Gollum, Skulker (11RF5)

From LOTR-TCG Wiki
Glamdring, Foe-hammer (11RF4)
Back to Shadows Index
Smeagol, Scout and Guide (11RF6)

Gollum, Skulker (11RF5) is a Gollum Minion from the Shadows set.

Collection Info
Title Gollum
Subtitle Skulker
Unique Yes
Collectible Yes
Notes Legends Series.
Set 11 - Shadows
Rarity RF - Rare Foil (Legends)
Card Number 5
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Gollum
Side Shadow
Card Type Minion
Twilight Cost 2
Strength 5
Vitality 4
Site Number 3
Game Text Lurker. (Skirmishes involving lurker minions must be resolved after any others.)

Skirmish: Exert Gollum twice to make another minion strength +2.

Lore “‘O yes, Shelob will get him, not Sméagol: he promised; he won't hurt Master at all.'”
Technical Info
Wiki Base Card ID LOTR-EN11A005.0
TLHH ID LOTR11F05
GEMP ID 11_5
LOTRO Hex ID 6A 8E 7D 0A
LOTRO Image ID 11_042


Strategy[edit]

Gameplay Strategy[edit]

In this section, describe:

  • General usage
  • Unorthodox or subtle usage
  • Common pitfalls of using this card

Deckbuilding Strategy[edit]

In this section, describe:

  • Cards and strategies this card works well with
  • Cards and strategies this card works particularly well or poorly against
  • Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters

Strengths and Weaknesses[edit]

Synergizes With...[edit]

  • List friendly cards that work well with this card

Strong Versus...[edit]

  • List enemy cards this card does well against

Weak Versus...[edit]

  • List enemy or friendly cards to avoid playing this card with

Rulings[edit]

In this section:

  • Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
  • Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
  • Link to rules discussions on TLHH

Alternate Personas[edit]

Portrait Name Game Text
Gollum, Nasty Treacherous Creature (5C24) Regroup: Discard Gollum to exert a companion or ally.
Gollum, Stinker (5R25) Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden.
Gollum, Old Villain (6C40) Skirmish: Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-bound companion).
Gollum, Plotting Deceiver (7R58) If you have initiative during the Shadow phase, you may play this minion from your discard pile.
Gollum, Vile Creature (7C59) Skirmish: Exert Gollum twice or remove a threat to make him strength +2.
Gollum, Dark as Darkness (9R+28) Shadow: Exert Gollum twice to exert the Ring-bearer.

Shadow: Remove a burden to add . Skirmish: Remove a burden to add . Regroup: Remove a burden to add .

Regroup: Exert Gollum twice to wound the Ring-bearer.

Gollum, Mad Thing (10R21) To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden.
Gollum, Skulker (11R42) Lurker. (Skirmishes involving lurker minions must be resolved after any others.)

Skirmish: Exert Gollum twice to make another minion strength +2.

Gollum, Her Sneak (13U50) While a card titled Déagol is removed from the game, Gollum is strength +2 and fierce.

Shadow: Remove a card titled Déagol in your discard pile from the game to play this minion from your discard pile.

Gollum, Hopeless (15R43) At the start of each skirmish involving Gollum, he is strength +X until the end of that skirmish, where X is the Ring-bearer’s strength.
Gollum, Threatening Guide (19P10) Gollum is strength +1 for each threat you can spot.

Each time Gollum wins a skirmish, you may add a threat. ​


See Also[edit]

  • Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
  • Link to decks that use this card