Ulaire Cantea, Black Assassin (12R174)

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Ulaire Cantea, Black Assassin (12R174) is a Ringwraith Minion from the Black Rider set.

Collection Info
Title Úlairë Cantëa
Subtitle Black Assassin
Unique Yes
Collectible Yes
Set 12 - Black Rider
Rarity R - Rare
Card Number 174
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Ringwraith
Side Shadow
Card Type Minion
Race Nazgul
Twilight Cost 5
Strength 10
Vitality 3
Site Number 3
Game Text Fierce.

Assignment: Assign Úlairë Cantëa to a companion who has resistance 0.

Skirmish: Spot 6 companions and another card to kill a companion Úlairë Cantëa is skirmishing.

Lore “‘Flee them! Speak no words to them! They are deadly.'”
DE - German

Game Text Erbittert.

Zuweisung: Weise Úlairë Cantëa einem Gefährten mit Resistenz 0 zu.

Kampf: Entdecke 6 Gefährten und eine andere Karte, um einen Gefährten, gegen den Úlairë Cantëa kämpft, zu töten.

Lore "Fliehe sie! Sprich kein Wort mit ihnen! Sie sind tödlich.“
FR - French
IT - Italian

Technical Info
Wiki Base Card ID LOTR-EN12S174.0
GEMP ID 12_174
LOTRO Hex ID 6E BA 71 0B
LOTRO Image ID 12_174


Úlairë Cantëa, Black Assassin dares to ask the question: what if Úlairë Enquëa, Lieutenant of Morgul (1U231) and Úlairë Toldëa, Messenger of Morgul (1R236) were the same card? It turns out that the answer is: it'd be a pretty damn good card. Black Assassin fills the same role as those two classic cards, harshly punishing opponents when they don't respect the rule of 6 or let burdens stack up too high. Many opponents will end up letting burdens stack up, between the ubiquity of The One Ring, The Great Ring (19P1) and the fact that Sam, Son of Hamfast (1C311) is on the X-list in Standard and Expanded.

Black Assassin is, technically, a bit weaker than either of his predecessors. Unless your opponent is playing Isildur, Sword-bearer (18R54) , you'll probably need at least five burdens before you can use his Assignment: ability, and without those burdens, you won't get to choose who he kills. But he's cheaper, more efficient relative to his cost when you're not punishing your opponent's misplay, and just more versatile overall, which makes him a safer inclusion in Wraith decks. In other decks, his spotting requirement probably makes him not worth the effort; 10 strength isn't that much, and most post-Shadows Shadow cultures have their own rule of six cards they'd rather use.

You can just play him the same way as Shotgun Enquea in any Wraith deck. Hold him back to kill a character or two if you think your opponent is likely to go over the six-companion threshold, or just play him as a slightly overpriced regular minion if not. You probably won't get to pick and choose your targets unless your opponent has been overusing The One Ring, The Great Ring (19P1) , but that's fine. He'll probably attract a lot of negative attention if he's likely to kill anyone, but hopefully that's buying you breathing room for other minions. Most decks in Standard and Expanded should have a plan to pick off a troublesome minion before the skirmish phase, or at least shut his abilities off with something like Perspective (18U25) or Stewards’ Legacy (13U75) . It's just a matter of playing more threats than they have answers, and this is a fairly efficient threat. He's not quite as reliable as Úlairë Enquëa, Sixth of the Nine Riders (13R182) since he can be killed before the skirmish phase without accomplishing much, but he is more devastating when he does get through.

In a dedicated corruption deck, he goes from just another threat to a downright menace. You can pick and choose who you want to skirmish, at least once you've gotten some burdens stacked up. He's not quite as good at it as Úlairë Nertëa, Dark Horseman (19P38) , but you can use both. Evasive minions like these mean you can trigger all of the copies of Sense of Obligation (12U170) you want, twice a turn (as long as he survives the first skirmish of course). It also means you can sneak Wraith conditions onto almost any character. That can mean dropping Sauron’s Gaze (12R169) on a support character, or setting up Lingering Shadow (12U166) for a Dark Fell About Him (13R178) / Gates of the Dark City "auto-corruption" combo.

The only other significant version of Úlairë Cantëa is Úlairë Cantëa, Faster Than Winds (7R211) . If all you need is a card to guarantee a trickle of threats, Úlairë Lemenya, Eternally Threatening (15R185) is preferable. But a threat-focused deck like Threatguls may prefer to run a full four copies of Faster Than Winds over this card, and get rule of six protection from cards like Úlairë Enquëa, Lieutenant of Morgul (1U231) , Úlairë Enquëa, Sixth of the Nine Riders (13R182) , and/or Unending Life (12C181) instead.

Strengths and Weaknesses[edit]

Synergizes With...[edit]

Strong Versus...[edit]

Weak Versus...[edit]


Black Assassin's Skirmish: ability doesn't care about the opposing character's Vitality. It doesn't deal wounds; it just kills the character. Cards that prevent or disallow wounds cannot protect against it. This includes cards like Armor (1C92) , Consorting With Wizards (2R97) , Gimli's Helm (1R15) , and Faramir, Wizard's Pupil (7R91) .

Alternate Personas[edit]

Portrait Name Game Text
Úlairë Cantëa, Lieutenant of Dol Guldur (1R230) Fierce.

Skirmish: Exert Úlairë Cantëa to discard a weapon borne by a character he is skirmishing.

Úlairë Cantëa, Faster Than Winds (7R211) Fierce.

When you play Úlairë Cantëa, add a threat for each companion over 4.

Maneuver: Remove 2 threats and spot another minion to discard a possession.

Úlairë Cantëa, Thrall of the One (10R67) Enduring. Fierce.

Shadow cards cannot exert Úlairë Cantëa during a skirmish phase.

Skirmish: Heal Úlairë Cantëa to discard a possession borne by a character he is skirmishing.

Úlairë Cantëa, Fourth of the Nine Riders (11S220) While Úlairë Cantëa is at a forest or dwelling site, he is strength +2 and Fierce.
Úlairë Cantëa, Duplicitous Assassin (17R139) Fierce. Each unbound companion is resistance -1 for each card he or she bears.

Skirmish: Exert Úlairë Cantëa to exert a companion with resistance 2 or less. ​