Aragorn, Heir of Elendil (4C109)

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Aragorn, Heir of Elendil (4C109) is a Gondor Companion from the The Two Towers set.

Collection Info
Title Aragorn
Subtitle Heir of Elendil
Unique Yes
Collectible Yes
Set 4 - The Two Towers
Rarity C - Common
Card Number 109
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Gondor
Side Free Peoples
Card Type Companion
Race Man
Twilight Cost 4
Strength 8
Vitality 4
Signet Gandalf
Game Text Defender +1.
Lore “‘Sauron fears you, Aragorn, he fears what you may become.'”
Translations
DE - German


Game Text Verteidiger +1.
Lore "Sauron fürchtet dich, Aragorn, er fürchtet, was aus dir werden könnte.“
ES - Spanish


Game Text Defensor +1.
Lore “Sauron te teme, Aragorn, teme en lo que te puedes llegar a convertir.”
FR - French


Game Text Défenseur +1.
Lore « “Sauron te craint, Aragorn, Il craint ce que tu pourrais devenir.” »
IT - Italian


Game Text Difensore +1.
Lore “‘Sauron ti teme, Aragorn, teme ciò che puoi diventare.'”


Technical Info
Wiki Base Card ID LOTR-EN04S109.0
TLHH ID LOTR04109
GEMP ID 4_109
LOTRO Hex ID 6D 96 D0 03
LOTRO Image ID 04_109


Strategy[edit]

In the Fellowship of the Ring, Aragorn drew on his skills as a ranger to help guide the quest in secrecy. Heir of Elendil represents Aragorn's first thematic departure from this role as he begins to take on his mantle as a leader of men in the defense of Rohan.

One use for this version of Aragorn, naturally, is to shield your ring-bearer from being assigned to too many minions. Comparisons can easily be made with Aragorn, Ranger of the North (1R89) , who would seem to have the upper hand with his ability to defend against even more than 2 minions at a time--and the fact that he maintains the Ranger keyword.

So what is the advantage to this Aragorn's built-in Defender Bonus? Well, first of all, it doesn't come with any cost to Aragorn's vitality. This not only helps Aragorn stay in the fight (and frees up vitality for Aragorn’s Bow (1R90) ); it also means that if Aragorn should happen to be exhausted, you can still rely on his ability.

Which leads us to another subtle benefit. Heir of Elendil is Defender +1 at all times. As a result, his ability isn't dependent on choices made during the manuever phase. And since a character who is Defender +1 is not required to take on 2 minions at every opportunity, Heir of Elendil pairs exceptionally well with Swordarm of the White Tower (1C116) , turning an inherently defensive ability into a source of offensive power.

In short, Heir of Elendil provides the understated power of being Defender +1 without forcing a player into the risks and costs typically associated with that ability. This version of Aragorn offers consistency and adaptability.

As with so many other versions of Aragorn, Heir of Elendil fits well into a wide variety of deck strategies, whether included as a splash companion, or supported with strong weapons and conditions, such as Ranger’s Sword (1U112) or The Last Alliance of Elves and Men (1R49) or Trust Me as You Once Did (3U35) .

At the same time, it is worth pointing out the obvious: Heir of Elendil is of the Gondorian culture. In Towers Block, the game finally gave us a wide array of Gondor companions whose names were not Boromir or Aragorn. So, the fact that this version is neither a Ranger nor a Knight can help point to the idea that he's actually quite ready to fit in *either* of those broader strategic builds. Did you draw a Sword of Gondor (4C134) and War and Valor (4C135) ? No problem, Heir of Elendil will put them to good use. Need to transfer Citadel of the Stars (5C32) to a minion skirmishing a Gondor companion? Need a champion fighter to really get the best use out of Garrison of Osgiliath (6C52) ? Check and check.

Gameplay Strategy[edit]

In this section, describe:

  • General usage
  • Unorthodox or subtle usage
  • Common pitfalls of using this card

Deckbuilding Strategy[edit]

In this section, describe:

  • Cards and strategies this card works well with

Strong Versus[edit]

  • Swarm decks, since Heir of Elendil can defend against multiple minions.

Weak Versus[edit]

  • Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters

Strengths and Weaknesses[edit]

Synergizes With...[edit]

  • List friendly cards that work well with this card

Strong Versus...[edit]

  • List enemy cards this card does well against

Weak Versus...[edit]

  • List enemy or friendly cards to avoid playing this card with

Rulings[edit]

In this section:

  • Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
  • Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
  • Link to rules discussions on TLHH

Alternate Personas[edit]

Portrait Name Game Text
Aragorn, Ranger of the North (1R89) Ranger.

Maneuver: Exert Aragorn to make him defender +1 until the regroup phase.

Aragorn, King in Exile (1P365) Ranger. At the start of each of your turns, you may heal another companion who has the Aragorn signet.
Aragorn, Heir to the White City (3R38) Ranger.

Each time the fellowship moves during the fellowship phase, remove .

Aragorn, Wingfoot (4P364) Ranger.

Each time the fellowship moves, you may wound a minion for each unbound Hobbit you spot.

Aragorn, Defender of Free Peoples (6R50) Skirmish: Remove an token to make a minion skirmishing Aragorn strength –3. Skirmish: Remove a token to heal a Dwarf. Regroup: If Aragorn is mounted, remove a token to wound a minion twice.
Aragorn, Captain of Gondor (7C81) Knight.

At the start of each fellowship phase, you may add to heal another companion.

Aragorn, Driven by Need (7P364) While you cannot spot 4 threats, Aragorn is strength +1 for each threat.

Regroup: Exert Aragorn twice to remove 3 threats.

Aragorn, Elessar Telcontar (10R25) When you play Aragorn, you may heal another companion. At the start of each fellowship phase, you may exert a companion of one culture to heal a companion of another culture.
Aragorn, Guide and Protector (11S53) Ranger. Each time a Free Peoples skirmish event is played, you may exert Aragorn to wound a minion he is skirmishing.
Aragorn, Strider (11R54) Ranger. Each time the fellowship moves, add .
Aragorn, Isildur's Heir (13R59) Aragorn is strength +1 for each card that has a culture token on it.

At the start of each assignment phase, you may exert Aragorn to make an unbound companion that has resistance 7 or more defender +1 until the regroup phase.

Aragorn, Swift Hunter (15S54) Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)

Skirmish: Exert Aragorn to make a hunter companion strength +1.

Aragorn, Thorongil (15R55) Ranger. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.)

Maneuver: Add a threat to exert a non-hunter minion with strength less than Aragorn's.

Aragorn, Defender of Rohan (17R93) Valiant.

While the Ring-bearer is assigned to a skirmish, each companion gains hunter 1.

Aragorn, Heir to the Throne of Gondor (18R38) Hunter 2.

While you can spot 3 Free Peoples cultures, Aragorn is defender +1.

While you can spot 2 Shadow cultures, Aragorn is defender +1.

Aragorn, Well-traveled Guide (19P12) Fellowship. Ranger.

While the Ring-bearer is the only other companion you can spot, Aragorn is an archer, defender +1, and can take no more than 1 wound each skirmish.

Aragorn, Estel (V1_19) When you play Aragorn, you may take an ally with a twilight cost of 2 or less into hand from your draw deck.

Skirmish: Discard an skirmish event from hand to make Aragorn strength +2. ​


See Also[edit]

  • Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
  • Link to decks that use this card