Cavern Entrance (11S232) is a Shadows Block Site from the Shadows set.
 EN Revision 2 (PC)  EN Revision 1 (PC)  EN Nonfoil First Edition  DE Nonfoil First Edition  FR Nonfoil First Edition  IT Nonfoil First Edition
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Revision 2 · Player's Council · 2024-04-21
| Technical Info
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| Wiki Base Card ID
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LOTR-EN11S232.0
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| Wiki Release ID
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LOTR-EN11S232.2
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| TLHH ID
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LOTR11232
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| GEMP ID
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11_232
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| LOTRO Hex ID
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68 9A 7D 0A
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| LOTRO Image ID
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04_355
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Revision 1 · Player's Council · 2023-01-11
| Collection Info
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| Title
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Cavern Entrance
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| Unique
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No
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| Collectible
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No
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| Set
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11 - Shadows
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| Rarity
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S - Starter-only
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| Card Number
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232
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| Language
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EN - English
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| Revision
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1 (Player's Council)
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| Release Date
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2023-01-11
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| Notes
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Ah, Cavern Entrance. Wonder of many an uncounterable bomb. The effect has been altered to a skirmish-by-skirmish trigger, which means that the Free Peoples player may be able to dodge its ability in the right circumstances, by carefully assigning any exhausted minions (or minions who might become exhausted).
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| Technical Info
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| Wiki Base Card ID
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LOTR-EN11S232.0
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| Wiki Release ID
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LOTR-EN11S232.1
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| TLHH ID
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LOTR11232
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| GEMP ID
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11_232
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| LOTRO Hex ID
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68 9A 7D 0A
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| LOTRO Image ID
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04_355
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First edition · Decipher
| Technical Info
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| Wiki Base Card ID
|
LOTR-EN11S232.0
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| TLHH ID
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LOTR11232
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| GEMP ID
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11_232
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| LOTRO Hex ID
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68 9A 7D 0A
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| LOTRO Image ID
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04_355
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| Translations
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| DE - German
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| Card Name
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Höhleneingang
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| Game Text
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Unterirdisch. Kampffähigkeiten dürfen nicht benutzt werden.
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| FR - French
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| IT - Italian
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Strategy[edit]
Gameplay Strategy[edit]
In this section, describe:
- General usage
- Unorthodox or subtle usage
- Common pitfalls of using this card
Deckbuilding Strategy[edit]
In this section, describe:
- Cards and strategies this card works well with
- Cards and strategies this card works particularly well or poorly against
- Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters
Strengths and Weaknesses[edit]
Synergizes With...[edit]
- List friendly cards that work well with this card
Strong Versus...[edit]
- List enemy cards this card does well against
Weak Versus...[edit]
- List enemy or friendly cards to avoid playing this card with
Rulings[edit]
In this section:
- Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
- Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20)

)
- Link to rules discussions on TLHH
Alternate Versions[edit]
| Portrait |
Name |
Game Text
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Cavern Entrance (4U355)
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At the start of each skirmish, you may exert your character in that skirmish to prevent special abilities being used.
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Cavern Entrance (4U355)
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Underground. Skirmish events may not be played and skirmish special abilities may not be used.
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See Also[edit]
- Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
- Link to decks that use this card