Aragorn, Ranger of the North (1R89)
An Able Guide (1R88) | Back to Fellowship of the Ring Index |
Aragorn's Bow (1R90) |
Aragorn, Ranger of the North (1R89) is a Gondor Companion from the Fellowship of the Ring set.
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Strategy[edit]
Great splash companion.
Do not use him thinking he will be the hero of your deck. There are other Aragorns for that. Ranger of the North is best for one thing, speed bump. No support cards, no events, just play him and when your ringbearer is feeling the weight of minions closing in around him, exert Ranger of the North three times to make him defender +3. He won't live, but Lord of the Rings is a game about sacrifice.
Strengths and Weaknesses[edit]
Strong Versus...[edit]
- Swarm decks. A defender +3 companion can block four minions which will allow your fellowship to survive one more round.
Weak Versus...[edit]
wounding decks. Even though Aragorn can soak up four wounds, when he's wounded he can't exert to become defender +X. Keep him healthy and use him quick.
Rulings[edit]
In this section:
- Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
- Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
- Link to rules discussions on TLHH
Alternate Personas[edit]
Portrait | Name | Game Text |
---|---|---|
Aragorn, King in Exile (1P365) | Ranger. At the start of each of your turns, you may heal another companion who has the Aragorn signet. | |
Aragorn, Heir to the White City (3R38) | Ranger.
Each time the fellowship moves during the fellowship phase, remove . | |
Aragorn, Heir of Elendil (4C109) | Defender +1. | |
Aragorn, Wingfoot (4P364) | Ranger.
Each time the fellowship moves, you may wound a minion for each unbound Hobbit you spot. | |
Aragorn, Defender of Free Peoples (6R50) | Skirmish: Remove an token to make a minion skirmishing Aragorn strength –3. Skirmish: Remove a token to heal a Dwarf. Regroup: If Aragorn is mounted, remove a token to wound a minion twice. | |
Aragorn, Captain of Gondor (7C81) | Knight.
At the start of each fellowship phase, you may add to heal another companion. | |
Aragorn, Driven by Need (7P364) | While you cannot spot 4 threats, Aragorn is strength +1 for each threat.
Regroup: Exert Aragorn twice to remove 3 threats. | |
Aragorn, Elessar Telcontar (10R25) | When you play Aragorn, you may heal another companion. At the start of each fellowship phase, you may exert a companion of one culture to heal a companion of another culture. | |
Aragorn, Guide and Protector (11S53) | Ranger. Each time a Free Peoples skirmish event is played, you may exert Aragorn to wound a minion he is skirmishing. | |
Aragorn, Strider (11R54) | Ranger. Each time the fellowship moves, add . | |
Aragorn, Isildur's Heir (13R59) | Aragorn is strength +1 for each card that has a culture token on it.
At the start of each assignment phase, you may exert Aragorn to make an unbound companion that has resistance 7 or more defender +1 until the regroup phase. | |
Aragorn, Swift Hunter (15S54) | Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Skirmish: Exert Aragorn to make a hunter companion strength +1. | |
Aragorn, Thorongil (15R55) | Ranger. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.)
Maneuver: Add a threat to exert a non-hunter minion with strength less than Aragorn's. | |
Aragorn, Defender of Rohan (17R93) | Valiant.
While the Ring-bearer is assigned to a skirmish, each companion gains hunter 1. | |
Aragorn, Heir to the Throne of Gondor (18R38) | Hunter 2.
While you can spot 3 Free Peoples cultures, Aragorn is defender +1. While you can spot 2 Shadow cultures, Aragorn is defender +1. | |
Aragorn, Well-traveled Guide (19P12) | Fellowship. Ranger.
While the Ring-bearer is the only other companion you can spot, Aragorn is an archer, defender +1, and can take no more than 1 wound each skirmish. | |
Aragorn, Estel (V1_19) | When you play Aragorn, you may take an ally with a twilight cost of 2 or less into hand from your draw deck.
Skirmish: Discard an skirmish event from hand to make Aragorn strength +2. |
See Also[edit]
- Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
- Link to decks that use this card