Killing Field (4R72)

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Killing Field (4R72) is a Elven Condition from the The Two Towers set.

Collection Info
Title Killing Field
Unique No
Collectible Yes
Set 4 - The Two Towers
Rarity R - Rare
Card Number 72
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Elven
Side Free Peoples
Card Type Condition
Twilight Cost 1
Game Text To play, spot 3 Elves.

Each wounded minion is prevented from being fierce.

Discard this condition during the regroup phase.

Lore The courage of the defenders blunted the Uruk assaults.
Translations
DE - German
Card Name Blutgetränkter Boden
Game Text Entdecke 3 Elbengefährten, um diese Karte in deinen Unterstützungsbereich zu spielen. Verwundete Diener können nicht Erbittert sein. Dieser Effekt wird in der Sammelphase abgelegt.
Lore Durch den Mut der Verteidiger gerieten die Angriffe der Uruks mehr und mehr ins Wanken.
ES - Spanish
Card Name Campo De Matanza
Game Text Para jugarla, avista 3 Elfos. Cada siervo herido no puede ser fiero. Descarta esta condición durante tu fase de reagrupación.
Lore El coraje de los defensores acabó con los asaltos de los Uruks.
FR - French
Card Name Champ Meutrier
Game Text Pour jouer, désignez 3 Elfes. Chaque séide blessé est empêché d’être acharné.

Défaussez cette situation durant la phase de ralliement.

Lore Le courage des défenseurs émoussa les assauts Ourouks.
IT - Italian
Card Name Luogo di Morte
Game Text Per giocarla, avvista 3 Elfi. Ogni servitore ferito non può essere Feroce.

Scarta questa condizione durante la fase di raccolta.

Lore Il coraggio dei difensori smorzò gli assalti degli Uruk.


Technical Info
Wiki Base Card ID LOTR-EN04S072.0
TLHH ID LOTR04072
GEMP ID 4_72
LOTRO Hex ID 68 94 D0 03
LOTRO Image ID 04_072


Strategy[edit]

!Killing Field is part of a suite of Elven conditions affecting wounded minions, along with Blades Drawn and Lorien Is Most Welcome. Each of these cards seek to remedy a simple problem with archery decks: if a Shadow player can spread wounds evenly without sacrificing any minions, the wounds are largely inconsequential. Perhaps as a way for Elven Archery decks to remain competitive, Killing Field allows a player to manage the number of skirmish losses for a culture with often low skirmish potential, but solid healing.

In Fellowship block, fierce was usually associated with two things: Saruman, Keeper of Isengard and Nazgul. The introduction of the X-list soon after set 4's release made Saruman unplayable in tournaments, but since Flaming Brand and No Stranger to Shadows also made the list Nazgul effectively received a boost and became more difficult to handle. The prevalence of Plains sites along the Two Towers site path means that even a weaker Nazgul bearing Black Mount may overwhelm two companions in a single site. Additionally, new fierce strategies such as Warg-riders and [Isengard] trackers emerged, occasionally with damage bonuses. Because Elven archery decks rarely win skirmishes, these wounds stack up fast and can lead to a swift death. By forcing a Shadow player to either kill off minions or sacrifice minion potency, Killing Field aims to help weak companions armed with an Elven Bow stay in the game longer.

Of course, many decks have no fierce minions at all, making Killing Field highly situational. Further, since it is played before the Shadow phase there's little way of knowing when the best time to play it is without first using cards to reveal the opponent's hand such as Foul Creation or Curse Their Foul Feet!, which are often more potent cards by themselves. Even when successful, against top-tier decks simply managing losses may not be enough to stay competitive. For these reasons, Killing Field rarely sees play.

Strengths and Weaknesses[edit]

Strong Versus...[edit]

  • Nazgul, [Isengard] trackers, and other strategies with a focus on fierce minions

Weak Versus...[edit]

  • Non-fierce minions
  • Wound prevention, such as Broad-bladed Sword
  • Archery reduction, such as Wreathed in Shadow
  • Skirmish phase healing, such as Wolf Voices or Scaling Ladder

Rulings[edit]

  • Since Killing Field (and the other [Elven] conditions affecting wounded minions) is discarded during the regroup phase rather than at the start of the regroup phase, it will be discarded if brought back using Gil-Galad, High King of the Noldor.

See Also[edit]

  • Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
  • Link to decks that use this card