouncing HobbitsElventsForestgulsHobbit HospitalFruit LoopsGondor KnightsGondor RangersGondor WraithsMoria ArcheryMoria BeatdownMoria NavyMoria SwarmMoria TentaclesNazgul BeatdownNinja GollumOrc CorruptionRainbow WoundingSauron GrindSauron InitiativeSauron RoamingSauron ThreatsSolo SmeagolSouthron ArcherySouthron InitiativeStupid SwarmSuper FriendsTelepathyThreatgulsToken TanksTroll SwarmUruk ArcheryUruk MachinesUruk TrackersWarg Super Swarm
Rules Rule of 4Rule of 9
Mechanics BearDiscardDraw DeckExertExhaustedFellowshipInitiativeIn Play/Leave PlayMove LimitReconcileRoamingSite ControlSpotStackSupport AreaThreats
Gameplay Terms BoatBodyBroken/NPE/OPBuff/NerfChokeChump BlockingComboCultural EnforcementCyclingDead DrawFatFilterFishbowlFloodGasGlueGrindHand ClogHateInteractionLoopMatchupMetaMillNewbie TrapPilePower CreepPumpRainbowRecursionRemovalResourceRogueRule of 6SideSite ManipulationSplashSubcultureTankFetchValue EngineWhiffOther Terms